ActionScript 2.0 :: Printing Movieclips From A Different Scene In A Specific Area?
Jul 22, 2011
So I've recently started working with ActionScript 2.0 at my internship. I am now working on a game, that already had all its graphic interface designed and I am doing all the programming. Basically what I have to do is get some movie clips (randomly) from a different scene and print them on another scene in a designated area (but also randomly). I am not sure the best way to explain my problem, so I made a sketch of how the scene should look. [URL] So basically I want to print the movie clips on the black space, as if they were the red squares. But the movie clips are stored in a different scene in the same project. So I want to know two things: how do I get the movie clips from the different scene? And how do I print those movie clips on the specific area?
I have a movie with one frame, and movieclips which can be filled with color are attached. The drawings can be printed with color, but the whole stage is printed and the #b thingy doesn't seem to work. (I've got a box with the wanted print size on a separate layer named #b). If I create a keyframe on frame 2 and move the boundary box there, the print size is adjusted to the box, BUT... the colors are not printed, and all the movieclips which have _visible = 0 are also printed. So it seems I have to choose between printing the whole stage and printing the wanted area without color and with hidden lines...
I just want to do not allow editing at some area of text area in flex. How it can be done?let suppose text length in text area is 50 characters, i want to allow editing if cursor position is less than 15, and if cursor position in text area is greater than 15 it should not allow user to add more text in text area.If user press any key it should not add any character in text area.[code]
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
I am making an online portfolio and I have created the following scenes:homeaboutontactright now, I have three movie clips on the home screen that I have created into buttons.
on (press) { go to Scene 2, frame 25 ????????????????????? }
What I would like to do is after someone clicks on the button, it should then jump to another scene's specific frame number. So for example when you press the "about" button, the playhead goes to the "about" scene to 25th frame. Same thing for each button
I am trying to work out printing from Flash. I have seen that to print a frame you make it's frame label '#p'. This however always prints each frame labelled '#p' on a print command.
I was wondering if there is a way to print specific frames depending on what the user has entered. For instance pressing one button prints one hidden frame and pressing another button prints a different hidden frame.
The print command im am using is : print(this,"bmax");
I've a good understanding of flash but not so good when it comes to actionscript. At the moment I'm trying to build a flash site with a print button which will target specific areas of my site (including the contents of a scrollpane) and then fit them to the size of the page. I've spent a long time trying to get this to work, following different tutorials and Googling until my eyes went blurry, with very little success. The deadline approaches and I am getting desperate. how to achieve all of these requirements? Ideally I would love some magical component like videoMaru but that may be a tall order! I am publishing my swfs for Flash Player 8 with ActionScript 2.
I am building a map which has different layers on it, all on top of one another, all 700x700px and all movieclips. I have a print button (PrintUp) which sends the movieclips to be printed, however when I print, they don't sit on top of one another, they come out separately. How can I get them to print on top of each other like they are in the swf?
The two movieclips are "Background" and "Grass" Both 700x700 and exactly the same X&Y.
Here is the code below: PrintUp.addEventListener(MouseEvent.CLICK,Print); function Print(e:MouseEvent):void{ var printJob:PrintJob = new PrintJob(); if (printJob.start()) { if (Background.width>printJob.pageWidth) { [Code] .....
I have a XML file with the following content: Code: <?xml version="1.0"?> <schedule> <class> <name>AAA</name> <time>9h30</time> [Code] ..... Happens that it actually assumes the correct number of XML elements (2 classes), however, I can only print data on the first container (only the time and name from the first class).
I have created and added my enemyHolder class with
width:800 height:262
to this class I am adding a bunch of squares using this method
ActionScript Code: for (var i:int = 0; i < enemyNum; i++) { enemy = new Enemy();
[Code]....
I thought this would only add the child within the dimensions of my enemyHolder, but they are being spawned everywhere! I'm sure it's just something with my x and y placements, but I can't figure it out.
I have a flash cs3 file where I want a mask to move on the y axis (up and down) when the user is scrolling over the navigation area.
In my code, I have:
maskMC.startdrag();
How do I limit the area where the mask will move, then make it return it back to it's original position when the user moves away from the specific area (in this case the navigation).
I would like to export a specific area of the stage. So, for example. My stage is 400 x 400 and I would like to export only 100 x 100 of the stage at xy 0 pos.
I'd like to be able to use a pencil image (custom cursor?) to draw in a defined area - its the 'ol pencil drawing a line idea on a pad. I don't know how to define the area? I've tried creating either a btn or mc instance called pad_mc & trying rollOver/Out which confines the pen but not the line. This is what I have so far, which works (ie it draws the line) but obviously it goes everywhere, not just over the mc of the pad.
I've got a script that once a button is clicked it loads an external SWF on level 0. However, I need to go to a specific scene in the SWF. I've searched the usual ie Flash Kit with no luck!
Here's what I've got
on (release) { loadMovieNum("CRM_1.swf", 0, "GET"); }
How do I go from 1 scene in a file, to a specific scene in another file? Must I use those Named Anchors, and whats the scripting then??This is what I've got at the moment:
Code: on (release, keyPress "<Left>") { loadMovieNum("presentation.swf", 0);
I've created a widget that that, on roll over, starts an animation and allows the user to jump to a url on clicking the widget. It all works well, except that the whole stage area (209x204 pixels) is sensitive to the roll, and I want to somehow make a specific target area start the animation on roll over.
I've tried putting it into another button and adding a hit state to the button, which did create the specific area I was aiming for, but prevented the movie from playing, creating a weird 'stutter' of the cursor.
I have a custom cursor in my Flash document. Now that it is all set up, I want to specify an area that it can be in and nowhere else. Basically, I want to keep it in my navigation area on the top of the stage and not be able to go below it to the rest of the stage.I don't know if it will help or not, but I have the following as my custom cursor code:[code]
Is there any way of applying a ColorMatrixFilter to one rectangular area of a DisplayObject, leaving the rest untouched? The DO is a container, and the user interacts with objects in it, so taking snapshots to change its appearance isn't an option.
I'm making a game where targets popout from behind walls. I have 3 walls, each wall needs to have his own target. I'd like to make the game spawn the targets randomly behind each wall. I'll tween them to make them go up.
I assume I have to link the targets to their own class and delete them from the stage and have the script spawn them instead, right?
I've never used the drawing function on Flash and I followed the fairly simple tute on it just recently. Is there any way to confine the drawing area to a specific shape. Mine's a rectangluar shape that's rotated. You can download my FLA with the background image here > [URL]. I'd like to try and keep it confined to the notepad area. I think it might be a hitTest thing with if/else. My other thing would be to just rotate the notepad so that it's straight. Even still I'd like it confined to the area beginning with the corner of the notepad, not the corner of my movie.
I have a sprite that has a scrollbar that uses the scrollrect feature. The sprite has several bitmaps and textfields. When I print the outer sprite (The one with the scrollrect) all of the textfields outside the scrollrect are cut after the first line. In case anyone else is having problems with printing sprites with scrollrects using the bitmap printing option fixes and prints most of the stuff in the sprite. Excluding all textfields outside of the scrollrect. This however can be fixed partially by embedding your fonts.
So now the only problem left is printing multiline textfields that are outside the scrollrect. P.S. Imho the scrollrect should have nothing to do with the printed area of the sprite because the printJob.addPage has a printarea parameter.