i often get to work with multiple FLA files that are related to each other and i need to compile them all... now days i have to go throw each file and hit the Ctrl+Enter to compile is there by any chance a way to compile all open swf files in one click?
Since the demensions of some of them, i.e. phones as opposed to tablets, have a much smaller screen, wanted to use different sets of mc's depending on screen size (device dimension wise, not resolution).So a smaller device would use the mc's with larger gfx so they would still be decipherable and the larger devices could use smaller gfx so to be abale to get a larger part on the screen at the same time- I could just scale the entire screen clip all the time, but this will slow it down too much i think- I could create multiple instances and use different names and then sort them out run time in AS, but this would also steal processor time. Im not really for that.
- I could publish multiple versions, depending on device its for. But this would require me to maintain multiple sources on upgrades. I can feel the hurt already.I was hoping it is possible somehow to export the movieclips as .swf's or something and then sorting out run time wich one to import/use/load.Then, hopefully i can refer to them in my code with the same name's but they will be different sizes depending on wich i had chosen to include/load.
I'm trying to create a game in flash cs4 to then export it as a SWC class so I later on can work with the movieclips in flex. However I can't seem to get multiple levels of movieclips to work, example:
main_clip-> icons -> dude_1
dude_1 have a couple of rows script, when I now export main_clip I can only access main_clip and icons, the script inside dude_1 wont run but the movieclip is exported.. I found a workaround my copying dude_1 to the same level as icons and hide it, that way the script will run inside the third level of movieclips. Is there a reason why I can't just access the movieclips inside the second level of movieclips when I export the file as a SWC?
I have an AIR application with two DataGrids that I would like to export to Excel. I've found the as3xls library, but it can only handle one sheet (as per the comments). Ideally, I'd like to export both DataGrids into separate sheets in the same workbook.
The AIR application is running entirely on the user's desktop and doesn't have a connection to any server, so the solution would need to be Flex/AIR only.
When I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?
I'm looking for software which can export my swf to a video format like avi / mov etc. Uncompressed and including any movieclip animations, actionscript made animations and stuff like that. Is there such a programme available for macintosh?
I have a CS3 flash .fla animation and I need to convert it into WMV or MP4 to use in Camtasia Studio
Is there any way of doing that in CS3?I tried looking for downloads on the web, so far I have found lots of software that claims to be "free" but sticks a watermark until you pay
I need to export the movie to AVI format, that will run in a store in USA I downlaoded the Divx compressor and "he" dont let me export the movie more than 720x480, my movie is 1360x765
the other comprassor on my computer turn the movie with very bad quality
I try export in Flash, flash run for 5 minutes and than cracshed with no movie
Whenever I export a .fla to an animated GIF, the resulting image looks rather pixelated. I've seen other GIF animations online that look less pixely than mine. Are there some settings that I don't know about?
After looking at all of the Flash software types, I am confused as to what to download and try. I simply want to export AVI files to FLV. I do not want to do anything else with flash at this time.
I've been trying to export my .fla as a .mov from the Export>Export Movie option in the File menu. It will start exporting but once the progress meter gets to the end it just stops and never finishes.
I don't think it has anything to do with:
A: multiple scenes
B: actionscript directing to each scene
C: movieclips
since I was doing the exact same thing in CS3 without a problem.
What i'm doing now in CS4 that I wasn't in the CS3 version:
A: Motion tweens
B: importing .ai files to my library
C: using symbols created for flash in illustrator from imported .ai files.
I am a high school teacher, attempting to teach a few simple animations in Flash. The only action script students have written is the stop action in the last frame. I have one student, though, who has drawn a snowman and a tree using oval and paintbrush tools. Every time she tries to export as .swf (or pressing Ctrl+Enter) the progress bar stops half-way and sits. She's waited 5 minutes and hasn't had any luck. Her .fla file is only 1 mb so I don't think it's a memory issue. Is there anything else that's keeping her file from being unable to export as .swf? The compressed checkbox is on in the export options.
I started exporting the swf with no problem, but the next day i done a lot of editing and adding content, so when i try to exported didn't work, my swf file disappear from my folder and every time i try to exported the swf when it pass about the 75% of loading disappear. There is any software that can expor fla to swf ?? why flash is not exporting the swf correctly?.
