Actionscript 3.0 :: Loading Different Sounds With One Sound Object

Jan 9, 2010

I made some sort of MP3 player based on an XML file, and I want to load the next track when pressed on a button. Well that part works, the problem is, when I play the next song, this is what happens:

- The next song plays

- The bar that is normally buffering is already full

- When I skip to a part of the song, it skips to the first song!

How can I "clear" a sound variable and load another one?

View 3 Replies


Similar Posts:


ActionScript 3.0 :: Sound Object Or SoundChannel For Various Sounds?

Apr 10, 2010

As I have commented before I am building English teaching apps. I will have music playing in the background, words being pronounced and at times a surprise sentence. All three could sound at the same time at any given point. To build this properly should I use SoundChannel for all of these? 
 
At the moment my code for the music loop is as so. The sound is in the library and exported for AS. Is this code fine or is it better to assign it to the SoundChannel class.

View 1 Replies

ActionScript 2.0 :: Use With Music Is Affecting All Other Sounds - Button Sounds And Background Sound

Apr 16, 2010

I followed the mp3player tutorial (part 3) from [URL] and got it working fine. Only problem is that the setVolume I'm trying to use with my music is affecting all my other sounds - button sounds and background sound. I'm aware of the createEmptyMovieClip/attachSound approach and got it working on my other sounds. But Lee's tutorial-mp3player is using a slight different technique, and so my normal approach doesn't quite work.

[Code]....

View 7 Replies

Sound Stop All Sounds Works / Then Sound Starts Again?

Jan 5, 2010

I am using FLASH CS3.I have gone through many posts, seems to be an issue with many people.Still haven't come across a fix.Website made in FLASH. Flash movie loads and sound works great!I have a button with 'StopAllSounds' action script.[code]When I go back to main page... sound starts up again.Is there a way I can stop all sound regardless of where the visitor goes on the website?

View 2 Replies

Professional :: - Sound Has No Valid Device Sound Path Although Exporting Device Sounds Was Requested In The Export Settings?

Jun 30, 2011

I have imported my wav files to my library added them to the down state of my buttons and when I test the file I get (Sound has no valid device sound path although exporting device sounds was requested in the export settings. This sound will be ignored.) I have been surching for an answer but as of yet have found none.

View 3 Replies

Sound: Set Different Volumes For 2 Or Multiple Sounds?

Jan 19, 2003

Iam searching vor solution so adjust different volumes for multiple sounds. That means:

Sound1 Volume 100
Sound2 Volume 20

I have tried that with the following script:

DayNature = new Sound();
DayNature.attachSound("Day_Nature01");
DayNature.setVolume(100);

[Code].....

View 4 Replies

ActionScript 2.0 :: Background Sound And Button Sounds?

Aug 8, 2003

I made 2 sounds: background and button sound.This is the code:

_root.onLoad = function() {
backgroundSound = new Sound(this);
backgroundSound.attachSound("sound_root");

[code]....

View 3 Replies

ActionScript 1/2 :: Sounds Placed On A Movieclip - Saggy And Later On No Sound Will Play

Aug 26, 2009

I have an application in flash actionscript 2.0 that is running with several parts under each movieclips has an animation inside with a voice over. The problem occurs when I test the movie, the voice over/ sounds plays but when I click the pause button and play again the voice over/ sounds, sounds saggy and later on no sound will play.

View 3 Replies

Actionscript 3 :: Flash - Sound - Embending External Sounds In The Swf?

Apr 29, 2011

that have more than 200 sounds , so I cannot just put the sounds in my libray in flash and then instanciate them as class and play them. Because the sound it will play when I click one object is not always the same.I have this function to play background sound , where enters the name of the song I wanna to be played :

public function startMusicBack(music:String):void{
var musicback:Sound = new Sound();
var bgChannel:SoundChannel;

[code]....

View 1 Replies

ActionScript 2.0 :: Set The Volume On A Specific Sound Without Affecting Other Sounds?

Apr 22, 2010

I'm having an issue with setting the volume on my sounds.

I have a number of movieclips, that when clicked on, play a sound. I have created an Event Handler for the movieclip, that when it is clicked on, the sound plays, but the setVolume is higher.

I also have background music, set a bit lower than the rest. Here's the issue, when I click on the movieclip that makes it's specific sounds go higher, the background music goes higher also.

How do I set the volume of my movieclip without it changing the volume of the other sound/s?

Here's the code:

Quote:

gameMusic.setVolume(50);
gameMusic.start(0, 500);

[Code]....

