ActionScript 3.0 :: Playing Specific Frames?

Apr 18, 2011

I am building a menu.. When I rollover the mouse over the menu, it opens sub menu Something like that...

(when rollover btn1)
(open submenu1)
(when rollover btn2)

[code].....

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ActionScript 2.0 :: Loading Specific Frames Within Specific Movies

Dec 5, 2004

cutting to the chase, Basically im loading a movie externally using this code...

Code:

on (release) {
if (S_Init == Number(S_Init)) {
loadMovieNum("s_menu.swf", _root.S_Init);

[Code].....

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ActionScript 2.0 :: Loading Specific Frames Within Specific Movies?

Dec 5, 2004

cutting to the chase, Basically im loading a movie externally using this code...

Code:
on (release) {
if (S_Init == Number(S_Init)) {

[code].....

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ActionScript 3.0 :: Play Specific Frames Only?

Jan 30, 2010

Basically, I have my main set of menu buttons for navigating my site. For argument sake let's call them:

menu1, menu2, menu3, menu 4 etc. , where menu1 takes you to scene1, menu2 to scene2 etc.

Each scene morhphs into the next, so instead of simply having gotoAndStop("scene 1"), I would like the movie to play until it reaches the desired scene. I guess one way of thinking of it, is that it's a bit like coverflow in itunes.

That's stage one of the question - if I can at least get that far I'd be happy. But to add one level of complexity, I would love it to also play in reverse if you're going say from scene4 to scene1. Again, similar to cover flow.

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ActionScript 3.0 :: Loading Swf's Into Specific Frames?

Feb 2, 2010

I'm having a some trouble with loading an SWF into my main SWF. I have a main SWF with 4 frames. I want to click two buttons that will then load two SWF's into Frame 2 and Frame 3. Below is the script I wrote for the buttons. The earlywork_btn needs to load RColeman_EarlyWork.swf into frame 2. This swf is a slide show. The currentwork_btn needs to load RColemna_CurrentWork.swf into frame 3.

HERE IS MY SCRIPTS FOR MY BUTTONS:

stop();
function onbiographybuttonClick(evt:MouseEvent):void {
gotoAndStop("1");

[code]....

And in Frame 2 I have this script to load RColeman_EarlyWork.swf. It works, however, once it loads then it is in my enitre main swf file, basically each time I click a button it is ontop of the content in the other frames. How do I make it just stay in Frame 2? Also, I can only load this one swf file, not the other one into FRAME 3.

HERE IS MY SCRIPT TO LOAD THE SWF FILES:

var ldr:Loader = new Loader();
var url:String = "RColeman_EarlyWork.swf";
var urlReq:URLRequest = new URLRequest(url);
ldr.load(urlReq);
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I have created a flash website and I would like to create links to specific frames of an external swf in another html page. I have researched flashvar a little bit and I have also been told that I am going to need to do some dynamic coding.

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ActionScript 3.0 :: Add Child To Specific Frames?

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I have a need to add an object to the display list at a specified frame number. Something equivalent to addChildAtFrame(mc, 100).

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Is there anyway to accomplish this dynamically?

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When the value of _root.mc1._currentframe is 10 I want the value of _root.mc2._currentframe to be written (sent or changed) to a variable which I can use in mc1. So I want to be able to use this variable in different clips but I do not want it to be changed until the playhead in mc1 is in frame 10. However I do want the variable to be valid even if the playhead is not in frame 10. This should be so simple.

This is what I have in mc1:

Code: Select allon (press) {
press = true;
if (press == true) {

[Code]....

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Actionscript 3.0 :: Begin At Any One Of 7 Specific Frames?

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I have a simple animation that displays some text, and swaps out for a new one using FlashEff effects. It's all very simple, with each section containing only two dynamic text boxes and a background image along one timeline. At the end, I use an AS to loop. What I'd like, to impart some sense of variety, is for when the movie starts to actually begin at any one of the following frames: 2, 137, 329, 489, 618 or 750. It plays through to the end, and then goes to frame 2 to play through them all. In effect, just choosing a random start point for the whole cycle.

I can't get a handle on what AS to put in frame 1 that will select from THAT SET of random numbers.

Halp!

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ActionScript 2.0 :: Printing The Specific Frames?

Jan 19, 2006

I am trying to work out printing from Flash. I have seen that to print a frame you make it's frame label '#p'. This however always prints each frame labelled '#p' on a print command.

I was wondering if there is a way to print specific frames depending on what the user has entered. For instance pressing one button prints one hidden frame and pressing another button prints a different hidden frame.

The print command im am using is : print(this,"bmax");

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Jul 1, 2009

I'm using Flash CS3 and AC2... I have a button on my main TL and I want to go back a few frames and play a MC at a specific frame when hit.

