ActionScript 3.0 :: Code In Frame 1 Don't Want To Work In Frame 10 / App Goes Wacko

Nov 13, 2011

I am still using Flash CS3.I have several buttons in frame one and used the following actionscript which works fine.[code]

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ActionScript 2.0 :: Why Doesn't Code Work On Frame 34

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For some reason my buttons don't work when I stop on frame 34. Everything else works, but when I stop on 34 the button/actions won't work anymore. I have no idea why. I checked everything that I can think of. The buttons are labeled correctly on the frame.

Here is the code:

stop();
button01.onRelease = function() {
if (_root._currentframe == 1) {
gotoAndPlay(2);

[code]....

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a mouse click calls a function that fades out a textfield in a frame, go to another frame and fades in the textfield that is in that frame.

Code:
function changeFrame(e):void
{

[code].....

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[Code]...

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Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?

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ActionScript 2.0 :: Make Movie Play Frame X To Frame Y Then Switch To Frame Z?

Nov 21, 2007

I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.

I'm halfway to accomplishing this.

Here is what i used

Code:
_root.gotoAndPlay("changepage1");
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[Code]....

The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.

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However it doesn't change scenes to scene "Home2".

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ActionScript 2.0 :: Converting On-clip Code To On-frame Code?

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converting the following code (i got from some site, i can't remember which) to on-frame code:

Code:
onClipEvent (enterFrame) {
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[Code].....

Basically its a movement and hittest script for a maze. It works great but I need it running within an onEnterFrame in the frame code.

Currently the code is on a clip which contains the clip "walls". and player is on the _root timeline.

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ActionScript 2.0 :: Convert Button Code To Frame Code

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I have a button with the following code attached to it:

[Code]....

I want to use this code on a frame. Is it onLoad I need to use??

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ActionScript 3.0 :: Rewind To First Frame On Entering Certain Frame / Stopping In Frame?

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I hope I can ask this correctly. I'll paraphrase.
 
press_mc.onRelease = function(){
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my code is
stop();
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[code].....

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ActionScript 2.0 :: CS3 Code Executed Before Frame?

Jul 22, 2009

Was testing out my movie and using the simulate download option. Bored while waiting I started to resize the movie. Then I got an error about over 256 levels of recursion. Intrigued I tried to simulate the error again. I realized that it would only happen when I resized the movie a bunch while it was doing simulate download. Sometimes I would also get an error "A with action canceled because object didn't exist".

Digging through the code I couldn't figure it out. On the first frame of my movie all I had was a setInterval that changes the loadbar display to show how much is loading. It also tells it to stop(). Once loaded it tells it to gotoAndPlay(5). Frame 5 is where all of my other code is at. This error was happening at Frame 1? Then I remembered I had used "with" in some code to realign stuff on resize. Like:

[Code]....

As soon as I commented out the stagelistener stuff the error stopped. The stage code is on frame 5. It should not start running until the movie has loaded as frame 1 stops the movie until it is loaded. It is running BEFORE the movie is loaded though because I get the "with action" error and the 256 levels of recursion error. If I put a trace in the listener function it doesn't trace back until it is at frame 5, but for some reason part of it still runs. Anyway, sorry for the long explain...just a strange, strange error. Now I don't know what to do about it. I want the stage listener, but I definitely don't want an endless loop or other errors occurring.

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ActionScript 3.0 :: Code Works On One Frame But Not The Other?

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I have 2 frames in my movie, 2 buttons and a video.  On the first frame there is code for button #1.  On the second frame i have code for button #2 but I'd also like to appear on the first frame. The problem is that when I put the code for the second button on the first frame, the video won't play.  so I can only have it on the second frame.  I can't figure out why the code, which works when its on frame 2, then won't work on frame 1.  When I put the code on frame 1 it breaks the functionality and the video won't play.

[Code]...

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I'm putting all my code into one frame for organization. If a button named "dragger" originally has...

PHP Code:

on (press) {
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}[code]....

How do move this code onto my one frame in root? I have to tweak some stuff, right?

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Inside a mc on the first frame I have put the following alpha AS fade in;

[Code]...

But this last bit of code gets totally ignored and it doesnt fade out. I know it works because I have tested it in the first frame. Does the last bit of code in the first frame set the alpha for the rest of the mc and override anything else?

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I am new in AS, anyways here is what i want. i have a button in Frame 4 which perform some function on frame on a specific area of movie. now i am on Frame 1, i want to make a button which 1st goto frame 4 then execute that button's code

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i am trying to create 2 buttons...a next frame and a previous frame...The next frame works fine...but i just cant figure out how to make my previous frameThe code is on the main timeline and its as followsQuote:

next_btn.onRelease = function()
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[code].....

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AS3 :: Code In A Single Frame Or In Multiple Frames

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I have a button that I want to work on multiple frames. Currently, I have a scene that automatically starts to play when the playhead enters the first frame (no stop command). I have an event listener in the first frame that listens for a click. After the click the user is supposed to go to another scene.

The problem is that the button is not working. I am assuming that the code in the first frame only applies to the first frame and I need to add additional code that applies as the playhead is playing across the multiple frames.

[Code]....

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ActionScript 3.0 :: Execute Code Upon Reaching Frame?

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i have created a movieClip in the authoring enviornment. i dynamically get it to play and then it pauses at frame 20. how do i dynamically tell when frame 20 has been reached and then execute the next code?

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ActionScript 3 :: Flash CS5 - Go To Next Frame And Play Code

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I am coding a simple movie timeline in Flash CS5 actionscript 3.0. I have all my buttons working except for the Play button which I would like to code to say "go to next frame and play". Here is my current actionscript:

fastforwardBtn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);
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gotoAndStop(4025);
} stop();
gotoStopBtn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_2);
function fl_ClickToGoToAndStopAtFrame_2(event:MouseEvent):void {
[Code] .....

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Actionscript 3 :: Flash Triggering Code On A Frame?

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I'm trying to attach this action on the first frame of the movie that I'm planning play.When I play the movie for the first time, the code executes as expected. However, when I restart or rewind to the first frame of the movie, the code no longer executes. I'm not sure why this is happening, as it seemed added actionscript code to a frame seems pretty straight forward.

import flash.utils.Timer;
import flash.net.URLLoader;
import flash.net.URLRequest;

[code]......

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ActionScript 3.0 :: Stopping Code When Moving To A New Frame

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I'm trying to create a site based on flash.I have 5 frames that correspond to different links and then buttons created with functions to move to each frame using gotoAndStop. On one of those frames i'm loading an image gallery (which seems to be working); however when I click on another button to go to a new frame the images from the gallery stay.I would like for them to disappear when I go to a new frame.I think this is an easy fix but i've been stuck on it for three days.[code]

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ActionScript 3.0 :: I Have A Bunch Of AS3 Code And Want To Stop On A Frame

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I am working on a project and I have a bunch of AS3 code where it makes an image flip to a second image and then back to the first image. this code is all on frame 1 in the timeline. I want to put some tweens on following frames and then have the image link to certain points on the timeline. however i cannot get it to stop when i play it. it plays all the AS3 code and all of the tweens.below is my code: so how do i get frame 2 and up to not play unless directed to.

import fl.transitions.easing.Strong;
import fl.transitions.TweenEvent;
con.sidea.flip.addEventListener (MouseEvent.CLICK,onflip);[code]...

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ActionScript 3.0 :: Execute A Piece Of Code Once On A Frame?

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How to execute a piece of code once a on a frame For Example I want to execute this code only once..

/**********************
var rand:Number = (Math.random())%70;
gotoAndPlay(rand);
/**********************

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ActionScript 2.0 :: Make Button Code On Frame?

Feb 15, 2011

Is it possible to make a code like this[code]..

In to the frame?

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