ActionScript 2.0 :: [MX2004] Transfering To Another Scene Without Using Buttons
Oct 20, 2005
i want to transfer to another scene when the player hits the enemy...but i can't transfer to that scene unless i use a button to link me to there....you know like in rpg games, when you hit the enemy there will be the fight scene....how can i do that...without using any buttons?
it's an easy question but the words may come out wrong. so I'm loading these 5 pics as buttons
[code]...
and I want to have them located one below the other plus 10 pixels gap . . . it seems so easy, but then so did opening the MX2004 packaging . . . 3 days later.
Note: im a beginner with AS. Im reading (yeah reading! ) the Actionscript Cookbook by Joey Lott to get better and more familiar with this language.Okay, first of all look at this linkand go to > photo > thingsWhat you get to see is a slideshow which you can browse through by hitting the Next (and / or Back button) button.Also you see "numberbuttons": 01 02 03 ..... 10 (there need to be 29 buttons since i have 29 ) that are not connected to the Next and Back button at this very moment.
My question:How can I link the numberbuttons to my slideshow AND next / back button?Say, I go to 05 by pressing the button and from there I continue viewing the photos by hitting Next: then i would like to have the square around the numbers to follow with me to 06 and so on. Quite obvious if you ask me.(to get a better idea of what i want, go here > portraits : browse the menu.. notice the moving square. and yes, this nav doesnt have a back nor next button... just an example to show what i want)Ofcourse, what i want depends on the script that ive been using. I have already tried out different codes but non of them wouldnt work proper (thats because of my lack of Actionscript knowledge). If you look at numberbutton 05 (notice .FLA below) you can see what ive been trying
i made a movie clip and made it so when i clikc on it another movie lip is created inside. That movieclip should move forward but is doesn't. look at the 10 lines of code and try and find a problem. Heres the code if u don't want to look at the .flaon the box:
I'm using a Flash tool to transfer data to Java. I'm having problems when it comes to sending multiple objects at once. The objects being sent are just generic Object objects, so it's not a case of needed to register a class alias or anything.
Sending one object works fine. Once I start sending multiple objects (putting the same Objects in an Array and sending that), it starts getting weird. Up to three objects in an Array seems to work fine. More than that I get different errors in the readObject() function, such as:
[code]...
If it's going to crash with an "unknown AMF type error", it does so immediately i.e. when we try to read the object, and not when it's trying to read a subobject. In stepping through the read code, it seems when I pass an array of objects, if the length is <= 4, it reads the length right. If the length is bigger than that, it reads it's length as 4.
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
I am very new to flash. I am building an interactive video player. I am trying to get one scene to go to another scene with the use of a button, but everything I do is not working. I keep geting the null error when it tries to look at the scene I am directing it to. I have looked at other forums and can not seem to find a resolution. The first scene just seems like it doesnt want to stop and then when it does the null error comes up. Here is the last action code that I have been using.
I'm creating a game in which you have to click/shoot the correct number as it passes by and when the scoreboard reaches 2 certain scores I need the scenes to change. I've managed to make it work for one scene where when the score hits 10 it changes to the next part of the game. However I also need to make it so that when the score hits -5 the scene changes to the "Final Score" scene where the player is taken if they lose. When I tried to use the same script I used the first time I just didn't know where to place it and it didn't work. How can I have 2 scripts working on the same timeline so that if the score reaches 10 the game proceeds but if it reaches -5 the game ends?
I have made a button in flash and i want the movie to to change to a different scene when clicked. I have attached the below code to the button but for some reason its not working
on (release) { gotoAndPlay("Turns invisible 1st decision", 1); }
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
I've got this scene which is a movie clip; the only movement is in the models eyes, so I want to add invisible buttons around the scene that the user can interact with. When a certain object is clicked (the button) it triggers a short movie clip in the bottom corner of the scene, which is basically a text box typing letters.
However, I've tried to do this and I've come across two problems. One, I can only click the button once, it won't repeat itself again. Two, I can only seem to add one button as it's a movie clip and it messes with the others in the scene.
Here's a screen grab of what I've got: [URL] I want multiple buttons in this scene, and I want to be able to click them as many times as I like.
I've looked at endless tutorials, including ones that just say "copy this code" and none of it works, so here I go: I want to make a flash document that will play 20 different scenes. The scenes are independent of one another (will stop when they reach their end rather than continuing to the next, etc.), and are selected for viewing via a navigation bar on the left side (with 20 buttons respective of each scene, obviously). So, I've tried numerous code to try and make the first frame of each scene recognize all the buttons (they are the same for each scene), and make each button skip to it's respective scene.
However, nothing seems to work. Even the "stop();" function ceases to work as soon as I try to enter more code to make the buttons work. So, my question, in essence, is how do I get something like this to work? A generic example code or template would obviously be very useful (instance name and such are not complicated, as I just use "button01_btn" "button02_btn" / "Scene 01" "Scene 02" etc.), I'm using actionscript 3, but admittedly know very little about coding
Basically, i want 5 buttons in one scene to link on to different scenes. The buttons are images. I tried doing it and each button goes on to the next scene which is not what i want.I have converted the images as button symbols and added actionscript on each of them, but it just links on to the next scene instead of going to different scenes.[code]
So I have 3 buttons. One button links to an animation, the second button links to a different animation, and the third one shows the links. The first button works properly, but when I click on the second button, it goes back to the animation that is shown at the first button. How do I fix this? Here is my code for the first button:
button2.addEventListener(MouseEvent.MOUSE_DOWN,mou seDownHandler); function mouseDownHandler1(event:MouseEvent):void { gotoAndPlay(1, "random"); }
I have made sure that the button's instance name is button2, and that the scene name is "random".
