I set up a slideshow using this tut' [URL] Awesome by the way, as someone who is an out and out fine/digital artist no matter how hard she tries desperately struggles with scripting, it's really cool to find tutorials like this which show me how things can be done in such a small file size and with such efficiency, I have a lot to learn. Anyhow, sorry I digress, I'll get to the point. XML seems extremely versatile and I'm going to look into it more.
I did both tutorials the one hat lets you step through (photo gallery) and the slideshow one, what I would like is to be able to pause the slideshow if I see an image I would like to look at for a while longer and start again when I am ready to move on.
Note: im a beginner with AS. Im reading (yeah reading! ) the Actionscript Cookbook by Joey Lott to get better and more familiar with this language.Okay, first of all look at this linkand go to > photo > thingsWhat you get to see is a slideshow which you can browse through by hitting the Next (and / or Back button) button.Also you see "numberbuttons": 01 02 03 ..... 10 (there need to be 29 buttons since i have 29 ) that are not connected to the Next and Back button at this very moment.
My question:How can I link the numberbuttons to my slideshow AND next / back button?Say, I go to 05 by pressing the button and from there I continue viewing the photos by hitting Next: then i would like to have the square around the numbers to follow with me to 06 and so on. Quite obvious if you ask me.(to get a better idea of what i want, go here > portraits : browse the menu.. notice the moving square. and yes, this nav doesnt have a back nor next button... just an example to show what i want)Ofcourse, what i want depends on the script that ive been using. I have already tried out different codes but non of them wouldnt work proper (thats because of my lack of Actionscript knowledge). If you look at numberbutton 05 (notice .FLA below) you can see what ive been trying
I have been searching for hours for simple (mouse event) script that will pause my slideshow when I rollover it with the mouse....then play again when the mouse isn't over it...I will be targeting an instance (transparent movie clip that is over the stage and it extends the length of the movie).
I made a movie with 3 slide shows on Level_0. Those slideshows are .swf files that are loaded into blank movie clips on the stage. Each .swf that is loaded into the file is a dynamically loaded .jpg slide show. Everything is working great, except that I want the 3 slide shows to pause when the user presses a button.
I have created a pie preloader(preloader.zip) which is working fine. Same preloader I am trying to incorporate in a xml based slideshow(slideshow.zip) to show image loading process but some how I got stuck. I am new to flash. Suggestions are welcome.
1. How to solve the problem of preloader2. Is it possible to integrate everything in a movie clip (including AS). I mean no AS on main time line but inside the movie clip. It would be much easier then to to create multiple slideshows by duplicating mc and changing the xml file.
i have a question about text in a slideshow. i know how to make a basic photo slideshow with external images. but now what i want to do is add 4-5 paragraphs of text next to each photo (with possible scrolling). the text will be different on each photo.
Whenever I make a code to duplicate anything in a reaction to an action, i get the problem of having my initial duplicated mc destroyed upon re-duplicating (you fire bullets and the one shot before the last always disappears and so).The thing is, if you take kirupa's "How to Fire"-tutorial, download the source and run it, the thing works like a charm. However, even if i copy every last single bit of code and content to a new document, the duplication process acts as described above.In addition, here's a quote from the tutorial "How to Fire" [url]
explain how on earth one would get "_level0.bullet" from something the likes of "trace(this._name)", which, of course, returns the instance name. Which would, in the aforementioned tutorial's case, be, in fact, "bullet". Not "_level0.bullet". He states "It's not the instance name"... Well, what the heck is it then? The result of the trace in question varies relying COMPLETELY upon the given instance name. If you write "Bratwurst" as the instance name, you get "Bratwurst" from the trace, as god is my wittness.
Even if i remove EVERYTHING from the code that even COULD, by the user's will, remove the duped mc, the initial problem remains. You can only fire one bullet at any given time, other(s) disappear.It's most propable that there's just something i've missed completely, and end up making myself looking like an ***, but still.For those who want a code, just take a look at the tutorial (the URL above). Everything's basically the same. I would also appreciate if someone were to try what i've described, which is to copy everything from the tutorial .fla and placing the stuff on a fresh document.
I've been using MX 2004 pro for a few years now at a fairly superficial level just for website updates/enhancements, little educational things, and little personal animated birthday cards, etc. I have just recently started learning action script, which I'm getting, slowly but surely.
Anyway, my question is: how much different is CS4 from MX 2004? i.e., am I looking at a huge learning curve? I don't mind huge learning curves when I have lots of time on my hands, but I don't. But I would like to keep my software up-to-date, since I just got a new computer with Windows 7 on it.
