ActionScript 3.0 :: Curve A Dynamic Text From A Straight Line To Circular Curve?
Sep 9, 2009
I want to curve a dynamic text from a straight line to circular curve (using a slider). I have placed the characters of the string in each textfield created at runtime.
You can assume that the first image below is the original Gaussian curve. The second image is the desired output. I have these equations:Equation of each red line segment (let's call this the piecewise function f(x))Equation of the Gaussian curve (g(x)) am trying to make an equation that can alter the Gaussian curve to match the curve in the second image. I have tried plotting (f(x) + g(x)) / 2 (last image) but it doesn't do the trick. I have also tried using the red line segment on far right as the independent axis for plotting the right part of the curve but that leads to a huge discontinuity.
I am trying to bend 2 parallel lines into a circle, but with a motion tween, it curves under eachother... (see att)how would I make them curl to a circle
I was hoping someone could help me working out some advanced data reformatting. What I'm hoping for is a function where I can input a value along with an array of key positions like so:
function remap(percentage:Number, keypoints:Array) { ...
The array would start with the minimum and end with the maximum point, with nested key points along the way. For example, I would input something like remap(0.25, [0:0,80:50,100:100] ) and the function would 'imagine' a spline curve graph from (0,0)-(100,100) with a key point of (80,50), then return the y value that is 25% along that graph.
I have a curveTo an anchor point and a control point.Then I have a function that will return the x and y of a point along that curve if I give it a number as a percentage of the curve (0 to 1).It looks like this, and works perfectly..
x0,y0 are the start point, x1,y1 the control point and x2,y2 the final anchor point.But... I want to give it a _y value instead of a percentage (interval) and it return where on the curve that would intersect.
Basically I need to have text from a dynamic/input textfield to appear in a wavy line pattern automatically. Now I'm pretty sure it can be done fairly easily with the right knowledge but I unfortunately lack that knowledge.
The idea I had was that a string is broken into individual letters and each is placed along a sine curve of a set length/width - the string/characters are repeated if necessary in order that the full width of the curve is covered. Also note that the text need not be rotated to match the lines, only _x and _y values need to be adjusted.
I have to produce a design with dynamic text similar to this (my ascii art skills are crap so please imaging that these are wavy lines rather than zig zags):
I am looking for some sample fla files in AS2 where i can see a running example of dynamic text curve (bend) and spacing in between the text through their respective sliders.
I have an equation for a parabolic curve intersecting a specified point, in my case where the user clicked on a graph.
// this would typically be mouse coords on the graph var _target:Point = new Point(100, 50); public static function plot(x:Number, target:Point):Number{ return (x * x) / target.x * (target.y / target.x);
Using AS2, how can I have a character movie clip walk along a line/curve without falling through it? By this I mean the character could say, walk over a hill whilst jumping (falling back down due to gravity physics) but would not fall through the curve that represents the hill.An example of this would be BMX star or BMX backflips and any game that is a side-on view of a character walking.
I've managed to follow some drawing tutorias which work fine (mouse down draws a line everywhere you move mouse like MS paint).I would like to adapt this now if I can so that when a user clicks down, a straight line will follow their mouse until they click again and this releases the straight line. This should leave one line on the screen, then they are free to move their mouse and repeat the action again.
I want the text to scroll from this point changing perspective along with curve. I know how to do it in AI, PS but without doing like 100 pictures of it slowly moving and putting them in flash like an old style cartoon I have no idea how to do this... Basically when someone rolls over the button I want This to come from nothing and scroll up onto the arc and stay till they roll off... I know how to do the simple button... it's designing a movie clip that does this on an arc that i cannot figure out
How can I animate a curve being drawn with as3 drawing api.I am not interested in masking it out or other tricks. I am interested in drawing it whith the api.This would be the equivalent, but only a straight line:
var steps:Number = 30; var currentStep:Number = 0; var startPoint:Point = new Point(100,100);
I use Loader class to load a picture,such as example.jpg,and I know if I want to realize fade in effect,I can use following code in Event.ENTER_FRAME:sprite.alpha+=0.05.When I run above code,I can get a fade in effect of example.jpg. But the fade in effect is for the whole example.jpg, now I want to fade in the example.jpg with a special curve,such as number 9,the example.jpg fade in along number 9 curve. I guess it shoud have a mathematical model can realize this special fade in effect,anyone could give me the model of fade in along special curve?
The curve decided by the width(X on the picture) and height(Y on the picture) properties of a movieclip.The distance between each green point on curve is the same.
what I am trying to do is calculate the position of a point along a curve, what I want to do is create a function where i am able to determine where a point intersects the curve when I provide an X value.I have created a simple diagram to illustrate what I am looking for:So assuming I know the x,y of each black dot, and the x of the red dot, how do I calculate it's y value?
posed by some points( an array) with a predefined length( in pixels) from position 0 to X(final) on stage. Now, i modify the points moving on the stage, making new arcs, including the point 0 and x points...So, i need to calculate the length of the new path to make another calcs..
I've created a Flex LineChart that shows high and low tide predictions over time. I'm using the LineSeries with form="curve", which produces a nice sinusoidal wave graph, representing water level over time. The X-axis represents time, and the Y-axis represents water level. The only data points I have to work with are high and low tide values, but I would like to figure out how to determine the y-values of arbitrary x-values along the line.[code]