Professional :: Anchor Points On Line Segments?

Feb 14, 2010

Closed path made with pen tool in Flash MX  comprises of line segments & curved segments both.While adding anchor points on segments it is noticed that pen tool adds anchor points on curvaceous segments but not on line segments. Why is it so ? Is their any way to accomlish this task ?

View 5 Replies


Similar Posts:


ActionScript 3.0 :: Read & Apply Bezier Anchor Point & Handle Positions To Different Anchor Points?

May 25, 2010

i'm a novice to ActionScript but from failed Google function searches, i think i've choosen an advanced i hope possible task: how to read then apply bezier, anchor point and handle positions to different anchor points. What i need to do is precisely align a rectangular closed bezier path with a randomly shaped closed bezier path, both with the same number of anchor points.

View 9 Replies

Professional :: Bug When Deleting Anchor Points

Oct 10, 2011

I think I discovered a bug. Say this is a line with anchor points:
 
x---x---x---x---x---x---x
 
And this is what I want to achieve using the Delete Anchor Point Tool:
 
x-----------x-----------x
 
Then this is as far as I'm actually able to get:
 
x-------x---x-----------x
 
Because for some reason, if I delete the 2nd anchor point, the 3rd will be deleted too. I can, however, delete the 3rd without deleting the 2nd.
 
It is only after I've moved the 3rd further away that I'm able to delete the 2nd, but this gets tiring after a while.

View 1 Replies

Professional :: Can't Nudge Anchor Points Using Subselect Tool?

Aug 20, 2010

I've been experiencing an intermittent issue in Flash CS5 where sometimes I can't nudge anything using the subselect tool. Sometimes I can, but most of the time I can't, and I don't know why.I can still click-and-drag points (or multiple points/paths), but I can't nudge them using the keyboard.

View 3 Replies

ActionScript 1/2 :: Intersection Of Line Segments Vs. HitTest?

Nov 2, 2009

I'm trying to improve upon the hitTest() function.I have a game in development that involves square robots, rectangular wall shapes, and line segment shots rotating and moving around. Without the rotation, hitTest works fine, but with rotation, problems arise.Walls at rotation 0,and square robots work fine. There is a small amount of funkyness with a rotated robot by a wall corner, but it's not very noticable.The big issue is collision of two rotated square robots.
 
I can create a function to get the line segments that make up each robot, and the check to see if any intersect. This will mean finding the location of eight points (using height and width and some trig to deal with rotation), finding the slope of eight lines, and then testing lines for intersection up to 16 times. This would be needed to find the intersection of each pair of robots. Those are worst case numbers, some colisions can be detected or ruled out before getting that far in the algorithm, but this check would need to be run every frame against all robots and walls and shots (shots could be a single line segment, though)Right now I'm talking about 8 robots max, maybe 6-20 walls, maybe 5-80 shots on screen @ 30 frames a second.
 
This is easy enough to create, but before I spend a day coding it all, I'm wondering if the computation requirements are going to make it prohibitive.(If so, I'll probably have to switch to circular robots).I feel like there should be a simple formula to find if two rectangles on a cartesian plane intersect, but I can't find one.

View 3 Replies

Flash 9 :: Anchor Points In Canvas Resize?

Oct 13, 2008

I've got a flash animation of an extruding box drawn frame-by-frame for a "hand drawn" effect. The problem is that I now need to make twice as many frames to allow the box to extrude twice as far, and the canvas is too small to support this; the box would end up outside of bounds. I've tried resizing the canvas, but the extended space is at the opposite end of the canvas from where I need it. In photoshop you could chose where the added space "grew from" but I don't see that option here. Anyone knw a work around It'd be a pain in the tail to have to move very object in every frame for every layer.

View 0 Replies

CS4 :: Select Multiple Anchor Points Across Separate Layers?

Jan 21, 2010

I can can select the anchor points as "white" quickly, but I can't get them to be "black" without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool.

View 2 Replies

ActionScript 3.0 :: Manipulate Shapes With Anchor Points At Run Time?

Feb 12, 2009

How to manipulate shapes with anchor points at run time?

View 6 Replies

ActionScript 2.0 :: MC - Position Of The Anchor Points Refreshes Every Frame?

Aug 5, 2003

I always see these bezier curve things where you can like choose how to make the line bend and everything and today i started expirimenting with the drawing API and found out that it's incredibly easy to do. My question is how do you make it so that the position of the anchor points refreshes every frame? I have the basic idea I just can't quite figure it out.

View 7 Replies

ActionScript 3.0 :: Import Bezier Pen Anchor And Control Points

Apr 20, 2011

How can I translate bezier pen anchor and control Points into drawing API code? I would like to design my shapes by hand in flash or illustrator, but have the final application draw them on the fly via the drawing api. The only way I can think of is to create a pen tool/drawing application in flash first, and record as you draw.

View 1 Replies

Actionscript 3 :: Calculating Evenly Distributed Points On A Line Of Points

Oct 3, 2011

I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:

The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.

