ActionScript 2.0 :: Printing The Specific Frames?
Jan 19, 2006
I am trying to work out printing from Flash. I have seen that to print a frame you make it's frame label '#p'. This however always prints each frame labelled '#p' on a print command.
I was wondering if there is a way to print specific frames depending on what the user has entered. For instance pressing one button prints one hidden frame and pressing another button prints a different hidden frame.
The print command im am using is : print(this,"bmax");
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Sep 15, 2010
how do i export specific frames not all frame. ex: if flash has 1 to 200 frames. here i want to export 51 to 150 frames as a movie. if there is any command or plugin to export movie like this.
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Dec 5, 2004
cutting to the chase, Basically im loading a movie externally using this code...
Code:
on (release) {
if (S_Init == Number(S_Init)) {
loadMovieNum("s_menu.swf", _root.S_Init);
[Code].....
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Dec 5, 2004
cutting to the chase, Basically im loading a movie externally using this code...
Code:
on (release) {
if (S_Init == Number(S_Init)) {
[code].....
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Nov 16, 2011
Code
var clipAImprimer=new ClipToPrint(); //In my library
var myPrintJob:PrintJob = new PrintJob();
if (myPrintJob.start()) {
For(var i=0; i<clipAImprimer.totalFrames; i++) {
myPrintJob.addPage(clipAImprimer, null, null,i);
} myPrintJob.send();
clipAImprimer=null;
}
I try to print all frames of a movieClip where each frame is a unique page. My movieClip have 3 different frames. The result is that I have 3 pages, but it's printing only the first one. I tried to call
myPrintJob.addPage(clipAImprimer, null, null,1); and
myPrintJob.addPage(clipAImprimer, null, null,2);
to make a test and it's the same result. I confirm that my clip has 3 different frames. I tried too label #p each frame but it's not effective for PrintJob. I have Flash CS4 and I can't use Flex, Air and Catalyst.
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Jul 22, 2011
So I've recently started working with ActionScript 2.0 at my internship. I am now working on a game, that already had all its graphic interface designed and I am doing all the programming. Basically what I have to do is get some movie clips (randomly) from a different scene and print them on another scene in a designated area (but also randomly). I am not sure the best way to explain my problem, so I made a sketch of how the scene should look. [URL] So basically I want to print the movie clips on the black space, as if they were the red squares. But the movie clips are stored in a different scene in the same project. So I want to know two things: how do I get the movie clips from the different scene? And how do I print those movie clips on the specific area?
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May 19, 2009
I've a good understanding of flash but not so good when it comes to actionscript. At the moment I'm trying to build a flash site with a print button which will target specific areas of my site (including the contents of a scrollpane) and then fit them to the size of the page. I've spent a long time trying to get this to work, following different tutorials and Googling until my eyes went blurry, with very little success. The deadline approaches and I am getting desperate. how to achieve all of these requirements? Ideally I would love some magical component like videoMaru but that may be a tall order! I am publishing my swfs for Flash Player 8 with ActionScript 2.
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Apr 29, 2003
I have a movie with one frame, and movieclips which can be filled with color are attached. The drawings can be printed with color, but the whole stage is printed and the #b thingy doesn't seem to work. (I've got a box with the wanted print size on a separate layer named #b). If I create a keyframe on frame 2 and move the boundary box there, the print size is adjusted to the box, BUT... the colors are not printed, and all the movieclips which have _visible = 0 are also printed. So it seems I have to choose between printing the whole stage and printing the wanted area without color and with hidden lines...
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Jun 19, 2007
I have a sprite that has a scrollbar that uses the scrollrect feature. The sprite has several bitmaps and textfields. When I print the outer sprite (The one with the scrollrect) all of the textfields outside the scrollrect are cut after the first line. In case anyone else is having problems with printing sprites with scrollrects using the bitmap printing option fixes and prints most of the stuff in the sprite. Excluding all textfields outside of the scrollrect. This however can be fixed partially by embedding your fonts.
