Professional :: Export Only 1 Frame?
May 19, 2010
Pardon my most likely newbie mistakes.I imported a FLV file I created in After Effects into Flash CS4, using the wizard. I choose the correct file path and no skin.Then using the FLV playback components I made a custom play/pause button.When I test the movie it works beautifully.Not when I export (I have tried quicktime movie and SWF). I think I only get one frame (the first frame is empty, so not 100% sure).I have never worked with Flash, is there something I need to do in the timeline, like setting an in and out point or something?
View 8 Replies
Similar Posts:
Mar 26, 2010
I have a presentation that I'm trying to create and export to a projector file. My problem is that I have gone beyond the allowed 16000 frames so the presentation stops in the middle and loops back to the beginning.
View 15 Replies
Jul 31, 2011
I know I can export a simple tweened animation using "Copy Motion as Actionscript 3.0" and passing the resultant XML to an Animator object. But what I'd like to do is export a frame-by-frame animation and use that in my code.
As for why I want to do this, I'm trying to simulate a post-it being ripped off of a white board. Doing it and getting it to look natural using just code is going to be difficult, so I was thinking of having a designer at my company do a frame-by-frame animation of it and then using that.
View 1 Replies
Mar 5, 2004
have made preloaders before have had problems with delay, ultimately because you have used the 'attachMovie' method in your AS and extra weight has been added in to the mysterious '0th' frame.Using the 3 frame method ie ( 1st - preloader, 2nd- components, 3rd- application), here's what you do: Rather than having to rework your script and take out the attachMovie methods you can simply deselect 'export to first frame' on you're linked mc's. Now select the 2nd keyframe in the timeline and drag instances of these mc's onto the movie (off stage of course). Now, in the 3rd frame place the actionscript as you had it before (making sure you have placed stop actions). And there you have it! Now flash loads your linked mc's in the 2nd frame, and they can be preloaded along with the rest of your movie.
View 6 Replies
Jun 10, 2010
I searched the forum and only find AS3 solutions. Does anyone know a way to export audio for actionscript after frame 1? I unchecked the "Export on Frame 1", and what that did was to skip exporting my audio all together. "Export for Actionscript" is still checked, but I don't know how to tell it when, I guess, is the problem.
I saw one thread that said to put the audio on the timeline, so I tried it, and although the volume slider still to worked with that metthod, but the mute button, which uses the Sound.start() and Sound.stop() commands, stopped working.
View 3 Replies
Mar 19, 2011
I am making a game with movie clips that spawn, and I have a preloaders so I have to uncheck all of the export in first frames. But now they don't export at all. Any hints? I would like to make the movieclips export in frame 3.
View 15 Replies
Mar 22, 2011
Sorry about the title, I'm not exactly sure how to explain this with a few words. I've looked through google searches and found that people find it easlier when exporting classes in frame 2 when using a preloader. I'm currently using the usual method of having frame 1 with the preloader, frame 2 with the asset holder and the bulk of the game, frame 3 has the stop(); action. This is the tutorial I followed to get a working preloader AS Gamer.
After many hours of searching I've only found mentions and revalations of people using export on frame 2 instead of the traditional asset holder, but no examples or tutorials. Does any know where I can find a tutorial with example code I reference to get a export on frame 2 preloader?
View 1 Replies
Aug 11, 2011
I am trying to capture a still frame from an (any) external swf file, by using my own flash movie as a proxy to load it and hand information regarding the Stage onto javascript. I want to keep it as wide compatible as possible, so I went with AS2 / Flash 8 for now.[code]...
View 2 Replies
Jun 24, 2009
He has a preloader using the classes below but is exporting classes in frame 2 in the publish settings for faster preloading. Is it even possible to use classes on a preloader this way??? I thought it was easy but this one is crazy hard to figure out[code]...
View 4 Replies
Sep 20, 2011
I have made a new website flash file, with Website.as as document class, that creates movie clip from the library and align them to the center of the screen. which are ;footer (linkage Footer class)mainContent (linkage MainContent class)I now need to insert a preloader in frame1, so I have checked Export classes in frame 2...but then nothing works anymore. (I do not see any movie clip being created.)
