ActionScript 1/2 :: Export Audio After Frame 1
Jun 10, 2010
I searched the forum and only find AS3 solutions. Does anyone know a way to export audio for actionscript after frame 1? I unchecked the "Export on Frame 1", and what that did was to skip exporting my audio all together. "Export for Actionscript" is still checked, but I don't know how to tell it when, I guess, is the problem.
I saw one thread that said to put the audio on the timeline, so I tried it, and although the volume slider still to worked with that metthod, but the mute button, which uses the Sound.start() and Sound.stop() commands, stopped working.
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May 2, 2006
I'm having trouble figuring out how to get my audio to load without exporting it in the 1st frame. In other projects where I use components, in the linkages panel, I deselect 'export in first frame', and put an instance of the component in an assets frame. That way the preloader opens right away and the components loadup in the second frame (which just gets jumped over when the movie plays). I'm trying to do this with my linked audio but it won't work. When I deselect export in first frame, I just get no audio. In the assets frame I have the actionscript
[Code]...
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Jan 25, 2012
I'm having an issue with exporting my fla file to flv within Flash CS3. The picture quality is perfect, but for some reason, it keeps disabling my audio. Is there a setting for audio that is optimal? I've tried almost every setting there is, even the highest setting (44kHz 16 Bit Stereo), but to no avail.
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Jun 18, 2010
I am using Flash CS3 on a PC. I am trying to export an animation to quicktime (Export > Export movie) and have some problem regarding the sound. The animation contains actionscript 2.0loads external swf contains streaming soundsplay other sounds via actionscript. 4 scenes. When publishing the animation, it works fine, but when exporting it to .mov, the audio goes faster than the video.
Export setting:
Video:Compression type: H.264Frame Rate: CurrentKeyFrames: 4
Sound:Compressor: 24-bit integerRate: 48.000KhzSize: 16BitUse: Stereo
To be honest, I tried many other compression types and frame rates and keyframes, but nothing seem to work.
I tried:
- importing the external swfs into the original animation
- creating a streaming silence from frame 1 for continuous sound
- capturing the animation using CamStudio, but it's not smooth enough
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Nov 20, 2009
I've been experimenting with the new Microphone API on the Flash Player 10.1 and I managed to do a microphone recorder/player. Pretty cool!
Now, the problem is that I don't know how to save/export the sound recorded into any common format like WAV, MP3 or anything else!
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Jul 31, 2011
I know I can export a simple tweened animation using "Copy Motion as Actionscript 3.0" and passing the resultant XML to an Animator object. But what I'd like to do is export a frame-by-frame animation and use that in my code.
As for why I want to do this, I'm trying to simulate a post-it being ripped off of a white board. Doing it and getting it to look natural using just code is going to be difficult, so I was thinking of having a designer at my company do a frame-by-frame animation of it and then using that.
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Jan 29, 2011
I'm working on a Flash CS5 file, with action script 3. I have a layer with all the audio for each frame. When I click the Next button, the audio from the last frame plays over the audio of the current frame. The only code I have in flash is:
stop()
btn2.addEventListener(MouseEvent.CLICK� forward);
function forward(event:MouseEvent) {[code].....
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May 19, 2010
Pardon my most likely newbie mistakes.I imported a FLV file I created in After Effects into Flash CS4, using the wizard. I choose the correct file path and no skin.Then using the FLV playback components I made a custom play/pause button.When I test the movie it works beautifully.Not when I export (I have tried quicktime movie and SWF). I think I only get one frame (the first frame is empty, so not 100% sure).I have never worked with Flash, is there something I need to do in the timeline, like setting an in and out point or something?
