Professional :: Add Actions On Button Anymore?
Apr 29, 2011I have buttons, I can't assigned them simple actions such as GetUrl, like I use to do in flash 8.I am now in CS3 and can't make it work.
View 1 RepliesI have buttons, I can't assigned them simple actions such as GetUrl, like I use to do in flash 8.I am now in CS3 and can't make it work.
View 1 RepliesI got four buttons that pull up images in a slide show. I want the fourth button to first pull the image in place and THEN shut down the movie clip. I thought this would be easy, but no. Unfortunately I canīt attach the fla-file on this forum. You could take a look at this:
on (press) {
_root.xnew = _root.mask2._x+(-2-1)*458.5/2;
}
Thatīs the code for the last/fourth button, it pulls the fourth image in place. So thatīs in order.I added this below in the same script:
on (rollOut) {
_root.unloadMovie();
}
It works in a sense. The movie falls into place when I click the button and the movie quits when I move the cursor. But it also means you might shut down the slide show involuntary when you move the cursor going for any of the other buttons.
I got four buttons that pull up images in a slide show. I want the fourth button to first pull the image in place and THEN shut down the movie clip. I thought this would be easy, but no. Unfortunately I canīt attach the fla-file on this forum. You could take a look at this:
[Code]...
It works in a sense. The movie falls into place when I click the button and the movie quits when I move the cursor. But it also means you might shut down the slide show involuntary when you move the cursor going for any of the other buttons. What can I do? I could point out that I'm not working with any frames here.
I have a button which I want to be dynamic in it's use. The var currentQuestion get's updated within another function. I have traced this and that's not the problem. The problem lies within the fact that after i have pressed the button once it's not working anymore. So the buttons works the first time, but after clicking it (and so updating the currentMovieclip to "question01_mc") it doesn't work anymore.
This is not the complete code, but just the part that matters,
Code: Select allvar currentQuestion = 0;
var currentMovieclip = "question00_mc";
var Root = root;
[Code] .....
I have 10 buttons for various pages on a website I am building. I am only dealing with the first 2 buttons so far: home and about (laborLaw). On my about page, I wanted to have buttons to navigate to another frame where the viewer can Read More Details. In order to get my button to work, I had to type about_mc. before the event listener of that button. Here's the code that worked.
about_mc.laborLaw1_btn.addEventListener(MouseEvent.CLICK, laborLaw1);
function laborLaw1(evtObj:MouseEvent):void{ gotoAndStop("laborLaw1_fl"); }
So I am now able to navigate to frames from buttons inside the mc. My next task was to build a close button to navigate back to the about page from the "Read More Details" page on a 101. Here's the code I used on frame 101:
(stop);
// the following is to navigate back to "about" (Labor Page)
closeLabor1_btn.addEventListener(MouseEvent.CLICK, returnLabor);
function returnLabor(evtObj:MouseEvent):void{
gotoAndStop("about");
}
That worked great BUT, once I navigate BACK to the about page using the closeLabor1 button, I am no longer able to navigate to any other button such as the home button. Here's a video showing exactly what happens. [URL]
I'm using flash cs5.5 and today I opened my project to start working... just to find out that the project panel does not work. When I click the tab to expand it, flash hangs for a minute and then it works, but the panel is blank, empty. The odd thing, I saved the project as CS5 version to open it in the CS5 Flash, but CS5 it's broken too.
I tried opening Flash (both versions) without loading any project and the tab does not work either.
I create a button in flash cs4 and click "publish preview -flash" and my button works. I save my file and click "publish preview - flash" again, my button doesn't work anymore.??I'm using Flash CS4 on an IBM compatible.
View 17 RepliesHas there been an update this weekend thats broke masking I have tried to gradient mask an object both by using a vector mask and a png mask. NONE OF THEM WORK! Last week it woeked - and nooene else here at my job can get it to work either.Gradient masks are just shows by a square. No way of of getting smooth edges (gradients on a masked object anymore).
View 13 RepliesSo I'm creating an AS3 doc with a lot of jpegs and pngs. I'm really new to flash and the last swf I made was 5.6mb, way too big from what I read. But I haven't been able to figure out how to avoid this...I can't decrease the images sizes anymore for quality's sake. Can I store the images externally so that only the ones needed for that scene load at that time?
View 9 RepliesI'm running macromedia flash mx, and I'm trying to make a linkable swf by following this procedure: I select the object and then convert it to symbol. Then I choose " button " Right click at the object---> actions ---->[+]--->browser/network ----> getURL. I type my url and choose 'self" target.
When I test movie the hand symbol appears at first, but when clicked it turns to arrow. Exactly the same happends when I appload the swf and of course there's no link ...
is there someone who know's how to give the actions to a button on top of another button. If I try to do this, the button on top doesn't reacts.
View 10 Replies I got this early version of a sliding menu. See file "scrolling.fla". Its got four images that slides into place when you click on the small colored buttons. The thing is I want the movie to quit/shut down when I press the red button, AFTER the red image has moved back in place.The code for the red button is:
on (press) {
_root.xnew = _root.mask2._x+(-2-1)*458.5/2;
}
I added the following:
on (rollOut) {
_root.unloadMovie();
}
It works in a sense but I dont want to use "on (rollOut)", because you might shut down the slideshow involuntary moving the cursor on your way to the other buttons. So the question is, yet again, how to quit the movie after the red image is back in place?
is it possible to add multiple actions to the same button.e.g.on stage theres only one button, on first click it should make mc1 visible , on second click it should make mc2 visible and so on.
