I have embedded a swf into a another swf using Loader & URLRequest methods, which work fine.
To detect whether the swf has ended I define it as a MovieClip. Then I check (using an ENTER_FRAME event listener) if the current frame is equal to the total frames. This works fine for a swf with a simple animation in the timeline (what I was testing on). However:
If I use the same method for a swf with a streaming flv inside it, it gives me a runtime error: Type Coercion failed: cannot convert Play_Intro@20d71b51 to flash.display.MovieClip.
If I define it as a Sprite- it plays without any errors, but then how do I detect when the swf is at the end?
how to detect the end of an flv playback. I am loading in a flv to a webpage, using the FlvPlayBack component. Everything is working fine as to be expected. How do I insert a credits image to display once the flv has finished? Users would need to be able to restart the flv playback too. I have been looking at cuePoints etc...
is there a way to detect when the sound is done playing? i want to make something happen but only after the sound is done playing.if i know the length of the sound, can I just wait that many number of seconds, or will it not synch up on slower/faster computers?
I am trying to implement paged recordsets in a datagrid and since I've not been able to find a way as a standard feature of as3 (recordset type was not provided in as3) - I'm cooking my own.The only problem I have is knowing when additional records should be requested. I need to be able to tell when the scroll bar or other method is used to scroll the datagrid down to the end (or near the end).
I'm trying to make this fluid preloader that uses tween classes to change the size of the bar instead of just using something likegotoAndStop(percent)I have the tween class working but need a way for it to detect the change of the percentage variable. Here's what I'm trying to get it to do:Current percentage is at 55, this is set as the "currentPercent" variable. It suddenly jumps to 65%, the "currentPercent" variable would change to 65 while the "prevPercent" variable would stay at 55 so the tween class could have a beginning and ending value.
is it possible to detect if flash is installed using PHP. My aim is, that if it is installed it will play a flv file, and if not it will use another player eg; quicktime?
Basically it's a browser window scaleable flash movie, that most of it's elements move position to each RESIZE event. But a part of it is pretty cpu heavy, so I want that to only update when the user have stopped resizing.
I have not found anything about this in the forums and the solutions I've tried are not working.
- tried MOUSEUP event on stage, but the mouse is off the stage, so it doesn't register.
- tried a timer that measures the stop of movement of the mouse, but mousX/Y is not measured when mouse is off the stage.
UPDATE: mouseX/Y might not work, but stage.stageWidth is updated. But still not a very nice solution
Im having a problem with some rollover code im using for a movieClip, basically if the mouse runs over to fast the rollover animation is played but not the rollout as the mouse has left the SWF area. Is there anyway of telling where the mouse is on the screen so i can run a check to see if its in the swf or not and then run code accordingly.
Im creating a flash projector that opens some other projectors with the fscommand exec command. Is there a way of detecting when the mouse is over one or another to change some values of variables?
I have an mc that moves into position after a button is pressed. I would like a seperate mc start playing after the moving mc stops.how this can be achieved? I have attached a sample .fla file that has the parts that are needed.The file was over the allowed limit so I have uploaded it here:I would like the mc 'red' start playing after the mc 'longBar' stops moving. The mc 'longBar' starts moving after the gray square button is pressed.
is there anyway way possible to apply actions to a button something like this...on(right click);Gotoandstop(1)so that when you rightclick the button, it will go somewhere? Ive been looking with no avail.
The thing is, when the application is lunched, I use a PHP file to create the thumbnails and save them on the server to save loading times the next time the application is loaded. That way, my company can run it before showing it to the client, and the client will have a shorter loading time on his end, since the thumbs will already be done.
Problem is, I also have to plan the eventuality that the application won't be run on a server, and so far, I haven't been able to detect this, or catch an error that would mean I'm not on a server.
I need to use the same flash menu for 2 different languajes. The swf menu are just buttons with photos but is there a small text that should reflect the current page languaje
IE:
index.htm should have menu.swf in english but index_spanish.htm should have menu.swf and show only the texts in spanish.
I though just using dynamic txt fields with a var name "lang" to set the text to "buttonname" or "nombredeboton" depending on what page the swf is located.
So what I need is a method to swf detect whether the page is english or spanish (perhaps based on browser url?) that way I could use just one swf file for both languages.
I was working on some simple keyboard movement for an AS3 game, but running into trouble. Some keys would work, some won't!.I started a new flash just to test the keyboard, and confirmed what I was seeing. Some keys like "D" will work, while others like "A" don't seem to. Here is the code from the keyTest program.
Code: package { import flash.display.*;[code]..
So when I press D or W, this flash outputs "68 down" or "87 up" or whatever as intended. But if I press keys like A or S, it outputs nothing. Wut?
I've been messing around with hittest and I can't figure out how to detect when the actual content of the MC collides with the other's, rather than just detecting when the bounding boxes collide.
I am tring to create a "find and destroy" game..I have 20 ball shaped movie clips..they move around randomly..I want to click(destroy) only the ones having certain names (enemy1,enemy2...enemy8)or having certain color....how can I write a function so that I can explode them clicking with my mouse .
I'm trying to write a script that will check to see if an image or video file exists in an external directory. If the file is detected, then a new MC will be created and the file will be imported into it. If the file is not detected, then nothing will happen.
I have a project where a swf is going to call another swf via a url and the calling swf needs to detect when the child swf is done. The child will not have any means of communicating with the calling swf so the calling swf will need some means of launching the child and detecting when the child is exited (either by ending or the user closing it).
Below is the current code. flashThickBox throws an error because it apparently doesn't understand the format of the data passed to it.
flash.net.naviagetourl launches the child correctly but does not provide any means for detecting when the child is exited.
The url is [URL] which is a simple html page that loads player.swf. It has to be done in this format as we currently have older authorware files that need to be launched via this same method.
I wonder if there is a way to detect if an FLV has sound embedded in it. I have various videos that I am streaming in and some have sound and some don't. Those that don't, I want to hide the volume controls and mute button and (you guessed it) those that do have sound, I want to show the volume controls, etc...
I know that I could make an extra flag in my XML file that describes the videos but I am wondering if there is any fancy pants way of using some sort of built-in, unpublished sound detection within the NetStream or NetStatus Event.
how to catch the end of FLV playback. I have an SWF which is loading a number of FLVs dynamically, based on user interaction with a main menu. I am NOT using the FLVPlayback Component. I wanted to create my own buttons and interface, so I am using the basic Video Symbol that is added directly from the library.
I have already read about using listeners to catch the complete property, but that seems specific to using the FLV Playback component. I have thought about using cue points, but I didn't create the FLVs, and I don't have access to them, to edit them. I have also tried comparing the duration of the current FLV to the time played, but that breaks when a new FLV is being loaded.
I have tried searching for a solution on the net but to now joy.I can detect millisecondes in flash (getTimer()) but what I would like to do is detect microseconds.
I have made a movie that loads many sub movies into itself and I want an information box to appear when the mouse pointer rolls over each movie. Some of the movies just play and loop so to get the box to pop up I just load the movie then attach an invisible button over it in the same size and position, which works fine. The problem is that some of the movies are interactive and have internal buttons that respond to the mouse rolling over them, so if I put a external button over them their interactivity is blocked. I also want to avoid putting custom code that targets the parent movie into the loaded movies so I don't have to adjust every movie I want to load. Is there a way to keep the interactivity of the loaded movie but still detect a mouse rollOver?
The scale and position of the loaded movies changes continually, but the only way I can think of of achiving what I want is to write code that continally calculates the size and position of the loaded movies and compares the position of the mouse pointer with them and brings up the info box if a hit is detected. This would be fairly complex
I need to be able to detect a MOUSE_LEAVE on the instant the mouse leaves the stage no matter if the mouse is DOWN or UP. This seems to be impossible or a limitation in AS3. The MOUSE_LEAVE only gets dispatched if mouse is UP or after the mouse is released outside stage. Is there any API like isMouseOutsideStage instead of using listeners which i can use instead? stage.addEventListener(MouseEvent.MOUSE_OUT) is also not applicable because whenever my slide show changes images, MOUSE_OUT of stage gets dispatched which is undesirable.
The code below works perfectly where it detects a release or release outside if event.target is other than myButton. The weird thing or perhaps an undesirable behavior is that if i release outside stage, event.target equals myButton thus detecting a "release" instead of "release outside". I think that when we release outside stage, the want event.target to be null.