ActionScript 3.0 :: Create A Game With Several Levels With Multiple Sequential Steps In Each

Jul 23, 2009

Trying to create a game with several levels with multiple sequential steps in each.

So far I've created a document class ("Controller") which initializes the game and then calls functions in a sequential fashion:

Code:

function initGame()
{
xmlGameData = new XML( ... );
displayStartDialog();

[Code].....

As the project grows I'm afraid this structure will not do.

How should I keep track of the state of the game, tween objects in and out, show scores etc.

Should all the logic be handled by the controller or how much should be outsourced to other classes?

View 1 Replies


Similar Posts:


IDE :: Make A Platform Game - Create Multiple Levels?

Mar 27, 2010

trying to make a platform game using a tutorial on emanueleferonato.com, but I dont know how to create multiple levels. How could I create a door that when touched by the hero is sent to the next level? The tutorial is here:

http:[url]......

View 1 Replies

ActionScript 3.0 :: Making A Game With Multiple Levels?

Feb 10, 2011

I'm currently making a game with over 100 levels. I have a level select screen where you can go to any of the 100 levels.I want it so that only level 1 is unlocked first then when you beat it level 2 unlocks and so forth.What's the best way to go about this? I was thinking an external text file maybe like this:

Level1:Unlocked:UnBeaten
Level2:Locked:UnBeaten
Level3:Locked:UnBeaten

and so on,then when the levels are unlocked and beaten updating the text file. Is this possible? Even making a class which stores level variables including beaten and locked.

View 3 Replies

ActionScript 3.0 :: Make Multiple Levels For Game

May 12, 2011

I am trying to make multiple levels for my game, I have made 1 level and want to make more, with more challenging aspects. Anyway, I get this error:

[Code]...

View 1 Replies

ActionScript 2.0 :: How To Create Levels In Game

Aug 27, 2006

i'm kind of new to flash and I started creating a game and i've gotten to the point where my game can: shoot, move char., kill enemy and add to score, once lives = 0 then game over, and multiple enemies that shoot.Ok, my problem now is that i'm trying to get it so that once my score is over a certain amount then increase the number of enemies, and i'm using this code now to control how many enemies are on the screen at once:[code]but for some reason this just doesn't work... Can anyone tell me why or link me to a tutorial on how to create levels in a game?

View 14 Replies

ActionScript 2.0 :: Get The Levels Of Volume (peak Levels) Of Multiple Sound?

Jan 9, 2005

I believe that my question here is a little hard, or maybe impossible. But here it goes:

How can I, in Flash, get the levels of volume (peak levels) of multiple sound frequencys from an audio file, so that flash would recognize them?

View 1 Replies

ActionScript 3.0 :: Mahjong - Levels Of Blocks In Game - Layouts Of The Game Should Be Predefined Or They Should Be Dynamically Created?

Aug 3, 2011

I have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?

View 2 Replies

ActionScript 3.0 :: Vertical Shooter Game On Kirupa Site - Code Error Of If SpriteX -= Steps;?

Dec 21, 2011

I'm trying to work through the Vertical Shooter Game within the tutorials section of this site:[URL]I noticed an code error of if spriteX -= steps; (which should have been += steps)However there are further errors within the tutorial as on page 3 where the man should be able to move and shoot his arrows, mine just shoots his arrows and has stopped moving. I'm using CS5 ActionScript3 to do this tutorial.

//---- variables ----
var steps:Number = 5;
var spriteX:Number = 265;
var spriteY:Number = 265;

[code]....

View 2 Replies

CS4 Steps To Create Webpage?

Jan 28, 2010

I'm taking a Flash CS4 class at the local community college. Our teacher is making a LOT of assumptions about what we know. Our first assignment is to set up a web site (I've already taken web design I & II, but this is my first exposure to Flash). What I'm looking for is some guidance about the orderly steps to take when setting up a flash web site.I'm thinking I need to go into Photoshop or Fireworks first and design the pages so I can import them.But what about when I get to Flash? Page set-up, size, create layers for each of my pages, import things, where to start adding effects first... I can't decide the most efficient ORDER in which to do things.

View 3 Replies

ActionScript 2.0 :: [MX] How To Create Sequential Code

Feb 28, 2003

I was just wondering if there is a nicer way than setting flag variables etc. to accomplish this.Example: trying to have a pannel slide closed, then it opens with the text. The text is changed and displayed by the time it opens.When I have something like

movie.gotoAndPlay("CloseWindow"); //line 1
text.gotoAndPlay("ShowText"); //line 2

The problem is both processes start and you see the new text as the window closes.Is there a way to have your code not execute the next line until the previous line is complete?e.g. if movie was finished playing, then perform line 2.