I want gameMusic to stay at 50, but it goes to 300 when I click on shark. Why would that change it?

View 1 Replies

ActionScript 3.0 :: Muting Individual Streaming Sounds Vs Global Sound

Oct 22, 2010

how to create a mute button successfully but only with the global sound setting (so all sounds mute or play). What i need to understand is how to use the Sound class to control individual streaming sounds.

I have 3 sounds and 3 buttons. The 3 sounds correspond to clapping, vocalizing, and the instrument playing, all of the same rhythm. I want the user to have the ability to hear all 3 at once and toggle on and off (muting, not actually stopping) each sound via the respective buttons.

I cannot call the sounds dynamically, because I need them embedded (streaming) to sync graphics with them (the names of the beats change color with each drum beat) and need to see the sounds graph in the timeline. What I want is for all 3 sounds to start simultaneously, all syncing with the same graphics on the stage, and for the buttons to toggle mute/unmute for each individual sound, so that the user can hear them all, only 2, or just 1 at any point, without ever stopping the looping sounds.

This is the code I have that is working for muting all the sounds, but I have no idea how to target the individual sounds instead. The following is only for one button, but there will be 3 buttons, one for each sound:

Actionscript Code:
function setMute(vol){var sTransform:SoundTransform = new SoundTransform(1,0);sTransform.volume = vol; SoundMixer.soundTransform = sTransform;}var Mute:Boolean =

[Code]...

I realize the SoundTransform is what applies it globally. How do I reference each sound individually?

View 2 Replies

Flash :: Audio - Using One Sound Channel To Play Through An Array Of Sounds

May 26, 2011

I Am wondering if is possible to use one sound channel to play through an array of sounds? Perhaps by using a complete event or other means?

View 1 Replies

ActionScript 3.0 :: Code To Stop Previous Sounds / If Click On New Sound

Dec 23, 2011

[code]I am making a soundboard and I need the code to stop previous sounds if I click on a new sound

View 3 Replies

ActionScript 3.0 :: Slight Delay In Button Sounds During Sound Stream?

Jan 30, 2009

I have some sounds on buttons:

Code:
var mySound:Sound = new myLibrarySound();
myButton.addEventListener(MouseEvent.CLICK, playSound);
function playSound(e:Event):void

[code]....

... and that works fine. I then have some streaming music:

Code:
var myStream:Sound = new Sound();
myStream.load(new URLRequest("myPath.mp3"));
myStream.play(0);

... and that works fine too. Now, however, the initial button sounds have a slight delay -- I'd estimate about 150-250 ms. It's enough that rollover click noises happen about the time you click, and click noises happen about the time you release, etc. Now, here's the KICKER. It only happens in FIREFOX. CURSE FIREFOX. Seriously. I've been having so many Flash issues in FF3, it just drives me nuts. Firefox and wmode is a pain, Firefox and sound is a pain, Firefox has been crap for Flash development lately.

View 2 Replies

Flash :: Professional - CS3 / CS4 Sound File Sounds Terrible - It Crackles And Sometimes Stutters A Bit

Jun 12, 2010

I am trying to create a soundboard and I have all my buttons and stuff, the only thing left is to put the sound files in. However, I have tried adding them to the library and dragging and dropping them over the HIT option like I usually do, but when I export the swf file, the sound file sounds terrible, it crackles and sometimes stutters a bit. I have tried setting these sound files to mp3 and raw in adobe options but with no luck. I am using actionscript 2.0 if that has anything to do with it. Also, I need these files embedded, not just linked.

View 2 Replies

ActionScript 2.0 :: Function Conflict - Loop Sound Works But The Other Sounds Don't Play

May 5, 2004

How can I change the following so it won't conflict with sounds inserted manually in keyframes. Currently when this function is active, the loop sound works but the other sounds don't play..

[Code]...

View 13 Replies

ActionScript 2.0 :: Multiple Sounds - Creating Separate SWF Files To Represent Each Sound

Sep 20, 2002

I've created a small application that links various Sound Clips to corresponding Sound variables, and the individual start and stop commands work fine. However, when I try altering the volume, the controls affect all the sounds in the movie. I'd like to refrain from creating separate SWF files to represent each sound, but I will if I have to.

View 1 Replies

ActionScript 3.0 :: Sound Continue Through Frames - Flash Project Restarts And Overlaps And Sounds Incredibly Crappy

Apr 24, 2009

My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy. Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames? Oh and by the way here is the code I'm using:

[Code]...

View 5 Replies

Loading Two Different Sounds For One FLV File?

