ActionScript 2.0 :: Duplicating MovieClips Multiple Times In Specific Location
Dec 22, 2011
I have a question about movie clips. I have about 20 MC-s in my flash. Is it possible for me to duplicate one of them multiple times in specific location? I mean if I have button that says "DOG" and I press it, then new dog appears on screen. And I need to do it for like ten times or so
I am trying to duplicate an MC 11 times - that works fine. But the MC has a dynamic text box centered on it. I would like the first one to say "1900" and each one after to be increased by 10. So the second one says "1910", the third says "1920" and so on. I have this code on an MC called "timeline". The MC I am trying to duplicate is called "bar" and is with "timeline":
[AS] onClipEvent(load){ for(i=0; i < 12; i++) { _root.timeline.bar.duplicateMovieClip("copy"+i, i); ext = _root.timeline["copy"+i]; ext._x = 125 * i; [Code] ..... but to no avail. The dynamic text box on the bar MC is called "year". I have tried making that the var as well as the instance name and still no luck.
I am a newbie in flash Action script2can anyone please tell me that how can i duplicate a movieclip to as much numbers i want through out the stage using actionscript2. i have searched lots of posts in sites but i can't get it
I'm making a banner ad for work and have a part where I want to basically rain our logo for like 15 frames or so. I've started doing this manually but as you can imagine, it's a bit tedious and time consuming. I looked at Kirupa's tutorials on snow and continual motion but I'm wondering how I would go about scripting it so it does the following within mc_logorain (which is sitting on the root) on enter:
1. duplicates mc_logo many times, randomizing size. 2. Rains for a set amount of time or frames and unloads.
I think I understand the logic of what's supposed to happen, just not sure of the syntax. Would there be two loops? One for the duplicate/random size and one to say basically "while i < 100, keep duplicating and raining"?
I have 26 letters(english alphabet) into a linkage movieclip(var let:Letter = new Letter() ) and I put a drag and drop function into the mc. My goal is to drag the movieclip leaving the original on its position. The reason why I want to duplicate is that when I spell a word with single vowels on it ex. "word" with single "o" that would have no problem. But when I spell a word ex. "banana" with 3 "a"`s there is where my problem is.
i am trying to populate an MC/text field via XML and the duplicate this underneath itself (in a loop) for how ever many lines of the xml there are.. Ive got quite far *in my humble opnion* but seem to have come unstuck on the looping and duplicating...
My code only duplicates the movieclip once - and the second movieclip is not populated (ie pulling data from the xml) only the first one is!..
Code: function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;
Currently I have a function that makes a movieclip copied from one specified in the GUI,moves it to a certain point on the stage, then ends. This is called several times to create various patterns etc on the stage.
I am basically trying to duplicate a movieclip by using a button.. (no probs there).however, i want to drag each movie clip individually.. ( my brain froze)here is my butchered code..// graphic is the mc i wanna drag, n is the textfield that i want to count up.
I'm working with a script that loads from an XML some jpgs, these ones once loaded move to their positions.
[Code]....
the problem is that i would like put all these movies well aligned in rows and columns, i've seen it's possible to do this with a nested for.. loop, something like this
Im using the flvplayback to put up a video in my swf. in my swf i also have several buttons. the thing i want to do is when i for example click a button i want to start playing the movie from 5 seconds in it and then stop the movie at for example 10 seconds in it. even if the video is 20 seconds long i want to be able to stop it automatically at 10 seconds in the movie. the start and stop should be controlled from the button..
i know how to start the movie at a specific time but i dont know how to stop it at a specific time.
how to duplicate a MovieClip 10 times using 'duplicateMovieClip'& place each instance of the new clip with equal spacing when the frame starts.. instance name of my MC on stage i.e. to b duplicated is bt_mc & it is the y position i.e is to b changed.
if you'll look at [URL] let it load and then click on FASHION. All goes well. Then click on HOME. All goes well. Now click on FASHION again. after you've done each card once duplicate movie clips start popping up, but I've not called any such function. Here's my code.
Code: import mx.transitions.Tween; import mx.transitions.easing.*; if (_root.nextCard == "Home") {
I'm trying to load an SWF file into antother SWF file.But I dont have a lot of experince with flash!I want the SWF file to load in the top right corner!
I'm trying to load my movie into a specific location...I got the code to load it properly, and now I need to know how to load it to specific X and Y positions.
I've got a simple flash-based .exe that I'd like to load and play a move between a certain time of day. For example, the loaded movie should play everyday between noon-1pm and 2am-3am. The movie should then unload and go back to the original movie at the end of each time period. How and the world do I write the script for this?
i'm having trouble finding the answer to a simple (I hope) question. I made a flash banner and have successfully added an action that will loop it 3 times, stopping on the last frame. Here is the code I entered in a separate action layer:
INSERTED A KEYFRAME IN FRAME 1: if (numberOfTimesToLoop<3) { gotoAndPlay(1); numberOfTimesToLoop++;
I have a banner with 4 MCs in it. Right now it starts automatically and loops endlessly. I would like the animation to play through 2 times, jump to frame 60 of the first MC and stop.
I have a movieClip(contentMC) that contains numerous movieClips for my site. I have set the color matrix of contentMC to be black & white. This works fine by itself but once I start duplicating and populating movieClips inside 'contentMC' the color matrix settings are lost.
[Code]...
I've even tried to populate the content and THEN turn it B/W thinking that it would be better to convert the contentMC to BW after it was done building itself. This didn't work either. So I started to comment out code until the color matrix settings would stick and this line of code is the killer but unfortunately is essential to rendering the site. contentSC.samplesMC.sample._y = contentSC.samplesMC.sample._y+621; (this line offsets a duplicated movieClip)
I've a flash AS3 based application that provides option to play/pause/record FLV files from flash media server. These files are only audio files. Now, I want to add a new functionality of inserting audio at a specific location.Like if the already recorded file is of five minutes duration, and I want to record 1 minute audio after third minute, the end result should be a six minute file with the new audio added from 3rd to 4th minute.
I have 4 movieclips that are animated around the stage and a basket movieclip button as the home button in the far left corner. When I click the basket I would like to have actionscript animate those 4 movieclips into the basket with an acceleration in 20 frames. This I can easily do without acceleration as I can find out the current location of the movie clips, find out the distance between it and the basket and then divide it by the number of frames I need, and then use that as the speed. But to be honest I am not sure where to begin when I include acceleration. I have dabbled with acceleration in the past but not with a specific number of frames in mind.