Actionscript 3 :: Flash - Sound - Embending External Sounds In The Swf?
Apr 29, 2011
that have more than 200 sounds , so I cannot just put the sounds in my libray in flash and then instanciate them as class and play them. Because the sound it will play when I click one object is not always the same.I have this function to play background sound , where enters the name of the song I wanna to be played :
public function startMusicBack(music:String):void{
var musicback:Sound = new Sound();
var bgChannel:SoundChannel;
[code]....
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Similar Posts:
Apr 16, 2010
I followed the mp3player tutorial (part 3) from [URL] and got it working fine. Only problem is that the setVolume I'm trying to use with my music is affecting all my other sounds - button sounds and background sound. I'm aware of the createEmptyMovieClip/attachSound approach and got it working on my other sounds. But Lee's tutorial-mp3player is using a slight different technique, and so my normal approach doesn't quite work.
[Code]....
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Jan 5, 2010
I am using FLASH CS3.I have gone through many posts, seems to be an issue with many people.Still haven't come across a fix.Website made in FLASH. Flash movie loads and sound works great!I have a button with 'StopAllSounds' action script.[code]When I go back to main page... sound starts up again.Is there a way I can stop all sound regardless of where the visitor goes on the website?
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May 26, 2011
I Am wondering if is possible to use one sound channel to play through an array of sounds? Perhaps by using a complete event or other means?
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Jun 12, 2010
I am trying to create a soundboard and I have all my buttons and stuff, the only thing left is to put the sound files in. However, I have tried adding them to the library and dragging and dropping them over the HIT option like I usually do, but when I export the swf file, the sound file sounds terrible, it crackles and sometimes stutters a bit. I have tried setting these sound files to mp3 and raw in adobe options but with no luck. I am using actionscript 2.0 if that has anything to do with it. Also, I need these files embedded, not just linked.
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Apr 24, 2009
My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy. Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames? Oh and by the way here is the code I'm using:
[Code]...
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Jun 30, 2011
I have imported my wav files to my library added them to the down state of my buttons and when I test the file I get (Sound has no valid device sound path although exporting device sounds was requested in the export settings. This sound will be ignored.) I have been surching for an answer but as of yet have found none.
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Jan 19, 2003
Iam searching vor solution so adjust different volumes for multiple sounds. That means:
Sound1 Volume 100
Sound2 Volume 20
I have tried that with the following script:
DayNature = new Sound();
DayNature.attachSound("Day_Nature01");
DayNature.setVolume(100);
[Code].....
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Apr 10, 2010
As I have commented before I am building English teaching apps. I will have music playing in the background, words being pronounced and at times a surprise sentence. All three could sound at the same time at any given point. To build this properly should I use SoundChannel for all of these?
At the moment my code for the music loop is as so. The sound is in the library and exported for AS. Is this code fine or is it better to assign it to the SoundChannel class.
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Jan 9, 2010
I made some sort of MP3 player based on an XML file, and I want to load the next track when pressed on a button. Well that part works, the problem is, when I play the next song, this is what happens:
- The next song plays
- The bar that is normally buffering is already full
- When I skip to a part of the song, it skips to the first song!
How can I "clear" a sound variable and load another one?
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Aug 8, 2003
I made 2 sounds: background and button sound.This is the code:
_root.onLoad = function() {
backgroundSound = new Sound(this);
backgroundSound.attachSound("sound_root");
[code]....
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Aug 26, 2009
I have an application in flash actionscript 2.0 that is running with several parts under each movieclips has an animation inside with a voice over. The problem occurs when I test the movie, the voice over/ sounds plays but when I click the pause button and play again the voice over/ sounds, sounds saggy and later on no sound will play.
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Apr 22, 2010
I'm having an issue with setting the volume on my sounds.
I have a number of movieclips, that when clicked on, play a sound. I have created an Event Handler for the movieclip, that when it is clicked on, the sound plays, but the setVolume is higher.
I also have background music, set a bit lower than the rest. Here's the issue, when I click on the movieclip that makes it's specific sounds go higher, the background music goes higher also.
