ActionScript 3.0 :: Duplicating Movieclips And Accesing It's Function?

Feb 6, 2010

I want to create a dynamic thumb scroller. I want to call a function in the thumb . How can it possible?

ActionScript Code:
var btn:CustomButton;
   for (var i:Number = 0; i<totalNum; i++) {[code]...

I want to call a function named SetRotate() in CustomButton Class

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I have some movieclips on my main timeline with a class to extend these movieclips

[code]...

But the I can't 'reach' the testing function. I get this error: "1061: Call to a possibly undefined method testing through a reference with static type flash.display:DisplayObjectContainer."

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I am a newbie in flash Action script2can anyone please tell me that how can i duplicate a movieclip to as much numbers i want through out the stage using actionscript2. i have searched lots of posts in sites but i can't get it

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I have 26 letters(english alphabet) into a linkage movieclip(var let:Letter = new Letter() ) and I put a drag and drop function into the mc. My goal is to drag the movieclip leaving the original on its position. The reason why I want to duplicate is that when I spell a word with single vowels on it ex. "word" with single "o" that would have no problem. But when I spell a word ex. "banana" with 3 "a"`s there is where my problem is.

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I'm in a bit of a pickle and was wondering if anyone out there .

function RotateDisplayOrDrag(whichPiece) {
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i am trying to populate an MC/text field via XML and the duplicate this underneath itself (in a loop) for how ever many lines of the xml there are.. Ive got quite far *in my humble opnion* but seem to have come unstuck on the looping and duplicating...

My code only duplicates the movieclip once - and the second movieclip is not populated (ie pulling data from the xml) only the first one is!..

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Currently I have a function that makes a movieclip copied from one specified in the GUI,moves it to a certain point on the stage, then ends. This is called several times to create various patterns etc on the stage.

Code shown below:Code:
function draw_block( iX, iY , sBlockName )
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ActionScript 2.0 :: Duplicating Movieclips & Making Draggable?

Apr 16, 2003

I am basically trying to duplicate a movieclip by using a button.. (no probs there).however, i want to drag each movie clip individually.. ( my brain froze)here is my butchered code..// graphic is the mc i wanna drag, n is the textfield that i want to count up.

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[Code]....

the problem is that i would like put all these movies well aligned in rows and columns, i've seen it's possible to do this with a nested for.. loop, something like this

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ActionScript 2.0 :: Duplicating Movieclips & Placing Them With Equal Spacing?

Nov 10, 2005

how to duplicate a MovieClip 10 times using 'duplicateMovieClip'& place each instance of the new clip with equal spacing when the frame starts.. instance name of my MC on stage i.e. to b duplicated is bt_mc & it is the y position i.e is to b changed.

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Jan 6, 2006

if you'll look at [URL] let it load and then click on FASHION. All goes well. Then click on HOME. All goes well. Now click on FASHION again. after you've done each card once duplicate movie clips start popping up, but I've not called any such function. Here's my code.

Code:
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I have a movieClip(contentMC) that contains numerous movieClips for my site. I have set the color matrix of contentMC to be black & white. This works fine by itself but once I start duplicating and populating movieClips inside 'contentMC' the color matrix settings are lost.

[Code]...
 
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ActionScript 2.0 :: Duplicating MovieClips Multiple Times In Specific Location

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I have a question about movie clips. I have about 20 MC-s in my flash. Is it possible for me to duplicate one of them multiple times in specific location? I mean if I have button that says "DOG" and I press it, then new dog appears on screen. And I need to do it for like ten times or so

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Apr 13, 2003

I have two small dots (stars) that I want to duplicate. I have created a function-[ [code]I placed the function on a blankMC in the onClipevent (load) section. In the onClipEvent (enterFrame) I have placed a setinterval command [code]Now this waits 8 seconds and then creates a massive amount of duplicated stars - more than I want. I had just put the duplicate movie bit in a movie every couple of frames and that did what I wanted but I am trying to challenge myself and use functions and code.

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I have been searching for 2 days now but still not a valid solution.I have created an renderer to customize the content of one of the columns of the DataGrid.

Code:
package {
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[code]......

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I have two applications: a client in flex and a server in Java. When I deploying the application inside flex builder with the tomcat server inside as well, everything works fine. But now I'm trying to deploy in apache tomcat outside the flex/eclipse builder and I have a problem.I think the problem is with relative/absolute paths but I do not know how to resolve it.In my Java application I have to access a database and a get a file from it. I use a properties to set a path where I want to download that files like this:pacs.ruta=C:\resources\And then I need to access to that file so in use this code:fin = new FileInputStream(pacsRuta+""+f.getName());where f.getName() gives me the name of the file so I get the path of the file with the path I set in pacs.ruta and the files name.

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Maybe i didn't get the real meaning of the ArrayCollection, but first of all some code

[Code]...

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ActionScript 3.0 :: Disable RollOut Function On Movieclips On Click Function?

Sep 13, 2009

I'm doing a basic site with frame labels on the main timeline whose name corresponds to the btn names. A simple  otoAndPlay(evt.target.name); I have a basic navigation setup of 7 mcs with mouse eventlisteners for CLICK, ROLL_OVER and ROLL_OUT.
 