View 1 Replies

Flash CS4 :: Select Multiple Anchor Points Across Separate Layers?

Jan 24, 2010

I am talking about anchor points on a line, not a keyframe. They are also called "handles". I can select the anchor points as "white" quickly, but I can't get them to be "solid"without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool. Here is an image of what I'm trying to do, but more easily. The lines are on separate layers, but when I select them with the subselection tool I have to go layer by layer selecting the points. I'm trying to look for a very quick way of doing it. When I do select all with the subselection tool on, the anchor points are only "white" and not "solid" as shown below.

View 8 Replies

Flash :: Using The Pen Tool - Line Automatically Connects Between The Two Points In A Straight Line

Jul 3, 2009

I'm in the process of teaching myself the components of the CS4 Design Premium package using the Adobe Classroom in a Book series. I'm currently going through the Flash CIAB and i've started using the pen tool. The task involves creating a wave like design across the stage. Whilst this in itself is simple, the final instruction is to click on the first anchor point to close the shape. In the illustration, the closed shape seems to automatically extend around the stage, however when I click on the first anchor point, the line automatically connects between the two points in a straight line.

Am I doing something wrong? The next step is to fill this area, but with the straight line effect that I am getting, this becomes impossible. I should point out that the instruction states that the pen tool line should extend off the stage. I have done this, but even then on clicking on the first anchor point the shape is closed incorrectly.

View 2 Replies

ActionScript 2.0 :: Roll Over Anchor Tag Link Changes Line Break?

Oct 26, 2011

Here's the deal: I have a dynamic textbox on stage containing htmlText populated from an xml file. The text contains a hyperlink created by an anchor tag who's href attribute calls an actionscript function. When the link is rolled over and rolled out, the line break changes if the text is extremely close to the right edge of the textbox.As far as I know the problem has something to with autoSize being true and the font being embedded. I believe when you rollover the link in the htmlText, the autoSize causes the text to be redrawn and somehow this time it breaks it instead of letting it go right up to the edge of the textbox.

Originally I had solved this problem by first calculating the height of the textbox with autoSize on, then turning autoSize off and setting the height manually. As I said this worked for years but, alas, it is doing it again.Just to make sure I turned autoSize back on and practically every screen with a hyperlink did have the same problem so turning autoSize off definitely fixed it, at least 99.9% of the time.I can quick fix it by changing the width of the textbox, even 1px so that the last word of the culprit line isn't so close to the edge. However, I am wondering, has anyone ever run into this problem before? Also, it would be nice to know the actual cause of the problem rather than just using work-arounds.

View 0 Replies

Professional :: Minimum Amount Of Segments With Pen Tool?

Oct 28, 2011

I have a really basic question using the pen tool in Flash. Is there a minimum amount of segments (or something that I'm not doing) that need to be drawn in order to close a polygon shape created with the pen tool. I've found in many instances I seem to be closing the polygon and yet when I go to fill the object it won't fill. I then discover that the beginning and end points are not "joined" together (as in Illustrator).

View 4 Replies

Professional :: Tricky Animation Function - Copy Paste One Of The Segments Into A Separate Layer

Oct 3, 2010

its a door make up of 8 segments, im trying to animate it by making it open and close equaly,each door segment. but my segment is distorting because im doing each one segment bt segmet.is there a way to achieve this in flash?

a):should i copy paste one of the segments into a seperate layer using that one animation i got for all 8 parts?

View 6 Replies

Creating A Line Between 2 Points?

May 20, 2009

I want to create line between 2 points ...such tht the line will start when i click the point A then i will drag the line by holding it to point B and i will join the line to point B by clickin on point B (somethin like the pen tool) ..then line will then be joined between the points ...

View 1 Replies

AS3 :: Flash - Get The Two Points Of A Line?

Oct 15, 2011

I have a component (link to Test class) which contain one line in it, and I put one point of this line to (0, 0).

Then drag it to Flash(fla), and get its Shape in AS3 like:

// in Test.as
// assume that the movie clip only contain one line.
var line:Shape = Shape(getChildAt(0));

And I can get one point of this line which is x and y of var line. But how to get another point of this line?

Edit:
Ignore component stuff above, here has another question but I guess it pretty much the same as the question above:

Draw a line from (0, 0) to (10, 10) and draw another line from (10, 0) to (0, 10), how to get those lines of two-point form in AS3?

If I access them as Shape then I get two similar shapes which have same x, y, width and height values. Does AS3 has some way to access line as a REAL line not just a shape? or does it has any way I can calculate it out?

View 2 Replies

ActionScript 1/2 :: Join Two Points With A Line?

Aug 25, 2010

I want to ask how do you join two points with a line using actionscript? The points would be constantly moving.

View 9 Replies

ActionScript 3.0 :: Find Points On The Line When Given The X Value?

Oct 28, 2010

I have a line that is drawn using the draw api. I need to find points on the line when given the x value, how would I do this. I know on the bezier segment I can just user the yForX() and get the value but not sure how to with just a straight line.