Aug 8, 2009

I need a flv with two sound. I want to load load two different sound for one flv file. For example I want to load my flv file in frame 1 with sound 1 then I want to load my flv file in frame 2 with sound 2. How can I do it?

View 7 Replies

ActionScript 2.0 :: Loading Sounds And Swf's?

May 7, 2002

I have a main movie loading a SoundMC which loads 12 swf's that contain mp3's with preloaders in each swf.

example LoadMovie("swfName","_level10")My issue is that when the swf loads it will load in the top left corner of my movie. So I put it inside of a movieclip and tried to attachMovie("clipname")setProperty._x = x; setProperty._y = x; but no Love. Should I put this in the Main timeline or in the SoundMC timeline or not use it at all?

View 6 Replies

ActionScript 3.0 :: Loading Sounds With Urlrequest?

Feb 4, 2009

this piece of code:

PHP Code:
var mySoundReq:URLRequest= new URLRequest("samplesound.mp3");
var mySound:Sound = new Sound();
mySound.load(mySoundReq);

How does the urlrequest know where that .mp3 file is located, and how do i tell as3 where it is? and another thing: when i put this on the web, how do i locate the file then?

View 6 Replies

ActionScript 3.0 :: Loading Sounds Before Playing?

Jan 16, 2009

There are 8 letters in the menu. Each letter provides a linkwhen clicked and a sound when rolled over. The letters will NOTAPPEAR on stage until their corresponding sound is completedloaded. I did this to avoid distortion during playback. The soundbit are pretty small as well. Anyway, the sounds are still distorted during playback and Idon't know why. They are all MP3. HELP PLEASE!! Here's the scriptfor one of the eight letters (movieclips) only to limit size you'llhave to look through:

public function Index() {
var D:MovieClip = new dMC();
D.x = 100;

[code]........

View 4 Replies

ActionScript 3.0 :: Loading External Sounds?

Jun 30, 2011

I am using this code to load an external mp3 file -

Code:
var snd:Sound=new Sound();
var context:SoundLoaderContext=new SoundLoaderContext();

[code]......

View 1 Replies

ActionScript 3.0 :: Loading Images And Sounds?

Nov 21, 2010

I made an app. I figured out how to load all my images into in.I have about 1000 images and 1000 sounds that I am using in it. About 70MB of data How will this affect a users computer? Is it even possible the load up this much content?I ask because I am getting stack overload error on my bulkloader!Scares me to think that months of work will go down the drain because I can't load this much data!

View 2 Replies

Loading With Sound Only Played Once But Keeping Hover Over Menu Item Sound Intack?

May 21, 2010

I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.

I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)

I want to know if my flash header can support the following additional functionality/changes:

1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?

2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.

3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.

4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?

I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.

View 2 Replies

IDE :: Loading With Sound Only Played Once But Keeping Hover Over Menu Item Sound Intact?

May 21, 2010

I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. I want to know if my flash header can support the following additional functionality/changes:

1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?

2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.

3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.

4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?

I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.

View 4 Replies

Flash :: Dynamically Create New Sound Objects Based On Raw WAV / DATA Or Other Sound Object?

Jan 31, 2012

Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:

An existing Sound object; A ByteArray object;

For example, say you have a "dry" sound of a gun-shot. You could:

[Code]...

View 1 Replies

Professional :: Loading With Sound Only Played Once But Keeping Hover Over Menu Item Sound Intack?

May 21, 2010

I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)I want to know if my flash header can support the following addionalunctionality/changes:1) Currently, it loads everytime a page is selected.  I only want it to load the one time of entering the site because the audio gets annoying.  Set a cookie maybe?2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.

3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features.

View 2 Replies

Actionscript 3 :: Sound.extract Method Empties Sound Object Data

May 20, 2011

I am using the following to extract the byte info from a sound object - however if I go back to the same sound object and run this again, The byteArray has no bytes available.

var data:ByteArray = new ByteArray;
sound.extract(data,sound.length*44.1);
data.position = 0;
return data;

Is this the correct behavior? Is there not a way to do this multiple times on the same sound object?

View 3 Replies

ActionScript 2.0 :: F8 - Attach Sound Object To A Separate Mc To Control Independently From All Other Sound / Root Volumes

Mar 15, 2008

I have been at this for about 19 hours straight! I am going to go to bed immediately after this post, but for crying out loud, I have NEVER had this problem before today! Before anyone reads ahead and says 'you have to attach your sound object to a completely separate mc to be able to control it independently from all other sound/root volumes.' see if the following code accomplishes just that:

[Code]...

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved