ActionScript 2.0 :: Set The Linkage With Export To First Frame Checked?
Jan 9, 2008I've added the font to my library and set the linkage with export to first frame checked but its not working.Can someone see what I'm doing wrong?
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I've added the font to my library and set the linkage with export to first frame checked but its not working.Can someone see what I'm doing wrong?
[Code]...
I have a flash file having multiple Scenes. The first one is the preloader.I have completely programmed the pre-loader and it is working.I have created a game on Scene 3 using a class and have also set linkage from many objects in the library to be used in the class.
When I simulate download and create the swf, the preloader(Which is not more than 200KB out of a total of 1MB for the file), completely loads after 80% of the whole file has loaded.I guess the problem is that the "export to first frame" is checked in the linkage for objects.
currently this is the problem i'm having.i'm exporting a symbol - song1 - from my library to AS ("export for actionscript") and then using it to dynamically create some movieclips (hereafter referred to as MC's) on the stage. each MC contains a text field that is filled by an value in an array....
Code:
function xmlLoaded(event:Event):void {
songList_XML = new XML(xmlLoader.data);
var songNodes:XMLList = songList_XML.song.title
var songTime:XMLList = songList_XML.song.time
[code]....
Now all this works without a hitch - all the trace statements produce what they are supposed to and the MC's appear on the stage where they are supposed to and with the proper text (song name song time).
BUT - here's what i don't understand - *how do i REFER to the INSTANCES of each clip*?because they are created dynamically they don't have instance names and there is no way to assign them instance names via AS (right?).i tried to use the Display List to access them by assigning each one a name (last line - commented out) and then using the getChildByName() method - for ex. getChildByName("nameSong1"). but that didn't work either... i have a few other ideas but they all seem ridiculously complicated - i believe there's GOT to be a *simple* solution for this but i've checked all the references i have (O'Reilly, AS Bible, and others) and found almost nothing. just the display list trick above which didn't work.
I must be missing something. I'm trying to set up a Shared Library. I created one Symbol, set the Linkage to "Export for runtime sharing" and put it on the stage. Publish, looks great.
Whenever I create a second (or third or fourth) Symbol and set it to "Export for runtime sharing" it won't appear on the stage, and further creates havoc with the first Symbol already on the stage, changing it's appearance when published.
AND, when placed into a .fla that's accessing the Shared Library, the second or third symbol when placed on the stage also won't appear when I publish that file
The URL for all Symbols is the same, library.swf, and it's in the same directory as the
Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)
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I know I can export a simple tweened animation using "Copy Motion as Actionscript 3.0" and passing the resultant XML to an Animator object. But what I'd like to do is export a frame-by-frame animation and use that in my code.
As for why I want to do this, I'm trying to simulate a post-it being ripped off of a white board. Doing it and getting it to look natural using just code is going to be difficult, so I was thinking of having a designer at my company do a frame-by-frame animation of it and then using that.
I'm trying to create a linkage to swap movie clip dynamically. I already create a linkage and after my movie clip symbol actuall say Export: contact_idea. But when I try to attachMovie("contact_idea"). It does nothing. Is there anyway that I can test that the linkage is actuall linked?
View 2 Replieshow to animate a piston like the one above in flash cs5? Should I use bones? if so how? At the moment the only way I can see to do it is to step through one frame at a time and move the linkage rod and piston into the correct posistion.
View 2 RepliesPardon my most likely newbie mistakes.I imported a FLV file I created in After Effects into Flash CS4, using the wizard. I choose the correct file path and no skin.Then using the FLV playback components I made a custom play/pause button.When I test the movie it works beautifully.Not when I export (I have tried quicktime movie and SWF). I think I only get one frame (the first frame is empty, so not 100% sure).I have never worked with Flash, is there something I need to do in the timeline, like setting an in and out point or something?
View 8 Replieshave made preloaders before have had problems with delay, ultimately because you have used the 'attachMovie' method in your AS and extra weight has been added in to the mysterious '0th' frame.Using the 3 frame method ie ( 1st - preloader, 2nd- components, 3rd- application), here's what you do: Rather than having to rework your script and take out the attachMovie methods you can simply deselect 'export to first frame' on you're linked mc's. Now select the 2nd keyframe in the timeline and drag instances of these mc's onto the movie (off stage of course). Now, in the 3rd frame place the actionscript as you had it before (making sure you have placed stop actions). And there you have it! Now flash loads your linked mc's in the 2nd frame, and they can be preloaded along with the rest of your movie.
View 6 RepliesI searched the forum and only find AS3 solutions. Does anyone know a way to export audio for actionscript after frame 1? I unchecked the "Export on Frame 1", and what that did was to skip exporting my audio all together. "Export for Actionscript" is still checked, but I don't know how to tell it when, I guess, is the problem.
I saw one thread that said to put the audio on the timeline, so I tried it, and although the volume slider still to worked with that metthod, but the mute button, which uses the Sound.start() and Sound.stop() commands, stopped working.
I am making a game with movie clips that spawn, and I have a preloaders so I have to uncheck all of the export in first frames. But now they don't export at all. Any hints? I would like to make the movieclips export in frame 3.
View 15 RepliesSorry about the title, I'm not exactly sure how to explain this with a few words. I've looked through google searches and found that people find it easlier when exporting classes in frame 2 when using a preloader. I'm currently using the usual method of having frame 1 with the preloader, frame 2 with the asset holder and the bulk of the game, frame 3 has the stop(); action. This is the tutorial I followed to get a working preloader AS Gamer.
After many hours of searching I've only found mentions and revalations of people using export on frame 2 instead of the traditional asset holder, but no examples or tutorials. Does any know where I can find a tutorial with example code I reference to get a export on frame 2 preloader?
I am trying to capture a still frame from an (any) external swf file, by using my own flash movie as a proxy to load it and hand information regarding the Stage onto javascript. I want to keep it as wide compatible as possible, so I went with AS2 / Flash 8 for now.[code]...
View 2 RepliesHe has a preloader using the classes below but is exporting classes in frame 2 in the publish settings for faster preloading. Is it even possible to use classes on a preloader this way??? I thought it was easy but this one is crazy hard to figure out[code]...
View 4 RepliesI have made a new website flash file, with Website.as as document class, that creates movie clip from the library and align them to the center of the screen. which are ;footer (linkage Footer class)mainContent (linkage MainContent class)I now need to insert a preloader in frame1, so I have checked Export classes in frame 2...but then nothing works anymore. (I do not see any movie clip being created.)
View 3 RepliesI have made a new website flash file, with Website.as as document class, that creates movie clip from the library and align them to the center of the screen. Which are:
footer (linkage Footer class)
mainContent (linkage MainContent class)
I now need to insert a preloader in frame1, so I have checked Export classes in frame 2...but then nothing works anymore. (I do not see any movie clip being created.) I tried to import Website.as in frame 2 instead of setting it as Document class, but still it will not work...
My animation is complete. Previewing it (.swf) works perfectly fine. Playing it in flash works perfectly fine.But once it has exported to .mov the frame rate temporarily drops in certain places (usually around tweens)...
View 6 RepliesWhen I add linkage to the music file I'm using I need to select 'export in first frame' in order for the play/mute button to work. But when I do this the preloader doesn't show up until about 80%. Is there a way around using export in first frame while still having usable play/mute buttons.
View 4 RepliesSo I added a bitmap to my library in flash CS5, and in its symbol properties I checked "Export for AS" and "Export in Frame 2" (I set Export Classes in Frame: 2 in AS settings.) On the first frame of my main timeline, I have
Code:
trace("loaderInfo.bytesTotal: " + loaderInfo.bytesTotal);
trace("loaderInfo.bytesLoaded: " + loaderInfo.bytesLoaded);
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I'm having trouble figuring out how to get my audio to load without exporting it in the 1st frame. In other projects where I use components, in the linkages panel, I deselect 'export in first frame', and put an instance of the component in an assets frame. That way the preloader opens right away and the components loadup in the second frame (which just gets jumped over when the movie plays). I'm trying to do this with my linked audio but it won't work. When I deselect export in first frame, I just get no audio. In the assets frame I have the actionscript
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I have a presentation that I'm trying to create and export to a projector file. My problem is that I have gone beyond the allowed 16000 frames so the presentation stops in the middle and loops back to the beginning.
View 15 RepliesWhen I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?
View 1 Replieswhen I click a checkbox in form 2, if i navigate to form 3 using a button then navigate back to form 2 using a button, the checkbox is no longer checked. I tried using a variable to store whether the checkbox is checked or not but I'm having troubles.
View 10 RepliesDoes anyone know the code to put to find out if a checkbox is checked or not. I need it to play a sound 99999 times if checked, and once if unchecked
EDIT: I need it to be checked when a button is pressed by using on(press)
I have struggled through making an application that displays sequentially, through the use of next and previous buttons, information derived from an XML file that is presented in four different text fields. I would like to be able to "select or mark" some of the nodes as having been examined through double-clicking
or dragging and dropping them in a certain target area.
When I double click on the name field, I am looking for two things to happen:
1. The text color in all four displayed fields to change and keep the new color.
2. Have the information displayed transferred to another XML and a text file to be used elsewhere.
I have an array called myArr which has 5 elements in it. I then generate checkboxes and the number of checkboxes are matched with the myArr.length(); I would like to be able to find out what checkboxes are check/selected before moving to the next screen. User will need to click on a "NEXT' button in order to move to the next screen. Next button is disabled until user selects the checkbox(s).
here is the code:
var cb:CheckBox;
captionArr:Array = new Array('img1' , 'img2', 'img3', 'img4', 'img5');
myArr:Array = new Array('c1', 'c2', 'c3', 'c4', 'c5');
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In Flex, how do I create a CheckBox that can't be un-checked? I run a function when the checkbox is clicked. If that function encounters an error, I want the state of the checkbox to remain the same. How do I do that?
View 1 RepliesI have an xml as a string in flex in the below format. I can have as many nested groups and test as possible. I need a way to find which are checked, how can I iterate through this?
<node label="All" checked="0">
<node label="Group1" checked="0">
<node label="Test1" checked="0" />
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I have struggled through making an application in flash 8 / AS 2 that displays information derived from an XML file sequentially, through the use of next and previous buttons, and is presented in four different text fields. I would like to be able to "select or mark" some of the nodes as having been examined or checked either through clicking or dragging and dropping them in a certain target area. When I double click on the name field, I am looking for two things to happen:1. The text color in all four displayed fields to change and keep the new color.2. Have the information displayed transferred to another XML file and a text file to be used elsewhere.
View 2 Replies