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Mar 5, 2004
have made preloaders before have had problems with delay, ultimately because you have used the 'attachMovie' method in your AS and extra weight has been added in to the mysterious '0th' frame.Using the 3 frame method ie ( 1st - preloader, 2nd- components, 3rd- application), here's what you do: Rather than having to rework your script and take out the attachMovie methods you can simply deselect 'export to first frame' on you're linked mc's. Now select the 2nd keyframe in the timeline and drag instances of these mc's onto the movie (off stage of course). Now, in the 3rd frame place the actionscript as you had it before (making sure you have placed stop actions). And there you have it! Now flash loads your linked mc's in the 2nd frame, and they can be preloaded along with the rest of your movie.
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Mar 19, 2011
I am making a game with movie clips that spawn, and I have a preloaders so I have to uncheck all of the export in first frames. But now they don't export at all. Any hints? I would like to make the movieclips export in frame 3.
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Mar 22, 2011
Sorry about the title, I'm not exactly sure how to explain this with a few words. I've looked through google searches and found that people find it easlier when exporting classes in frame 2 when using a preloader. I'm currently using the usual method of having frame 1 with the preloader, frame 2 with the asset holder and the bulk of the game, frame 3 has the stop(); action. This is the tutorial I followed to get a working preloader AS Gamer.
After many hours of searching I've only found mentions and revalations of people using export on frame 2 instead of the traditional asset holder, but no examples or tutorials. Does any know where I can find a tutorial with example code I reference to get a export on frame 2 preloader?
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Aug 11, 2011
I am trying to capture a still frame from an (any) external swf file, by using my own flash movie as a proxy to load it and hand information regarding the Stage onto javascript. I want to keep it as wide compatible as possible, so I went with AS2 / Flash 8 for now.[code]...
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Jun 24, 2009
He has a preloader using the classes below but is exporting classes in frame 2 in the publish settings for faster preloading. Is it even possible to use classes on a preloader this way??? I thought it was easy but this one is crazy hard to figure out[code]...
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Sep 20, 2011
I have made a new website flash file, with Website.as as document class, that creates movie clip from the library and align them to the center of the screen. which are ;footer (linkage Footer class)mainContent (linkage MainContent class)I now need to insert a preloader in frame1, so I have checked Export classes in frame 2...but then nothing works anymore. (I do not see any movie clip being created.)
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Sep 20, 2011
I have made a new website flash file, with Website.as as document class, that creates movie clip from the library and align them to the center of the screen. Which are:
footer (linkage Footer class)
mainContent (linkage MainContent class)
I now need to insert a preloader in frame1, so I have checked Export classes in frame 2...but then nothing works anymore. (I do not see any movie clip being created.) I tried to import Website.as in frame 2 instead of setting it as Document class, but still it will not work...
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Feb 6, 2012
My animation is complete. Previewing it (.swf) works perfectly fine. Playing it in flash works perfectly fine.But once it has exported to .mov the frame rate temporarily drops in certain places (usually around tweens)...
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Jul 31, 2009
When I add linkage to the music file I'm using I need to select 'export in first frame' in order for the play/mute button to work. But when I do this the preloader doesn't show up until about 80%. Is there a way around using export in first frame while still having usable play/mute buttons.
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Dec 16, 2010
So I added a bitmap to my library in flash CS5, and in its symbol properties I checked "Export for AS" and "Export in Frame 2" (I set Export Classes in Frame: 2 in AS settings.) On the first frame of my main timeline, I have
Code:
trace("loaderInfo.bytesTotal: " + loaderInfo.bytesTotal);
trace("loaderInfo.bytesLoaded: " + loaderInfo.bytesLoaded);
[code].....
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Jan 9, 2008
I've added the font to my library and set the linkage with export to first frame checked but its not working.Can someone see what I'm doing wrong?
[Code]...
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Mar 26, 2010
I have a presentation that I'm trying to create and export to a projector file. My problem is that I have gone beyond the allowed 16000 frames so the presentation stops in the middle and loops back to the beginning.
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Aug 6, 2010
If I import an FLV video is there any way to remove the audio, put the audio into a byte array, and then re-add the audio to the flv video?