View 3 RepliesI`ve made a movie that has one button , now when I click on button this code will execute exactly :
Code:
b1.onPress = function() {
loadMovie("textarea-load.swf",555);
};
I need add another code to hide textarea-load.swf from my movie and this action should occur when I press same button once again . Note : I don`t have any movie with "555" instance name but it helps me to run my movie
I have made a simple menu with a 'slider' using this tutorial. What I am wondering is if it's possible to have different actions for one button. Here is my first menu button:
Code:
on (rollOver) {
// slider - Movie Clip's Instance Name. button_1 - Button's Instance Name.
[code].....
How can I make a mc witch I us as a button fuctional for two actions.I mean when I press the button that a clib fades out and when I press again it fades in again I tried it with an if but the it only works one time.This is the script
Code:
but.onRelease = function(){
if (mc._alpha <= 1){
[code].....
I used a tutorial to attempt to set up my code so that after a button is released and an external .swf is loaded the same button can't be activated again (on release or on rollover) until a different button is released.
Here is an example of my actionscript. What I'm trying to do here is just have the button not replay the mc in the over state if it's movie clip is already loaded in[code]...
I have a symbol that is movieclip (symbol name switch) which has got a switch on/off image inside it, if u click it, the 'switch on' image comes (frame 5) and when u click again the 'switch off' image comes (frame 1) Nw i want the symbol such that when i press it not only does the 'switch on' image come, but also change the image of another movieclip (symbol name 0bit) which is in the root timeline and not inside "switch" symbol
PS: Am using Flash CS4
This is killing me, real simple. I have an mc that has 12 buttons on 12 layersall btns have alpha tweens for 10 frames so the appear like thisbtn 1 alpha fr 1 to 10btn2 alpha fr10 to 20btn3 alpha fr20 to 30 and so on.
at the end of the clip there is a stop.
[Code]....
I have a project where I have 80 or so invisible buttons, that when clicked, need to load a movie clip from the library into a mc on the stage, as well as cause a rollover and rollout state on a "movie clip button" that's sitting underneath the invisible button. This is in ActionScript 2.0.Here's a example of one of my button actions:
ActionScript Code:[code]....
The way it works is "invis_1_1" is the first invisible button in a group, the 1_1 refers to the button being in the first column and the first row in a grid. The "movie button" it's controlling is "col1row1" which has a "on" and "off" state. When the invisible button is clicked it loads "1_1", which is a movie clip in the library, into a holder movie clip.The dilema I'm running into is I'll need to write this code over 80 times with a slight change each time to the instance names etc. I'm sure there's a way to do this with an array but I'm still new to using arrays.
So I am trying to make a button in flash which when pressed, goes to frame 253, plays until it reaches 264, and then gotoAndPlay frame 527. The code that I used worked, until I added another button which does the same thing but with different frames. Both buttons are on the same page. The buttons seem to work once, then forget what it is they are supposed to do.Here is the code I used:
ActionScript Code:
on (release) {
gotoAndPlay(253);
[code]........
I am using an external .as file for my code. How do I add actions to a button that is not on the stage but its on another frame in the movie (one that user access later). What is the best practice to add actions to items not present at the start?
Of course I could make another copy of the button on frame 1 and add it off the stage in the invisible part. This is what I was doing till now. IS there another way to do this, a more ethical way?
How can I make a mc witch I us as a button fuctional for two actions.I mean when I press the button that a clib fades out and when I press again it fades in again I tried it with an if but the it only works one time.This is the script
Code:
but.onRelease = function(){
if (mc._alpha <= 1){
fadeClip (mc, 100, 4);
}else if (mc._alpha >= 99){
fadeClip (mc, 0, 4);
}}
How do you trigger the actions associated with a button
take for example a button called "buttonGo" that you have specific code in. When you click button b you also want buttonGo to execute its code.
How to repeat the actions of this button?[url]...
Notice the tabs on the left hand side. Go ahead and mouse over them.
i have n nos of btn's on stage .on clicking any btn i want to duplicate a movie clip on stage "circle_mc" & place d copy with equal spacing along y axis...i dont want to manually put the actions on each btn.the actions can be put on the timeline ...like btn.onRelease = function(){actions}the btns r given instance names btn0,btn1...so on..
View 6 RepliesThere was a thread, not sure if it was in AS or Experiments or MX, but is was this "McSlider" .as driven thing. The link below is my adaptation of it. I am even sure some one brought up nesting mcs with button actions. I just can't find the thread.(i.e the boy is an mc inside the slider with a rollOver and RollOut, but they do not work.
View 2 RepliesI am attempting to fire successive actions from the same button by setting different variables throughout the process like so...(using Fuse to animate)
var spotOne:Boolean = true;
var spotTwo:Boolean = false;
var spotThree:Boolean = false;
var spotFour:Boolean = false;
[code]....
This isn't working for me.
I'm trying to add button actions in a loop.
In the scene i have one empty movie clip.The loop code in this MC clip looks like this [code]...
How do you trigger the actions associated with a button
take for example a button called "buttonGo" that you have specific code in. When you click button b you also want buttonGo to execute its code.
I saw this done before and know it's possible... I just need some clarity as to the process.