i used cs4 for around a week, and it hasnt crashed once until today and today it crashed because of a actionscript error when i tried to test it....so i fixed the error and tried to test it again.it doesnt work everytime i try testing or publish now, it just crashes no crash report, just disappear from the screen.
how I export the thing (as an image, or a movie, and in any format) I can't see the text. This is especially frustrating because text forms the entire basis of my animation.Tried converting text to movie clips, no difference. The weird part is, I was able to test the thing early on with no problem-- text displayed and everything. I should add: I have used MULTIPLE fonts... and I think this was about when things started not working.I'm working on a deadline and if you know how to fix this, it would make a big difference to my life.
I'm working with Flash CS4. When I test a scene, all work just fine, but when I try to test movie, or export the swf file the process stops suddenly and nothing happens.
In my fla file I have 7 scenes and the file size is about 193mb.
i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).
When I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?
I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?
UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
I have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works
on (release) { gotoAndStop("scene1",2); } second button takes you to frame 3
but on scene 2 that performs same function as scene 1, the first button
on(press){ gotoAndStop("scene2",2); }
instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.
In FlexUnit 1 it is possible to access the name of the currently-running test using the TestCase.getName() method because all tests subclass TestCase. In FlexUnit 4, however, there's no base class for tests; the tests are identified by annotations. So, how can I replicate the getName() functionality in FlexUnit 4?
I've been trying to export my .fla as a .mov from the Export>Export Movie option in the File menu. It will start exporting but once the progress meter gets to the end it just stops and never finishes.
I don't think it has anything to do with:
A: multiple scenes
B: actionscript directing to each scene
C: movieclips
since I was doing the exact same thing in CS3 without a problem.
What i'm doing now in CS4 that I wasn't in the CS3 version:
A: Motion tweens
B: importing .ai files to my library
C: using symbols created for flash in illustrator from imported .ai files.
I need to export a 60 animation from flash. It has text and image animation on the timeline, no actionscript. The swf file when published is 5 mb. When I export as an .mov, it is 768 mb. Also, there is some jumping and stuttering.
I have made a christmas card in flash - but I need to export it as an animated gif of it - which I can do easily enough - my proble is the quality - it defaults to screen 72dpi but if I want better resolution it increases not only the DPI but the actual file dimensions - mega large.How can I get around 150-200 DPI and retain the original canvas size?
If I write a flash application that sequences different sounds in flash, does anyone know a way through actionscript or a third party program to get flash to export an audio file?
I made a short animation, but i can't export it as .mov or .avi (well, actually i can! But if i do, it cuts the clip down to 0-1 sec!) I have the project here (only 6mb): [URL]
Every time I try to export from flash as a quicktime, in my exported file pieces of animation keep getting left behind as residue of some sort, and it's messing up the video. I've included a link to a youtube video of what I'm looking at, the video doesn't run real smoothly in youtube but I think it should be clear what the problem is.
I created a short animation using a series of photos stop-motion style, only about 18 frames long (as part of a larger project) Whenever i try to export it into SWF (Either CTRL+ENTER or the FILE>EXPORT method) the time it takes is super-fast, but no file is created. When the export was done with a previous successful export, it simply dissapeared
Can we save or export a workspace in flash CS5, so that in case you reinstall the flash, you can restore your workspace.Or use same workspace for multiple computers.
I have Flash CS3 and I want to export my animation as a movie. However my animation is in a clip and my clip is on the timeline. For some reason it only exports the first frame of the clip.
I have downloaded the source file for the Export JPEG with Flash/PHP sample from http:[url].... . What this script does is it lets you print the flash screen you have using the new flash.display.BitmapData class.I was able to run it on my server however I also want to be able to save the jpg image that it generates on a folder on my server. What I did is I added a an image file name in the imagejpeg() function
imagejpeg($img, "filename.jpg", 90);
The image is being saved on my server however, now the image is not being displayed on the browser. Both on IE and Firefox.
I have made a relatively short movie ( 90 frames ) and am trying to make it an animated gif so that I can attach it to emails. When export it everything looks crisp and smooth except the text looks awful - all pixelated. Increasing the resolution that the movie is exported at does The text looks horrible even at 300 dpi. How can I make the movie an animated gif and keep the font looking good? Is there any way to make it look as crisp as in the swf. I have tried different anti-aliasing settings but nothing seems to work.
I have to export my animation to a video file type such as .AVI or .WMV to put in on a DVD. Using the export function in Flash delivers a kind of blurry videofile with too much noise. Is there perhaps another way (or another program) to convert .FLA (or .SWF) to video? Install better codecs, maybe?
Not sure why, but when I export my movie as a PNG sequence (using Flash CS4 or CS5), the colors in the resulting PNGs are very washed out and flat. I have imported some graphics with alpha channels from Fireworks.I have tweaked all the export settings that I can find. The filter type is set to "none," smoothing is off, and the color mode is 24-bit with alpha channels. No dithering or interlacing. Always looks muddy and flat, and gradients have banding that isn't present in the original. I've got CS4 on my PC and CS5 on my Mac, they both give the same bad result.
I'm doing this as a workaround for CS4/CS5's compromised QuickTime export (export framerate is not maintained), so this quality issue is pretty disappointing. Anyone have a workaround for this workaround? Here's a comparison of the Flash workspace (left) and exported PNG (right) from CS5:
I am trying to place a video into InDesign with a flash player skin. I can't figure out how to export a document out of flash with the player as a .FLV. Since a .FLV is the only document that InDesign accepts, I am kind of stuck. I am using all Cs5 programs.
I have made a small rectangle in the flash with the tweening effect and export in to the FLEX. When i publish in the FLEX i could see the rectangle with out tweening effects.How can i see the tweening effects.