ActionScript 2.0 :: Straight Line Slowly Curving To C Circle?
Feb 7, 2006I want a straight line to slowly curve so it become a circle. Can yo do that with actionscript?
View 5 RepliesI want a straight line to slowly curve so it become a circle. Can yo do that with actionscript?
View 5 RepliesI've managed to follow some drawing tutorias which work fine (mouse down draws a line everywhere you move mouse like MS paint).I would like to adapt this now if I can so that when a user clicks down, a straight line will follow their mouse until they click again and this releases the straight line. This should leave one line on the screen, then they are free to move their mouse and repeat the action again.
View 6 RepliesHow can I move a point (or circle) slowly and the point let behind a line.When the point turn back the line will be erase.
View 8 RepliesI'm in the process of teaching myself the components of the CS4 Design Premium package using the Adobe Classroom in a Book series. I'm currently going through the Flash CIAB and i've started using the pen tool. The task involves creating a wave like design across the stage. Whilst this in itself is simple, the final instruction is to click on the first anchor point to close the shape. In the illustration, the closed shape seems to automatically extend around the stage, however when I click on the first anchor point, the line automatically connects between the two points in a straight line.
Am I doing something wrong? The next step is to fill this area, but with the straight line effect that I am getting, this becomes impossible. I should point out that the instruction states that the pen tool line should extend off the stage. I have done this, but even then on clicking on the first anchor point the shape is closed incorrectly.
I'm trying to produce a game that on mouse down a dotted line (or just a line) gets dragged out following the mouse until it is realized then it disappears.
View 1 RepliesI am trying to bend 2 parallel lines into a circle, but with a motion tween, it curves under eachother... (see att)how would I make them curl to a circle
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[code].....
I am still quite new to AS. I'd like to rotate a circle (compass_mc) around its centerpoint slowly forth/back with +/- 45 degree...or better with random degree. As file size is important, I can not solve it with MotionTween. Up to this time I applied this code to the MC, which endlessly rotates it:
iranytu_mc.onEnterFrame = function(){
this._rotation+=1;
}
How to apply that sort of random slow forth/back rotation to the circle with AS?
I know you can restrain an mc in a rectangle when using startDrag, but is there a way to have the mc only go horizontal or vertical without going off diagonally? Sort of like a slider that can only move in a straight line in four directions (like a cross).
View 4 RepliesI've followed the drawing api tutorial off here for MX and have got that working perfectly. I would like to adapt this now if I can so that when a user clicks a straight line will follow their mouse until they click again and this releases the straight line.
View 2 RepliesI have this code inside an ENTER_FRAME event. I'm trying to move the "ball" from its x- and y-position to a tartget x- and y- position:
Code:
if (processClick)
{
if (ball.x < targetX) ball.x += 8;
if (ball.x > targetX) ball.x -= 8;
[Code]....
But the "ball" doesn't move in a straight line, I think it is because the x- and y-movements are processed independently?
Is there a way thay I can make the "ball" move in a straight line from the starting point to the target point?
Also, is there maybe a way to manually create a tween between the starting point and the target point using actionscript? If I export the "ball" movieclip for actionscript?
I am very new to actionscript 3.0 & currently i have a project to do that required actionscript.
ActionScript Code:
package{ //package
import flash.display.Sprite;// for sprite, to prevent 1046 error code
import flash.events.MouseEvent; //for mouseEvent, to prevent 1046 error code
import flash.display.Shape; //for shape, to prevent 1046 error code
public class gridDrawLineTesting extends Sprite //for mouseX mouseY
[Code] .....
This is the code that I have found from various web and paste it into one. I want to draw straight line & snap to that point at the same time. My problem is when I click at 2nd point, there is a 'extra' line at (0,0) joining towards my 2nd corrdinate point. I want to get rid of that 'extra' line.
How do you make an MC travel in a single straight line (not two, not three, only one) according to mouse position and current position?
View 3 RepliesI am trying to move a playing card across the screen from the deck to the players hand. The deck is in a stationary position and each player has 2 card places in front of them which are also stationary. The deck is a movie clip called "deck" and the player cards are named "p1c1" and "p1c2"....(player # card #). The animation I am trying to accomplish is to duplicate the "deck" movie clip and move it to the players card. Once it reaches the players card, the stationary card will load the card image and the duplicated movie clip will be removed to make it appear as a smooth transition.
