Curve 2 Straight Lines Into A Circle?

Jan 4, 2012

I am trying to bend 2 parallel lines into a circle, but with a motion tween, it curves under eachother... (see att)how would I make them curl to a circle

---------------
/-------------
/----------

[code].....

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Curve A Dynamic Text From A Straight Line To Circular Curve?

Sep 9, 2009

I want to curve a dynamic text from a straight line to circular curve (using a slider). I have placed the characters of the string in each textfield created at runtime.

View 3 Replies

ActionScript 2.0 :: Drawing Dynamic Straight Lines?

Feb 9, 2010

drawing a straight line, just like on the flash game Line rider. I need to be able to create a line by dragging it with the mouse.

View 3 Replies

ActionScript 3.0 :: Draw Straight Lines With Mouse?

Dec 2, 2009

I am trying to create a flash movie (AS3) that would allow the user to draw using his mouse but straight lines only. The user would click to set the start point of the line then as he moves the mouse around the line would move with the mouse until the user clicks again to set the end point. When the user clicks again a new line is created without deleting the previous one.

View 3 Replies

ActionScript 2.0 :: Straight Line Slowly Curving To C Circle?

Feb 7, 2006

I want a straight line to slowly curve so it become a circle. Can yo do that with actionscript?

View 5 Replies

ActionScript 3.0 :: Draw Xyz Coordinates To Screen - Straight Lines?

Oct 2, 2009

If i have a set of xyz coordinates,

[Code]...

how do i draw them to screen seeing as they will not be straight lines?

View 2 Replies

ActionScript 3.0 :: Draw Straight Lines In A Coordinate Plane?

Apr 11, 2011

I have a program to draw straight lines in a coordinate plane.i create a movie clip ans input ywo pints of the first line and the line is drawn.But when i input the second data of the second line, the new line is drawn but the first line disappears.

View 2 Replies

ActionScript 3.0 :: Possible To Draw Trail With Curves Rather Than Straight Lines

Feb 20, 2012

I've had a look at the Graphics class in AS3 and come up with a dynamic mouse trail. It works, but it's pretty rough and ready. I wonder if anyone could give it a once-over and see if there is a more elegant and efficient way to accomplish this?[code]is it possible to draw the trail with curves rather than straight lines, so that the curves mimic the path the trail would take to smooth out the jagged lines drawn when the cursor is moving quickly?

View 2 Replies

Actionscript 3 :: "Merging" A Straight Line Into A Gaussian Curve?

Mar 5, 2012

You can assume that the first image below is the original Gaussian curve. The second image is the desired output. I have these equations:Equation of each red line segment (let's call this the piecewise function f(x))Equation of the Gaussian curve (g(x)) am trying to make an equation that can alter the Gaussian curve to match the curve in the second image. I have tried plotting (f(x) + g(x)) / 2 (last image) but it doesn't do the trick. I have also tried using the red line segment on far right as the independent axis for plotting the right part of the curve but that leads to a huge discontinuity.

View 2 Replies

Flash :: Function For Extrapolating Points On A Spline Curve Or Hermite Curve Similar To Keframe Interpolation?

Aug 26, 2011

I was hoping someone could help me working out some advanced data reformatting. What I'm hoping for is a function where I can input a value along with an array of key positions like so:

function remap(percentage:Number, keypoints:Array) { ...

The array would start with the minimum and end with the maximum point, with nested key points along the way. For example, I would input something like remap(0.25, [0:0,80:50,100:100] ) and the function would 'imagine' a spline curve graph from (0,0)-(100,100) with a key point of (80,50), then return the y value that is 25% along that graph.

View 1 Replies

ActionScript 2.0 :: Plotting On A Curve - Return The X And Y Of A Point Along That Curve?

May 10, 2007

I have a curveTo an anchor point and a control point.Then I have a function that will return the x and y of a point along that curve if I give it a number as a percentage of the curve (0 to 1).It looks like this, and works perfectly..

Code:
function drawOnCurve( interval:Number, x0,y0,x1,y1,x2,y2)
{
interval = Math.max( Math.min( 1, interval ), 0 );[code]....

x0,y0 are the start point, x1,y1 the control point and x2,y2 the final anchor point.But... I want to give it a _y value instead of a percentage (interval) and it return where on the curve that would intersect.

View 2 Replies

ActionScript 2.0 :: Straight Line Will Follow Their Mouse Until They Click Again And This Releases The Straight Line?

Jan 30, 2009

I've managed to follow some drawing tutorias which work fine (mouse down draws a line everywhere you move mouse like MS paint).I would like to adapt this now if I can so that when a user clicks down, a straight line will follow their mouse until they click again and this releases the straight line. This should leave one line on the screen, then they are free to move their mouse and repeat the action again.

View 6 Replies

ActionScript 2.0 :: Calculate The Direction And Speed A Circle Has After Colliding With A Static (non-moving) Circle?

Mar 8, 2005

I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision

If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?

View 6 Replies

ActionScript 2.0 :: Make One Circle Follow The Mouse Cursor Inside Another Circle

Sep 30, 2005

i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.

View 4 Replies

ActionScript 2.0 :: If Statement / Variable - Say If Circle Shows Up Change It To Circle (french)

Nov 5, 2008

I have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).

[Code]...

View 1 Replies

ActionScript 2.0 :: Calculate Direction And Speed Circle Has After Colliding With A Static Circle?

Mar 8, 2005

What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.

View 6 Replies

ActionScript 3.0 :: Graphics - Paint (change Color) Inside Of Circle When A User Draw A Circle

Aug 24, 2009

I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.

View 4 Replies

Actionscript 3.0 :: Blitting Lines - Draw Approximately 50000 Lines And Performance Is Poor?

Aug 17, 2011

I have been working on a map viewer based blitting technique. As part of the map I need to draw approximately 50000 lines and performance is currently really poor.

Code: Select allvar movie:Shape = new Shape();
for( ... )
{
movie.graphics.clear();[code].....

View 2 Replies

Actionscript 3 :: Change Shape Of Circle By Dragging Point On Circle

Mar 16, 2012

I want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.

Is there any way to do this in flash?

I have some following code:

Ref. - How to draw a continuous curved line from 3 given points at a time

package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;

[Code].....

So, can anyone convert these three point curve line to 8 points circle?

View 1 Replies

ActionScript 2.0 :: Drawing A Circle - Circle Diameter Has To Be Controlled By A Button

Oct 6, 2009

I have to draw a circle using action script. The Circle Diameter has to be controlled by a button.

View 0 Replies

ActionScript 3.0 :: Circle Circle Frame Independant Collision Reaction?

Apr 10, 2010

Trying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.

On my enterframe I have:

Code:
var xmov1 = xSpeed;
var ymov1 = ySpeed;
var xmov2 = ballRef.xSpeed;
var ymov2 = ballRef.ySpeed;

[code]....

Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.

View 2 Replies

ActionScript 2.0 :: Start Drawing First Circle And When First Circle Is On Half Way?

Sep 19, 2004

Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .

View 3 Replies

ActionScript 3.0 :: Drawing Lines Between Mc's, Getting Lines In Stage Co-ords, Not Mc's?

Nov 15, 2009

My code is on the main timeline.I call a function loop to draw lines between them.The lines are drawing between the right x, y values BUT between those values on the main stage, not those values within the kite.For example, dot1_mc is at x100, y0 inside kite. the line that should go from its center, draws from stage x100, 0.How do I draw the lines inside kite so that they draw between the dots?Heres my code that draws the linesPHP Code:

function loop():void{ lineDrawing.graphics.clear(); var a:Point = new Point(kite_mc.dot1_mc.x, kite_mc.dot1_mc.y); var b:Point = new Point(kite_mc.dot2_mc.x, kite_mc.dot2_mc.y); var c:Point = new

[code].....

View 4 Replies

Professional :: Circle No Longer A Circle On Publish?

Feb 18, 2010

I have a simple three ring animation where the three rings fade in and out.On the stage the rings are a perfect circle, in the publish preview they look fine, but once I publish the SWF, all of the sudden the rings are not perfectly round anymore.
 
They are almost perfect but right at the top and bottom there is just a small portion which has sort of "flattened out"...

View 2 Replies

Professional :: Create A Circle With The Circle Tool?

Apr 26, 2011

I bought a Flash video tutorial online for Animating and the FIRST step is to create a circle with the circle tool, and the guy does it online, and it fills itself in. I repeat his actions exactly and I cannot get the same result at all. I just get a circle.

View 5 Replies

ActionScript 2.0 :: Moveable Circle Around Another Circle - No Overlap

Apr 5, 2007

I have two MC's, circular in shape. One of the circles is stationary and you can drag the other. I'm trying to get the moveable circle to be able to move around the circumference of the stationary circle, but not overlap. I'm able to detect when they overlap, not using hittest. I just can't figure out how to code it so that the draggable circle can't be moved over the stationary circle.

View 4 Replies

ActionScript 3.0 :: Circle-circle Collision With Rotation?

Jul 5, 2010

Does anyone know of any tutorial or code example that deals with resolving circle-circle collisions including rotation?

View 2 Replies

ActionScript 3.0 :: Constrain Circle In A Circle On Startdrag?

Jan 6, 2012

I have been trying to get this right for hours now it cant be as hard as I am finding it! but basically I have a circle and in that circle is a circle and all I want is for the inner circle to not be able to leave its parent. that's it but I just cant get it to work.

View 1 Replies

ActionScript 3.0 :: Make A Circle Slide ( Slider That On The Shape Of Circle Instead Of Vertical And Horizontal Slider)?

Jul 3, 2009

I'd like to make a circle slide ( Slider that on the shape of circle instead of vertical and horizontal Slider) like this one:

[URL]

Is there a ready Component on the web.

View 0 Replies

Play Straight From Library?

May 22, 2009

Is it possible to play a movieclip which is in the library, but not on the timeline? If not - and if I don't want that movieclip to be seen until a button is clicked to activate it - how do I hide it? with a mask?

View 12 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved