ActionScript 2.0 :: Animated Curve Drawing Between Any Points Dynamically?

Sep 18, 2006

I have a world map on which I display some data. I read long and lat coordinates for two countries from an XML file which is updated with different coordinates everytime. I then map the coordinates to X-Y axis using some projection method.

So, I have x-y coordinates for two countries. I wanna draw a curved line between those countries but curveTo method draws the curve in one shot. I want to animate the curve drawing part so it looks like it is being drawn real time.

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How can I animate a curve being drawn with as3 drawing api.I am not interested in masking it out or other tricks. I am interested in drawing it whith the api.This would be the equivalent, but only a straight line:

var steps:Number = 30;
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[code]....

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For 2 weeks now, i have been trying to work out this issue and still i have had no luck.. i dont even know what im looking for.

See image attached to explain better than words.

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In flash, I use lineTo to draw a line between two points. This is working well, but I'm finding that on slower computers, the line is jagged because not as many mouse events are firing.I want to 'smooth' the line out, to add more points in between each point that the mouse registers:

The black lines show the result, the green ones are what I want. The red dots are actual points, and the green ones are interpolated.I have tried to code this myself but I can't seem to get it right, here is the code anyway:

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[code]....

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[Code]....

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function drawOnCurve( interval:Number, x0,y0,x1,y1,x2,y2)
{
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I've tried to loadClip an animated GIF only find the first frame being displayed.

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i have a flvplayback component onto which i am loading a video.

Quote:

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The actual seek to the cue points breaks i.e does not happen throught. if its previous it goes to the first cue point. if its forward seek it breaks n goes to the first frame after a few seeks.

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Basically I'm using the curveTo function to draw some lines for flight paths, what I'm not sure how to do is dynamically finding the curve points, so for example if you look at the ryan air site: [URL]
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Flash :: AS3 - Dynamically Adding Cue Points To Flv And Seeking To Next Cue Point

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I have a flvplayback component onto which I am loading a video. To mimic next frame and previous frame actions I am adding cue points to the loaded for every second of its length. The next frame /previous frame functions implement seekToNextNavCuePoint and seekToPrevNavCuePoint on the video. But its not working the way I expected it to.

Here is the actual class file. You can directly compile it with an fla file containing button instances in the library for play pause stop... Also you would need some sample flv file.

[Code]...

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ActionScript 3.0 :: Flash - Dynamically Addcue Points To Flv And SeekToNextNavCuePoint?

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i have a flvplayback component onto which i am loading a video.To mimic next frame and previous frame actions i am adding cue points to the loaded for every second of its length.The next frame /previous frame functions implement seekToNextNavCuePoint andseekToPrevNavCuePoint on the video. But its not working the way i expected it to

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ActionScript 3.0 :: Create Dynamically Animated Objects In A Flash Application?

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I'm relatively new to flash, and just upgraded from Flash 6 to Flash 10. This is a HUGE jump for me, but strangely, I already feel more at home in Fl10 than Fl6, as it is more object oriented, and as a hardened programmer, I like.I'm attempting to create dynamically animated objects in a flash application. I can't think of a way to approach the issue without either a: converting each keyframe into a bitmap, or b: brute-force generating each frame every step of the way.Seeing as my application will have hundreds of the little bastards on the screen at any time, option b is out of the question, I presume.
So, essentially, I have a few questions about AS3:

1) Can a curve be modified after it has been drawn, or must it be cleared, then redrawn each frame?

2) Can a IK chain modify curves, or is it only per-symbol?

3) How fast can flash render complex objects in 3D? (I.E. would drawing hundreds of 400+ poly objects be too much?)

4) How fast can flash draw vector objects? (I.E. would drawing hundreds of creatures made up of dozens of curves be too cumbersome?)

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Flash :: Dynamically Change The Width / Position Of A Timeline-animated Mask?

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I've got a movieclip with two layers - a background movieclip, and above that, a mask movieclip (as you might guess, this layer is masking the first). Due to design necessity, the mask is animated on the timeline across 60 frames.The problem arises when I use an Event.RESIZE listener to change the width of the parent movieclip when the browser window is resized. Any code to reference the mask, i.e

parentMC.contentMask.width = stage.stageWidth;
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Simply results in the mask animation not playing at all.

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ActionScript 2.0 :: Dynamically Drawing A Circle?

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How can I draw a simple circle using actionscript?

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I have 4 coordinates from which i created a rectangle(using lines). I also created buttons dynamically. It works great for straight line. But when the coordinates generate diagonal lines im having a problem in making it go below the lines or fitting it inside the figure.See my pic for better understanding. I have also figured out how to rotate the button. Here is my screenshot:Here is my code: To generate the lines:

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var myLine:Shape = new Shape;
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[code].....

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