So now the only problem left is printing multiline textfields that are outside the scrollrect. P.S. Imho the scrollrect should have nothing to do with the printed area of the sprite because the printJob.addPage has a printarea parameter.
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Jan 30, 2010
Basically, I have my main set of menu buttons for navigating my site. For argument sake let's call them:
menu1, menu2, menu3, menu 4 etc. , where menu1 takes you to scene1, menu2 to scene2 etc.
Each scene morhphs into the next, so instead of simply having gotoAndStop("scene 1"), I would like the movie to play until it reaches the desired scene. I guess one way of thinking of it, is that it's a bit like coverflow in itunes.
That's stage one of the question - if I can at least get that far I'd be happy. But to add one level of complexity, I would love it to also play in reverse if you're going say from scene4 to scene1. Again, similar to cover flow.
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Feb 2, 2010
I'm having a some trouble with loading an SWF into my main SWF. I have a main SWF with 4 frames. I want to click two buttons that will then load two SWF's into Frame 2 and Frame 3. Below is the script I wrote for the buttons. The earlywork_btn needs to load RColeman_EarlyWork.swf into frame 2. This swf is a slide show. The currentwork_btn needs to load RColemna_CurrentWork.swf into frame 3.
HERE IS MY SCRIPTS FOR MY BUTTONS:
stop();
function onbiographybuttonClick(evt:MouseEvent):void {
gotoAndStop("1");
[code]....
And in Frame 2 I have this script to load RColeman_EarlyWork.swf. It works, however, once it loads then it is in my enitre main swf file, basically each time I click a button it is ontop of the content in the other frames. How do I make it just stay in Frame 2? Also, I can only load this one swf file, not the other one into FRAME 3.
HERE IS MY SCRIPT TO LOAD THE SWF FILES:
var ldr:Loader = new Loader();
var url:String = "RColeman_EarlyWork.swf";
var urlReq:URLRequest = new URLRequest(url);
ldr.load(urlReq);
addChild(ldr);
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Aug 6, 2009
My actionscript plays through out the entire animation. Is there a way to have it play on specific frames?[code]...
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Aug 8, 2010
I have created a flash website and I would like to create links to specific frames of an external swf in another html page. I have researched flashvar a little bit and I have also been told that I am going to need to do some dynamic coding.
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Sep 16, 2009
I have a need to add an object to the display list at a specified frame number. Something equivalent to addChildAtFrame(mc, 100).
I know I could achieved this by creating a layer within the fla, making a new frame at the desired location, and placing a blank movieclip within the frame in order to have a target displayObject to addChild to but I would prefer to do this via code.
Is there anyway to accomplish this dynamically?
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Apr 18, 2011
I am building a menu.. When I rollover the mouse over the menu, it opens sub menu Something like that...
(when rollover btn1)
(open submenu1)
(when rollover btn2)
[code].....
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Jan 28, 2009
When the value of _root.mc1._currentframe is 10 I want the value of _root.mc2._currentframe to be written (sent or changed) to a variable which I can use in mc1. So I want to be able to use this variable in different clips but I do not want it to be changed until the playhead in mc1 is in frame 10. However I do want the variable to be valid even if the playhead is not in frame 10. This should be so simple.
This is what I have in mc1:
Code: Select allon (press) {
press = true;
if (press == true) {
[Code]....
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Mar 23, 2009
I have a simple animation that displays some text, and swaps out for a new one using FlashEff effects. It's all very simple, with each section containing only two dynamic text boxes and a background image along one timeline. At the end, I use an AS to loop. What I'd like, to impart some sense of variety, is for when the movie starts to actually begin at any one of the following frames: 2, 137, 329, 489, 618 or 750. It plays through to the end, and then goes to frame 2 to play through them all. In effect, just choosing a random start point for the whole cycle.
I can't get a handle on what AS to put in frame 1 that will select from THAT SET of random numbers.
Halp!
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Jul 1, 2009
I'm using Flash CS3 and AC2... I have a button on my main TL and I want to go back a few frames and play a MC at a specific frame when hit.
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Sep 27, 2009
I am using Flex Builder 2 to create classes, leaving my FLA file void of scripts. I wish to extend a MovieClip class so that my new class would dispatch a specific event everytime it reaches the last frame. I could do this using an ENTER_FRAME listener which would launch a function call to see if the current frame is actually the last one, but I don't wish to do that and drop lag down my users' throat. I would rather prefer adding manually "endSequence()" to all of the animation sequences using Flash... which I really don't want to be doing as it would make updating very bothersome. Is there a way to add a script to a frame programmatically so I don't have to use Flash to add bits of script to the last frame of each of my concerned MovieClips?
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May 22, 2010
Are there anyway to get number of frames in a specific scene? There's a totalFrames property of MovieClip class, but that's the total frames of all scenes.
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Jul 8, 2010
I want to use this on multiple frames however, when I do so I get errors.
The text frame is named --> theText
1 stop();
2 var str:String = "Sample text!";
3
4 var sInt = setInterval(writeIt,20);
[Code]....
How can use this function on other frames? Also I have considered that it might be some kind class I need to import, I don't know, I am still new AS and I and more familiar with AS2.
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Nov 4, 2011
I have a class called 'Main' that runs as document class but the class i only want to work on a few frames. I can't use MyClass:Classname = new Classname(); because it doesn't work the same.
What happened with it being document class is that all my game functions happened on all of the frames when i want the games functions to happen on certain frames. So my question is, how do you get a class to work the same a document class for specific frames?
Is there a way to import the class 'Main' that will work the same as document class using MyClass:Main = new Main();? Because from my knowledge that is for objects.
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Sep 27, 2009
I am using Flex Builder 2 to create classes, leaving my FLA file void of scripts.
I wish to extend a MovieClip class so that my new class would dispatch a specific event everytime it reaches the last frame.
I could do this using an ENTER_FRAME listener which would launch a function call to see if the current frame is actually the last one, but I don't wish to do that and drop lag down my users' throat. I would rather prefer adding manually "endSequence()" to all of the animation sequences using Flash... which I really don't want to be doing as it would make updating very bothersome.
Is there a way to add a script to a frame programmatically so I don't have to use Flash to add bits of script to the last frame of each of my concerned MovieClips?
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Aug 15, 2010
Lets say I have 50 frames and I want to replay a period of frames from frame 40 to 50, what action script should we write at frame 50?
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Mar 2, 2011
I want to show text between specific frames. [code]I want it to be together with fla file, not in an external .xml file...
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May 17, 2011
I want to play a movieclip between some specific frames. For example, if the user puts the cursor over a button, it will play from frame 1 and stop at frame 27, when the user roll the cursor out of the button, it will play from frame 28 to 45.
I've tried something like this but of course it didn't work...
gotoAndPlay(1 -27);
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Mar 3, 2009
i'm trying to create a simple "slide show" where i am able to control the speed using a simple setInterval function. where i am running into trouble is that on a few of the frames i have some content (flv's etc...) that needs to play through before moving on to the next frame. so i need to stop at these frames while they play through and then continue (using the same interval set at the beginning) once they complete. i need this to be as flexible as possible as there will be alot of changes etc... i basically have it set up so far like this:
//main "wait"
var xInterval:Number;
xInterval = setInterval(nxtFrame, 2000);
function nxtFrame():Void
[Code].....
i'd also like to be able to have all of my script on the first frame.
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Oct 8, 2009
I'm looking for a simple way to have a button do 2 things:1. Play main timeline a specific amount of frameshen2. Goto a specific spot in the main timelineHow do I specify how many frames to play before the second bit happens?So far I'm trying to get something like this to do it but what to add in play()
Code:
Main.onRelease = function() {
play();
[code]....
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Feb 2, 2012
In the live preview mode, buttons/frames enabled I can navigate between scenes to specific labelled frames.However, when I view the 'movie' I can not navigate between scenes at all.My frames are all labelled.
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Aug 10, 2010
how to add an image to a specific frame?
I am dynamically loading images onto the stage but I want each image to be loaded onto separate frames.
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