View 8 Replies

ActionScript 3.0 :: XML Values Loading To Multiple Sequential Textfields?

Sep 2, 2010

I want to have each text identified as marketLocation1, marketLocation2, etc up to 150 and I wanted to use a 'for loop' to place the value of that XML node into each labeled textfieldHowever, the only issue is... each individual text field is buried inside a button so that the button displays on mouseover an associated XML fields data.Meaning, I mouse over a dot on a map (button) and it pulls up a statistics balloon about that location specific to our companies needs. I'm a total AS3 noob, so I'm not sure if I should be calling to the XMLdata loaded for a specific set of values on entry to that mouseover, or if I can preload the data for that button into it's specific text fields.Specifics are for the xml/flash file

Code:
<market MarketID=1>
<marketLocation>Raleigh-Durham-Chapel Hill, NC</marketLocation>

[code].....

View 4 Replies

ActionScript 2.0 :: Sending Buttons To Levels In Game?

Apr 5, 2008

my game is tile based and split up into myMap=1, myMap=2, etc.at the end of each level u are sent to a page that says yay u win, cont? and i need that cont. button to go back to the script frame and play myMap=2,skipping myMap=2

View 1 Replies

ActionScript 2.0 :: How To Set Points To Change Levels In Game

Nov 26, 2008

I am building a game right now. I have a variable, saying that Points are 0 and points can be collected throughout the game. And I want the level change to happen when the points are greater that some number. IE: 30 points. I thought I could write something like

if (_root.poeng == 30) {
gotoAndStop(15);
}
or
if (_root.poeng <= 30) {
gotoAndStop(15);
}

View 4 Replies

Actionscript 3 :: Manage Game Levels In Flash Games?

Oct 20, 2011

I am still learning and I am trying to design the game levels for my first game(a platform one).

I have some straightforward questions because I feel I am on the wrong way.

Should each level have its own class ?

The way I am trying to do is, when one finishes the first level I set to null the variables that pertains to that class, unregister all events and remove all children from the stage, call a second level constructor, without declaring any variable, new level2(); and set to true a static var "in order to save" that progress in case one wants to play that level again.

However I see the code becomes messy, I run into issues, and memory management concerns so much.

I searched it for all over the internet but I can't find any tutorial that explain it in details, so I'm trying out many ways of achieving what I want, but now I am really in need of some advices on it to not get lost.

View 2 Replies

Flash :: Store Levels - Side Scrolling Racing Game?

May 3, 2007

I'm making a top-view side-scrolling racing game in Flash AS3. I'm unsure about the best way to store levels in the game.

View 1 Replies

ActionScript 3.0 :: Different Ways To Build Maps/levels For Flash Game?

Jul 20, 2009

Ive got some high level questions about vector graphics. From what I understand, when you draw stuff in the Flash IDE, you are creating vector graphics. Is there any way to view the actual XML (or whatever code) that is generated 'under the hood' ? Is there any way to save the drawing as a .SVG file or something? Ive looked at a few free SVG drawing tools, but I'm wondering why not just use Flash directly, instead of creating my vector drawing in a separate program, and then trying to import it ?

Im thinking of different ways to build maps/levels for my flash game, and right now I'm thinking that building the levels out of vector shapes seems to offer the best features in terms of fast/easy collision detection, fast map creation, small level size, etc.The problem is, once I draw a level in Flash, how do I break the individual shapes apart (rectangles, lines, circles, whatever), into useable pieces I can use in the code? For example suppose I simply draw a big rectangle for a super-simple level. How do I grab the coordinates of the corners for use in my actionscript code? And how do I determine that the shape is a rectangle, and not a general polygon or just an unclosed set of lines?

For example I imagine the SVG code for a rectangle looks something like this:RECT 120, 60, 400, 500

But where can I grab that text from using actionscript, If I drew that rectangle in the flash authoring tool?

View 9 Replies

ActionScript 2.0 :: Printing Multiple Levels And Mc's All At Once?

Dec 1, 2005

my problem is that I don't understand/care why anyone would want to print out a flash site in the first place... so it is impeding my ability to find the answer to this problem. all i want to do is be able to let my client print their website out. the whole thing, page by freaking "page" (or in this case content area). The problem is that it's dynamic, has between 4 and 6 levels per content area, dynamically loading html text (css formatted) with jpgs in <img> tags.

The clients are using Firefox on Mac and report that blank pages print out when they use the print function of Firefox. When I print from Firefox on my PC it looks great. In fact - much better than IE because it doesn't squash the site to fit it on the page. I can't use the Print in the context menu because 1. it only prints the bottom level vectors, 2. can't guarantee the Mac people have right-click I have read up on print(), printjob(), printasBitmap() and they all target levels or mc's. is there a way for this to happen? is there a way to push a screen capture into the clipboard and print that? actionscript?

View 3 Replies

ActionScript 2.0 :: Control Multiple Levels With Variable?

Aug 14, 2010

I am getting frustrated, because I am unable to tell a range of levels to do something with this actionscript [code]...

View 2 Replies

ActionScript 1/2 :: Status Bar For Multiple Preloaded Levels

Apr 19, 2010

ive been building a site for about a month now and slowly piecing it together- so far ive managed to get all my various different levels loading and unloading the way i want them to, but now id like a little status bar to load on screen as my multiple levels are loaded in the background.The way ive been accomplishing this without the load bar is like so:on first frame of main movie loadMovieNum("dl_web.swf", 3);load MovieNum("dl_ illustration.swf", 4);loadMovieNum("dl_retouching.swf", 5);(the first frame of each of those movies has a stop function on it)And i have buttons on the main movie that make each of those levels visible and play.NOW, ive just created a movie clip ive named "bar" which is a thin rectangle, and i would like to have that movie clip load lengthways as my multiple levels are loaded in the background. So, my question is how do i accomplish this? I've looked all over and it seems like all the good preload tutorials are loading into movieclips whereas i am loading into levels.Right now my site is technically working, but there will be pauses for people with slower internet connections and i need my bar graphic to pop up so they dont think they are dealing with a broken site....

View 14 Replies

ActionScript 3.0 :: Exporting SWC With Multiple Levels Of Movieclips?

Nov 30, 2010

I'm trying to create a game in flash cs4 to then export it as a SWC class so I later on can work with the movieclips in flex. However I can't seem to get multiple levels of movieclips to work, example:main_clip-> icons -> dude_1dude_1 have a couple of rows script, when I now export main_clip I can only access main_clip and icons, the script inside dude_1 wont run but the movieclip is exported..I found a workaround my copying dude_1 to the same level as icons and hide it, that way the script will run inside the third level of movieclips. Is there a reason why I can't just access the movieclips inside the second level of movieclips when I export the file as a SWC?

View 1 Replies

ActionScript 3.0 :: Export SWC With Multiple Levels Of Movieclips?

Oct 6, 2009

I'm trying to create a game in flash cs4 to then export it as a SWC class so I later on can work with the movieclips in flex. However I can't seem to get multiple levels of movieclips to work, example:

main_clip-> icons -> dude_1

dude_1 have a couple of rows script, when I now export main_clip I can only access main_clip and icons, the script inside dude_1 wont run but the movieclip is exported..
I found a workaround my copying dude_1 to the same level as icons and hide it, that way the script will run inside the third level of movieclips. Is there a reason why I can't just access the movieclips inside the second level of movieclips when I export the file as a SWC?

View 0 Replies

ActionScript 3.0 :: Deep Linking Multiple Levels?

Oct 10, 2009

I'm working on a portfolio website of a friend using AS 3 and after a lot of reading and testing I have implemented deep linking for the main categories of the website. Now I need to figure out how to do it for the 'level 2 and level 3' content, for example a category and a project.

I have thought of this. Let's say this is our string of swfaddress: /portfolio/illustration/freelance-city

I would use a String.split like this:

var addr:String = new String("/portfolio/illustration/freelance-city");
var splitted:Array = new Array();
splitted = addr.split("/");

I will check: if the array is 1 long, do only level 1 stuff if 2 level 1 and 2 (go to correct main category and portfolio category) if 3 do all levels (go to correct main category, portfolio category and project) Right now, the array will have 4 items (it should be 3).

is this a reliable way to work for deep linking multiple levels? Any general tips for deep linking this kind of content? And how can you make sure the string splits 'after' the delimiter? To make sure the stuff before the first "/" isn't counted.

View 2 Replies

ActionScript 3.0 :: Controlling Multiple Levels Of Movieclips?

