ActionScript 3.0 :: I Have A Bunch Of AS3 Code And Want To Stop On A Frame
Oct 27, 2010
I am working on a project and I have a bunch of AS3 code where it makes an image flip to a second image and then back to the first image. this code is all on frame 1 in the timeline. I want to put some tweens on following frames and then have the image link to certain points on the timeline. however i cannot get it to stop when i play it. it plays all the AS3 code and all of the tweens.below is my code: so how do i get frame 2 and up to not play unless directed to.
Now I'm working on a Website which contains a XML Carousel Gallery, with the coding below.Now this all happens on the homepage. I would like to stop the xml on other frames though. Is there any coding I can use on my Buttons, to stop the XML working while going to another frame?
stop(); var folder:String = "thumbnails/";// a folder for thumbnail files + an XML file var total:Number; var radiusX:Number =180; var radiusY:Number = 10;
I have two movieclips on the stage mc1 and mc2,the navigation for mc2 and mc1 is in mc1 as as3 and MovieClips suddenly now that I've added some tabs into mc2 (new layer, no instance names yet) the navigation code in mc1 has stopped working,if I change the initial stop command to a later frame in mc1 I can navigate back to the first frame and then to one other place in the menu but after moving away from the first frame I can't seem to get any of the buttons to work, its only if the stop command is on a later page that those buttons will workon the main timeline i'm using;
I am attempting to modify an FLV video file to have it stop looping. I launched FlashPro in Action Script 3, imported the file to be modified, applied the "stop on this frame" code on the last frame, but it still loops or goes back to the first frame. Perhaps I am using the wrong approach.
i'm trying to build a flash site and ran into a problem... i have a gallery page with a bunch of page numbers at the top. when you click on one, a movieclip loads of some images coming in.so the problem i'm having is that i made a little animation for when you roll the mouse over the page number (they scale up when the mouse is over, scale back when the cursor moves away)... what it's doing is when you roll over, it goes to a certain frame in the timeline and plays that animation.that's all working cool, but i need it to not do that once it's clicked on. so basically when you actually click on a page number, the over script should stop until you go to another page... here's the code i've written,
function over(event:MouseEvent):void { this.gotoAndPlay(30);} function out(event:MouseEvent):void {[code].....
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1- PHP Code: on(rollOver){ gotoAndPlay(_currentframe +1);} The actionscript on button #2-
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
i have As code with functions on frame 1-6 i want on frame 7 to have a clear code that will remove all the functions from frame 6. I need only the AS code to be cleared on frame 6 no where else... so the functions that are there no longer work in the rest of the animation.
I am All Programmer when it comes to anything including flash. I got into making games not to long ago and some people use frames to navigate from the main menu to the game screen and so on (which I have no idea how to do). and some people encapsulate the game inside of a class and call it from the document class and add and remove it when please
i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame The movie clip should goto and stop at tenth frame
i'm very new at flash and finally ended all the work i wanted to do here. now i just need to had the actions so it will run properly. basically i just need it to stop in each frame and run the animation of the movie clip on that frame. if it's i can put the project here so you can see what and were i need to had the actions.
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
I have a timeline with a bunch of frames. At the beginning of my timeline (frame 2) I have actionscript that makes movieclips that are transparent (alpha 0) visible, and also some rollover and link/button code using a tween class. On frame 3 I have other movies that are visible etc. Frame 3 has stop code, and a frame anchor named "page2". For instance for the moviedclip "page_1" I have this code:
I have 5 frames in which a different song will be playing, this is the code i used on each frame:
var mySound:Sound = new Sound();mySound.load(new URLRequest("frameone.mp3"));mySound.play();
If im on frame 1 and click on the navigation button to see frame 2, both songs on these frames play simultaniously. how can i stop the background song on frame 1, and have frame 2 playing?
why my "nieuws.swf' is not going to frame 2 or not showing at all when i press the button with the second piece of code on it? The nieuws.swf has a stop on frame 1 and on frame 2. I can see it right away when i take away the first stop. I use the function playNieuws, to make it all happen.
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage this.movieClip.gotoAndPlay("2"); //NOT WORK this.movieClip.gotoAndPlay(2); //NOT WORK
at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?
1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...
I'm working on a Flash CS5 file, with action script 3. I have a layer with all the audio for each frame. When I click the Next button, the audio from the last frame plays over the audio of the current frame. The only code I have in flash is:
stop() btn2.addEventListener(MouseEvent.CLICK� forward); function forward(event:MouseEvent) {[code].....
If you push the right button (yes I know that the buttons should switch place) it plays to frame 25, if you push it again, it will go forward to frame 50 and so on. It's 25 frames between every stop. The whole thing is 100 frames and when you're at frame 100 you comes back to frame 1 again. Problem: If I want to reverse this, example: when I'm at frame 50 and push the other button i want to go from frame 50 > frame 25 and it will stop there.
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is: