ActionScript 1/2 :: Export MovieClips In A Different Frame CS3?
Mar 19, 2011
I am making a game with movie clips that spawn, and I have a preloaders so I have to uncheck all of the export in first frames. But now they don't export at all. Any hints? I would like to make the movieclips export in frame 3.
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Jul 31, 2011
I know I can export a simple tweened animation using "Copy Motion as Actionscript 3.0" and passing the resultant XML to an Animator object. But what I'd like to do is export a frame-by-frame animation and use that in my code.
As for why I want to do this, I'm trying to simulate a post-it being ripped off of a white board. Doing it and getting it to look natural using just code is going to be difficult, so I was thinking of having a designer at my company do a frame-by-frame animation of it and then using that.
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Apr 15, 2012
Im having a problem where i have a project with 1 frame but in that 1 frame is a movie clip that has more frames inside of it but when i export as a gif it only shows the 1 frame. how can i export my project to an animated gif?
and yes i have the publish settings for gif set to animated.
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Dec 14, 2011
Since the demensions of some of them, i.e. phones as opposed to tablets, have a much smaller screen, wanted to use different sets of mc's depending on screen size (device dimension wise, not resolution).So a smaller device would use the mc's with larger gfx so they would still be decipherable and the larger devices could use smaller gfx so to be abale to get a larger part on the screen at the same time- I could just scale the entire screen clip all the time, but this will slow it down too much i think- I could create multiple instances and use different names and then sort them out run time in AS, but this would also steal processor time. Im not really for that.
- I could publish multiple versions, depending on device its for. But this would require me to maintain multiple sources on upgrades. I can feel the hurt already.I was hoping it is possible somehow to export the movieclips as .swf's or something and then sorting out run time wich one to import/use/load.Then, hopefully i can refer to them in my code with the same name's but they will be different sizes depending on wich i had chosen to include/load.
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Oct 6, 2009
I'm trying to create a game in flash cs4 to then export it as a SWC class so I later on can work with the movieclips in flex. However I can't seem to get multiple levels of movieclips to work, example:
main_clip-> icons -> dude_1
dude_1 have a couple of rows script, when I now export main_clip I can only access main_clip and icons, the script inside dude_1 wont run but the movieclip is exported..
I found a workaround my copying dude_1 to the same level as icons and hide it, that way the script will run inside the third level of movieclips. Is there a reason why I can't just access the movieclips inside the second level of movieclips when I export the file as a SWC?
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May 19, 2010
Pardon my most likely newbie mistakes.I imported a FLV file I created in After Effects into Flash CS4, using the wizard. I choose the correct file path and no skin.Then using the FLV playback components I made a custom play/pause button.When I test the movie it works beautifully.Not when I export (I have tried quicktime movie and SWF). I think I only get one frame (the first frame is empty, so not 100% sure).I have never worked with Flash, is there something I need to do in the timeline, like setting an in and out point or something?
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Mar 5, 2004
have made preloaders before have had problems with delay, ultimately because you have used the 'attachMovie' method in your AS and extra weight has been added in to the mysterious '0th' frame.Using the 3 frame method ie ( 1st - preloader, 2nd- components, 3rd- application), here's what you do: Rather than having to rework your script and take out the attachMovie methods you can simply deselect 'export to first frame' on you're linked mc's. Now select the 2nd keyframe in the timeline and drag instances of these mc's onto the movie (off stage of course). Now, in the 3rd frame place the actionscript as you had it before (making sure you have placed stop actions). And there you have it! Now flash loads your linked mc's in the 2nd frame, and they can be preloaded along with the rest of your movie.
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Jun 10, 2010
I searched the forum and only find AS3 solutions. Does anyone know a way to export audio for actionscript after frame 1? I unchecked the "Export on Frame 1", and what that did was to skip exporting my audio all together. "Export for Actionscript" is still checked, but I don't know how to tell it when, I guess, is the problem.
I saw one thread that said to put the audio on the timeline, so I tried it, and although the volume slider still to worked with that metthod, but the mute button, which uses the Sound.start() and Sound.stop() commands, stopped working.
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Mar 22, 2011
Sorry about the title, I'm not exactly sure how to explain this with a few words. I've looked through google searches and found that people find it easlier when exporting classes in frame 2 when using a preloader. I'm currently using the usual method of having frame 1 with the preloader, frame 2 with the asset holder and the bulk of the game, frame 3 has the stop(); action. This is the tutorial I followed to get a working preloader AS Gamer.
