ActionScript 2.0 :: OnMotionFinished() Not Working Anymore?
Apr 28, 2006
Ok, for my site i have a preloader that slides in, then it slides out once it's finished. I decided to change a couple things, now the same file with some unrelated changes is giving me syntax errors when publishing it. Heres some code:
Code:
import mx.transitions.Tween;
preloader.bar._visible = false;
container._x = container._y=0;
[Code]....
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May 27, 2010
I have :
//-----Class File
import mx.transitions.*;
import mx.transitions.easing.*;
[Code]....
This code is within a class and the problem is that the "myMovieToAnimate" movieClip animates the first time around but when the tween finishes, it does not call the AnimateScreen() function again, why is this.
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Aug 17, 2010
I have a button which I want to be dynamic in it's use. The var currentQuestion get's updated within another function. I have traced this and that's not the problem. The problem lies within the fact that after i have pressed the button once it's not working anymore. So the buttons works the first time, but after clicking it (and so updating the currentMovieclip to "question01_mc") it doesn't work anymore.
This is not the complete code, but just the part that matters,
Code: Select allvar currentQuestion = 0;
var currentMovieclip = "question00_mc";
var Root = root;
[Code] .....
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May 9, 2009
does anyone noticed when using the latest flash player (10), all website thatuse preloading and is publihed with actionscript 2.0 is not working anymore. Only the onloadComplete or onLoadInit is triggerd, so preload animations are skiped. For example i made this website a while ago that worked fine with flash players up to verion 9.Now the preload percentage is not showing anywhere. I also tested other websites that i know off
where made in actionscript 2.0
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Jun 29, 2007
I have a big problem : My gallery ( with xml) was working perfect until yesterday . I uploaded my files to my server to test them. This morning I reopened the fla to make modif and big surprise : only the big image appears but no thumbs anymore in the scroller. I tried to trace the xml nodes but thay are now undefined. WHY? Everything is in the same folder.Nothing changed. I turned everything upside down but nothing. Does a uploading can affect some configuration ? Are the xml modified modified after being uploaded ?
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Mar 15, 2011
So I am a photographer, and I wrote my own gallery using AS3 Anyway I do NOT use the Flash IDE for anything other than debugging and compiling and publishing. EVERYTHING is done on the fly in AS3.0 classes.
When I upgraded everything (Photoshop,InDesign, Illustrator,Dreamweaver, Flash etc... ) to CS5 and recompiled my AS3 code I got the following error. Web Design/GCSSplash/GCSSplash.as, Line 30exception during transcoding: Cannot embed local font 'Letter Gothic Std' as CFF. The CSS @font-face 'local()' syntax is not supported. Please specify a path directly to a font file using the 'url()' syntax. For [Embed] syntax the 'systemFont' attribute is not supported. Please specify a path directly to a font file using the 'source' attribute.
[Code]...
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Aug 23, 2004
Let say A is the main movie and B will be a external swf file that i'm going to load into A movie. The problems is that, some actionscript(AS) in my B movie is not working anymore after i load it into A movie. I believe that the AS in my B movie is not working anymore because it is refer to A as the _root instead of B movie as _root. This can be a common problem. So, i wonder what should i change in the B movie AS in order to make it work in A movie.
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Oct 29, 2009
I am trying to create a photo album, and I need the image to fade out, load the next one from XML, then fade back in...trouble is, when I tried a simple fade out, load then fade in, there wasn't enough time for the fade out to take effect and it loaded the next one instantly, so I need to pause the load section until the fade has finished...
[code]...
Oh, P.S I know I'm fading the alpha the wrong way, but to fade the images directly created some funky and undesirable effects, so I'm fading in and out a white rectangle that matches the size of the image.
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Jul 3, 2011
i'm experiencing a strange issue, until now i alwasy have used "onMotionFinished" without problem, like in this way...[code]suddendly, without any reasons, i get this error in the compiler when trying to publish no property named "onMotionFinished" (i translated it from italian language)i tried also opening other fla i created with the same actionscript, that have always worked fine.there is no way to use the property again.url...
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Feb 15, 2006
I created some code in Flash 8 for a client using MX2004. I used Tween and made a onMotionFinished function. I saved it as a MX2004 file, but when he tries to compile it he gets.[code]
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Jun 26, 2006
I'm trying to animate entirely in AS for the first time. (Woo!) I'm using the Tween class, with the very convenient Tween.onMotionFinished to invoke my next animation. But once I get pretty far into it, it starts to look like this:
[code]...
I've found that, when applying a tween to a function, I am unable to refer to that tween (specifically, onMotionFinished) from outside of it. This works okay but leaves me with some rather ugly ActionScript!
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Sep 6, 2006
I have this function that builds menus, and I'm using a tweening class function to move the menu items around. The thing is that when calling the tween function I need the submenu building function to wait until the tween is finished otherwise things start freaking out. It's organized like this (pseudo code):
[Code]...
The problem is that I need the first tweening to finish before I can build the submenu. I've tried using the onMotionFinished, but it doesn't seem to want to call a function nestled into another function (in this case buildMenu()).
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Aug 5, 2010
My problem is my redrawMenu() function is not being called when onMotionFinished() is called.
[Code]...
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Mar 27, 2007
here's my script:
import mx.transitions.Tween;
import mx.transitions.easing.*;
preview.onRollOver = function() {[code].....
fairly simple. but here's what i'd really like to do. i want the first tween to execute (_xscale) and then after that is finished execute the (_yscale) tween. i've thought about using onMotionFinished...but am not exactly sure how to go about getting it to work correctly.
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Oct 19, 2006
Can I make function calls from within the onMotionFinished scope? See example belowe. Also tried by using the Delegate class...
var a_handler:Object = new Tween(params);
a_handler.onMotionFinished = function(){
test();
}
var test:Function = function():Void {
trace("hello");
}
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Mar 6, 2007
I'm working with the Tween object: I'm building a game where mc's need to drop periodically from the sky, and then when they reach the bottom of the screen, they need to be unloaded. The problem I'm having is firing "onMotionFinished" events for these dynamically, "loop-generated" mc's. I think I need to be able to send parameters to an onMotionFinished function, but I can't figure out how. I made a stripped-down version of what I'm doing, here's the code:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
//this keeps track of which bomb we're on
bomb_count = 0;
[code]....
Basically I just want to have more control over the programmatic tween and its associated events. Everything is there, it's just that the onMotionFinished event isn't attached to the tween I want it to be attached to, it's attached to the most recent tween that occured, or something. I suspect it has something to do with the fact that all my tweens have the same name, but I don't know how to name them differently in the loop.
I read some stuff about "delegates" and "superclasses" and other dizzying objecty things that seemed relevant but like I said, since I'm not oop fluent, I get pretty lost pretty quick, esp.
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Aug 20, 2008
I am currently creating a menu system for a site, that when hovered over expands from a short strip into the larger menu containing buttons/graphics etc. To reduce the number of frames used within the site, i am trying to achieve this method using the tween class / onMotionFinished action as opposed to having a movieclip which plays through when hovered over. However if you move the mouse off before the "loading in" animation is complete, it begins the "reverse" animation and seperate titles both appear on top of eachother.
Basically i need to stop the tweens from playing, should the user hover away before they are complete, like a movieclip would "rewind" if you were using that well documented method. Below is the script, and I have attached the .fla for you to have a look at.
[Code]...
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Jul 8, 2011
This seems simple enough but it does not work. Here is the code
function dunnsriverclick(Event:MouseEvent):void
{
if(currentSection != "dunnsriver"){
[code].....
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Aug 22, 2010
I have installed CS5 recently and then deleted CS4, since doing so (or at least I think that's the cause), I cannot open SWF by a simple double click like I used to. Opening them in browser or in CS works fine but I still want to be able to open those SWF with a double click.
Tried using "open with", then Flash CS5, without success. Also went on Adobe's website to try redownloading the flash plugin but didn't let me download it as "browser already have flash plugin installed".
How did you re-established the double click to open a SWF?
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Dec 6, 2009
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I have buttons, I can't assigned them simple actions such as GetUrl, like I use to do in flash 8.I am now in CS3 and can't make it work.
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Oct 8, 2010
I have 10 buttons for various pages on a website I am building. I am only dealing with the first 2 buttons so far: home and about (laborLaw). On my about page, I wanted to have buttons to navigate to another frame where the viewer can Read More Details. In order to get my button to work, I had to type about_mc. before the event listener of that button. Here's the code that worked.
about_mc.laborLaw1_btn.addEventListener(MouseEvent.CLICK, laborLaw1);
function laborLaw1(evtObj:MouseEvent):void{ gotoAndStop("laborLaw1_fl"); }
So I am now able to navigate to frames from buttons inside the mc. My next task was to build a close button to navigate back to the about page from the "Read More Details" page on a 101. Here's the code I used on frame 101:
(stop);
// the following is to navigate back to "about" (Labor Page)
closeLabor1_btn.addEventListener(MouseEvent.CLICK, returnLabor);
function returnLabor(evtObj:MouseEvent):void{
gotoAndStop("about");
}
That worked great BUT, once I navigate BACK to the about page using the closeLabor1 button, I am no longer able to navigate to any other button such as the home button. Here's a video showing exactly what happens. [URL]
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May 27, 2011
I'm using flash cs5.5 and today I opened my project to start working... just to find out that the project panel does not work. When I click the tab to expand it, flash hangs for a minute and then it works, but the panel is blank, empty. The odd thing, I saved the project as CS5 version to open it in the CS5 Flash, but CS5 it's broken too.
I tried opening Flash (both versions) without loading any project and the tab does not work either.
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getURL ("javascript:NewWindow=window.open('http://www.angelfire.com/in/HansonArtGallery/2newpaintingbig.html','newWin','width=650,height=6 50,left=0,top=0,toolbar=No,location=No,scrollbars= No,status=No,resizable=No,fullscreen=No'); NewWindow.focus(); void(0);");
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