In the Library the mp3 has checkmark in "Export for ActionScript", and has "Class" set to "Song". There is no checkmark in "Export in frame 1", yet despite this, it seems that the mp3 is exported to frame 1. I have generated a size report and seen that the mp3 data ends up in frame 1. If I remove the mp3 from the project again, then I can see that the size of frame 1 drops from about 1.7 Mb down to 20 Kb.[code]...
How can I play audio in flash AS3 with audio is embedded in frame 2 ?
Making a piano/keyboard application and trying to figure out the best way to set this up .I plan on having a directory of sounds for each 'instrument' in my assets folder (piano1/C4.mp3,piano1/D4.mpg,...)Is there a way to import/embed all of these as an array? Also is there a way I can pass a variable to this class to indicate which folder I want to import these from? Something that would be ideal
var type = "piano2"; //passed from class being called by foreach(notes as note){ [Embed(source = 'assets/sounds/'+type +'/'+note+'.mp3')] private const C3:Class; public var c3:Sfx = new Sfx(C3); }
Or would it be a better idea to have a class for each of these "types" that pulls all notes?
guide me through the process of embedding an audio recording widget on my site, where people can record short (~5 secs) voice clips? I have absolutely no experience with Flash but since HTML5 is not there yet, it's necessary.
My name is Daniel, and im using flash 8. Im building a flash site and wanted to include my audio on a page. I wanted to use a flash player such as [URL] or [URL] to upload my audio then embed it. Do you know how to adapt the player or any other way I could Embed it into my flash site? ps I tried a dynamic text box and inseting the HTML code but that didnt seem to work.
I'm working on a Flash CS5 file, with action script 3. I have a layer with all the audio for each frame. When I click the Next button, the audio from the last frame plays over the audio of the current frame. The only code I have in flash is:
stop() btn2.addEventListener(MouseEvent.CLICK� forward); function forward(event:MouseEvent) {[code].....
How to embed a custom SWF based audio player into facebook wall posts? I want to start posting mp3 links on my and other walls and at one point I saw someone do this and a mp3 player was embeded in facebook to play the audio. When I post a link all I get is the link people can click. How do I: 1. make a flash playable on the FB wall via the clickable play thumbnail. 2. Make a mp3 playanle on the FB wall via the mp3 player fb uses.
Im making an animation to describe how a potential iphone app would work. Its going to be a 3 min clip not interactive at all, just plays right through showing how it would work. This is not for web. Just for presentation purposes.
By problem is this: Within the timeline, i need to embed a 20 sec clip (with audio) the plays automatically and when it ends the rest of the animation continues. I cannot for the life of me figure out how to do this without the audio and video being all messed or the video not exiting the screen once its finished. I hear all this talk of action script but have no clue where to start.
I am trying to make a webinar in flash, I have frames and in those frames I need to insert audio and when the audio finishes it goes to the next frame automatically. but I also have a menu bar and when I click on a button to take me to a frame i get a whole load of audio going on. I just need it to go to that frame and play the audio Just want to be able to have it play though, when the audio finishes it goes to the next frame or if i click a button on the menu it takes me to the frame i need,
I did the following but hear some audio only. Imported a video into Flash CS3 in .avi formatUsed the first choice on the menuencoded in v2on6 used a frame rate of 15used Flash 8 at 400used 96kb for audio When I attempt to view anything, .swf or .flv I get nothing but audio.
But there is no change in the appearance of the Text whatsoever.. I need the text to be crisp and clear.Just like the way it looks when we embed the fonts using the Embed... Button in the Flash IDE.
My server is streaming binary audio data (mostly mp3 files) to a client (a browser). This client stores the audio data in memory.
What I'm looking for is a flash audio player that I can input the binary audio data so that it can play the audio file.
Preferably, the flash client is merely a bridge to Javascript so that I can handle everything in Javascript and simply use Flash's audio features, but this is not a requirement.
I'm looking for a (free) flash player that I can embed in my site and use to play a .m4a (.mp4 with AAC audio) file that will be obtained using a URL (i.e. it's not local to the server hosting the web page).I've tried searching on google for one, but either I'm searching wrong or no one has made such a thing. Ideally this would be very simple (small user interface with play button and maybe a progress bar) and it would be easy to have multiple instances of on an html page (can create the player with an <object> tag).
I searched the forum and only find AS3 solutions. Does anyone know a way to export audio for actionscript after frame 1? I unchecked the "Export on Frame 1", and what that did was to skip exporting my audio all together. "Export for Actionscript" is still checked, but I don't know how to tell it when, I guess, is the problem.
I saw one thread that said to put the audio on the timeline, so I tried it, and although the volume slider still to worked with that metthod, but the mute button, which uses the Sound.start() and Sound.stop() commands, stopped working.
Never thought waiting seven years to update my software would be such a relearning experience...lol In Flash MX to add audio into a movie clip, animation, etc, all you needed to was add the file to your library and drag it onto the frame in which you wanted the audio to play. However when I try this in CS5.5 nothing happens. I'm sure there's just a different implementation now, and I don't know what it is.
how I can fade an audio clip out when I go from, i.e., frame 5 to frame 6?