After many hours of searching I've only found mentions and revalations of people using export on frame 2 instead of the traditional asset holder, but no examples or tutorials. Does any know where I can find a tutorial with example code I reference to get a export on frame 2 preloader?
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Aug 11, 2011
I am trying to capture a still frame from an (any) external swf file, by using my own flash movie as a proxy to load it and hand information regarding the Stage onto javascript. I want to keep it as wide compatible as possible, so I went with AS2 / Flash 8 for now.[code]...
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Jun 24, 2009
He has a preloader using the classes below but is exporting classes in frame 2 in the publish settings for faster preloading. Is it even possible to use classes on a preloader this way??? I thought it was easy but this one is crazy hard to figure out[code]...
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Sep 20, 2011
I have made a new website flash file, with Website.as as document class, that creates movie clip from the library and align them to the center of the screen. which are ;footer (linkage Footer class)mainContent (linkage MainContent class)I now need to insert a preloader in frame1, so I have checked Export classes in frame 2...but then nothing works anymore. (I do not see any movie clip being created.)
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Sep 20, 2011
I have made a new website flash file, with Website.as as document class, that creates movie clip from the library and align them to the center of the screen. Which are:
footer (linkage Footer class)
mainContent (linkage MainContent class)
I now need to insert a preloader in frame1, so I have checked Export classes in frame 2...but then nothing works anymore. (I do not see any movie clip being created.) I tried to import Website.as in frame 2 instead of setting it as Document class, but still it will not work...
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Feb 6, 2012
My animation is complete. Previewing it (.swf) works perfectly fine. Playing it in flash works perfectly fine.But once it has exported to .mov the frame rate temporarily drops in certain places (usually around tweens)...
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Jul 31, 2009
When I add linkage to the music file I'm using I need to select 'export in first frame' in order for the play/mute button to work. But when I do this the preloader doesn't show up until about 80%. Is there a way around using export in first frame while still having usable play/mute buttons.
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Dec 16, 2010
So I added a bitmap to my library in flash CS5, and in its symbol properties I checked "Export for AS" and "Export in Frame 2" (I set Export Classes in Frame: 2 in AS settings.) On the first frame of my main timeline, I have
Code:
trace("loaderInfo.bytesTotal: " + loaderInfo.bytesTotal);
trace("loaderInfo.bytesLoaded: " + loaderInfo.bytesLoaded);
[code].....
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Jan 9, 2008
I've added the font to my library and set the linkage with export to first frame checked but its not working.Can someone see what I'm doing wrong?
[Code]...
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Jan 4, 2011
I was having trouble even knowing quite what to search for so I figured asking a question in a forum would be the best way to go. Currently I am making an application where I have multiple movieclips of equal duration on multiple frames. For example, movieclip_1 is on frame 1 and is 40 frames long. There is currently a scrub bar that scrubs through the 40 frames of movieclip_1. On frame 1 of the Scene there are also buttons with the actions to gotoAndStop on frame 2, frame 3, and frame 4. Frame 2 contains movieclip_2, frame 3 contains movieclip_3, and so on. The functionality of this is that it shows medical conditions progressing from different angles and when a button is clicked the display shows a close up of just that one angle. As expected, without any actions on the movieclips navigating from one frame to the next brings up the proper new movieclip but they always begin at frame 1. What I would like to be able to do is somehow have my movieclips know what frame they are on so when a button is clicked the application would go to that frame and open that movie clip to the same frame as the previous one that was just navigated from.
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May 2, 2006
I'm having trouble figuring out how to get my audio to load without exporting it in the 1st frame. In other projects where I use components, in the linkages panel, I deselect 'export in first frame', and put an instance of the component in an assets frame. That way the preloader opens right away and the components loadup in the second frame (which just gets jumped over when the movie plays). I'm trying to do this with my linked audio but it won't work. When I deselect export in first frame, I just get no audio. In the assets frame I have the actionscript
[Code]...
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Mar 26, 2010
I have a presentation that I'm trying to create and export to a projector file. My problem is that I have gone beyond the allowed 16000 frames so the presentation stops in the middle and loops back to the beginning.
