ActionScript 2.0 :: Go From Frame 50 > Frame 25 And Stop There?
Feb 21, 2007
If you push the right button (yes I know that the buttons should switch place) it plays to frame 25, if you push it again, it will go forward to frame 50 and so on. It's 25 frames between every stop. The whole thing is 100 frames and when you're at frame 100 you comes back to frame 1 again. Problem: If I want to reverse this, example: when I'm at frame 50 and push the other button i want to go from frame 50 > frame 25 and it will stop there.
i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame The movie clip should goto and stop at tenth frame
i'm very new at flash and finally ended all the work i wanted to do here. now i just need to had the actions so it will run properly. basically i just need it to stop in each frame and run the animation of the movie clip on that frame. if it's i can put the project here so you can see what and were i need to had the actions.
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
I have 5 frames in which a different song will be playing, this is the code i used on each frame:
var mySound:Sound = new Sound();mySound.load(new URLRequest("frameone.mp3"));mySound.play();
If im on frame 1 and click on the navigation button to see frame 2, both songs on these frames play simultaniously. how can i stop the background song on frame 1, and have frame 2 playing?
why my "nieuws.swf' is not going to frame 2 or not showing at all when i press the button with the second piece of code on it? The nieuws.swf has a stop on frame 1 and on frame 2. I can see it right away when i take away the first stop. I use the function playNieuws, to make it all happen.
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage this.movieClip.gotoAndPlay("2"); //NOT WORK this.movieClip.gotoAndPlay(2); //NOT WORK
at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?
1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...
I'm working on a Flash CS5 file, with action script 3. I have a layer with all the audio for each frame. When I click the Next button, the audio from the last frame plays over the audio of the current frame. The only code I have in flash is:
stop() btn2.addEventListener(MouseEvent.CLICK� forward); function forward(event:MouseEvent) {[code].....
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1- PHP Code: on(rollOver){ gotoAndPlay(_currentframe +1);} The actionscript on button #2-
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:
What command do I enter for the movie to rewind to first frame on entering a certain frame / stopping in a frame?It's my first time using Flash, and I'm working on a double menu (second menu has a "close" button, where I want to get back to the first menu).
i have a movieclip on stage. it has 3 frames but is stopped with "stop():" so it only shows the first frame on mousedown i want it to play frame 2 for a duration of 1 frame then frame 3.
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
press_mc click on it and it tells mover2_mc to advance a frame and recycles back to frame one to redo the process.Can I tell press_mc to play and skip a frame or to have it play a list of frames that I tell? I can't do a _currentframe +2 because it'll halt at frame 5.
I'm trying to get a symbol to play on mouseover and stay on the last frame right at the end of the animation. 1. Made a new doc. 2. Drew a small circle. 3. Turned circle into Movie clip and named it 'circle'. 4. Double clicked on it to edit inside the symbol. 5. Made a keyframe on frame 12. 6. Did a shape tween. 7. Enlarged the shape on frame 12. 8. Made new layer on top and put down stop(); at frame 12 AS3.0. 9. Went back out to main scene. 10. Made new layer on top. 11. Selected first frame and put this down in AS3.0: circle.addEventListener(MouseEvent.MOUSE_OVER,zoom); function zoom(event:MouseEvent):void {circle.gotoAndPlay(1);} 12. Left it to test. Everything runs fine except that when I scroll over the circle the animation plays out but returns to the first frame. I need it to play till the last frame and stay there.
I'm trying to get a movie to stop playing when I click on a button (the second frame button) that brings me to another frame (frame 2). I created on frame 1 a video gallery and I would like to create another one in frame 2. Each frame has its own player. My question is while a movie is playing in frame 1 and I go to frame 2, the the new video gallery shows but the movie from frame 1 keeps playing. I would like to have player in frame 1 stop when it hears the button for frame 2 clicked.
have a xml gallery on one frame and when i click on another frame the frames content appears but the xml gallery is still running on top, find a why how to stop the xml gallery running before going on another pagethe code i used for the gallery is as below:
var xml:XML = new XML(); var img_count:uint; var loader:URLLoader = new URLLoader();
I have this project that has a bunch of AS3 where an image flips from one image to a 2nd image and then flips again back to the first image. I want to create some motion tweens on the timeline after the AS3 frame where one image goes to that motion tween. but i don't want the motion tweens to play. if i put a stop at the frame after the frame with all the AS that makes it flip will it stop? right now it's not working but i'm not sure if i have the right STOP AS in there.
I am attempting my first Flash project. I am working on an idea for the Flash intro page.
I imported a FLV video to my Flash stage and I made it a movie clip symbol.
I want the movie clip to play at beginning of timeline but then I want it to stop at a particular frame/time stamp and no longer play for the duration of the timeline (so in essence it will freeze frame on a particular spot).
How do I do this in actionscript and where do I put the action (on timeline or one actual movieclip symbol of my FLV)?
How do you get a flash movie to advance on to the next frame after a stop action has been used as in the ray of light text effect? My movie just stops...
I have an mc placed on the main stage that I'm trying to control through a separate button. I want the mc to play until a certain frame number is reached and then stop. I've got the following actionscript on the button instance:
Code: on(rollOver){ if (mc._currentframe == 10){ mc.stop()
[Code]....
This is not working at all - the mc is not stopping at frame 10, just looping continuously
I have a simple script that rewinds a movieclip I made. In the movieclip there are two stops. The movie plays fine and stops at my stop();s when it's going forward. But when it moves backwards, it doesn't respond. What do I need to ad to make this stop at my stop();s?
Code: function playBackwards(mc){ mc.onEnterFrame = function() {