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Mar 8, 2012
Never thought waiting seven years to update my software would be such a relearning experience...lol In Flash MX to add audio into a movie clip, animation, etc, all you needed to was add the file to your library and drag it onto the frame in which you wanted the audio to play. However when I try this in CS5.5 nothing happens. I'm sure there's just a different implementation now, and I don't know what it is.
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Oct 10, 2011
In the Library the mp3 has checkmark in "Export for ActionScript", and has "Class" set to "Song". There is no checkmark in "Export in frame 1", yet despite this, it seems that the mp3 is exported to frame 1. I have generated a size report and seen that the mp3 data ends up in frame 1. If I remove the mp3 from the project again, then I can see that the size of frame 1 drops from about 1.7 Mb down to 20 Kb.[code]...
How can I play audio in flash AS3 with audio is embedded in frame 2 ?
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Apr 19, 2010
how I can fade an audio clip out when I go from, i.e., frame 5 to frame 6?
The reason is that I have my swf playing up to frame 5, where it stops, and allows the audio to continue playing. But, if the user wishes to go to the next part of my swf, i.e. frame 6 to frame 10, where it stops at frame 10 to play the next audio clip, I want the audio from the first section to fade out once the swf gets to frame 6 on the timeline to allow for the next audio clip to play.
Currently, if I proceed to the next part, frames 6 to 10, and the audio from the first part has not finished playing, then both the first audio and the second audio play simultaneously.
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May 12, 2010
The project I'm working on consists of a bunch of pages, each with narration. Each page is a separate frame on my main timeline. Due to all kinds of issues I was having, I am now loading in the audio via actionscript, rather than placing an instance of it into an object and going from there. The issue I am now having is that when I tried to simulate a download, the movie would sit on frame zero until all audio was loaded, so it took a long time to get to my preloader, and by then the movie was just about finished loading.
It was suggested that I uncheck "export at frame 1" on my audio files, but now I am getting errors that I am making a call to a possibly undefined method (random audio file name of choice). If I am loading my my audio via actionscript, do I have to load it all in on frame 1? And if so, is there any way for my movie to get to my preloader before trying to load things? I have also tried setting my publish settings to export my classes on frame 2 or 3, in the hopes of it getting as far as my preloader before stopping, but no luck so far.
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Apr 1, 2011
When I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?
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Apr 30, 2009
Back in 2007 I was using a script that allowed me to store in the browser's cache a specific frame, so that when I navigated through different static html pages, it would remember to not "load" (if you will) the first half of the movie.
I am working on a site that has flash elements, one being an audio player, another being popup navigation.
Does anyone have or know of a script that will allow me to do two things:
1) remember a position page-to-page via browser caching (so the navigation won't pop up every time)
2) allow the audio player to remember its last position and whether it was muted or not.
This is what I am using to pause/play the audio:
Code:
var mySound:Sound = new Sound();
mySound.attachSound("track1");
mySound.start();
[Code]....
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Feb 10, 2010
1. I have a swf contains a FLV paly back component playing a movie .I have used flash cs4 import movie tool to create it. Name of the files are >movie1.swf movie2.swf
2. In the main movie I have a movie clip which loads the movie1.swf and it start playing .Now user can move from move1 to movie2 by clicking a button
However when I click to view second movie sound of the first movie is still playing .Even if I click to go back to movie1 another sound will be playing and a big mess.[code]...
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Mar 11, 2010
I have an embedded video object in a single frame. A script attaches an external FLV file which plays upon entering the frame. When I leave the frame to go to other parts of the movie, the music from the attached FLV continues. How can I stop the audio when I leave the frame?
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Nov 24, 2009
I have added 4 different sound files to 4 different frames that are navigated via buttons. The problem i have is that if you navigate to another frame while one sound file is still playing the sound file continues over the next frame and the sounds clash. What i need to do is have the sound files stop once the frame is exited so is there a simple way to do this in AS3...
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