I made a banner for my company that I'd like to turn into a .gif file for our marketing strategies portion of our site. I am new to flash and can't seem to find the right export/publish settings to get the cleanest possible .gif file.
Would anyone mind looking at my attached .fla file to see where I might be going wrong. All of the images I imported into flash were edited in photoshop CS4 and saved as .png files. Is this the preferred method? When I export my animation it slows down and becomes all grainy. I am trying to create a .gif similar to the one I have also attached that was created in flash by a professional design firm. What would this guy (the guy that created the attached .gif file) have done differently?
When I go to export a flash file (command > enter) the swf either decides to play every 5th frame which I made 5 keyframes each at 20% more alpha each playing only the one at 100% alpha. It also brings in the line spacing so it is all mucked up. Everything is fine when I press enter to do timeline preview but not when I export swf does anyone have any idea why?
I've been having similar issues as many others regarding saving xfl and fla files out of flash cs5. I have managed to get through them with various methods of recreating files, make new flas, and coping the library over, and the like.. (All of which is crap by the way, saving issues should NEVER be an issue)The answer from support seems to be "You have a corrupt asset". If this is the case then flash corrupted it. </RANT>The issue I'm having now however, is that I can no longer get it to export a new swc. I'm using the swc with a Pure AS3 project.I can save the xfl file just fine.I can compile it and it doesn't complain (though there isn't much to compile other than images and movieclips containing those images)I can re-open the file just fine.
I am not saving across a network, but directly to a local disk.As far as I know, I don't have odd characters in the clip names, but if there are its by mistake, and there is virtually no way of discovering which one it is.I am on the latest version of Flash Pro CS5 (11.0.2.489)So, to Support:e at adobe please look at this file and tell me what is not allowing it to build the swc? Or better yet, tell me how to find out?I'm sure its breaking in the middle and giving up but not ever throwing an error.Is there a way to find out what asset is breaking it?
I have a large FLA file and is fails to export. 108 meg.I have attempted an export on Win and Mac.No errors. It just stops and removes the 2 kb swf file it opens at start of export.I set jvm,ini to 512 and then to1024.I embedded the fonts.
I'd like to export the many pictures I draw in Flash to something resembling the final product (preferably ber-high-res).However, the image export function in Flash isn't what it should've been.Quick summary of my ventures:
Export as .png/.bmp/any non-vector format: There's only 4x antialias, and everything beyond I think 4096 pixels in either dimension is cut for whatever reason. Not to mention there's an 8000 pixel limit.Export as .ai, open in Photoshop: All gradient fills disappear. Transparency is not retained.Export as .ai/.emf/.wmf, open in Illustrator for rasterization: Transparency is not retained.
I need to export a 60 animation from flash. It has text and image animation on the timeline, no actionscript. The swf file when published is 5 mb. When I export as an .mov, it is 768 mb. Also, there is some jumping and stuttering.
i used cs4 for around a week, and it hasnt crashed once until today and today it crashed because of a actionscript error when i tried to test it....so i fixed the error and tried to test it again.it doesnt work everytime i try testing or publish now, it just crashes no crash report, just disappear from the screen.
I'm having difficulties doing an animation here, all I'd like to do is create 30sec animation for a big screen (without sound). It needs to have an aspect ratio of 16:9 and be exported in the file format of either mov or wmv. Any recommends for settings to do this the best way?
So far I've made my flash document as large as possible at that ratio (36" x 20" ), created the timeline to 30 seconds and started importing my graphics and such. My biggest problem I've had is when I export to mov, the animations are slow and the video time is longer than what I've set. (whereas exported as avi, the animation is normal) Any ideas on how to counter this problem?
I have made a christmas card in flash - but I need to export it as an animated gif of it - which I can do easily enough - my proble is the quality - it defaults to screen 72dpi but if I want better resolution it increases not only the DPI but the actual file dimensions - mega large.How can I get around 150-200 DPI and retain the original canvas size?
I am needing to export portions of my timeline as separate .mov files. Exporting the entire thing at Best quality yields too big of a file. Does anyone know how to do this from within Flash pro?
Just installed Flash 8 on my mac book pro (os 10 .4.9) but the option to export to .flv from quicktime pro is not coming up in the menu. Does anybody know why this is not appearing. The component is installed but not showing up in quicktimes pull down menu.