Actionscript 3.0 :: Curve Shape Text In Vertical Direction
Aug 18, 2011Is there a way we can apply curve to an dynamic text which is in vertical direction?
View 1 RepliesIs there a way we can apply curve to an dynamic text which is in vertical direction?
View 1 RepliesIs there a way we can apply curve to an dynamic text which is in vertical direction? T
View 2 RepliesIs there a way we can apply curve to an dynamic text which is in vertical direction?
View 1 RepliesI want to curve a dynamic text from a straight line to circular curve (using a slider). I have placed the characters of the string in each textfield created at runtime.
View 3 RepliesHow do draw a vertical line and make it bend into a curve as the mouse hits it.
or better yet,
a box that traps the mouse in it and stretches out when mouse hits the side.
I have more reach application, in simplify my problem looks so:
I dont' need in scroling. How do it? With JavaScript? or exists decision in ActionScript 3?
I am currently looking to see what the bounding are for the start drag method. And by the looks of it the bounding is set by passing the rect() object to the dragUpdater/ constructor. My question then is can you pass a custom drawn shape like a curve or what ever? By the looks of it you can not as specified by the adobe reference doc.
startDrag()method
public function startDrag(lockCenter:Boolean = false, bounds:Rectangle = null):void
So from this I would conclude that to have a custom drag path one would have to create a custom class.
How do you get a textfield to resize in the vertical direction? Basically I have text being dynamically loaded from PHP into a series of dynamically created text boxes. Each new text box is placed below the previous one to create a list.The problem is that in some text boxes there will be more text content than others. So rather than fix the textboxes height and end up with irregular gaps between each one. I need them to stretch and shrink individually.
View 1 RepliesI was hoping someone could help me working out some advanced data reformatting. What I'm hoping for is a function where I can input a value along with an array of key positions like so:
function remap(percentage:Number, keypoints:Array) { ...
The array would start with the minimum and end with the maximum point, with nested key points along the way. For example, I would input something like remap(0.25, [0:0,80:50,100:100] ) and the function would 'imagine' a spline curve graph from (0,0)-(100,100) with a key point of (80,50), then return the y value that is 25% along that graph.
I have a curveTo an anchor point and a control point.Then I have a function that will return the x and y of a point along that curve if I give it a number as a percentage of the curve (0 to 1).It looks like this, and works perfectly..
Code:
function drawOnCurve( interval:Number, x0,y0,x1,y1,x2,y2)
{
interval = Math.max( Math.min( 1, interval ), 0 );[code]....
x0,y0 are the start point, x1,y1 the control point and x2,y2 the final anchor point.But... I want to give it a _y value instead of a percentage (interval) and it return where on the curve that would intersect.
I am looking for some sample fla files in AS2 where i can see a running example of dynamic text curve (bend) and spacing in between the text through their respective sliders.
View 0 Repliesi found i can get vertical dynamic text block by setting to vertical and then to dynamic. But, then it ends up being horizontal, and if inside a clip, only the letters over another item in clip show. Like veritcal text on a vertical bar gives only the 1 or 2 letters that fit across bar, rest truncated. i've tried embedding text to get this far, but still doesn't work 'all the way' i see online they talk about all scripting for dynamic, vertical text; is that necessary, or am i missing something??
View 1 RepliesWhen I create a TLF text area that is editable at runtime (which means that it can get a user input at runtime) I set the text direction to the 'right-to-left' definition in both the 'container and flow' and the 'paragraph' sections and set the language for Arabic or Hebrew at the 'locale' setting. I also set the text alignment to the 'align to start' mode. Now at runtime there's a stange thing. When I try to click with the mouse cursor on the editable TLF text-box, it's not displaying the text icon cursor and don't allow me to insert text inside.
But when I move my mouse cursor over the right side of the editable TLF text box, it change his appearance to the familiar text cursor which indicate that if you click here you will be able to insert text input inside. So my problem is how can I make it that only when I will hover over the TLF text box itself, the mouse cursor will be changed to text cursor icon and when I will hover beside its right side, it will remain at the normal cursor mode.
I am using the code attached below to make dynamic text curve.