The reason is that I have my swf playing up to frame 5, where it stops, and allows the audio to continue playing. But, if the user wishes to go to the next part of my swf, i.e. frame 6 to frame 10, where it stops at frame 10 to play the next audio clip, I want the audio from the first section to fade out once the swf gets to frame 6 on the timeline to allow for the next audio clip to play.
Currently, if I proceed to the next part, frames 6 to 10, and the audio from the first part has not finished playing, then both the first audio and the second audio play simultaneously.
The project I'm working on consists of a bunch of pages, each with narration. Each page is a separate frame on my main timeline. Due to all kinds of issues I was having, I am now loading in the audio via actionscript, rather than placing an instance of it into an object and going from there. The issue I am now having is that when I tried to simulate a download, the movie would sit on frame zero until all audio was loaded, so it took a long time to get to my preloader, and by then the movie was just about finished loading.
It was suggested that I uncheck "export at frame 1" on my audio files, but now I am getting errors that I am making a call to a possibly undefined method (random audio file name of choice). If I am loading my my audio via actionscript, do I have to load it all in on frame 1? And if so, is there any way for my movie to get to my preloader before trying to load things? I have also tried setting my publish settings to export my classes on frame 2 or 3, in the hopes of it getting as far as my preloader before stopping, but no luck so far.
Back in 2007 I was using a script that allowed me to store in the browser's cache a specific frame, so that when I navigated through different static html pages, it would remember to not "load" (if you will) the first half of the movie.
I am working on a site that has flash elements, one being an audio player, another being popup navigation.
Does anyone have or know of a script that will allow me to do two things:
1) remember a position page-to-page via browser caching (so the navigation won't pop up every time)
2) allow the audio player to remember its last position and whether it was muted or not.
This is what I am using to pause/play the audio:
Code: var mySound:Sound = new Sound(); mySound.attachSound("track1"); mySound.start();
1. I have a swf contains a FLV paly back component playing a movie .I have used flash cs4 import movie tool to create it. Name of the files are >movie1.swf movie2.swf
2. In the main movie I have a movie clip which loads the movie1.swf and it start playing .Now user can move from move1 to movie2 by clicking a button
However when I click to view second movie sound of the first movie is still playing .Even if I click to go back to movie1 another sound will be playing and a big mess.[code]...
I have an embedded video object in a single frame. A script attaches an external FLV file which plays upon entering the frame. When I leave the frame to go to other parts of the movie, the music from the attached FLV continues. How can I stop the audio when I leave the frame?
I have added 4 different sound files to 4 different frames that are navigated via buttons. The problem i have is that if you navigate to another frame while one sound file is still playing the sound file continues over the next frame and the sounds clash. What i need to do is have the sound files stop once the frame is exited so is there a simple way to do this in AS3...
I'm having trouble figuring out how to get my audio to load without exporting it in the 1st frame. In other projects where I use components, in the linkages panel, I deselect 'export in first frame', and put an instance of the component in an assets frame. That way the preloader opens right away and the components loadup in the second frame (which just gets jumped over when the movie plays). I'm trying to do this with my linked audio but it won't work. When I deselect export in first frame, I just get no audio. In the assets frame I have the actionscript
I made a doc class and a sound class. the sound class purpose is that if ever add sound i can just recycle easily the code to use and via the doc class just load it intot he correct frame. Issue: I made the sound class and it loads correctly for the first frame... But i want to add ANOTHER audio file, how would i alter my code setup so i can load the new audio file but instead on frame 1 always... i want to be able to load the audio file in frame 3 or 5 or 25.... How do i do that with the code i have setup??
I'm having the problem that my video, which sits in a movie clip, does not stop the audio after moving to the next frame, even though the video instance is removed. Here is the code from the main timeline:
import flash.events.MouseEvent; next1_btn.addEventListener(MouseEvent.CLICK, ongoPage2); function ongoPage2(Event:MouseEvent):void {[code]....
I've been experimenting with learning game coding and have encountered an issue I'm curious about...
At the moment I have 3 GIFs and 1 sound effect being used, with more to come. Now, is it more recommended to embed these files, which I'm been doing, or is it better to load them externally? To be honest, I really hate the idea of having to load them and would much prefer to embed them directly in to my project. What is the general consensus as to which technique is better?
I had been developing one Flex application , in that users are allowed to upload there own swfs . The problem is, my application has a frame Rate of 11 , if the user tries to upload the swf with higher frame and audio with it( ie Framerate of 24 with AudioFLV ). this makes my application to run at the higher frame rate of that same user uploaded swf.
We have a flex application which compiles fine on windows box using mxmlc ant task but when we try to run the same build scripts on linux, it throws the 'Invalid Embed directive in stylesheet' error indicating it is not able to resolve the path to the image files.
Can someone pls. educate me on if there is a difference in the way the image files are looked up, in a CSS file, on windows vs linux.
Flex sdk version is 3.3. The same sdk is used on both windows and linux. Not sure if this has been fixed by any future 3.x sdks.