Here is my code for the second button:
button3.addEventListener(MouseEvent.MOUSE_DOWN,mou seDownHandler); function mouseDownHandler2(event:MouseEvent):void { gotoAndPlay(1, "random1"); }
I am trying to navigate from one scene to another with buttons. the first scene is a simple Main Menu that has a button and when clicked it navigates to another scene. The code works and takes me to the scene, but once I am at the new scene I lose focus of the scene until I click on the stage. The second scene uses the keyboard to control the scene and not the mouse. Is there something that I need to add to the new scene so when I get there that I will have focus of the scene instead of clicking of the stage.
I have a game where there are five buttons which can be clicked (which will play sounds). But once 3 of them have been clicked, the user is taken to a new scene.
I have the following code, I'm completely lost why this isn't working:
Code: var buttonArr:Array = new Array (button1, button2, button3, button4, button5); var t: int = 0;
[Code]....
make the game go to a new scene once 3 buttons are clicked?
in the first frame, first scene. Shouldn't that be where I but the include? (the buttons do work in scene) The buttons that are defined in external.as work in the first scene, but not in the other scenes. When I do an "include" in every scene, I get errors, no buttons work (makes sense....that should throw errors).
Action Script 2.I have a count function that counts how many times the buttons in my scene are clicked.It counts upwards on each mouse click:root. count+=1.I know this is working because a trace(_root.count) shows appropriately.When count == 6, I need to trigger a sound. My code is as follows;[code]The problem is, it's not triggering the sound as expected, even though the _root.count trace is showing 6.
The problem is the first button jan_btn works and it goes to Scene 2 when it is clicked. But the second nested one i.e., button inside the scroll_mc movieClip is not working.
I have kept jan to dec buttons inside scroll_mc movieclip (it will scroll) and kept on stage.
Why nested button i.e., button inside movie clip is not going to Scene 2 when it is clicked?
1-What is the ActionScript command to move to another scene (like for example if I want that when Scene A reaches frame 340 is moves on to frame 1 of Scene B automatically without presing buttons, what ActionScript should I put in frame 340 of Scene A)?
2-What actionscript code should I put on a button so that when I click it it starts playing Scene X?
I know this should be relatively easy to find, and I promise I'll search next time, but I just don't have much time now
I'm just starting to learn as 3.0, and was having problem understanding the scenes, timeline (stage, root) and movieclips.
Basically now I have two scenes: S1, S2 S1 has one mc: round_mc ; S2 has one mc: rect_mc And I have same set of control buttons: play, stop, prevFrame, nextFrame, prevScene, nextScene, gotoAndStop()
The control buttons worked with the round_mc in S1, but didn't control rect_mc when S2 is playing. Why same set of buttons doesn't work in all scenes. Should I have to assign a variable to detect movieclips on the current scene...
have been trying to create buttons on planes within a 3d scene using the papervision library. I know that materials are interactivy and that you can have object interactivity, but im still trying to figure out how i can use event listners on individual planes to trigger gotoScene method.I am a bit of a newbie so i am probably missing something simple.If you are familiar with the papervision3d tutorials, the project i am implementing is based on the space box idea or the universe with a free camera
I have been really strugling getting my buttons working. I have one scene that have multiply buttons that shows from time to time on the timeline. My needs is that each buttons when released goes to an specific frame number (label) waits for 5 sec and then continue playing the scene from were it did stop and wait.
I have mamage to make the first buttons work, but when scene changes to the rest of the buttons on the timeline nothing happends. I have tried to place actionscript on an actionlayer (timeline), also tried to apply actions to each button. Same problem. I use actionscript 2. All buttons have instance name, and they shuffle, meaning that they show and dont show depending were on the timeline you are. This is for an adult site, so I am not sure that it is allowed to post an link to the flash scene.
I have a number of buttons (that are in an array), I want to add a function that basically says: If the name of the button that you have just clicked on == (is the same as the name of the scene label) then go to that scene: Now I have used this handler function which seems to work O.K, except for the fact that it keeps trying to goto the FRAME label instead of SCENE label.
I keep getting the error message when i click on a button saying: ArgumentError: Error #2109: Frame label mars not found in scene home. at flash.display::MovieClip/gotoAndStop() function autoGoTohandle(event:MouseEvent):void { for (var i:int = 0; i < arrayItem.length; i++) { if (event.currentTarget == arrayItem[i]) { gotoAndStop((destArray)[i]); }}}
I figured it must be this line of code at the end: gotoAndStop(+(destArray)[i]); But how do I change it so it goes to the scene label name and not the frame label name? I Tried adding quote marks like gotoAndStop(("destArray)[i]"); But I am getting errors.
New to AS and would like to know how to make a simple page where the viewer has to click several buttons before it moves on to the next scene. They can only go to the next scene when all of the buttons have been clicked.
I dont know which action to use to get my buttons and movie clips to work. I have five buttons and five movie clips, so when I click on a button it calls a specific movie clip, but when I click on the next button, next movie clip appears, but the previous movie clip stays on the scene..How can I make it disappear? here is a buttons code
I added a website preloader in a separate scene to the main frame of my website and scripted it to go to and Play the main scene or frame of the website when finished loading. I then put a command in the first frame of the main scene for the movie to stop (); at that point. The problem is that now the buttons on the main page don't respond to any behaviour commands to go to and stop at other frames in the main scene. I'm not sure if this is a conflict between the stop(); command in the main scene and the button behaviour command to go to and stop at another frame or an error with the way I'm identifying the scene and frame.