ActionScript 2.0 :: [MX2004] Prototype On Specific Movieclips Only?
Jun 24, 2004
What I am trying to do is to make a prototype apply to only certain movieclips. For example...I have one apple movieclip and one orange movieclip. For these I have two prototypes:
Code:
MovieClip.prototype.onLoad = function () {
this.fruitType = "Apple";
};
and
Code:
MovieClip.prototype.onLoad = function () {
this.fruitType = "Orange";
};
But I don't want the apple prototype to apple to the orange movieclips and the orange prototype shouldn't apply to the apple movieclips (they will overrun eachother).How can I accomplish this, without adding code to the specific movieclips, and WITHOUT doing like this:
Code:
MovieClip.prototype.onLoad = function () {
n = this._name.substr(0, 1);
if (n = "a") this.fruitType = "Apple";
if (n = "o") this.fruitType = "Orange";
};
What I am trying to do is to make a prototype apply to only certain movieclips. For example..I have one apple movieclip and one orange movieclip. For these I have two prototypes: [code]But I don't want the apple prototype to apple to the orange movieclips and the orange prototype shouldn't apply to the apple movieclips (they will overrun eachother).How can I accomplish this, without adding code to the specific movieclips, and WITHOUT doing like this:[code]
l am trying to finish banner for my daughters web...l am just a mummy and dont have time to take classes etc but l am trying...this is a bannerone animation with few movieclips (already converted to movieclips)l need two of them to continue loopingl have put STOP action but then everything goes to a stilll tried entering layers on top vith actions like continue but its not working
So I've recently started working with ActionScript 2.0 at my internship. I am now working on a game, that already had all its graphic interface designed and I am doing all the programming. Basically what I have to do is get some movie clips (randomly) from a different scene and print them on another scene in a designated area (but also randomly). I am not sure the best way to explain my problem, so I made a sketch of how the scene should look. [URL] So basically I want to print the movie clips on the black space, as if they were the red squares. But the movie clips are stored in a different scene in the same project. So I want to know two things: how do I get the movie clips from the different scene? And how do I print those movie clips on the specific area?
I have a problem regarding flash, actionscript3 and movieclips.
I have 2 videos(inserted as movieclips, each one in different frames 100 and 102). I want to gotoAndPlay the one on frame 102, but the other in frame 100 always starts at the same time. How do I play just the specific movieclip of frame 102?
P.S. If I order to reproduce the movieclip on 100, it starts as it should.
I'm building a flash website that needs to have fullscreen enabled for the entire site. Does anyone know how to make only specific movieclips scale up in size when entering full screen mode, like various background movieclips?
I have a question about movie clips. I have about 20 MC-s in my flash. Is it possible for me to duplicate one of them multiple times in specific location? I mean if I have button that says "DOG" and I press it, then new dog appears on screen. And I need to do it for like ten times or so
Whenever I make a code to duplicate anything in a reaction to an action, i get the problem of having my initial duplicated mc destroyed upon re-duplicating (you fire bullets and the one shot before the last always disappears and so).The thing is, if you take kirupa's "How to Fire"-tutorial, download the source and run it, the thing works like a charm. However, even if i copy every last single bit of code and content to a new document, the duplication process acts as described above.In addition, here's a quote from the tutorial "How to Fire" [url]
explain how on earth one would get "_level0.bullet" from something the likes of "trace(this._name)", which, of course, returns the instance name. Which would, in the aforementioned tutorial's case, be, in fact, "bullet". Not "_level0.bullet". He states "It's not the instance name"... Well, what the heck is it then? The result of the trace in question varies relying COMPLETELY upon the given instance name. If you write "Bratwurst" as the instance name, you get "Bratwurst" from the trace, as god is my wittness.
Even if i remove EVERYTHING from the code that even COULD, by the user's will, remove the duped mc, the initial problem remains. You can only fire one bullet at any given time, other(s) disappear.It's most propable that there's just something i've missed completely, and end up making myself looking like an ***, but still.For those who want a code, just take a look at the tutorial (the URL above). Everything's basically the same. I would also appreciate if someone were to try what i've described, which is to copy everything from the tutorial .fla and placing the stuff on a fresh document.
