Attach Text To Curve / Path In Flash CS3?
May 25, 2009How to attach text to curve or path in Flash CS3 to look like this:
View 1 RepliesHow to attach text to curve or path in Flash CS3 to look like this:
View 1 RepliesBasically I need to have text from a dynamic/input textfield to appear in a wavy line pattern automatically. Now I'm pretty sure it can be done fairly easily with the right knowledge but I unfortunately lack that knowledge.
The idea I had was that a string is broken into individual letters and each is placed along a sine curve of a set length/width - the string/characters are repeated if necessary in order that the full width of the curve is covered. Also note that the text need not be rotated to match the lines, only _x and _y values need to be adjusted.
I have to produce a design with dynamic text similar to this (my ascii art skills are crap so please imaging that these are wavy lines rather than zig zags):
/////////////////
/////////////////
/////////////////
/////////////////
/////////////////
I have nothing to offer apart from the satisfaction of producing a wavy text pattern and from knowing that you have saved me from a breakdown.
I need to implement a drag and drop functionality, where I can define and constraint the route of the draggable object.[URL].. only that i have the paths designed and not calculated by a math function. So, in fact, as mouse moves I need to tell the object to follow the custom path/movieclip.
View 1 RepliesI want to curve a dynamic text from a straight line to circular curve (using a slider). I have placed the characters of the string in each textfield created at runtime.
View 3 RepliesI was hoping someone could help me working out some advanced data reformatting. What I'm hoping for is a function where I can input a value along with an array of key positions like so:
function remap(percentage:Number, keypoints:Array) { ...
The array would start with the minimum and end with the maximum point, with nested key points along the way. For example, I would input something like remap(0.25, [0:0,80:50,100:100] ) and the function would 'imagine' a spline curve graph from (0,0)-(100,100) with a key point of (80,50), then return the y value that is 25% along that graph.
I am currently looking to see what the bounding are for the start drag method. And by the looks of it the bounding is set by passing the rect() object to the dragUpdater/ constructor. My question then is can you pass a custom drawn shape like a curve or what ever? By the looks of it you can not as specified by the adobe reference doc.
startDrag()method
public function startDrag(lockCenter:Boolean = false, bounds:Rectangle = null):void
So from this I would conclude that to have a custom drag path one would have to create a custom class.
Is there a way we can apply curve to an dynamic text which is in vertical direction?
View 1 Repliesi have a mc that moves along a path and i have a mc in my library that does a little falling animation. i used the attach movie function to attach it to the tween ed object on the stage. it attaches it mc but it doesn't play past the first frame. is there a way i can make the attached mc appear as the tween ed object moves along the path.(think of tinker bell as she flies the dust falls behind her)
View 3 RepliesI have a curveTo an anchor point and a control point.Then I have a function that will return the x and y of a point along that curve if I give it a number as a percentage of the curve (0 to 1).It looks like this, and works perfectly..
Code:
function drawOnCurve( interval:Number, x0,y0,x1,y1,x2,y2)
{
interval = Math.max( Math.min( 1, interval ), 0 );[code]....
x0,y0 are the start point, x1,y1 the control point and x2,y2 the final anchor point.But... I want to give it a _y value instead of a percentage (interval) and it return where on the curve that would intersect.
I am looking for some sample fla files in AS2 where i can see a running example of dynamic text curve (bend) and spacing in between the text through their respective sliders.
View 0 RepliesI am using the code attached below to make dynamic text curve.
My question is: How can I invert the curve or arc, while making sure that it still reads the same? up to down.
how to curve a text in runtime?
View 1 Replieshow can i make dynamic text field into curve in flash cs3/cs4 at runtime
View 0 Replieshow to convert dynamic text field in curve (arc,semi circle) at runtime
View 2 RepliesIs there a way we can apply curve to an dynamic text which is in vertical direction? T
View 2 RepliesIs there a way we can apply curve to an dynamic text which is in vertical direction?