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Jun 1, 2011
I'm having a really odd problem with Flash CS5 where I'm getting random compiling errors for movie clips that are exported for actionscript. These are simple graphics that will be created at runtime. Nothing special.
When I first open the project it gives errors for all the symbols in the project, but if I open and save the settings dialog the errors go away. Sometimes I have to go into individual symbols and check/uncheck the "export for actionscript" box. This is a AS2/Flashlite project.[code]...
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Apr 1, 2011
When I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?
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Jun 20, 2009
I have a flash file having multiple Scenes. The first one is the preloader.I have completely programmed the pre-loader and it is working.I have created a game on Scene 3 using a class and have also set linkage from many objects in the library to be used in the class.
When I simulate download and create the swf, the preloader(Which is not more than 200KB out of a total of 1MB for the file), completely loads after 80% of the whole file has loaded.I guess the problem is that the "export to first frame" is checked in the linkage for objects.
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Sep 15, 2010
how do i export specific frames not all frame. ex: if flash has 1 to 200 frames. here i want to export 51 to 150 frames as a movie. if there is any command or plugin to export movie like this.
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Dec 16, 2002
ok, looks like it's probably one of the most usual problem people experience, they're tons of posts about it, yet I haven't been able to find one with an answer... You make a preloader like in Kirupa's tutorial with something like:
[Code]...
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Sep 8, 2011
I need to loop through all the child inside a .fla file, and I can reach only the first frame movieclips when I loop through the childs, I found a "solution" that consists in copy all the movieclips to the first frame.Is there a way to loop to every movieclip, even if those are located in, let say, frame 120 in the timeline?
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Apr 11, 2009
I have a set of buttons on the main timeline that gotoandplays movieclips that reside in different frames. These movieclips are on the stage by using addChild statements. As I click a button and it takes me to that specific frame, I am having hard time removing these movieclips using conditionals when I click on one of the buttons...
I tried to replicate my problem in the attached source file... so it may be easier for someone to understand my specific question. *Again, I have to use addChild statements for these movieclips on each frame... I know this would be no issue if it were just timeline object based...
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Mar 30, 2009
I have my main stage upon which I have 4 movieclips with buttons over the top of them. The movieclips are essentially boxes and are all on the left hand side of the stage. I am making a presentation of various projects I have been working on and the idea is that when I click on a button, the movieclip below moves slightly to the right (clear of the other buttons) and gets larger to fill the rest of the space on the stage. My project is then displayed in that box.
When I click on the button the movieclip underneath it is told to goto frame 2 and play. For this example lets call it MC1. Once the button is clicked it goes to frame 2 of MC1 and plays a shape tween (basically the box moves and gets larger). I disable all other buttons on the page. Once it has finished I have added a button in the top right to basically do the reverse (i.e move the box back to its orginal size and location. I then enable all of the buttons.
This works fine in principal because I can view all of the movieclips individually but just have to close them before I can look at the next one. The only reason I disable all of the buttons is because if I don't do that and happen to click on one of the other buttons they do the same thing as the first MC1, but MC1 stays in place and doesn't return to its original size. Is there actionscript to basically do the following:
1) I click on MC1 - it opens and shows my project.
2) I then happen to click on MC3 and it will close MC1 and then open MC3.
However, the order in which I press the buttons could be completely random so I could go from MC2 to MC4, MC 2 to MC1 etc. I know that I cant just add code that says on(release) of a button gotoAndPlay the frame that makes the Movieclip back to its original size, for all of the movieclips simply because not all of the movieclips are open it is just one of them. Is there some sort of script that remembers the last button or movieclip that was used? I am sure there must be some 'If' ''Then' statements involved but again I am stabbing in the dark.
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May 4, 2010
I'm having a little trouble thinking this out and would appreciate some insight from more experienced AS3 users:I have 6 instances of a dice movieclip all named "DiceOne", "DiceTwo", etc. that each have multiple frames (with the appropriate graphic) labelled "empty", "disabled", "One", "Two", etc.What I'm trying to achieve is a way to cycle through each dice instance and check what frame it is on. If it is NOT on frame labelled "disabled", do something. If it is, do nothing.
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Oct 2, 2011
How can I simply use an array or something to save the current frame of all the child movieclips so when I change the frame and then go back, they don't start on the first frame again? It is a very simple question, but I have a feeling that it is going to be super hard to implement.
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