I have 9 static movieclips arranged in a 3 by 3 grid, and 1 movieclip that moves using keypresses (invisible_mc)[code]when a hitTest is registered between the invisible_mc and any of the icon_mc's, The icon_mc goes to and stops on frame 2..else it goes to and stops on frame 1. I have constructed the hitTest as follows.is there anyway to reduce the endless repetition of code? [coe]
Main.swf has a button which loads Movie.swf into a movie clip 'contents' (as shown in the tutorials). 'contents' is directly over the button, so when you move your mouse in Movie.swf, it still detects the button in Main.swf.I need to know how to make Movie.swf use Main.swf button so that I can disable it while Movie.swf is open, and enable it when Movie.swf is closed.So far my code is 'blank'.MyButton.enable=false;with 'blank' being main.swf. I tried _root, _parent, etc.., but nothing worked.
I created some code in Flash 8 for a client using MX2004. I used Tween and made a onMotionFinished function. I saved it as a MX2004 file, but when he tries to compile it he gets.[code]
I'm trying to make 4 movie clips/cycling letters for the lowercase alphabet. 3 random letters and one to stop on an indicated letter, i.e. "a" . I'm trying to make a letter recognition game for a class project, the aim is to have 3 random letters as well as the letter that was in an earlier screen pointed out.
I'm working on a personal project and I want to use this type of effect on the content. I want the finished product to have one "zoom()" function defined that will be able to be used on whichever "content" clip that is clicked on. Does that make sense?Here's the code I have that I want to "globalize" to reuse on 9 different "content" clips.
Code: //ATTACHED TO BUTTON MOVIE CLIP onClipEvent (load) { _x = 50; _y = 50;
[code]....
I forgot to mention that I am going to be loading external SWFs for all nine content panels... if that makes a difference in the coding.
l am trying to finish banner for my daughters web...l am just a mummy and dont have time to take classes etc but l am trying...this is a bannerone animation with few movieclips (already converted to movieclips)l need two of them to continue loopingl have put STOP action but then everything goes to a stilll tried entering layers on top vith actions like continue but its not working
i done script its work in flash mx 2004 but not in flash8 why it like this... i am posting that script below hey have look at this & for the script i use two input text with variable input1 & input2 respectively..& one dynamic text with variable display..... & one button, i use script on button..
now, it works when I run it on my computer, but when I upload it to my webserver, the progressbar doesn't move and it doesn't disapper after the swf is loaded either.The two swf's is in the same catalog, both on my computer and on the webserver...
i have made a music on/off button for a site in flash mx 2004 pro, however every time you jump to a new marker/page, the music starts again, resulting in the same piece of music playing several times over the top of each other. how do i remedy this so the off button keeps the music on/off throughout the site?
What I am trying to do is to make a prototype apply to only certain movieclips. For example...I have one apple movieclip and one orange movieclip. For these I have two prototypes:
Code: MovieClip.prototype.onLoad = function () { this.fruitType = "Apple"; };
and
Code: MovieClip.prototype.onLoad = function () { this.fruitType = "Orange"; };
But I don't want the apple prototype to apple to the orange movieclips and the orange prototype shouldn't apply to the apple movieclips (they will overrun eachother).How can I accomplish this, without adding code to the specific movieclips, and WITHOUT doing like this:
Code: MovieClip.prototype.onLoad = function () { n = this._name.substr(0, 1); if (n = "a") this.fruitType = "Apple"; if (n = "o") this.fruitType = "Orange"; };
I have a quiz where a user must enter a letter (A, B, C) into an input text field labeled answer1. When they click check answer, I need to have feedback that says correct or incorrect. I need to know how to do this.
I recreated Voestjoeba's tutorial on "Transitions between external swf" here on Kirupa, with ease, but what I am trying to accomplish, may be out of the scope of that tutorial. If you take a look at [URL] , the page is made with frames, and the movie at the top (the navigation) appears to be acting on the same concept as what Voestjoeba created. I'm trying to mix and match the code from the tutorial to recreate what is happening on the xango site, for a page I am creating, and needless to say, i'm backed up two days, and have hit a roadblock.
I have a function that I want called when different mc's are rolled over.
[Code]...
The "n" is an interger (ex. 1-200) that I need passed to this function with the rollover of an mc:
[Code]...
I can't get this to work. I'm not sure of the proper way to pass the n value to the function in the img_hover.apply() code. The function should produce the following (ex. with n=23):
I have an MC which is rotating constantly controlled by an onEnterFrame action. Every frame, the MC rotates by the value of outerspinerate.
[Code]...
I noticed in the trace that the rotation values in flash are translated into the range of -180 to +180. I want the MC rotation to slow to a stop at zero _rotation value when certain events become true (it's for a preloader). I want this to happen gradually over at least half a rotation, so i'm using something like
I've done a search and can't seem to find the right actionscript to add to a movieclip to make it appear as though it was just floating in place. Nothing complicated just a small random floating action where it's almost as though the letter is just sitting there in 0 gravity. Just slight enough movement to give it a little bit of interest.
I could make keyframes in a movieclip that would do this, but I'd like it to be a little bit more random than that. Plus, actionscripting the effect would lowere the file size.
i want to transfer to another scene when the player hits the enemy...but i can't transfer to that scene unless i use a button to link me to there....you know like in rpg games, when you hit the enemy there will be the fight scene....how can i do that...without using any buttons?