ActionScript 3.0 :: Detecting The End Of A Linked Movieclip?
Mar 7, 2010
I have a problem where I can't detect the end of a movieclip in my project.
I have the FLV video linked for actionscript, so that I can control it dynamically with a few other things using AS3.
[Code].....
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Nov 29, 2011
How can find out the linked url of the image in the flash of a website? I looked for the image url some time. but couldn't find itif find the linked url of the image, and i want to alter an image linked url address. where is the code in?
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Jul 27, 2009
On the mxmlc command line, I can include paths to RSL files. I can choose to link these RSLs at runtime by setting
-static-link-runtime-shared-libraries=false What if I need to link to some rsls and embed (static-link) other rsls? Is there a way to set the link settings for each rsl?
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Oct 2, 2009
i have 2 intersecting movieclips.
is there a way to hit test point NOT detecting a bottom movieclip if the mouse is over the top movieclip?
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Jun 7, 2011
I have several movieclips on the stage. They are linked (via properties - as linkage) to a class I created (GeoPuzzle).
The constructor calls several methods and has several properties that I set in the main timeline.
These methods are never accessed. I'm missing something obvious, but I don't know how to make these methods run, since they are in the contructor.[code]...
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Jan 11, 2011
I've seen people explain how to remove a script created movieclip or shape from memory but what about when you link to a movieclip in the library?
Do you remove that from memory in the same way?
For example would the code below remove this clip from memory?
Code:
// I want this out of memory when the button is pushed.
var my_clip:my_clip_link = new my_clip_link();
addChild(my_clip);
[Code].....
When I test it, it does not show it out of memory on my computer but I read that the GC cleans up when it wants to, so I put in System.gc() to force GC, but I don't see any memory change in the debugger.
Also if I put a stream sound in the timeline of my linked movieclip it keeps playing the sound. If it's not in memory anymore how is it playing the sound? Did I open a portal to another dimension?
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Oct 8, 2011
I am making a game in Flash CS4 using AS3. This is the point. I have a MovieClip called Menu which holds a button with instance name ButPlay. Menu MovieClip is linked to Menu.as script. This is whats inside the Menu.as:
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
[Code].....
When i run the animation i get the this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Menu()
When i try to trace the ButPlay inside the Menu i get null object.
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Apr 27, 2006
So I have a movieclip that I want to play nice with my class file. So I set the linkage and all that and it works. But, my initialization function gets called with no parameters, because I have not set any. How do I do that with this method?
I've tried something like:
Code:
import tab;
tab1_mc = new tab("left", 5, 55, "testclip.swf", 0);
And that sets the parameters, but not before the linkage on the MovieClip fires. how to get the best of both worlds?
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Apr 25, 2010
Im using Flash 8 to make a meny for my webiste. When you point whit the mouse on the meny it will scroll down, and if you take it outside it will scroll back. But im facing a problem When i try to put buttons or linked text into the movieclip, they just wont work... Anyone know what i have done wrong?Here you can download the movieclipHeres the code.
on (rollOver) {_root.html.gotoAndPlay(2);}on (rollOut) { _root.html.gotoAndPlay(7); }
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Aug 28, 2010
i've been all afternoon trying to figure out a solution to my problem, and I can't seem to find it, or cannot implement it. Let me lay it out for you: I have an actionscript file linked to a movieclip. (movieclip:skate class linked: generic_skate).I have it set up that way so I can create an array of skates easily (i'm using a for loop to create them), and each skate has its own attributes (name, description, price and the image that is supposed to go on the deck)In the stage, i have three text boxes, one for the price, other for the name, and another one for the description.In the generic_skate class, I'm handling all the mouse events (in this case mouseOver and mouseOut.
What i want to accomplish is: when the user hovers over a skate, the info shows up in the text fields and when he hovers out, the info goes away. My problem: Since I'm doing all the mouse interaction in the class file, my guess is that I have to access the stage to get to the text boxes that are placed there to change its info or somehow create a "middle" man to do all the handling.
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Sep 5, 2011
Here is the title error with complete paths:
\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Firstly, what I have tried and what I am using:
[Code]...
I am mainly from a Java background, so perhaps I am misunderstanding an ActionScript concept; if anybody could point me in the right direction I would be extremely grateful!
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Feb 21, 2007
I guess my question is pretty simple for some of the guru's here, but i gave up with this already Im writing an photo gallery application for a website, everything works just perfect, but i have the following problem: Im using the events onLoadComplete and onLoadStart to display an small popup alerting the user while the picture is downloading... so how could i check if the picture is already cached ?, so i could use an IF statment to only show the popup if the picture has not been downloaded before? This is the relevant part of the code that im using right now, it works perfect, but it shows the "loading clip" EVEN if the picture is already there
[Code]....
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May 6, 2010
I'm trying to load different images from xml to movieclips by detecting the movieclips name dynamically via xml.Pratically i have 2 movieclips named "sera" and "diurno".I take the names and the relative urls via xml then i try to add the images to the moviclip that have the same name as the xml, so i know that the "sera" movieclip have the "sera" image.
Code:
var loader:Loader;
var nomeMovieClip:String;[code].....
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Jun 7, 2009
Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it.
Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC). I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
In Particle.as I have the following code:
package{ import flash.display.*; public class Particle extends MovieClip { public xVelocity:Number; public yVelocity:Number; public function Particle() { xVelocity = 0; yVelocity = 0; } public function update():void { this.x += xVelocity; this.y += yVelocity; } }}
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark. In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame. The class is called Spark and the Base class is Particle. For testing purposes I've dropped an instance on the stage and called it spark. Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables. This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.
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Oct 28, 2009
i want to play an animation that is converted into a movieclip and indicate success of that level and then after the movieclip is finished playing then i want to run a function which will bring user to the next level.
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Apr 12, 2011
I'm trying to figure out when a child is added to a movieclip "x", and handling/detouring this operation from withing this "x" movieclip.
I tried overriding addChild and addChildAt at with no prevail. The movieclips that are placed on the stage via flash still don't trigger addChild or addChildAt. However, tracing this.numChildren shows '2' correctly.
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Nov 4, 2004
I have a small tooltip which follows the mouse and asks the user to click in order to close a picture. The tooltip follows the mouse using:
startDrag("tooltip", true);
But I'd like to remove the tooltip once the user moves the mousepointer outside the picture.
Though, when you use onRollOver, the mousepointer changes into a finger. This is not what I'm looking for since the picture than functions and looks like a button. So is there any way to detect if a mousepointer is over a movieclip, without changing the cursor?
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Apr 23, 2011
I'm working with a MovieClip ("mainMenuItem") that is linked to a Class ("GenericMenuItem.as") that uses attachMovie to add another movieclip ("Arrow") to mainMenuItem as follows:mcArrow = this.attachMovie(prefix+"Arrow", "_Arrow_symbol", this.getNextHighestDepth());I'm able to use on(release) within the Class definition to capture clicks on the mainMenuItem component, but haven't been able to find a way to detect a click on the "Arrow" library item that gets attached to that component.
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Sep 28, 2011
If two movie clips instances of the same movieclip are placed on the stage and one is flipped horizontally in Flash.. Is there a way I can detect which one has been flipped horizontally in code? ScaleX seems to remain unchanged.The MovieClip has been flipped horizontally using the Flash UI (Edit->Flip Horizontal), not via code.
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Mar 25, 2008
Is there a way to detect when any particular movieclip appears on the stage's timeline in AS2?
Attempt #1: The MovieClip.prototype.onEnterFrame hack
---------------------------------------------------------
All Movieclips have an Enterframe event. I set it to attempt to delete itself within the function so it runs once. Unforunately, this isn't possible (delete this.onEnterFrame) doesn't work, unless we delete the prototype.onEnterFrame dierctly as well. Of course, we can set the enterFrame to null, but enterframe will still be called despite it being nulled. So, what are the performance hits as a result of this?
Is there a way to flush away the MovieClip.prototype.onEnterFrame (by deleting it: deleting MovieClip.prototype.onEnterFrame), and then re-declaring it again "MovieClip.prototype.onEnterFrame=someFunc", so that layter clips that appear on-stage can be initialised accordingly with the enterframe "frame1" function? Yes, but redeclaring the function again would also apply the same enterframe event to the previous clips on the stage which had alraedy been initialised, which would waste more cpu cycles. Unforatunelay, it seems the Prototype thingy affects all instances on the stage, not the constructor itself upon initialisation. So, doing MovieClip.prototype.onEnterFrame=something, will cause all Movieclips on the stage to have that event, which is going to suck!!!
Could i hack the MovieClip cosntructor and create a totoally new one? But i think all these are hardcoded alraedy.
I want the function to run only upon instantiation of the MovieClip when it appears on the Stage's timeline.
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Jul 17, 2010
I'm trying to program this code:
public function enemiesDie(){
enemyLoop: for (var k:int = enemies.length -1;k>= 0; k--){
bulletLoop: for (var i:int = bullets.length -1; i>=0; i--){
if (enemies[k].hitTestObject(bullets[i])){
trace("hit");
[Code] ....
To detect when a bullet hits an enemy in a game I'm trying to make and I get this error:
TypeError: Error #1006: hitTestObject is not a function.
at Space_Hooligans/enemiesDie()
at Space_Hooligans/gameLoop()
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Jul 27, 2009
detect current frame number of a movie clip inside a loaded external swf?
its like this, i have a main swf, lets call it "loader_swf", inside the loader_swf i create a movie clip called "holder_mc" which loads an external swf, lets call it "ex_swf". The ex_swf has a movie clip in frame 2 which is the main animation of ex_swf. Is it possible to get the current frame number of the movie clip holding the animation on frame 2? the only thing i know is to get the current frame of main timeline of ex_swf.
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Jun 9, 2009
Whenever I add a new layer, it seems to be linked to my 1st layer.If I delete something on the stage on the new layer, it's also deleted from the 1st layer. If I try locking the 1st layer, anything on the new layer-although not locked itself -can't be selected.
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Dec 9, 2009
I am currently making a website in flash for a football team and i would like to make a list of all the players names which link to separate player profiles in the same flash document.
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Jun 10, 2009
I am using the loader class to load an external swf and attach it to an empty movieclip, the final step follows:
// function loadComplete(e:Event):void {
mc_launch.addChild(gLoader);
MovieClip(gLoader.content).gotoAndPlay("start");}
When navigating away from the movie clip, it's dumped as follows:
MovieClip(gLoader.content).closeAllStreams();gLoader.unload();
The linked swf has two important frames in the beginning. The first frame is labeled "hold" and has the following:
var gSC:SoundChannel = new SoundChannel();
var gSCBusy:Boolean = false;var gSlideIndex:Number = 0;
var gAudioPosition:Number = 0;
var gPlayList:Array = ["start","slide01","slide02"]
var gAudioList:Array = ["intro.mp3","",""]
var gRunMode:String = Capabilities.playerType;stop();
The fifth frame is labled "start" and the singing and dancing begins from there. The stop(); function in the first frame is used to prevent the loading swf from executing before its 100% downloaded (I had some early trouble where the music would start before the screen assets were in place). My problem: This works perfectly the first time the linked swf is downloaded and attached, however, if you navigate away and then back I get the error "gSlideIndex NAN" which indicates to me that the first frame in the linked swf is not executed on subsequent attachments, the playhead jumps straight to "start" and my globals are never declared. Why would a linked swf execute frame 1 the first time it's attached to mc_launch but not the second?
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Jan 26, 2010
Sounds simple enough. I have a number of swfs (quiz01.swf, quiz02.swf.....) all linked to one quiz.as file. The quizes in turn are loaded by another swf, Main.swf. I need to get the name of the specific quiz that is loaded, so I can identify an external xml file.
Tried using the "loaderURL" in the as, but it gives the name of the Main.swf. How can I just get the name of the swf that is associated with the quiz.as file?
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Sep 11, 2007
I have an external .flv and I simply need to be able to pause it with a frame action and start it back up with another frame action.I found some references to "flvStream.play" through google but I haven't been able to properly implement it.
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Jun 16, 2011
I've got an FLV video linked to an external SWF (a substage) that is itself linked to another SWF (the main stage) The FLV plays fine if I publish and run the substage independently but when the substage is loaded into the main stage at runtime I lose the video, all the other screen elements from the substage work fine. I thought it might be a path issue so I hardcoded a fully qualified URL as the video source with the same results; works independently, fails when loaded into the main stage at run time.
Flash CS5/AS3 using the video player component.
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Oct 12, 2011
I'm trying to add a sprite to a stage made from bitmapData I link to from the library with the identifier pointerGraphic, here's my code:
Pointer.as
package com.George.BMIapp
{
import pointerGraphic;
import flash.display.BitmapData;
[Code]....
Yet nothing appears on the stage, yet there are no errors (I'm in strict mode with debugging enabled).
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Jun 22, 2010
I am using linked TLFTextField in flash cs5 and want to access the text of a particular TLFTextField within the chain. Is there a way to access the text in a TLFtextField within a chain
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