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ActionScript 3.0 :: Placing Scripts Into Specific Frames

Sep 27, 2009

I am using Flex Builder 2 to create classes, leaving my FLA file void of scripts. I wish to extend a MovieClip class so that my new class would dispatch a specific event everytime it reaches the last frame. I could do this using an ENTER_FRAME listener which would launch a function call to see if the current frame is actually the last one, but I don't wish to do that and drop lag down my users' throat. I would rather prefer adding manually "endSequence()" to all of the animation sequences using Flash... which I really don't want to be doing as it would make updating very bothersome. Is there a way to add a script to a frame programmatically so I don't have to use Flash to add bits of script to the last frame of each of my concerned MovieClips?

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ActionScript 3.0 :: Make A Function Run On Specific Frames

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I want to use this on multiple frames however, when I do so I get errors.
 
The text frame is named  -->  theText
 
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2 var str:String = "Sample text!";
3
4 var sInt = setInterval(writeIt,20);

[Code]....

How can use this function on other frames? Also I have considered that it might be some kind class I need to import, I don't know, I am still new AS and I and more familiar with AS2. 

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I have a class called 'Main' that runs as document class but the class i only want to work on a few frames. I can't use MyClass:Classname  = new Classname(); because it doesn't work the same.

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Is there a way to import the class 'Main' that will work the same as document class using MyClass:Main  = new Main();? Because from my knowledge that is for objects.

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I am using Flex Builder 2 to create classes, leaving my FLA file void of scripts.

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i'm trying to create a simple "slide show" where i am able to control the speed using a simple setInterval function. where i am running into trouble is that on a few of the frames i have some content (flv's etc...) that needs to play through before moving on to the next frame. so i need to stop at these frames while they play through and then continue (using the same interval set at the beginning) once they complete. i need this to be as flexible as possible as there will be alot of changes etc... i basically have it set up so far like this:

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[Code].....

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I'm looking for a simple way to have a button do 2 things:1. Play main timeline a specific amount of frameshen2. Goto a specific spot in the main timelineHow do I specify how many frames to play before the second bit happens?So far I'm trying to get something like this to do it but what to add in play()

Code:
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Feb 2, 2012

In the live preview mode, buttons/frames enabled I can navigate between scenes to specific labelled frames.However, when I view the 'movie' I can not navigate between scenes at all.My frames are all labelled.

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how to add an image to a specific frame?

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ActionScript 2.0 :: Acceleration For Specific Location And Number Of Frames

Oct 28, 2010

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ActionScript 2.0 :: Playing Frames Backwards?

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I remember reading one time that you can play frames backwards. I have this ball going along this line, and when it reaches the end I want it to go back exactly the same. Isnt there some kinda code to play the frames backwards? Also, the line is curved, so I cant just move it straight across real easy like. I had to do a lot of tweening.

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ActionScript 2.0 :: Playing Backwards Through Frames?

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I'm having a bit of a problem with getting the timeline to play backwards through frames.I've tried doing something like the following and thought it should've worked but it didn't,with this plz:

function onEnterFrame() {
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ActionScript 2.0 :: Playing Frames Only When Certain Criteria Are Met?

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First, here's the movie in question: [URL]

the fla is here: [URL]

The concept is, you have this big picture and when you hover over a label the picture zooms in and you get a detail.

Problem is, say you're hovering over "Operations" then you just move your mouse down to "Customers". The movie sorta stutters over from Operations to Customers. What I would LIKE it to do is act as if I had removed my mouse from the button, THEN hovered over the next item.

Ie:

1. User sees big picture

2. User hovers over "Operations"

3. Movie Zooms In to Operations.

4. User hovers over "Customers"

key -->5. Movie zooms all the way back out, THEN zooms into "Customers"

so on...

So far I've tried to put a switch into the frames where the movie is zoomed all the way out. something saying "ok, we're ready to zoom in" then have the buttons say "if the frame says "we're ok" then we can zoom in". But that didn't work for me.

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Jul 10, 2010

I have been having some trouble with a movie clip basically designed to act as a button for a store front for a website.This movie clip has, stored as the front of the movie (i.e. before you click in to edit the movie) the following code:

on(rollOver){
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}[code]..........

This gives the movie the hover over and out effect and animates the button so as once pressed the button expands to give a 'Product Details' view.However, when clicked the info shows up as it should but the hit area which I put into the Movie Clip is still on the info area so none of the contents on this new window are accessible and when the cursor leaves the designated info area the movie clip returns to its first stage as it would appear at the start of the animation.Is there any simple way to disable the HitArea on specific frames within a Movie Clip?

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