View 11 RepliesI am trying to move a playing card across the screen from the deck to the players hand. The deck is in a stationary position and each player has 2 card places in front of them which are also stationary. The deck is a movie clip called "deck" and the player cards are named "p1c1" and "p1c2"....(player # card #). The animation I am trying to accomplish is to duplicate the "deck" movie clip and move it to the players card. Once it reaches the players card, the stationary card will load the card image and the duplicated movie clip will be removed to make it appear as a smooth transition.
View 1 Repliesi am still new in dealing with flash and what have you posted is very useful, but i want to ask you a question regarding the button function. i want to relate a button with a certain text but it's a big paragraph so when i have made the example on the site the display in the output box is not good enough i want the text to be displayed as a paragraph not a straight line.
View 1 RepliesI am having a problem with making 1 animation. I want to make a slowly appearing line. The scene is a pencil drawing a line. So as the pen end moves a line is slowly appearing, I couldn't get the technique on doing this?
View 5 RepliesYou can assume that the first image below is the original Gaussian curve. The second image is the desired output. I have these equations:Equation of each red line segment (let's call this the piecewise function f(x))Equation of the Gaussian curve (g(x)) am trying to make an equation that can alter the Gaussian curve to match the curve in the second image. I have tried plotting (f(x) + g(x)) / 2 (last image) but it doesn't do the trick. I have also tried using the red line segment on far right as the independent axis for plotting the right part of the curve but that leads to a huge discontinuity.
View 2 RepliesI want to curve a dynamic text from a straight line to circular curve (using a slider). I have placed the characters of the string in each textfield created at runtime.
View 3 RepliesThis is actually more a math problem, but maybe some of you are better at math and have an idea on how I should be approaching this.
I'm dynamicly creating circles in my actionscript project and what I want now is calculate their x- and y-positions. I want them to be positioned in a circle, with the condition that it shouldn't matter how much circles I dinamicly load. (I'm having a hard time translating my problem to English, so I'll add an image so you instantly see my problem.) Does anybody have an idea on how to calculate this? What kind of formula should I use?
I am trying to move a line around in a circle, around a fixed point (not 0,0). As in the way a clock hand moves around with one end at the middle and the other end traveling in a circle. I tried the rotation function but that moves the entire object around (0,0), I need the point in the middle stationary and at a non (0,0) point.
View 9 RepliesI want to draw a circle on the scrren of a random x,y position and a random radius. Then, I would like to draw a line that starts at the center of the circle and ends at the spot where the circle ends, at its perimeter. All I have been capable of doing by myself was creating that circle and set the drawing position with the moveTo function to its center, but I don't know how to calculate the length of the radius, so I have the coordinates for the lineTo function.
View 7 RepliesCurrently, I am using the code below. But it is telling me that the circle is starting to hit the line when it's y position is 40. But since the circle actually isn't crossing the line itself (virtually) until it's y position is at about 205, I don't want the trace-action called so early.
Code:
var circle: Sprite = new Sprite();
circle.graphics.beginFill(0xFF0000);
circle.graphics.drawCircle(0, 0, 10);
circle.x = 170;
[code]....
I was wondering if anyone could tell me how and if it is possible to draw a line/ circle and place a movie clip on it and get the movie clip to go round the circle by placing the left and right arrow keys on the keyboard.
View 0 Repliesi am trying to make a sort of movepath like the bezier in tweenmax:[URL] for my arcade fligth game but then without the extremely hard curving. i just need to add points and let them move in that sequence and maybe a soft smoothing. but when i create the points {x:100,y:0}{x:100,y:300}{x:300,y:300}{x:300,y:900} in bezier it just creates a real ugly way to extreme curve around (you can see it in the example on tweenmax site) and that is not what i want is there a method/libary that can move objects without overextreamly curving them?
View 4 RepliesThis should be a bit of simple geometry: How do I calculate the points to draw the lines in the code below so that it makes a 2D cone or wedge shape?
import flash.geom.Point;
//draw circle
var mc=new Sprite()[code]...........
UPDATE:I should have mentioned my aim is not to draw a wedge shape, but to draw a line from a random point to the edge of an existing circle.If you're more comfortable with algebra than actionscript,
Can you add curve effects to text in flash without converting it to a raster format? Either applying the effect straight to the text, or converting the text to a path and applying the curve effect to the resultant path?
View 1 RepliesI'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.
View 4 RepliesI have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).
[Code]...
What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.
View 6 Replies