How do I set the volume of my movieclip without it changing the volume of the other sound/s?
Here's the code:
Quote:
gameMusic.setVolume(50);
gameMusic.start(0, 500);
[Code]....
I want gameMusic to stay at 50, but it goes to 300 when I click on shark. Why would that change it?
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Oct 22, 2010
how to create a mute button successfully but only with the global sound setting (so all sounds mute or play). What i need to understand is how to use the Sound class to control individual streaming sounds.
I have 3 sounds and 3 buttons. The 3 sounds correspond to clapping, vocalizing, and the instrument playing, all of the same rhythm. I want the user to have the ability to hear all 3 at once and toggle on and off (muting, not actually stopping) each sound via the respective buttons.
I cannot call the sounds dynamically, because I need them embedded (streaming) to sync graphics with them (the names of the beats change color with each drum beat) and need to see the sounds graph in the timeline. What I want is for all 3 sounds to start simultaneously, all syncing with the same graphics on the stage, and for the buttons to toggle mute/unmute for each individual sound, so that the user can hear them all, only 2, or just 1 at any point, without ever stopping the looping sounds.
This is the code I have that is working for muting all the sounds, but I have no idea how to target the individual sounds instead. The following is only for one button, but there will be 3 buttons, one for each sound:
Actionscript Code:
function setMute(vol){var sTransform:SoundTransform = new SoundTransform(1,0);sTransform.volume = vol; SoundMixer.soundTransform = sTransform;}var Mute:Boolean =
[Code]...
I realize the SoundTransform is what applies it globally. How do I reference each sound individually?
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Dec 23, 2011
[code]I am making a soundboard and I need the code to stop previous sounds if I click on a new sound
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Jan 30, 2009
I have some sounds on buttons:
Code:
var mySound:Sound = new myLibrarySound();
myButton.addEventListener(MouseEvent.CLICK, playSound);
function playSound(e:Event):void
[code]....
... and that works fine. I then have some streaming music:
Code:
var myStream:Sound = new Sound();
myStream.load(new URLRequest("myPath.mp3"));
myStream.play(0);
... and that works fine too. Now, however, the initial button sounds have a slight delay -- I'd estimate about 150-250 ms. It's enough that rollover click noises happen about the time you click, and click noises happen about the time you release, etc. Now, here's the KICKER. It only happens in FIREFOX. CURSE FIREFOX. Seriously. I've been having so many Flash issues in FF3, it just drives me nuts. Firefox and wmode is a pain, Firefox and sound is a pain, Firefox has been crap for Flash development lately.
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May 5, 2004
How can I change the following so it won't conflict with sounds inserted manually in keyframes. Currently when this function is active, the loop sound works but the other sounds don't play..
[Code]...
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Sep 20, 2002
I've created a small application that links various Sound Clips to corresponding Sound variables, and the individual start and stop commands work fine. However, when I try altering the volume, the controls affect all the sounds in the movie. I'd like to refrain from creating separate SWF files to represent each sound, but I will if I have to.
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Aug 26, 2009
Does anyone have any clue on how to unload an external swf with all its sounds?
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Jun 30, 2011
I am using this code to load an external mp3 file -
Code:
var snd:Sound=new Sound();
var context:SoundLoaderContext=new SoundLoaderContext();
[code]......
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Dec 2, 2005
but I still somehow cant get it to work! I've spent hours surfing around and trying to fix it but I guess I've reached a dead end. This is how my .fla files are.One contains the sound. The .fla is called Track2.fla.In it, I've imported a .wav file and set the Linkage to export for AS and export in first frame. The identifier is "Track2".
on the first frame of the timeline, I added this code:
trackMusic = new Sound(this);
trackMusic.attachSound("Track2");
[code].....
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Jun 23, 2009
Main swf loads an external swf which has a linear voice-over. User can watch/listen the whole 5 minute piece and then main movie carries on OR User can click to go on without viewing/listening to the whole show. Using removeChild, I can kill the visuals, but the voice track still goes on. i added a SoundMixer.stopAll line, and it does kill the current VO clip, but the next one will play in a few seconds. In the external swf, i'm using timers to delay slide advancement while the voice over plays. Seems like I came across some info that says I cannot fully unload like this with timers in my external swf.
Does this sound like a plausible source of the problem? If so, what is the best way to kill/nullify the timers in the external swf?
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Nov 16, 2009
I did a search here and I am not sure my question was answered exactly, and even if it was, I wouldn't know it. My problem is going above and beyond what the project calls for. So here we go:I have an external swf that I have loading in when you press a "play" button. Now I need to have a button that stops the sound ONLY on the externally loading swf. I assume from what I have Googled to death that this is called "stopping all sounds". I have also come upon a sound mixer dealy-o, but I'm not sure that is what I am trying to do?????I keep reading about SoundMixer.stopAll (); but this looks to mute the sound all together with no use of a button. So I am ASSUMING that there is more code to add to this when it comes to using a button.
So, I would like to know the EXACT code I need to use to get it working...if at all possible. I named my sound button "btn3_btn" and my mute button "btn4_btn" for now. I want a separate button to turn the sound back on once it has been muted.
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Apr 26, 2011
I am building a small quiz in flash, where the user gets a question and 3 answers, that is both shown in text and read as external sound (mp3). I am calling a function to show and read the next answers when the first answer has been read. The text is shown immidately but the sound takes around 6-7 secs. to load......(and it is only 60 kb) how can I avoid this?
My function looks something like this
function readAnswer(){
my_sound=new Sound();
my_sound.loadSound("answer1.mp3",true);
my_sound.onSoundComplete = function() {
trace("answer finish");
//next answer
_root.readAnswer();
}}
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Aug 13, 2009
I have one of these XML driven Flash templates and I have several links that open _blank pages, I would like to stop the background music when they are clicked. I know I need a root stop all function and I think I would then define that function in the <link></link> tag in the XML...
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Sep 11, 2007
I want to write a function that will load all of my external sounds stored in an array which are just strings of their filenames ie:
var soundList:Array = new Array();
soundList = ["sound1.wav", "sound2.wav", etc];
And create a new array with sound Objects that will have the sounds loaded in them (for later execution). After loading all of the sounds in the soundList array, the function should return or just set a _root value to 'true' ie:
[Code]...
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Mar 20, 2011
I have a game where sounds are triggered when things happen. These sounds need to be loaded externally so they can be changed. It seems like the sound class is just for loading streaming sound files. Is there a good way to load in these sounds and then have them triggerable and controllable by game events?
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Mar 11, 2011
So I have this preloader and some sounds I want loaded before the game starts. I have tried the standard 3 frame trick with the first frame containing the preloader graphics, the second frams containing an Asset holder movieclip (which contains all of the library symbols) and a 3rd frame that loads up after the preloader is done. All the library symbols except the preloader have "Export to first frame" unchecked.
Here's my problem. I have the sounds placed in the AssetHolder movieclip (on separate frames for accessibility). When the game loads and I click the keys that should trigger the sound, I get an error saying "Invalid sound". However when I check the "Export to first frame" box of the sound files, they work fine in game but load up before the preloader. Also, most of the graphic symbols are arranged manually on the stage in different frames. They aren't added to the stage via code. Would I even need an Assetholder type movie clip when they already exist in the timeline?
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Oct 14, 2010
I have a flash application, some kind of a play-list that loads external SWF video player (I don't have code access to that external file), so users can watch the video or skip to another one. When user switches to another video new SWF file is being loaded.
The problem: If user didn't finish watching the video and skips to the next then I unload previous SWF file (unloadAndStop()) and load a new one. And because the previous SWF was playing it is not actually unloaded, it is still playing on the background (I hear two audio tracks: current and previous).
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Nov 15, 2010
So I have a sound file loaded externally in my flash file and I inserted my .swf into my dreamweaver web page but the sound doesn't play, just the animation I have in the flash file. The sound plays fine when testing it out in flash and previewing it in html through flash but when the .swf is inserted into an html page on dreamweaver and then previewing the page in a browser, no sound plays..
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