ActionScript 3.0 :: Drawing A Squiggly Or Wavy Line Between Two Points?

Oct 19, 2008

draw a squiggly or wavy line in the MOUSE_MOVED event as the user clicks and moves the mouse.

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Flex :: Draw Squiggly Line Below Wrong Word For RichEditable?

Jan 4, 2012

I want to draw a squiggle line below misspelled word in a Flex Spark RichEditableText component.

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Make A Wall That The Character Can't Go Through On Either Of The 4 Sides Or Even A Squiggly Line That Doesn't Have A Definite Shape

Jun 20, 2011

So I have a simple game I'm making where you are a box shaped character and you have basic movement around the screen. I know how to make walls and the coding but I would like to make a wall that the character can't go through on either of the 4 sides or even a squiggly line that doesn't have a definite shape. I used this coding:

[Code]...

And that does kind of work, but it's not stable (works better with one side only). Sometimes one side of the wall, the character will still be able to go through. The tool I'm using to make the wall is a rectangle tool if that makes any difference. And I'm on actionscipt 2.0 on adobe flash cs4.

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IDE :: Wavy Line Effect Tutorial

Apr 19, 2009

ive been looking everywhere for some sort of wavy line effect tutorial. I just want to make something appear to have a fluid wavelike motion. What I am trying to do is get a giant kelp that i drew in illustrator animated to make it look as if it were under water. What would be the best way to get look?

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Actionscript 3 :: Calculating Evenly Distributed Points On A Line Of Points

Oct 3, 2011

I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:

The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.

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Flash :: Draw A "Wavy Line" Using The Cursor / Mouse

Dec 9, 2011

I have now been asked by a client to draw a wavy line with the cursor/mouse such as the following:

I have the following code below which draws a line with the cursor/mouse, but I am stuck on how to make the line "wavy". This is actually modified code from drawing a dashed line I was working on earlier, so there may be some left over code from that which I will remove later.

package
{
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.events.Event;

[Code]....

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Flash :: Using The Pen Tool - Line Automatically Connects Between The Two Points In A Straight Line

Jul 3, 2009

I'm in the process of teaching myself the components of the CS4 Design Premium package using the Adobe Classroom in a Book series. I'm currently going through the Flash CIAB and i've started using the pen tool. The task involves creating a wave like design across the stage. Whilst this in itself is simple, the final instruction is to click on the first anchor point to close the shape. In the illustration, the closed shape seems to automatically extend around the stage, however when I click on the first anchor point, the line automatically connects between the two points in a straight line.

Am I doing something wrong? The next step is to fill this area, but with the straight line effect that I am getting, this becomes impossible. I should point out that the instruction states that the pen tool line should extend off the stage. I have done this, but even then on clicking on the first anchor point the shape is closed incorrectly.

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Flash - When Drawing A Freehand Line With The Cursor, How To Make It A Dashed Line

Nov 23, 2011

I am using Flex 4 and AS3 and I am trying to make it so that the user can draw a freehand line with the cursor - I have this part done.However, I also need the line to be a dashed line instead of one solid line like it is now. below is my code I am using. I have found some examples on how to do this, but they are all for straight lines, not for a freehand line.

Class File (DrawingArea):

package
{
import flash.display.BitmapData;
import flash.events.Event;
import flash.events.MouseEvent;

[code]....

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Actionscript 3 :: Drawing An Arrow At The End Point Of The Line Using Line Slope?

Jan 9, 2012

I am developing a white board application which allows the user to draw line with arrow head (some like Microsoft Word line with arrow feature). I am using graphics property along with lineTo() method to draw a line. Now i have to draw a angular arrow on the last point of line. I am drawing the arrow by connecting the points around last points. As 360 line can pass through this point and each line can have a different angle of arrow.

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Flash - Interpolate Between Two Points For Higher Resolution Drawing?

Jan 16, 2012

In flash, I use lineTo to draw a line between two points. This is working well, but I'm finding that on slower computers, the line is jagged because not as many mouse events are firing.I want to 'smooth' the line out, to add more points in between each point that the mouse registers:

The black lines show the result, the green ones are what I want. The red dots are actual points, and the green ones are interpolated.I have tried to code this myself but I can't seem to get it right, here is the code anyway:

var interX:Number = lastMouseX+(lastMouseSpeed.x/2);
var interY:Number = lastMouseY+(lastMouseSpeed.y/2);
//Also tried: lastMouseX+(this.mouseX-lastMouseX)/2;
// also jittery

[code]....

the result is much more jagged than the normal one.