Jan 31, 2011

Background: Written a basic flash animation where a number of buttons control 8 signs, and each sign can have 3 different 'faces' There isn't one button per face, as each button can affect multiple faces. (i.e. button a changes signs 1 and 5 to faces x and y, button b changes signs 2 and 6 to faces q and z, etc)Each 'face' is made up of multiple 'sections', a bit like the rotating advertising boards or motorway signs, like this:(can't post links, don't have enough posts. Go to google images and search for this:rotapanel the_southit should be the first resultThis part isn't the problem, it works by having each 'section' as a separate symbol, and face symbols made of of either 4 or 5 of these section symbols. As the buttons are pressed, I hide and make visible the appropriate faces, and everything is good. The idea is that I can easily customise it later by switching out the underlying section symbols to update the whole thing, or create new 'faces' by combining the sections in different combinations. All nice and modular.

Now the problem: In order to try and make the thing look more realistic, I decided to animate the transition between faces by rotating the sections as vertical prisms (think of 4 or 5 toblerones stood on their ends, placed together to make a single surface. If you rotate them all about their centre points at the same time, you can create up 3 different 'faces').The animation is done and works fine, but the problem is controlling it. At the moment, each 'face transition' structure is this:

Face Trans. - Section Name(1) : Spin out animation: Static Graphic
________________________________Spin in animation: Static Graphic
____________- Section Name(2) : Spin out animation: Static Graphic

[code]......

View 1 Replies

Actionscript 2.0 :: Way Of Putting Multiple Levels In One Frame?

Jun 30, 2009

I've made it generate enemies and give the player a way to destroy them, i want it so when all the enemies are dead it should move onto level 2, a new frame, or maybe you guys know a better way of putting multiple levels in one frame? so far i have got.[code]

View 4 Replies

ActionScript 1/2 :: Loading Multiple Levels Into A Main Level?

Nov 12, 2010

How could I make a preloader with multiple levels in as2? Should I use loadMovieNum or the MovieClipLoader class?
 
I want to make a main progress bar, that represents the loading of all the levels, not a progress bar for each level.

View 7 Replies

Flex :: Looking For Flash Mapping Framework With Multiple Levels

Jun 30, 2010

I'm looking to create a Flash Map with multiple zoom levels. Ideally what I'd like is to be able to click onto a 'state' area, and then have the map zoom down to a sub-area (which can then either have a link or zoom down to yet another sub-area). Ideally I would like to be able to define sub-areas recursively (e.g. state area, region area, town area etc.) on an infinite level, but 2 levels should suffice. I found several solutions on Flash Den, however they can only handle 1 level. Does anyone know of any Flex/Flash libraries or frameworks which are capable of doing this? Alternately, does anyone know if this would be possible with Google Maps/KML? I already have vector outlines of the areas I would like to use in Flash.

View 2 Replies

ActionScript 3.0 :: Buttons And Eventlistener Work Through Multiple Levels?

Feb 6, 2010

Working on a photography website and I've hit a speed bump. I have 5 separate movie clips for each page.on one section the Portfolio section, I have four buttons one for different areas of the Portfolio.The buttons are located within the movie clip.There's an eventlistener to direct to the appropriate frame within the portfolio movie clip. The problem is when I click on the portfolio button to go back to the main portfolio frame it does nothing. I get a trace statement but no action. I'm assuming that since the movie clip is already loaded its just staying at the same frame.how to get back to frame one of the portfolio movie clip.Here's the code:

frame 1, scene1

ActionScript Code:
//handle events for buttons
about.addEventListener(MouseEvent.CLICK, clickSection);
home.addEventListener(MouseEvent.CLICK, clickSection);[code]....

View 0 Replies

Create Context Menu With Two Levels?

Oct 2, 2010

Can I create context menu with two levels, like this (Show, Quality > (High, Middle, Low), ...)?

View 1 Replies

Xml :: Actionscript 3 - Finding Matching Node Within Multiple Nested Levels

Jul 4, 2011

I've got a multilevel node structure that looks something like this

[Code]...

I want to do a search for the first node that matches an id. I usually use this syntax:

xmldata.*.(@qid == "a2")[0]

but it looks like it's not working for multiple nested levels. Is there a way of finding the node without looping through and archiving the content?

View 2 Replies

ActionScript 2.0 :: Get The Levels Of Volume Of Multiple Sound Frequencys From An Audio File?

Jan 9, 2005

How can I, in Flash, get the levels of volume (peak levels) of multiple sound frequencys from an audio file, so that flash would recognize them?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved