ActionScript 2.0 :: Multiple Sounds - Creating Separate SWF Files To Represent Each Sound

Sep 20, 2002

I've created a small application that links various Sound Clips to corresponding Sound variables, and the individual start and stop commands work fine. However, when I try altering the volume, the controls affect all the sounds in the movie. I'd like to refrain from creating separate SWF files to represent each sound, but I will if I have to.

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[Code].....

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I followed the mp3player tutorial (part 3) from [URL] and got it working fine. Only problem is that the setVolume I'm trying to use with my music is affecting all my other sounds - button sounds and background sound. I'm aware of the createEmptyMovieClip/attachSound approach and got it working on my other sounds. But Lee's tutorial-mp3player is using a slight different technique, and so my normal approach doesn't quite work.

[Code]....

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[code]......

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[Code]...

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stop();
function a(event:MouseEvent):void
{[code].........
 
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[Code]...

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Here's the setup:

-I have a music score that will be streamed in via actionscript

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I know it has been done in Madness Interactive, which I did check up on and looked through the code and found nothing, as well as Googled a bunch of stuff, and still nothing.

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I made some sort of MP3 player based on an XML file, and I want to load the next track when pressed on a button. Well that part works, the problem is, when I play the next song, this is what happens:

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I made 2 sounds: background and button sound.This is the code:

_root.onLoad = function() {
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backgroundSound.attachSound("sound_root");

[code]....

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Is it possible to start and stop a sound file from a separate class? In the first class, "House", I have called the MP3 using the following:

[Code]....

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I am facing a problem with multiple sound file in one flash file. I have added a background music in my flash and on one of the page, I have published a video. However both sound files are clashing with each other. If I will do stopAllsounds(); on the video frame then while moving on next section the sounds still remains stop.

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[code]......

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[code]....

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