View 1 RepliesI want the text to scroll from this point changing perspective along with curve. I know how to do it in AI, PS but without doing like 100 pictures of it slowly moving and putting them in flash like an old style cartoon I have no idea how to do this... Basically when someone rolls over the button I want This to come from nothing and scroll up onto the arc and stay till they roll off... I know how to do the simple button... it's designing a movie clip that does this on an arc that i cannot figure out
View 5 RepliesI use Flash CS3 primarily for drawing. I'm a freelance cartoonist and I love Flash for it's drawing tools. Flash seems to only have the ability to create text horizontally or vertically. Other than creating the text in Photoshop or Illustrator, is there a way to create warped or path oriented text directly in Flash? that will perform the same way photoshop or illustrator does with text options? Below is an example of the functions in Photoshop and Illustrator that I'd like to perform in Flash.
View 2 RepliesIs it possible to make text on circle path in Flash?
View 7 Repliesthe same class is passed to the mxmlc compiler in SWF library as a symbol linkage class and again in a source-path. But the compiler uses the definition from the source-path so creating new instance of that class won't create new instance of the library symbol. How do I tell the compiler to prefer the definition linked to the symbol (the one dfrom SWC)?
I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.
But there are other classes too in the source folder (e.g. "com.myproject.model.*" so I need to pass the source folder to the compiler too. And that is the problem, now the compiler will use the MyAsset.as definition from the source path, not from the SWC where it is assigned to the library object so if I create new instance of MyAsset now it won't duplicate the library object.
Is it possible to draw out a path in the flash editor, set its visibility to hidden, and use this path data to animate objects in AS3?
View 1 RepliesI just need a simple code of drawing a text curve in flex
View 2 RepliesSo I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
Code:
import flash.display.Sprite;
import flash.events.MouseEvent;[code].....
how can i save the text from a dynamic or input text box to a path?
View 4 RepliesWith the select tool, I placed my mouse over the edge & it changed to the little curve sign, but when I dragged it, it just moved the rectangle. Same thing when using the transform tool.
View 3 RepliesDoes anyone know if there is a (preferably efficient :-) ) implementation of elliptic curve cryptography for ActionScript? The only library I know of is as3crypto, which offers great implementations for symmetric cryptography, hashing and several other cryptography-related operations, but it has only RSA for public key cryptography.
View 2 Replieshow to eliminate previos attach before move to next attach MC..let say as u can see in my code..I just settign the interval..for 2 second..in other to attach the mc on eby one...so how to set up the code so that if the 2nd mc has attach it'll remove the 1st one attach for certain time...and so on..the scenario like this..
mc1 attach
after 2 second
mc2 attach --> remove mc1
after 2 second
[code]....
how can i have an array of strings but also with mc identifiers in the same array and have it know the difference between object and string? RIght now i've got this array of strings that goes to a textfield, and if i change it to
portfolioSection(["section 01", "section 02", {linkage: "linkage_id", x: 530, y: 280}, "section 04", "section 05"]);
this.attachMovie(portfolioSection[2].linkage)[/AS]
to try and attach an MC instead of text in a textfield i just get[object object] in the text field.
I'm building a simple white board app in ActionScript 3. Most white board or painting apps in ActionScript tend to use an interval, timer, mouseMove event, or enterFrame event to track the mouse position and paint lines or brushes in between the tracked points.
What I'm trying to achieve is the nice smooth painted line that a program like Photoshop can render while painting with the brush tool. In Photoshop, no matter how fast you move the mouse around the canvas, the painted lines always end up with a nice smooth curved edge. In my app, using any of the methods mentioned prior, there is always latency between the function calls that render the brush to the stage. Thus, using any of those techniques can result in a sharp cornered line when moving the mouse very quickly in a circular manner.
This is no surprise to me, I just have no idea how I could achieve a smoother line like Photoshop's brush tool. Mind you, the brushes for my app are mostly based on shapes and do not or cannot use the drawing API to draw continues lines. In other words, graphics.curveTo() is not an option. I am also rendering the Sprites or Shapes generated by the brushes to a BitmapData instance.
There are two Sprite's hit tests, one check the object (and have no precision on the curves) and the other check a specified (x, y) point. But, having curves drawn using Graphics.curveTo(), how do I check if 2 drawn curves are colliding?I'm not sure if this is an actionscript or a math problem..I want to check all (x,y) of a curve to all (x,y) of the other curve..
View 1 Replies