ActionScript 2.0 :: Detecting End Of Movement?
Nov 21, 2007
I have an mc that moves into position after a button is pressed. I would like a seperate mc start playing after the moving mc stops.how this can be achieved? I have attached a sample .fla file that has the parts that are needed.The file was over the allowed limit so I have uploaded it here:I would like the mc 'red' start playing after the mc 'longBar' stops moving. The mc 'longBar' starts moving after the gray square button is pressed.
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Feb 24, 2009
Is there any way to get the mouse location (or at least an estimate), even when it moves outside of the stage area?The reason I need this is that I am trying to detect how fast and at what angle the cursor is moving, not necessarily the location of the mouse. It works fine until you move the mouse outside of the stage area, which happens a lot, and then just doesn't record the mouse location until you move the mouse back on to the stage. Impatience leads to confusion. Confusion leads to anger. Anger leads to the dark side.
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Feb 7, 2009
i tried to rewrite the code there, so i will understand it better.i did understand it, but there is error in the code i wrote, i could not find.
Code:
function Start() {
stage.addEventListener(MouseEvent.MOUSE_MOVE, CheckDirection);
}[code]....
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Jul 9, 2010
I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
[Code]....
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Feb 12, 2003
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
[Code].....
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Jun 22, 2004
I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.
onClipEvent (load) {
//stage
movieWidth = 850;
movieHeight = 50;
[code]....
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Jun 10, 2011
how to get the camera to move with a character? At the minute he just moves off screen when i press right rather than the camera following him.
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Oct 2, 2002
I have a Mogli (Junglebook-like) Character that i got to move with the arrow keys on the keyboard.
I want the character to jump (so for example , he must while moving to the right of the "gamearea" , you must be able to hit a key (say for example the "control" key ) and then the character must jump ( go up ) and as soon as the key is released he must obviously come down.
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Feb 23, 2007
how do i detect the end of flv .. or when it finished playing?
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Mar 24, 2009
how to detect the end of an flv playback. I am loading in a flv to a webpage, using the FlvPlayBack component. Everything is working fine as to be expected. How do I insert a credits image to display once the flv has finished? Users would need to be able to restart the flv playback too. I have been looking at cuePoints etc...
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May 2, 2009
I have embedded a swf into a another swf using Loader & URLRequest methods, which work fine.
To detect whether the swf has ended I define it as a MovieClip. Then I check (using an ENTER_FRAME event listener) if the current frame is equal to the total frames. This works fine for a swf with a simple animation in the timeline (what I was testing on). However:
If I use the same method for a swf with a streaming flv inside it, it gives me a runtime error: Type Coercion failed: cannot convert Play_Intro@20d71b51 to flash.display.MovieClip.
If I define it as a Sprite- it plays without any errors, but then how do I detect when the swf is at the end?
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Apr 12, 2002
if I am playing a sound using start like this:
mySound.start();
is there a way to detect when the sound is done playing? i want to make something happen but only after the sound is done playing.if i know the length of the sound, can I just wait that many number of seconds, or will it not synch up on slower/faster computers?
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Jan 10, 2010
I'm trying to make this fluid preloader that uses tween classes to change the size of the bar instead of just using something likegotoAndStop(percent)I have the tween class working but need a way for it to detect the change of the percentage variable. Here's what I'm trying to get it to do:Current percentage is at 55, this is set as the "currentPercent" variable. It suddenly jumps to 65%, the "currentPercent" variable would change to 65 while the "prevPercent" variable would stay at 55 so the tween class could have a beginning and ending value.
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Mar 25, 2010
is it possible to detect if flash is installed using PHP. My aim is, that if it is installed it will play a flv file, and if not it will use another player eg; quicktime?
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Dec 9, 2010
So for a site I would like to have 2 swfs, mainContainer(just has preloader) and index(contains all assets)
This will allow me to have a nice, 0%-100% preloader.
However during development I will just be publishing index. So to start my chain of functions, I have my document class for index like this:
ActionScript Code:
public class index extends MovieClip
{
var path:MovieClip;
[Code].....
However, this will fail when index is loaded in to mainContainer, because the code gets run before I addChild on to the mainContainer displayObject.
So I need a way to detect whether index is loaded or not in another swf. How's that possible?? There doesnt seem to be an easy way.
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Apr 5, 2011
Basically it's a browser window scaleable flash movie, that most of it's elements move position to each RESIZE event. But a part of it is pretty cpu heavy, so I want that to only update when the user have stopped resizing.
I have not found anything about this in the forums and the solutions I've tried are not working.
- tried MOUSEUP event on stage, but the mouse is off the stage, so it doesn't register.
- tried a timer that measures the stop of movement of the mouse, but mousX/Y is not measured when mouse is off the stage.
UPDATE: mouseX/Y might not work, but stage.stageWidth is updated. But still not a very nice solution
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Aug 17, 2005
Im having a problem with some rollover code im using for a movieClip, basically if the mouse runs over to fast the rollover animation is played but not the rollout as the mouse has left the SWF area. Is there anyway of telling where the mouse is on the screen so i can run a check to see if its in the swf or not and then run code accordingly.
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Jan 27, 2006
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Apr 26, 2006
How can I detect if the variables are EVEN or ODD? The if statements will depend on that.
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May 13, 2003
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Problem is, I also have to plan the eventuality that the application won't be run on a server, and so far, I haven't been able to detect this, or catch an error that would mean I'm not on a server.
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Mar 8, 2005
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Nov 12, 2004
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if (evenOrOdd == 0) {
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}
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Mar 2, 2009
I was working on some simple keyboard movement for an AS3 game, but running into trouble. Some keys would work, some won't!.I started a new flash just to test the keyboard, and confirmed what I was seeing. Some keys like "D" will work, while others like "A" don't seem to. Here is the code from the keyTest program.
Code:
package
{
import flash.display.*;[code]..
So when I press D or W, this flash outputs "68 down" or "87 up" or whatever as intended. But if I press keys like A or S, it outputs nothing. Wut?
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I am tring to create a "find and destroy" game..I have 20 ball shaped movie clips..they move around randomly..I want to click(destroy) only the ones having certain names (enemy1,enemy2...enemy8)or having certain color....how can I write a function so that I can explode them clicking with my mouse .
onClipEvent(enterFrame)//on(Press)
{
if(this==enemy1)
[code]....
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Aug 6, 2009
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