View 3 Replies
Sep 20, 2011
I have made a new website flash file, with Website.as as document class, that creates movie clip from the library and align them to the center of the screen. Which are:
footer (linkage Footer class)
mainContent (linkage MainContent class)
I now need to insert a preloader in frame1, so I have checked Export classes in frame 2...but then nothing works anymore. (I do not see any movie clip being created.) I tried to import Website.as in frame 2 instead of setting it as Document class, but still it will not work...
View 4 Replies
Feb 6, 2012
My animation is complete. Previewing it (.swf) works perfectly fine. Playing it in flash works perfectly fine.But once it has exported to .mov the frame rate temporarily drops in certain places (usually around tweens)...
View 6 Replies
Jul 31, 2009
When I add linkage to the music file I'm using I need to select 'export in first frame' in order for the play/mute button to work. But when I do this the preloader doesn't show up until about 80%. Is there a way around using export in first frame while still having usable play/mute buttons.
View 4 Replies
Dec 16, 2010
So I added a bitmap to my library in flash CS5, and in its symbol properties I checked "Export for AS" and "Export in Frame 2" (I set Export Classes in Frame: 2 in AS settings.) On the first frame of my main timeline, I have
Code:
trace("loaderInfo.bytesTotal: " + loaderInfo.bytesTotal);
trace("loaderInfo.bytesLoaded: " + loaderInfo.bytesLoaded);
[code].....
View 4 Replies
Jan 9, 2008
I've added the font to my library and set the linkage with export to first frame checked but its not working.Can someone see what I'm doing wrong?
[Code]...
View 3 Replies
May 2, 2006
I'm having trouble figuring out how to get my audio to load without exporting it in the 1st frame. In other projects where I use components, in the linkages panel, I deselect 'export in first frame', and put an instance of the component in an assets frame. That way the preloader opens right away and the components loadup in the second frame (which just gets jumped over when the movie plays). I'm trying to do this with my linked audio but it won't work. When I deselect export in first frame, I just get no audio. In the assets frame I have the actionscript
[Code]...
View 2 Replies
Jan 20, 2010
I don't see any export settings to export in *.flv or *.f4v format. Do I have to convert *.swf to those formats?
View 1 Replies
Jan 22, 2010
I made a banner for my company that I'd like to turn into a .gif file for our marketing strategies portion of our site. I am new to flash and can't seem to find the right export/publish settings to get the cleanest possible .gif file.
Would anyone mind looking at my attached .fla file to see where I might be going wrong. All of the images I imported into flash were edited in photoshop CS4 and saved as .png files. Is this the preferred method? When I export my animation it slows down and becomes all grainy. I am trying to create a .gif similar to the one I have also attached that was created in flash by a professional design firm. What would this guy (the guy that created the attached .gif file) have done differently?
[Code]...
View 4 Replies
Jul 23, 2010
When I go to export a flash file (command > enter) the swf either decides to play every 5th frame which I made 5 keyframes each at 20% more alpha each playing only the one at 100% alpha. It also brings in the line spacing so it is all mucked up. Everything is fine when I press enter to do timeline preview but not when I export swf does anyone have any idea why?
View 2 Replies
Dec 12, 2010
I've been having similar issues as many others regarding saving xfl and fla files out of flash cs5. I have managed to get through them with various methods of recreating files, make new flas, and coping the library over, and the like.. (All of which is crap by the way, saving issues should NEVER be an issue)The answer from support seems to be "You have a corrupt asset". If this is the case then flash corrupted it. </RANT>The issue I'm having now however, is that I can no longer get it to export a new swc. I'm using the swc with a Pure AS3 project.I can save the xfl file just fine.I can compile it and it doesn't complain (though there isn't much to compile other than images and movieclips containing those images)I can re-open the file just fine.
I am not saving across a network, but directly to a local disk.As far as I know, I don't have odd characters in the clip names, but if there are its by mistake, and there is virtually no way of discovering which one it is.I am on the latest version of Flash Pro CS5 (11.0.2.489)So, to Support:e at adobe please look at this file and tell me what is not allowing it to build the swc? Or better yet, tell me how to find out?I'm sure its breaking in the middle and giving up but not ever throwing an error.Is there a way to find out what asset is breaking it?
View 3 Replies
Nov 1, 2011
I have a large FLA file and is fails to export. 108 meg.I have attempted an export on Win and Mac.No errors. It just stops and removes the 2 kb swf file it opens at start of export.I set jvm,ini to 512 and then to1024.I embedded the fonts.
View 7 Replies
Feb 15, 2010
I'm trying to export a .mov from a .fla file. Strange thing is happening. When I export the .mov, there are small sections of the vector animation that are missing or not showing up like missing puzzle pieces. I can't find anything about this. I've tried many different settings and they yield similar results.
View 5 Replies
Aug 16, 2010
I'm trying to make a new site (Green DNA) and wanted to use a combination of flash and html At the top, I wanted to have the navigation bar as flash, and below the html content (like for example a blog).I wanted to create some cool animations using After Effects, and import them into flash. I was planing to use around 250-300 frames of animation total (800x270 pixels) and keep it the whole .SWF file below 2MB
My first attempt was to export the video from AE as a .SWF but the result was a 10 MB file Then, I tried to export as a PNG or jpg animation sequence... I was able to reduced each frame to about 27.0kb but the result was around 6mb file Then, I tried saving the animation as a .mp4 file (around 2mb) but I couldn't figure out how to imported on flash (I was using adobe bridge, but It kept changing my 800x270 pixel video into something that I didn't approved ( I tried multiple settings)
View 2 Replies
Aug 20, 2010
I have a Flash movie that uses Actionscript 2.0 to trigger animations. The swf and flv files are separate though - the flv is called by the swf. There are cues in the flv that fire Actionscript events. How can I get the whole thing to export? I can convert the flv to an avi but I need the animations.
View 1 Replies
Sep 3, 2010
I created a short animation using a series of photos stop-motion style, only about 18 frames long (as part of a larger project) Whenever i try to export it into SWF (Either CTRL+ENTER or the FILE>EXPORT method) the time it takes is super-fast, but no file is created. When the export was done with a previous successful export, it simply dissapeared
View 4 Replies
Sep 23, 2010
I bought flash to create animations. So far they play fine as a swf, but when I export as a .mov file it leaves traces of tweened symbols and looks really ugly!See my test example below, error is about 4 secs in on car and sun. Please tell me what am I doing wrong? I know it works for other people!
View 2 Replies
Sep 27, 2010
I am using cs5 flash to try to export a .fla file for a client to quicktime format. The end result being a DVD playable in dvd players. I have production premium and fcs, but the only option I have found is to open the file in flash professional cs5 and there is an export to qt option.
I export it, and it comes up with "Recording Flash Content" and displays a status bar. The status bar fills completely up and does not finish. Is there an issue I am not aware of?
I will state that there were missing fonts, but I just assume they were replaced and could it be an issue with that?
Edit: It is a 3 min clip so i just set it to end at 4 mins, and the status bar completed, but now the Compressing status bar does not even start to move or fill, and the application stops responding.
View 1 Replies
Mar 12, 2011
I'm working on a 3 minute animation that is 53.7 MB right now. I periodically export the file to swf to see how it looks as I'm working on it.
It got the point where it was taking around 30 seconds to export which I'm used to when my animations get longer. However, now it constantly gets stuck at 90% and I get the rainbow wheel cursor. I waited 30 minutes thinking it needed to catch up with itself and nothing changed. I always end up having to force quit out of Flash because it's not responding.
I've tried numerous things to try and get it to export such as quitting and restarting Flash, doing a complete shutdown and starting Flash, and copy pasting all my frames into a new Flash file and saving. No matter what it always stops at 90% and no longer responds.
View 2 Replies
Dec 5, 2011
When I export images from any fla,they are very slightly cropped on the right side and bottom. I don't want them to be cropped. Here's how I'm exporting: I paste the image in a blank fla, select Export, Export image, and choose the filename and location.
View 1 Replies
Apr 5, 2008
When Trying to export a flash graphic out of Flash CS3 to.PNG format, Flash will either export a severely distorted image or it will just crash and shutdown. Admittedly, the graphic is pushing the max limits of allowable export (7900x7900px @ 300dpi). I've never had problems exporting to .PNG before, as I use that feature every day, but rarely at this scale. Could the size be affecting it's ability to export correctly? If not, what could be the issue?
View 4 Replies