Example:
prepare.addEventListener(MouseEvent.CLICK, navigate);plans.addEventListener(MouseEvent.CLICK, navigate);retire.addEventListener(MouseEvent.CLICK,

[Code]....
 
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3 MovieClips - Using IF Function With Two Conditions

Feb 2, 2011

I ve used next script:
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}else{
_root.mc3._visible=false;
}}

To achieve next: mc3 is visible only when mc1 and mc2 are visible else its hidden, but this dont work, with this script on load all clips are visible on stage mc1, mc2, mc3, inspite there is a script which is hiding mc1, and mc2...(they should appear on stage on mouse event and this was ok before a inserted script from beginning of post, now they are always visible). How should I write this to make mc3 visible only when mc1 and mc2 are both visible on stage.

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ActionScript 3.0 :: Use A Function On 7 Movieclips?

Aug 20, 2010

trying to use a function on 7 movieclips..wrote it all down with 7 individual EventListeners..but it can be much easier.Tried this, but that won't work..trowing me an error:

TypeError: Error #1006: hitTestObject is not a function.
at new_fla::MainTimeline/endDrag()

ActionScript Code:
import caurina.transitions.*;
var cirX:Number = 60;
var cirY:Number = 60;

[code]....

So I've got 7 movieclips named Object1, Object2....Object7, and when I click on one the movieclip has to stick on the mouse and if it is released nearby the target movieclip it has to stick to it. If it is not nearby it has to go to a random place..

All works fine like this:

ActionScript Code:
import caurina.transitions.*;
var cirX:Number = 60;

[code]....

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ActionScript 2.0 :: [MX] Movieclips With The Same Function

Mar 3, 2004

I have 3 movieclips on my main timeline - 1 MC for each frame. The movie clips are named image1_mc, image2_mc, image3_mc. I want to have all 3 mcs have this code on them:

[Code]...

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ActionScript 3.0 :: Attach Different Movieclips With One Function?

Apr 26, 2010

I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs - lets say GUI0, GUI1 & GUI2 - through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.So, syntax aside, it would look something like this:

Code:
loadMenu(GUIname) {
GUItoLoad = GUIname;
var mcLoader:GUItoLoad = new GUItoLoad();[code]........

I've tried a few different things syntax wise, and have had a search and browse, but have come up empty handed.

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ActionScript 1/2 :: StartDrag Function On 2 Movieclips

Dec 14, 2009

Is there a way how the startDrag function can be used on 2 different movie clips on one stage?
 
I have my own photo slideshow player (photos + music) and I need 2 dragable movieclips (buttons). First one is on the timeline and second one on the volume slider. How to achieve that I could use the startDrag function on both of them in the same time?
 
Or is there any trick how to do it? A regular youtube player has 2 dragable buttons (volume, timeline) also...

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Professional :: Calling A Function For All Movieclips?

Feb 7, 2010

I am creating an interactive map which is attached, what I want when you hover over any movieclip the alpha decreases and when you mouse off it goes back to 100% aplha. I can certainly do this, but I only know how to do it by referencing each movieclip first! For example:

[Code].....

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ActionScript 2.0 :: Using A Function On An Array Of Movieclips?

Mar 12, 2011

I'm trying to apply a function to an array of movieclips, rather than have to type out the function for each one. So, if my movieclips were mc1, mc2 and mc3, I would have:

Code:
function Invisible (movieclip){
movieclip._alpha=50;
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[code]....

This does not work - I still have to put Invisible(mc1) for each object to make it work. Is there a way to use arrays to do this?

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ActionScript 3.0 :: 20 MovieClips - Each With 30 Buttons To Do Different Function

Jun 7, 2011

I have 30 buttons on the stage each with a different instance name.

ActionScript Code:
private function init(e:Event):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
btnArray = [h1_btn, h2_btn, h3_btn, h4_btn, h5_btn, h6_btn, h7_btn, h8_btn, h9_btn];
for each (var btn:*in btnArray) {
btn.addEventListener(MouseEvent.CLICK, checkClick);
btn.buttonMode = true;
[Code] .....

Not all of them only a snippet. Is there a short way of doing this. The only prob is each function will have a completely different piece of code in it eventually doing different things. I have 20 mc with 30 btns in each.

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ActionScript 2.0 :: How To Duplicate MovieClips Using Function

Jul 3, 2006

I have yet another "I die-problem", not so drastic this time, though. I've only tried to solve it for two hours or so,it's killing me Well, as usual, I end up here, at the Kirupa forums.. and of course, l end up emptying the coffe-machine at work.. *runs for more espresso* It's an issue regarding the duplicateMovieClip function. I know how it works, and I know how to duplicate MovieClips using the function, however, I do have an issue figuring this out: Now, explained roughly:I have a MovieClip which contains yet another MovieClip. I want to duplicate both the MovieClip and it's child, but I want it to stay inside the parent MovieClip, just as the original MovieClip contained the original child.

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ActionScript 3.0 :: Using 1 Function To Attach Different Movieclips

Apr 25, 2010

I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.

[Code]..

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