Professional :: Export Swf That Calls A Flv To Avi?
Aug 20, 2010
I have a Flash movie that uses Actionscript 2.0 to trigger animations. The swf and flv files are separate though - the flv is called by the swf. There are cues in the flv that fire Actionscript events. How can I get the whole thing to export? I can convert the flv to an avi but I need the animations.
I have a loader class that has a container and loads in swfs using Loader class. Within the loaded swf on the last frame of some nested clip, I have a call to a static function within some "Connector.as" class. Now what happens is when I try to unload the swf ( by removing all listeners, calling loader.stopAndUnload(), and setting all references of loader to null) before the nested clip calls the static funciton, the swf gets unloaded and garbage collected (all enterframe events etc. are removed because they no longer run) however even though there is no reference to the swf the nested clip still plays in the background and dispatches the call to the static function when the frame is reached
I've got a website where I want people to be able to upload their own SWFs which are then displayed on the page - mainly for timed image displays etc...I'm concerned about javascript security as flash can call JS functions, theoretically if you knew which JS commands to call (e.g. some AJAX stuff) then external people could do some real damage.So my question is, is there anyway I can disable calling javascript from within flash? Possibly something in the embed object paramaters tags?
Weeks back I faced a wierd issue in the behaviour of flashplayer running on IE7 which is invoking parallel https calls. I have two SSL enabled servers one is listening on port 443 and the other is listening on port 8443 but both running in the same domain. I developed a flex client (using httpservice class) which sends parallel https requests to these two servers. When the number of parallel requests increases say more than 5 requests to each server, the fault handler was encountered with the error message:[code]After breaking my head for a long days, I got one solution which would work. This issue is happening only if we are sending https requests to different ports in the same domain. So rather than moving one among the two servers to a new domain, I got a new DNS name for the same destination. So presently I got two DNS names pointing to the same machine in which both the servers are mounted.Now that I am using a separate DNS name for the server listening on port 8443 and the old DNS name is used to hit the server listening on 443.
Using the web services panel, I've connected to a web service, but all the method calls will only show the param structures/types - not the result structures/types. To the best of my knowledge, I'm sending the right parameters, in the right structure, but always I get an empty response.The web services panel:
Debugger results (with breakpoint placed just after a response is received):
I made a banner for my company that I'd like to turn into a .gif file for our marketing strategies portion of our site. I am new to flash and can't seem to find the right export/publish settings to get the cleanest possible .gif file.
Would anyone mind looking at my attached .fla file to see where I might be going wrong. All of the images I imported into flash were edited in photoshop CS4 and saved as .png files. Is this the preferred method? When I export my animation it slows down and becomes all grainy. I am trying to create a .gif similar to the one I have also attached that was created in flash by a professional design firm. What would this guy (the guy that created the attached .gif file) have done differently?
When I go to export a flash file (command > enter) the swf either decides to play every 5th frame which I made 5 keyframes each at 20% more alpha each playing only the one at 100% alpha. It also brings in the line spacing so it is all mucked up. Everything is fine when I press enter to do timeline preview but not when I export swf does anyone have any idea why?
I've been having similar issues as many others regarding saving xfl and fla files out of flash cs5. I have managed to get through them with various methods of recreating files, make new flas, and coping the library over, and the like.. (All of which is crap by the way, saving issues should NEVER be an issue)The answer from support seems to be "You have a corrupt asset". If this is the case then flash corrupted it. </RANT>The issue I'm having now however, is that I can no longer get it to export a new swc. I'm using the swc with a Pure AS3 project.I can save the xfl file just fine.I can compile it and it doesn't complain (though there isn't much to compile other than images and movieclips containing those images)I can re-open the file just fine.
I am not saving across a network, but directly to a local disk.As far as I know, I don't have odd characters in the clip names, but if there are its by mistake, and there is virtually no way of discovering which one it is.I am on the latest version of Flash Pro CS5 (11.0.2.489)So, to Support:e at adobe please look at this file and tell me what is not allowing it to build the swc? Or better yet, tell me how to find out?I'm sure its breaking in the middle and giving up but not ever throwing an error.Is there a way to find out what asset is breaking it?
I have a large FLA file and is fails to export. 108 meg.I have attempted an export on Win and Mac.No errors. It just stops and removes the 2 kb swf file it opens at start of export.I set jvm,ini to 512 and then to1024.I embedded the fonts.
I'm trying to export a .mov from a .fla file. Strange thing is happening. When I export the .mov, there are small sections of the vector animation that are missing or not showing up like missing puzzle pieces. I can't find anything about this. I've tried many different settings and they yield similar results.
Pardon my most likely newbie mistakes.I imported a FLV file I created in After Effects into Flash CS4, using the wizard. I choose the correct file path and no skin.Then using the FLV playback components I made a custom play/pause button.When I test the movie it works beautifully.Not when I export (I have tried quicktime movie and SWF). I think I only get one frame (the first frame is empty, so not 100% sure).I have never worked with Flash, is there something I need to do in the timeline, like setting an in and out point or something?
I'm trying to make a new site (Green DNA) and wanted to use a combination of flash and html At the top, I wanted to have the navigation bar as flash, and below the html content (like for example a blog).I wanted to create some cool animations using After Effects, and import them into flash. I was planing to use around 250-300 frames of animation total (800x270 pixels) and keep it the whole .SWF file below 2MB
My first attempt was to export the video from AE as a .SWF but the result was a 10 MB file Then, I tried to export as a PNG or jpg animation sequence... I was able to reduced each frame to about 27.0kb but the result was around 6mb file Then, I tried saving the animation as a .mp4 file (around 2mb) but I couldn't figure out how to imported on flash (I was using adobe bridge, but It kept changing my 800x270 pixel video into something that I didn't approved ( I tried multiple settings)
I created a short animation using a series of photos stop-motion style, only about 18 frames long (as part of a larger project) Whenever i try to export it into SWF (Either CTRL+ENTER or the FILE>EXPORT method) the time it takes is super-fast, but no file is created. When the export was done with a previous successful export, it simply dissapeared
I bought flash to create animations. So far they play fine as a swf, but when I export as a .mov file it leaves traces of tweened symbols and looks really ugly!See my test example below, error is about 4 secs in on car and sun. Please tell me what am I doing wrong? I know it works for other people!
I am using cs5 flash to try to export a .fla file for a client to quicktime format. The end result being a DVD playable in dvd players. I have production premium and fcs, but the only option I have found is to open the file in flash professional cs5 and there is an export to qt option.
I export it, and it comes up with "Recording Flash Content" and displays a status bar. The status bar fills completely up and does not finish. Is there an issue I am not aware of?
I will state that there were missing fonts, but I just assume they were replaced and could it be an issue with that?
Edit: It is a 3 min clip so i just set it to end at 4 mins, and the status bar completed, but now the Compressing status bar does not even start to move or fill, and the application stops responding.
I'm working on a 3 minute animation that is 53.7 MB right now. I periodically export the file to swf to see how it looks as I'm working on it.
It got the point where it was taking around 30 seconds to export which I'm used to when my animations get longer. However, now it constantly gets stuck at 90% and I get the rainbow wheel cursor. I waited 30 minutes thinking it needed to catch up with itself and nothing changed. I always end up having to force quit out of Flash because it's not responding.
I've tried numerous things to try and get it to export such as quitting and restarting Flash, doing a complete shutdown and starting Flash, and copy pasting all my frames into a new Flash file and saving. No matter what it always stops at 90% and no longer responds.
When I export images from any fla,they are very slightly cropped on the right side and bottom. I don't want them to be cropped. Here's how I'm exporting: I paste the image in a blank fla, select Export, Export image, and choose the filename and location.
When Trying to export a flash graphic out of Flash CS3 to.PNG format, Flash will either export a severely distorted image or it will just crash and shutdown. Admittedly, the graphic is pushing the max limits of allowable export (7900x7900px @ 300dpi). I've never had problems exporting to .PNG before, as I use that feature every day, but rarely at this scale. Could the size be affecting it's ability to export correctly? If not, what could be the issue?
I'm working with Flash CS4. When I test a scene, all work just fine, but when I try to test movie, or export the swf file the process stops suddenly and nothing happens.
In my fla file I have 7 scenes and the file size is about 193mb.
I am building an interactive website as my final project for my Webmastering class and need to know one thing. First I'll give you my setup. I have four Movie Clips in four seperate layers on my main timeline. I want to export one of those Movie Clips as an avi file. When I use export>movie, it exports the main timeline. I figured it would do that. So then I opened up the Movie Clip that I want to export and tried the same thing again. No luck. how to remedy this situation. I have five days to do this and have spent about four days of my life working on this if you add up all the hours that I have spent working on this.
I made an animated logo using several objects and some text. The .SWF file runs quite nice. But when I export it to .png file, I can see all objects correctly except the text. Why it happened? Where my text has gone?
I'm working on a game at the moment, and I'm running into a problem. I was testing the vector files that I export of the art I made, and upon re-importation to flash the colours have changed significantly. Then, when the game is running in a browser, it looks different again. It even looks different between different browsers.
I'm trying to export a Flash movie to Quicktime. The movie is not very large - the SWF file is about 1700 KB. When the export program runs it shows a progress bar recording Flash content. The green bar goes to the end and then gets hung up and never finishes (at least after a half hour wait). I have installed the latest Quicktime codec with Quicktime 7 player.
If I have a project that I want to make into both a .swf for an online game and an AIR desktop app, can I do that, or do I have to pick when I first create the file? Once I choose 'Flash File (Actionscript 3.0)' or 'Flash File (Adobe AIR)' am I restricted to only one or the other?
I am unable to export any swiff files from CS5 Flash Pro that contain TLF text. If I apply one text box with TLF text on the stage, with no script on the timeline and nothing in the library, I receive the following compiler error:
MainTimeline, Line 39 1137: Incorrect number of arguments. Expected no more than 1. MainTimeline, Line 42 1137: Incorrect number of arguments. Expected no more than 7.
I do a lot of heavy actionscript coding, and rarely have anything on the timeline or stage in Flash, but this is a pretty big error for a new feature like the TLF engine. I think there is an issue with files missing, or flash not having the correct path to the classes used by the TLF text, but that is only a guess. All I can get out of the Adobe documentation is that there is a SWC file that is supposed to be remotely accessed, downloaded, or embedded into the SWF on export.
I have been completely unable to use this feature of Flash since I purchased CS5. Additionally, when I tried to contact Adobe directly by phone, they referred me to these forums.
export an animation sequence from flash to a video format. Looks like flash has Quicktime and Avi as options. However they both produce poor and jerky results. My animation is 750 by 545 pixels and running at 20fps - I have tried upping it to 25fps to see if it is a frame rate mismatch issue but similar rsults. For the record the anim plays perfectly as a swf. I have tried a third party swf to flv converter as flv is the format I desire but still jerky irregular playback How can I get around this?
I want to keep my text editable in Flash (Classic text) and convert to outlines on publishing to swf so I don't have to worry about font embedding. Is it possible to do this? ie FLA keeps editable text but swf gets published out with outline text.
never ran into this before but I have an fla that I need to convert to an f4v, correct me if I'm wrong but do I export the fla as Quicktime then create a new fla and import the mov and export as an flv?
I have made a simple animation with music, 800ish frames, no actionscript, using CS4 When I export it as a Quicktime Mov it breaks up and leaves artifacts everywhere, I read that the spec of your mac can affect the export but I'm working on a mac pro with 2 x 2.26 GHz Quad core Xeon and 16GB Ram so I very much doubt its that. The only other forums I've seen (working) answers on are ones where you save the video and audio separately and rebuild it in after effects or something similar but I do not have that software (and surely you should'nt have to do all that). I need to import the movie into iMovie to add to another piece of film.