View 5 Replies

ActionScript 2.0 :: Create A Line Between Two Points?

Oct 23, 2009

I need to create a line drawn between 2 points. My actual idea is of joining 3 points with lines drawn dynamically(for a triangle).

View 1 Replies

ActionScript 2.0 :: Check All Points Along A Line?

Aug 20, 2009

I'm using Flash 8 and AS2 I am attempting to make some code that checks whether or not a line that rotates around the screen is hitting a movie clip. Here is my code (with comments explaining it):

[Code]....

View 3 Replies

ActionScript 2.0 :: Find The Points In A Line (Math)

Feb 3, 2005

find a points in a line Actually i want to make some footsteps in a sand. The footsteps are dhynamically placed on the stage. How to find the points in a dioganal. see the image

View 1 Replies

ActionScript 2.0 :: Find The Points In Line (Math)

Feb 3, 2005

i'm trouble to find a points in a line Actually i want to make some footsteps in a sand. The footsteps are dhynamically placed on the stage. How to find the points in a dioganal.

View 1 Replies

ActionScript 3.0 :: Drawing A Squiggly Or Wavy Line Between Two Points?

Oct 19, 2008

draw a squiggly or wavy line in the MOUSE_MOVED event as the user clicks and moves the mouse.

View 1 Replies

Draw A Continuous Curved Line From 3 Given Points At A Time?

May 10, 2011

I am trying to draw a continuous curved line in flash. There are many methods but none of the ones I have found so far quite fit my requirements. First of all, I want to use the flash graphic api's curveTo() method. I DO NOT want to simulate a curve with hundreds of calls to lineTo() per curved line segment. It is my experience and understanding that line segments are processor heavy. Flash's quadratic bezier curve should take less CPU power. [code]...

View 3 Replies

ActionScript 3.0 :: Add Mc Over Some Points Of A Line Drawn With LineTo Method

Nov 1, 2010

this is the thing: Using "lineTo" i get a line drawn on stage when dragging a mc. Then i should have four mc (note1, note2, note3, note4) added randomly over this line. I mean, the line is drawn and then over some parts of this line, using x and y of some of the points drawn there, this movie clips should be added randomly. I can make the mc appear randomly, but always in the same point (mouseX, mouseY); i cannot access others x and y of the drawn line. This is my code (noteContainer is a sprite):

Code:
private function drawingAPI(event:MouseEvent):void{
sprite1.graphics.lineTo(mouseX, mouseY);
}

[Code]...

View 9 Replies

ActionScript 3.0 :: TweenMax: From Flat Line To Multiple Points?

Jan 11, 2012

I think it would be cool if the line started out as flat (i.e., y=_height/2 for all points) and then the y points of the line animate into place.I don't even know where to start with doing this in TweenMax/Lite... I've seen several code snippets that draw a line from left to right, but that's not what I want.

View 6 Replies

ActionScript 2.0 :: Trigonometry - Line To Continue After The Points In Both Directions And With The Same Steep

Sep 27, 2005

Is there someone who is good at trigonometry? I have two points punkt1 and punkt2 and a line that is drawn between them. Both points is dragable. I want the line to continue after the points in both directions and with the same steep. I have counted the steep between point1 and point2 and tried to continue to drag to a point with the same steep, but it doesnt succed.

[Code]....

View 3 Replies

Actionscript :: Assemble Array Of Continuous Points For A Contour Line Using Conrec

Mar 31, 2011

I am trying to implement contour lines in ActionScript using Conrec. I have looked at both the java and javascript implementation and am still stuck.URL...Conrec will take grid data and assemble continuous contour lines. The problem is that it does not necessarily draw those lines in a continuous fashion. For example, it will draw A->B and then C->B and then C->D instead of A, B, C, D, etc.The javascript implementation seems to be accounting for this and serializing the instructions into an array of draw points. Which is what I too want to accomplish in the end. That is it takes the instructions from the core Conrec logic (eg: A->B, C->B, C->D, etc) and organizes it into an A, B, C, D series. I think it will also return the series as a multi-dimensional array to accommodate broken lines (eg: [[A, B, C, D], [E, F, G]]). This last functionality is what I need to do in Actionscript.This last part is where I am stuck. Ignore Conrec for now (I have given up on finding an Actionscript implementation), how can I organize these instructions into a collection of serial points? When Conrec gives me "draw point from X->Y" how can I first check if X or Y are already in a series and append either X or Y (whichever is not in the series) into the series? AND if neither are in the series, start a NEW series with X, Y as the starting set. Then check subsequent instructions against all existing series and connect series if they now start and stop on the same point? Also, I need to be able to allow for a series to close itself (eg: A, B, C, A) -- a loop (is that even possible?!).

I'm not sure if there is a technical term for what I want to do beyond "concatenation". I also hope someone out there has done this with Conrec and can give me some pointers.In the meantime, I am going to continue to plug away at this and see if I can come up with something but I am not confident in my abilities.If you know another way to draw contour lines from grid data, I am open to alternatives. But I have to be able to implement it in Actionscript.

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved