I have made a new website flash file, with Website.as as document class, that creates movie clip from the library and align them to the center of the screen. which are ;footer (linkage Footer class)mainContent (linkage MainContent class)I now need to insert a preloader in frame1, so I have checked Export classes in frame 2...but then nothing works anymore. (I do not see any movie clip being created.)
I have made a new website flash file, with Website.as as document class, that creates movie clip from the library and align them to the center of the screen. Which are: footer (linkage Footer class) mainContent (linkage MainContent class) I now need to insert a preloader in frame1, so I have checked Export classes in frame 2...but then nothing works anymore. (I do not see any movie clip being created.) I tried to import Website.as in frame 2 instead of setting it as Document class, but still it will not work...
I know I can export a simple tweened animation using "Copy Motion as Actionscript 3.0" and passing the resultant XML to an Animator object. But what I'd like to do is export a frame-by-frame animation and use that in my code.
As for why I want to do this, I'm trying to simulate a post-it being ripped off of a white board. Doing it and getting it to look natural using just code is going to be difficult, so I was thinking of having a designer at my company do a frame-by-frame animation of it and then using that.
Pardon my most likely newbie mistakes.I imported a FLV file I created in After Effects into Flash CS4, using the wizard. I choose the correct file path and no skin.Then using the FLV playback components I made a custom play/pause button.When I test the movie it works beautifully.Not when I export (I have tried quicktime movie and SWF). I think I only get one frame (the first frame is empty, so not 100% sure).I have never worked with Flash, is there something I need to do in the timeline, like setting an in and out point or something?
have made preloaders before have had problems with delay, ultimately because you have used the 'attachMovie' method in your AS and extra weight has been added in to the mysterious '0th' frame.Using the 3 frame method ie ( 1st - preloader, 2nd- components, 3rd- application), here's what you do: Rather than having to rework your script and take out the attachMovie methods you can simply deselect 'export to first frame' on you're linked mc's. Now select the 2nd keyframe in the timeline and drag instances of these mc's onto the movie (off stage of course). Now, in the 3rd frame place the actionscript as you had it before (making sure you have placed stop actions). And there you have it! Now flash loads your linked mc's in the 2nd frame, and they can be preloaded along with the rest of your movie.
I searched the forum and only find AS3 solutions. Does anyone know a way to export audio for actionscript after frame 1? I unchecked the "Export on Frame 1", and what that did was to skip exporting my audio all together. "Export for Actionscript" is still checked, but I don't know how to tell it when, I guess, is the problem.
I saw one thread that said to put the audio on the timeline, so I tried it, and although the volume slider still to worked with that metthod, but the mute button, which uses the Sound.start() and Sound.stop() commands, stopped working.
I am making a game with movie clips that spawn, and I have a preloaders so I have to uncheck all of the export in first frames. But now they don't export at all. Any hints? I would like to make the movieclips export in frame 3.
Sorry about the title, I'm not exactly sure how to explain this with a few words. I've looked through google searches and found that people find it easlier when exporting classes in frame 2 when using a preloader. I'm currently using the usual method of having frame 1 with the preloader, frame 2 with the asset holder and the bulk of the game, frame 3 has the stop(); action. This is the tutorial I followed to get a working preloader AS Gamer.
After many hours of searching I've only found mentions and revalations of people using export on frame 2 instead of the traditional asset holder, but no examples or tutorials. Does any know where I can find a tutorial with example code I reference to get a export on frame 2 preloader?
I am trying to capture a still frame from an (any) external swf file, by using my own flash movie as a proxy to load it and hand information regarding the Stage onto javascript. I want to keep it as wide compatible as possible, so I went with AS2 / Flash 8 for now.[code]...
He has a preloader using the classes below but is exporting classes in frame 2 in the publish settings for faster preloading. Is it even possible to use classes on a preloader this way??? I thought it was easy but this one is crazy hard to figure out[code]...
My animation is complete. Previewing it (.swf) works perfectly fine. Playing it in flash works perfectly fine.But once it has exported to .mov the frame rate temporarily drops in certain places (usually around tweens)...
When I add linkage to the music file I'm using I need to select 'export in first frame' in order for the play/mute button to work. But when I do this the preloader doesn't show up until about 80%. Is there a way around using export in first frame while still having usable play/mute buttons.
So I added a bitmap to my library in flash CS5, and in its symbol properties I checked "Export for AS" and "Export in Frame 2" (I set Export Classes in Frame: 2 in AS settings.) On the first frame of my main timeline, I have
I'm having trouble figuring out how to get my audio to load without exporting it in the 1st frame. In other projects where I use components, in the linkages panel, I deselect 'export in first frame', and put an instance of the component in an assets frame. That way the preloader opens right away and the components loadup in the second frame (which just gets jumped over when the movie plays). I'm trying to do this with my linked audio but it won't work. When I deselect export in first frame, I just get no audio. In the assets frame I have the actionscript
I have this code in my .fla file. What it does, in a nutshell, is get data from a .xml and display it in a movieclip.And, what i would like to do is palce this code in a .as file and use it from there.[code]
I have a presentation that I'm trying to create and export to a projector file. My problem is that I have gone beyond the allowed 16000 frames so the presentation stops in the middle and loops back to the beginning.
I have a symbol in the Library with a Base Class that extends the MovieClip Class and adds some additional functionality. I want to be able to export this from the Library by right clicking on the symbol and selecting Export SWF. I was hopping this would essentially give me the same results as if the symbol contents was on the main timeline and I had declared the Base Class as the Document Class. When I import this SWF using the Loader Class it seems to loose all of Base Class functionality and think of itself as a MovieClip.
Looking at the below sample code, the alpha property is correctly set but the param1 getter is unaccessible. What the hell is going on?
When I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?
I would like to store the value from combobox or text area-MovieClip in MyClass and then I'd like to read this from another frame in *.fla file only this :) have you another code? what can I write in frame 2 Miclass and frame 3
I have a flash file having multiple Scenes. The first one is the preloader.I have completely programmed the pre-loader and it is working.I have created a game on Scene 3 using a class and have also set linkage from many objects in the library to be used in the class.
When I simulate download and create the swf, the preloader(Which is not more than 200KB out of a total of 1MB for the file), completely loads after 80% of the whole file has loaded.I guess the problem is that the "export to first frame" is checked in the linkage for objects.
how do i export specific frames not all frame. ex: if flash has 1 to 200 frames. here i want to export 51 to 150 frames as a movie. if there is any command or plugin to export movie like this.
ok, looks like it's probably one of the most usual problem people experience, they're tons of posts about it, yet I haven't been able to find one with an answer... You make a preloader like in Kirupa's tutorial with something like:
Ok now I am more prepared. I have perfectly fine site. But when compress every thing to one frame. It stop working. Only thing I change is that I remove tween in IDE.
I have a .fla that has 2 classes, one of them extends a movieclip and the other extends a sprite, in the second class I get an external audio and play it, when its done, I have a trace that tells me that it has finished:
Code: channel.addEventListener(Event.SOUND_COMPLETE, aStart); } public function aStart(Event):void
[code]...
but what I want it to do when the audio is finished playing,is to go to the next frame. �How can I do that?
I am using external AS files for a new project of mine, which involved creating a place to draw so i used the following tutorial to get a basic idea of what is need. I got the hope application working and running smoothly until i decided i wanted to add in a preloading & Menu - putting the drawing part of the app on the third frame - which got me this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. - at Main/convertToBMD() - at Main()
So I thought instead of adding the Main.as to the Class under properties i would import the file on the frame instead. Using:
var main:Main = new Main(); addChild(main);
This worked apart from it loses all connections to the instance names.
Line 64 1120: Access of undefined property pencil. Line 65 1120: Access of undefined property eraser. Line 65 1120: Access of undefined property txt. Line 82 1120: Access of undefined property board. Line 83 1120: Access of undefined property board. Etc.....
So what i would like to know, is there a better way of doing this and getting it working on any frame?By changing something in the external script or another way of importing onto frame?
I created an AS file and used it as a class, inside it I called buttons and slideshow images. After that I decided to create an intro by moving the timeline. My problem is that all the objects are displayed from the very first frame, is there a way to make the entire class start after certain frame? Code for reference:
I have a flash .fla called image.fla. I have a document class file called controls.as that is linked to the
image.fla. The .fla has the following frames; frame_1, frame_2, frame_3,etc
I have buttons such as button_1,button_2,button_3,UploadBtn (common for all frames) in stage etc when i click the button1 it will goto frame_1,if i click button_2 it will goto frame_2,etc.,All frames contains
my_mc..
Within the controls.as file,i ve the functionalites like uploading the jpeg,creating the text for my_mc etc.,
for 1st frame all functionalites working(i can upload,Creating text)..but if it's goes to frame_2
no action for that btn..The .as file only working for 1st frame alone..
I have an application that gets its variable data in XML file.
This application is used for different clients with different data.
Some of the data I pass to the Document class from the first frame. I would prefer to pass url to the XML file the same way, without the necessity to update the document class. But now I have to hardcode this url in the class every time, because I cannot get parameters from the first frame to the class at once, only after some time (like after loading XML with hardcoded url).
Is there a way to force executing of the code on the first frame before the code in the class will proceed?