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ActionScript 2.0 :: Drawing Curved Lines Between Random Points?

Oct 6, 2009

I want to draw a curved line between random point. How can I do this? The random points are actually x,y positions of movie clips dragged on the stage and I want to code curved lines between them.

Im looking at curveto in as2 but not sure how to to do it?

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ActionScript 2.0 :: Animated Curve Drawing Between Any Points Dynamically?

Sep 18, 2006

I have a world map on which I display some data. I read long and lat coordinates for two countries from an XML file which is updated with different coordinates everytime. I then map the coordinates to X-Y axis using some projection method.

So, I have x-y coordinates for two countries. I wanna draw a curved line between those countries but curveTo method draws the curve in one shot. I want to animate the curve drawing part so it looks like it is being drawn real time.

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ActionScript 2.0 :: Drawing Curve Based On Data Points?

Jun 25, 2007

I'm trying to draw a curve based on 24 data points. I want to draw a curved line based on the average of these 24 points. I can draw a line from point to point no problem, but would like a smooth curve. The white dashed line is what I'm trying to achieve:

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ActionScript 3.0 :: Drawing A Circular Outline - Calculate The Next X And Y Points

Feb 2, 2010

I found this code in AS2. It draws an outline of a circle:

[Code]....

I'm only just embarking on making the move to AS3

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Actionscript 3.0 :: Flash Drawing Board With Erase Function / Erase Line By Line

Jan 9, 2009

Im building a pretty simple drawing board in flash, i got this code from this forum and it works fine (there is more to it but this is the drawing part)[code]This works fine. But i want to be able to erase the drawings, step by step this is ths tricky part, ive looked everywhere(ok not everywhere) but in a whole lot of places but the only thing i found is how i could delete everything with removeChild and that in not what i want. Maybe i need to change the function abowe? Please help me to get in the right direction. What should i read about /look at?

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Creating A Line Between 2 Points?

May 20, 2009

I want to create line between 2 points ...such tht the line will start when i click the point A then i will drag the line by holding it to point B and i will join the line to point B by clickin on point B (somethin like the pen tool) ..then line will then be joined between the points ...

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AS3 :: Flash - Get The Two Points Of A Line?

Oct 15, 2011

I have a component (link to Test class) which contain one line in it, and I put one point of this line to (0, 0).

Then drag it to Flash(fla), and get its Shape in AS3 like:

// in Test.as
// assume that the movie clip only contain one line.
var line:Shape = Shape(getChildAt(0));

And I can get one point of this line which is x and y of var line. But how to get another point of this line?

Edit:
Ignore component stuff above, here has another question but I guess it pretty much the same as the question above:

Draw a line from (0, 0) to (10, 10) and draw another line from (10, 0) to (0, 10), how to get those lines of two-point form in AS3?

If I access them as Shape then I get two similar shapes which have same x, y, width and height values. Does AS3 has some way to access line as a REAL line not just a shape? or does it has any way I can calculate it out?

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ActionScript 1/2 :: Join Two Points With A Line?

Aug 25, 2010

I want to ask how do you join two points with a line using actionscript? The points would be constantly moving.

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ActionScript 3.0 :: Find Points On The Line When Given The X Value?

Oct 28, 2010

I have a line that is drawn using the draw api. I need to find points on the line when given the x value, how would I do this. I know on the bezier segment I can just user the yForX() and get the value but not sure how to with just a straight line.

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ActionScript 2.0 :: Create A Line Between Two Points?

Oct 23, 2009

I need to create a line drawn between 2 points. My actual idea is of joining 3 points with lines drawn dynamically(for a triangle).

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ActionScript 2.0 :: Check All Points Along A Line?

Aug 20, 2009

I'm using Flash 8 and AS2 I am attempting to make some code that checks whether or not a line that rotates around the screen is hitting a movie clip. Here is my code (with comments explaining it):

[Code]....

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Professional :: Anchor Points On Line Segments?

Feb 14, 2010

Closed path made with pen tool in Flash MX  comprises of line segments & curved segments both.While adding anchor points on segments it is noticed that pen tool adds anchor points on curvaceous segments but not on line segments. Why is it so ? Is their any way to accomlish this task ?

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ActionScript 2.0 :: Find The Points In A Line (Math)

Feb 3, 2005

find a points in a line Actually i want to make some footsteps in a sand. The footsteps are dhynamically placed on the stage. How to find the points in a dioganal. see the image

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ActionScript 2.0 :: Find The Points In Line (Math)

Feb 3, 2005

i'm trouble to find a points in a line Actually i want to make some footsteps in a sand. The footsteps are dhynamically placed on the stage. How to find the points in a dioganal.

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Draw A Continuous Curved Line From 3 Given Points At A Time?

May 10, 2011

I am trying to draw a continuous curved line in flash. There are many methods but none of the ones I have found so far quite fit my requirements. First of all, I want to use the flash graphic api's curveTo() method. I DO NOT want to simulate a curve with hundreds of calls to lineTo() per curved line segment. It is my experience and understanding that line segments are processor heavy. Flash's quadratic bezier curve should take less CPU power. [code]...

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ActionScript 3.0 :: Add Mc Over Some Points Of A Line Drawn With LineTo Method

Nov 1, 2010

this is the thing: Using "lineTo" i get a line drawn on stage when dragging a mc. Then i should have four mc (note1, note2, note3, note4) added randomly over this line. I mean, the line is drawn and then over some parts of this line, using x and y of some of the points drawn there, this movie clips should be added randomly. I can make the mc appear randomly, but always in the same point (mouseX, mouseY); i cannot access others x and y of the drawn line. This is my code (noteContainer is a sprite):

Code:
private function drawingAPI(event:MouseEvent):void{
sprite1.graphics.lineTo(mouseX, mouseY);
}

[Code]...

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ActionScript 3.0 :: TweenMax: From Flat Line To Multiple Points?

Jan 11, 2012

I think it would be cool if the line started out as flat (i.e., y=_height/2 for all points) and then the y points of the line animate into place.I don't even know where to start with doing this in TweenMax/Lite... I've seen several code snippets that draw a line from left to right, but that's not what I want.

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ActionScript 2.0 :: Trigonometry - Line To Continue After The Points In Both Directions And With The Same Steep

Sep 27, 2005

Is there someone who is good at trigonometry? I have two points punkt1 and punkt2 and a line that is drawn between them. Both points is dragable. I want the line to continue after the points in both directions and with the same steep. I have counted the steep between point1 and point2 and tried to continue to drag to a point with the same steep, but it doesnt succed.

[Code]....

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IDE :: Animating A Drawing Line?

Nov 19, 2009

How do i animate a drawing line? I mean like from point A to point B, the flash will show it is "drawn" itself.Can I do it simply without actionscript? Is it possible? Because I have many lines to draw, to make it into a diamond.

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Actionscript :: Assemble Array Of Continuous Points For A Contour Line Using Conrec

Mar 31, 2011

I am trying to implement contour lines in ActionScript using Conrec. I have looked at both the java and javascript implementation and am still stuck.URL...Conrec will take grid data and assemble continuous contour lines. The problem is that it does not necessarily draw those lines in a continuous fashion. For example, it will draw A->B and then C->B and then C->D instead of A, B, C, D, etc.The javascript implementation seems to be accounting for this and serializing the instructions into an array of draw points. Which is what I too want to accomplish in the end. That is it takes the instructions from the core Conrec logic (eg: A->B, C->B, C->D, etc) and organizes it into an A, B, C, D series. I think it will also return the series as a multi-dimensional array to accommodate broken lines (eg: [[A, B, C, D], [E, F, G]]). This last functionality is what I need to do in Actionscript.This last part is where I am stuck. Ignore Conrec for now (I have given up on finding an Actionscript implementation), how can I organize these instructions into a collection of serial points? When Conrec gives me "draw point from X->Y" how can I first check if X or Y are already in a series and append either X or Y (whichever is not in the series) into the series? AND if neither are in the series, start a NEW series with X, Y as the starting set. Then check subsequent instructions against all existing series and connect series if they now start and stop on the same point? Also, I need to be able to allow for a series to close itself (eg: A, B, C, A) -- a loop (is that even possible?!).

I'm not sure if there is a technical term for what I want to do beyond "concatenation". I also hope someone out there has done this with Conrec and can give me some pointers.In the meantime, I am going to continue to plug away at this and see if I can come up with something but I am not confident in my abilities.If you know another way to draw contour lines from grid data, I am open to alternatives. But I have to be able to implement it in Actionscript.

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