ActionScript 3.0 :: Flash - Stop Audio From The Last Frame When I Go To The Next Frame?
Jan 29, 2011
I'm working on a Flash CS5 file, with action script 3. I have a layer with all the audio for each frame. When I click the Next button, the audio from the last frame plays over the audio of the current frame. The only code I have in flash is:
stop()
btn2.addEventListener(MouseEvent.CLICK� forward);
function forward(event:MouseEvent) {[code].....
I have an embedded video object in a single frame. A script attaches an external FLV file which plays upon entering the frame. When I leave the frame to go to other parts of the movie, the music from the attached FLV continues. How can I stop the audio when I leave the frame?
I have added 4 different sound files to 4 different frames that are navigated via buttons. The problem i have is that if you navigate to another frame while one sound file is still playing the sound file continues over the next frame and the sounds clash. What i need to do is have the sound files stop once the frame is exited so is there a simple way to do this in AS3...
I'm having the problem that my video, which sits in a movie clip, does not stop the audio after moving to the next frame, even though the video instance is removed. Here is the code from the main timeline:
import flash.events.MouseEvent; next1_btn.addEventListener(MouseEvent.CLICK, ongoPage2); function ongoPage2(Event:MouseEvent):void {[code]....
i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame The movie clip should goto and stop at tenth frame
i'm very new at flash and finally ended all the work i wanted to do here. now i just need to had the actions so it will run properly. basically i just need it to stop in each frame and run the animation of the movie clip on that frame. if it's i can put the project here so you can see what and were i need to had the actions.
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
I have 5 frames in which a different song will be playing, this is the code i used on each frame:
var mySound:Sound = new Sound();mySound.load(new URLRequest("frameone.mp3"));mySound.play();
If im on frame 1 and click on the navigation button to see frame 2, both songs on these frames play simultaniously. how can i stop the background song on frame 1, and have frame 2 playing?
why my "nieuws.swf' is not going to frame 2 or not showing at all when i press the button with the second piece of code on it? The nieuws.swf has a stop on frame 1 and on frame 2. I can see it right away when i take away the first stop. I use the function playNieuws, to make it all happen.
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage this.movieClip.gotoAndPlay("2"); //NOT WORK this.movieClip.gotoAndPlay(2); //NOT WORK
at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?
1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1- PHP Code: on(rollOver){ gotoAndPlay(_currentframe +1);} The actionscript on button #2-
In the Library the mp3 has checkmark in "Export for ActionScript", and has "Class" set to "Song". There is no checkmark in "Export in frame 1", yet despite this, it seems that the mp3 is exported to frame 1. I have generated a size report and seen that the mp3 data ends up in frame 1. If I remove the mp3 from the project again, then I can see that the size of frame 1 drops from about 1.7 Mb down to 20 Kb.[code]...
How can I play audio in flash AS3 with audio is embedded in frame 2 ?
If you push the right button (yes I know that the buttons should switch place) it plays to frame 25, if you push it again, it will go forward to frame 50 and so on. It's 25 frames between every stop. The whole thing is 100 frames and when you're at frame 100 you comes back to frame 1 again. Problem: If I want to reverse this, example: when I'm at frame 50 and push the other button i want to go from frame 50 > frame 25 and it will stop there.
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:
I am trying to make a webinar in flash, I have frames and in those frames I need to insert audio and when the audio finishes it goes to the next frame automatically. but I also have a menu bar and when I click on a button to take me to a frame i get a whole load of audio going on. I just need it to go to that frame and play the audio Just want to be able to have it play though, when the audio finishes it goes to the next frame or if i click a button on the menu it takes me to the frame i need,
I did the following but hear some audio only. Imported a video into Flash CS3 in .avi formatUsed the first choice on the menuencoded in v2on6 used a frame rate of 15used Flash 8 at 400used 96kb for audio When I attempt to view anything, .swf or .flv I get nothing but audio.
I have a Flash Project that has 2 Animations in it and when I Play the movie and click the button that is specified to play the sample motion animation Both Animations Play one after another.
I am trying to use my buttons to single out each Animation and play each by ITSELF.
Can someone take a look into my file and see where I have messed up?
I am new to Flash and cannot get an FLA animation to stop on the last frame. I have inserted a blank keyframe with a "stop()" command, but this command stops the animation on a blank white frame (presumably the first frame of the animation).I am working with a rebuilt FLA file (i.e., decompiled SWF file) on the latest version of Flash. In addition to Actionscript, I have tried adjusting the Publish Settings (e.g., unchecking "Loop" and setting the Flash version to 7 or 8) and editing the embed parameters (as suggested in another answer on Stack), however neither of these efforts seems to make a difference.
I've a MovieClip symbol with 5 frames (let's call it the main MovieClip), each frame holds a different MovieClip symbol and each of those symbols has a small motion in them. If let's say I move to the 3rd frame in the main MovieClip: object.gotoAndStop(3);Then symbol's small motion animation, which frame 3 holds, automatically starts as I saw. So I'm thinking here do the other frames (1, 2, 4 and 5), which are not visible on stage though, are stopped and I don't need to worry about stopping each of them myself (like attaching code to each 1st frame to call .stop()) ?Because if I would now call right away object.gotoAndStop(1); it would start that frame's animation right away.
I try to create a tab interface: So on each layer in frame 1 I added
this.stop();
but when running it says: 1180: Call to a possibly undefined method addFrameScript. main.as is currently useless but I can show it in case it would have impact:
I am working with Flash MX and have a banner which is looping 3 times and then stops on the last frame. I have that working fine, but I have added a "wipe out" at the end and need the movie to stop on frame 164 instead of the last frame now.
I did a MC called "bgproducts" on the root frame no:46 to 59 then stop(); and in this MC, you have an animation and stop at frame no :64 then stop(); in the frame 64, i have another an empty MC called "productsMC". when i do this code in bgproduct frame no 64 : productsMC.loadMovie("main.swf", ""); it plays the frame on the root 46 to 59 non-stop and nothing to loadmovie, and also the main.swf has a preoloader then frame 2 an load from xml file.