I've got a few input text fields and a submit button on an order form I've designed. Trouble is you can only order in multiples of 2. Naturally I have a warning stating that orders must be multiples of that number but there is always room for idiocy! Lets say my order input text box is called "order" and the button used to proceed to payment is called "submit". How do I detect an ODD number entry and have it run an mc called "warning"?
im trying to write a handfull of XML functions in AS2.0 and im trying to find a way of getting flash to detect the number of attributes in a childNode. <item name="aaron" location="sydney" sex="male"/> as in finding out how many of these ^ there are in each item.
how I would do this? I've tried for...in... statements and even trying to access them as objects i.e. ...ode[0].attributes["name"] but it never works - I always have to hard code...ode[0].attributes.name to get the value. im sure theres a way to do this, there has to be a way.
i want to center some dynamic numbers in a circle... but of course it won't align properly when there a more digits. So i need to know how many digits there are in order to offset the numbers to center.
I've got a few input text fields and a submit button on an order form I've designed. Trouble is you can only order in multiples of 2. Naturally I have a warning stating that orders must be multiples of that number but there is always room for idiocy!
Lets say my order input text box is called "order" and the button used to proceed to payment is called "submit". How do I detect an ODD number entry and have it run an mc called "warning"?
im trying to write a handfull of XML functions in AS2.0and im trying to find a way of getting flash to detectthe number of attributes in a childNode.<item name="aaron" location="sydney" sex="male"/>as in finding out how many of these ^ there are in each itemas to how I would do this? I've tried for...in... statementsand even trying to access them as objects i.e. ...ode[0].attributes["name"]but it never works - I always have to hard code...ode[0].attributes.name
I'm working on a delivery costing system for my company using postcode input from users
For you non Brits out there UK postcodes work on two blocks of 2-4 characters each.
L2 2HH - Liverpool central M24 2TN - suburb of Manchester IV56 7NQ - outter Inverness
You get the idea. So the first part of a UK postcode, wether it be 2 characters or 4 characters MUST have atleast one numeric and one non-numeric character in it. How do I detect this?
At the moment I've just got my CHECK POSTCODE button to run a few functions only if my POSTCODE (input text) field length it greater or equal to 2 characters. So how do I easily detect an input of numeric and non-numerical characters without having to resort to indexOf ...a...b...c...1...2...3...?
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
Inside my code i have some variables declared as Numbers, and i get some others from an external source; these variables can either be Numbers or String representation of Numbers. Now, i have to implement some equality controls on these variables, and since i don't know in that moment which type are them of, i'm converting all of them to Numbers (i don't need and neither want to compare strings) via the Number() function which accepts either Numbers or Strings as an input. These controls can compare 2 single variables or a variable and a sum (or subtraction) of other variables, for example:
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
SO, I want to do a very simple program, and I have no clue how to even get started. This is what I need to do. Several Different boxes to put something into. I Have Done That, I can type into them. Their instance names are
Box1 Box2 Box3
Heres what I have no clue on how to do though, completely lost. Box 1 needs to have the value psr.
I would like to know is there any limitations in flash textarea like the number of lines it can have or the number of bytes it can have. iam opening a text file using php in textarea, where all the contents of the files are not getting loaded in the textarea. If it is there then how to increase its size, is it same thing in flex?
I get the right number when I click on only '+' or only on '-'But if I click '-' until 0.7 and '+', it stays at 0.7 The same append when I click '-' until 0.9 when '+', it stay to 0.8. Why? How can I do to increment or decrement a Number by 0.1?
i got a input text , how do i set some number if they input the right one?like i want (2,4,6,8,10) to be true if they input the the same number ,i want boolean to be true how i going to do this?
I have been trying to find some code that lets me round a number to the nearest multiple of another number.So if for example we have number 44 the nearest multiple of seven would be 42.
I want to test if a number is between a low and high number. In my case if it is between 1 and 3. I thought I could do it like this, but seems like this does not work.