I've been using MX 2004 pro for a few years now at a fairly superficial level just for website updates/enhancements, little educational things, and little personal animated birthday cards, etc. I have just recently started learning action script, which I'm getting, slowly but surely.
Anyway, my question is: how much different is CS4 from MX 2004? i.e., am I looking at a huge learning curve? I don't mind huge learning curves when I have lots of time on my hands, but I don't. But I would like to keep my software up-to-date, since I just got a new computer with Windows 7 on it.
What I want is a hint how to make a specific thing happen while clicking a specific button. Like "if I click button 1, do this". Would like to use this script though I'm gonna add buttons over time and this is an easy way to have the functionality working.
Here's the code:
Attach Code
function hitButton(btn) { btn.onRollOver = function() { this.colorTo (0xC4006A);
i need to change the colour of a graphic in a specific movie in a specific frame. if i have a movie clip instance-named "sidetext" thats 15 frames long, and i want a graphic in the movie, called "letterp" to change to one of four colours that i want it to randomly at frame 10 and stay that colour uintil frame 15, how can i do this?
In a ActionScript 2 code sample it uses some MovieClip.prototype's functions, as MovieClip.prototype.setModel;I'm trying to write this example using an ActionScrip 3 class, but the MoviewClip.prototype does not exists, where can I get it from? Does it exists in ActionScrip 3?
--update as you are asking, here goes, this code works just fine as an actionscript included on frame1, but I want to make a ActionScript 3 class with this same code:
//package //{ // public class asteroids extends MovieClip // {
I am using a software to load my swf in the TV and I can get basic functionality without problem. My issue is with creating a menu slider that is x and y sensitive without using the Xmouse or any mouse related property. This has to function within D-Pad Navigation and with a standard TV remote. I have had some success with using an invisible button (loaded with a script) to make the menu "move". This way doesn't allow much control.
am finishing up the Friends of Ed Actionscript for Flash MX.At the end they show using MovieClip.prototype. Is this depreciated or not best practice? I was planning on moving onto FOE Object-Oriented ActionScript.
Why wont work this prototype ?I dont understand it.You can download the fla hereWhat do it need to do: When you roll-over a piece of the skyline it need to resize to that defined number.I putted the code in a for()-loop.
ive made 5 diff codes to give the right positions on my mc's. but the code is all hanging on the mc's. Now i was thinking 2 put all code into 1 keyframe. So i think i need to write a prototype of it. It will be great if somebody out so i can understand more about how 2 write my own prototype for this. The file is just for study for me to play a bit with aligning mc's on stage. The code that is hanging on the clips are:
how do i export specific frames not all frame. ex: if flash has 1 to 200 frames. here i want to export 51 to 150 frames as a movie. if there is any command or plugin to export movie like this.
so i need to make a flash that will do the next things.if user press button "x" on the next frame should display "x" text from a xml.if user press button "y" on the next frame should display "y" text from a xml.
I have 9 static movieclips arranged in a 3 by 3 grid, and 1 movieclip that moves using keypresses (invisible_mc)[code]when a hitTest is registered between the invisible_mc and any of the icon_mc's, The icon_mc goes to and stops on frame 2..else it goes to and stops on frame 1. I have constructed the hitTest as follows.is there anyway to reduce the endless repetition of code? [coe]
Main.swf has a button which loads Movie.swf into a movie clip 'contents' (as shown in the tutorials). 'contents' is directly over the button, so when you move your mouse in Movie.swf, it still detects the button in Main.swf.I need to know how to make Movie.swf use Main.swf button so that I can disable it while Movie.swf is open, and enable it when Movie.swf is closed.So far my code is 'blank'.MyButton.enable=false;with 'blank' being main.swf. I tried _root, _parent, etc.., but nothing worked.
I created some code in Flash 8 for a client using MX2004. I used Tween and made a onMotionFinished function. I saved it as a MX2004 file, but when he tries to compile it he gets.[code]