ActionScript 3.0 :: Export SWC With Multiple Levels Of Movieclips?
Oct 6, 2009
I'm trying to create a game in flash cs4 to then export it as a SWC class so I later on can work with the movieclips in flex. However I can't seem to get multiple levels of movieclips to work, example:
main_clip-> icons -> dude_1
dude_1 have a couple of rows script, when I now export main_clip I can only access main_clip and icons, the script inside dude_1 wont run but the movieclip is exported..
I found a workaround my copying dude_1 to the same level as icons and hide it, that way the script will run inside the third level of movieclips. Is there a reason why I can't just access the movieclips inside the second level of movieclips when I export the file as a SWC?
I'm trying to create a game in flash cs4 to then export it as a SWC class so I later on can work with the movieclips in flex. However I can't seem to get multiple levels of movieclips to work, example:main_clip-> icons -> dude_1dude_1 have a couple of rows script, when I now export main_clip I can only access main_clip and icons, the script inside dude_1 wont run but the movieclip is exported..I found a workaround my copying dude_1 to the same level as icons and hide it, that way the script will run inside the third level of movieclips. Is there a reason why I can't just access the movieclips inside the second level of movieclips when I export the file as a SWC?
Background: Written a basic flash animation where a number of buttons control 8 signs, and each sign can have 3 different 'faces' There isn't one button per face, as each button can affect multiple faces. (i.e. button a changes signs 1 and 5 to faces x and y, button b changes signs 2 and 6 to faces q and z, etc)Each 'face' is made up of multiple 'sections', a bit like the rotating advertising boards or motorway signs, like this:(can't post links, don't have enough posts. Go to google images and search for this:rotapanel the_southit should be the first resultThis part isn't the problem, it works by having each 'section' as a separate symbol, and face symbols made of of either 4 or 5 of these section symbols. As the buttons are pressed, I hide and make visible the appropriate faces, and everything is good. The idea is that I can easily customise it later by switching out the underlying section symbols to update the whole thing, or create new 'faces' by combining the sections in different combinations. All nice and modular.
Now the problem: In order to try and make the thing look more realistic, I decided to animate the transition between faces by rotating the sections as vertical prisms (think of 4 or 5 toblerones stood on their ends, placed together to make a single surface. If you rotate them all about their centre points at the same time, you can create up 3 different 'faces').The animation is done and works fine, but the problem is controlling it. At the moment, each 'face transition' structure is this:
Face Trans. - Section Name(1) : Spin out animation: Static Graphic ________________________________Spin in animation: Static Graphic ____________- Section Name(2) : Spin out animation: Static Graphic
Since the demensions of some of them, i.e. phones as opposed to tablets, have a much smaller screen, wanted to use different sets of mc's depending on screen size (device dimension wise, not resolution).So a smaller device would use the mc's with larger gfx so they would still be decipherable and the larger devices could use smaller gfx so to be abale to get a larger part on the screen at the same time- I could just scale the entire screen clip all the time, but this will slow it down too much i think- I could create multiple instances and use different names and then sort them out run time in AS, but this would also steal processor time. Im not really for that.
- I could publish multiple versions, depending on device its for. But this would require me to maintain multiple sources on upgrades. I can feel the hurt already.I was hoping it is possible somehow to export the movieclips as .swf's or something and then sorting out run time wich one to import/use/load.Then, hopefully i can refer to them in my code with the same name's but they will be different sizes depending on wich i had chosen to include/load.
I have a movieclip on the main timeline with instance name "rpm_display". Inside that movieclip I have another movieclip with instance name "dial_graphics". My actionscript is on this timeline. The tween that uses "dial_graphics" drives "rpm_digital.rpm_counter.text" to compute a value based on the tween position of "dial_graphics".
I need to move the movieclip "rpm_digital.rpm_counter.text" outside of movieclip "rpm_display", but it will not work when its on the main timeline. I have tried having it on the main timeline and putting the actionscript there too using "rpm_display.dialgraphics", but this did not work...
my problem is that I don't understand/care why anyone would want to print out a flash site in the first place... so it is impeding my ability to find the answer to this problem. all i want to do is be able to let my client print their website out. the whole thing, page by freaking "page" (or in this case content area). The problem is that it's dynamic, has between 4 and 6 levels per content area, dynamically loading html text (css formatted) with jpgs in <img> tags.
The clients are using Firefox on Mac and report that blank pages print out when they use the print function of Firefox. When I print from Firefox on my PC it looks great. In fact - much better than IE because it doesn't squash the site to fit it on the page. I can't use the Print in the context menu because 1. it only prints the bottom level vectors, 2. can't guarantee the Mac people have right-click I have read up on print(), printjob(), printasBitmap() and they all target levels or mc's. is there a way for this to happen? is there a way to push a screen capture into the clipboard and print that? actionscript?
ive been building a site for about a month now and slowly piecing it together- so far ive managed to get all my various different levels loading and unloading the way i want them to, but now id like a little status bar to load on screen as my multiple levels are loaded in the background.The way ive been accomplishing this without the load bar is like so:on first frame of main movie loadMovieNum("dl_web.swf", 3);load MovieNum("dl_ illustration.swf", 4);loadMovieNum("dl_retouching.swf", 5);(the first frame of each of those movies has a stop function on it)And i have buttons on the main movie that make each of those levels visible and play.NOW, ive just created a movie clip ive named "bar" which is a thin rectangle, and i would like to have that movie clip load lengthways as my multiple levels are loaded in the background. So, my question is how do i accomplish this? I've looked all over and it seems like all the good preload tutorials are loading into movieclips whereas i am loading into levels.Right now my site is technically working, but there will be pauses for people with slower internet connections and i need my bar graphic to pop up so they dont think they are dealing with a broken site....
I'm currently making a game with over 100 levels. I have a level select screen where you can go to any of the 100 levels.I want it so that only level 1 is unlocked first then when you beat it level 2 unlocks and so forth.What's the best way to go about this? I was thinking an external text file maybe like this:
and so on,then when the levels are unlocked and beaten updating the text file. Is this possible? Even making a class which stores level variables including beaten and locked.
I'm working on a portfolio website of a friend using AS 3 and after a lot of reading and testing I have implemented deep linking for the main categories of the website. Now I need to figure out how to do it for the 'level 2 and level 3' content, for example a category and a project.
I have thought of this. Let's say this is our string of swfaddress: /portfolio/illustration/freelance-city
I would use a String.split like this:
var addr:String = new String("/portfolio/illustration/freelance-city"); var splitted:Array = new Array(); splitted = addr.split("/");
I will check: if the array is 1 long, do only level 1 stuff if 2 level 1 and 2 (go to correct main category and portfolio category) if 3 do all levels (go to correct main category, portfolio category and project) Right now, the array will have 4 items (it should be 3).
is this a reliable way to work for deep linking multiple levels? Any general tips for deep linking this kind of content? And how can you make sure the string splits 'after' the delimiter? To make sure the stuff before the first "/" isn't counted.
I've made it generate enemies and give the player a way to destroy them, i want it so when all the enemies are dead it should move onto level 2, a new frame, or maybe you guys know a better way of putting multiple levels in one frame? so far i have got.[code]
I'm looking to create a Flash Map with multiple zoom levels. Ideally what I'd like is to be able to click onto a 'state' area, and then have the map zoom down to a sub-area (which can then either have a link or zoom down to yet another sub-area). Ideally I would like to be able to define sub-areas recursively (e.g. state area, region area, town area etc.) on an infinite level, but 2 levels should suffice. I found several solutions on Flash Den, however they can only handle 1 level. Does anyone know of any Flex/Flash libraries or frameworks which are capable of doing this? Alternately, does anyone know if this would be possible with Google Maps/KML? I already have vector outlines of the areas I would like to use in Flash.
Working on a photography website and I've hit a speed bump. I have 5 separate movie clips for each page.on one section the Portfolio section, I have four buttons one for different areas of the Portfolio.The buttons are located within the movie clip.There's an eventlistener to direct to the appropriate frame within the portfolio movie clip. The problem is when I click on the portfolio button to go back to the main portfolio frame it does nothing. I get a trace statement but no action. I'm assuming that since the movie clip is already loaded its just staying at the same frame.how to get back to frame one of the portfolio movie clip.Here's the code:
frame 1, scene1
ActionScript Code: //handle events for buttons about.addEventListener(MouseEvent.CLICK, clickSection); home.addEventListener(MouseEvent.CLICK, clickSection);[code]....
trying to make a platform game using a tutorial on emanueleferonato.com, but I dont know how to create multiple levels. How could I create a door that when touched by the hero is sent to the next level? The tutorial is here:
I am making a game with movie clips that spawn, and I have a preloaders so I have to uncheck all of the export in first frames. But now they don't export at all. Any hints? I would like to make the movieclips export in frame 3.
Im having a problem where i have a project with 1 frame but in that 1 frame is a movie clip that has more frames inside of it but when i export as a gif it only shows the 1 frame. how can i export my project to an animated gif?
and yes i have the publish settings for gif set to animated.
i often get to work with multiple FLA files that are related to each other and i need to compile them all... now days i have to go throw each file and hit the Ctrl+Enter to compile is there by any chance a way to compile all open swf files in one click?
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?
I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.
The Code I have so far is....
Code: for (var i:Number=1; i<=24;i++){ var myLoader:Loader = new Loader(); myLoader.name = "image_"+i;
I have an AIR application with two DataGrids that I would like to export to Excel. I've found the as3xls library, but it can only handle one sheet (as per the comments). Ideally, I'd like to export both DataGrids into separate sheets in the same workbook.
The AIR application is running entirely on the user's desktop and doesn't have a connection to any server, so the solution would need to be Flex/AIR only.
I'm having a really odd problem with Flash CS5 where I'm getting random compiling errors for movie clips that are exported for actionscript. These are simple graphics that will be created at runtime. Nothing special.
When I first open the project it gives errors for all the symbols in the project, but if I open and save the settings dialog the errors go away. Sometimes I have to go into individual symbols and check/uncheck the "export for actionscript" box. This is a AS2/Flashlite project.[code]...
When I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?