My question is: How can I invert the curve or arc, while making sure that it still reads the same? up to down.
how to curve a text in runtime?
View 1 Replieshow can i make dynamic text field into curve in flash cs3/cs4 at runtime
View 0 RepliesHow to attach text to curve or path in Flash CS3 to look like this:
View 1 Replieshow to convert dynamic text field in curve (arc,semi circle) at runtime
View 2 RepliesBasically I need to have text from a dynamic/input textfield to appear in a wavy line pattern automatically. Now I'm pretty sure it can be done fairly easily with the right knowledge but I unfortunately lack that knowledge.
The idea I had was that a string is broken into individual letters and each is placed along a sine curve of a set length/width - the string/characters are repeated if necessary in order that the full width of the curve is covered. Also note that the text need not be rotated to match the lines, only _x and _y values need to be adjusted.
I have to produce a design with dynamic text similar to this (my ascii art skills are crap so please imaging that these are wavy lines rather than zig zags):
/////////////////
/////////////////
/////////////////
/////////////////
/////////////////
I have nothing to offer apart from the satisfaction of producing a wavy text pattern and from knowing that you have saved me from a breakdown.
I want the text to scroll from this point changing perspective along with curve. I know how to do it in AI, PS but without doing like 100 pictures of it slowly moving and putting them in flash like an old style cartoon I have no idea how to do this... Basically when someone rolls over the button I want This to come from nothing and scroll up onto the arc and stay till they roll off... I know how to do the simple button... it's designing a movie clip that does this on an arc that i cannot figure out
View 5 RepliesI'd like to make a circle slide ( Slider that on the shape of circle instead of vertical and horizontal Slider) like this one:
[URL]
Is there a ready Component on the web.
i have a scroller developed in as2. it basically scrolls continuously in a direction until the direction of the mouse is changed. the images of course loop in the continuous scroll. now the problem is that for 10-15 photos its ok. but when i feed it with 180 photos, it seems to show only 11. why would this be? any restriction on flash ??
View 1 Replieshow to tell the cursor(vertical text flasher) to jump to the end of the text in a input textfield - so that you can continue typing from the end of existing text?
View 5 RepliesI have the following code:
Code:
this.createTextField ("imageText",2,95,0,390,96);
imageText.multiline = true;
imageText.wordWrap = true;[code].....
The problem:If I uncomment either of the imageText.embedFonts lines, my text will disappear... but the trace(imageText.text); will still return the correct contents. It's as though embedFonts causes the textField to disappear.Possibly related, (but maybe not), is the fact that the vertical positioning of the font is off. Even though I create the textField at Y = 0, the text writes somewhere around Y = 10. I suspect this is something else, but I thought I'd add it just in case.
I am having a problem with my text alignment and I can't figure out a way to correct this. Unfortunately, I'm using a mac with CS3 and a Windows computer with CS4, so it could either be an OS difference, a version difference, or a software bug which I can't figure out.
For some reason, the text on my Mac with CS3 are not in the vertical center of the text fields. This causes a problem with my "align vertical centers" alignments, meaning I've had to do the alignment by hand to get it to look right. When I moved my file to my laptop to keep working on my project at home, I noticed that the text alignment was correct on my laptop, causing all of the text placement throughout my document to be off. This means that I can only work on the one computer and can't bring the project home to work through the weekends.
I have made an image showing the difference of how the text is aligned on the two versions, and a sample of how it affects my project when i bring it between computers.
I made the file on the mac (CS3) first, and so the alignment is designed to look correct on there. When i bring it to the PC (CS4) the text shifts down, placing it back in the center of the text boxes and ruining the alignment.
When I publish the file it keeps the formatting of each system. IE - publishing on the mac makes the final product look like it does on the mac, and publishing on the windows computer makes it look like it looks on the windows computer. The file published from the mac has the mac alignment on both computers, and the file published from the pc has the alignment of the pc on both computers.
I am having a problem with my text alignment and I can't figure out a way to correct this. Unfortunately, I'm using a mac with CS3 and a Windows computer with CS4, so it could either be an OS difference, a version difference, or a software bug which I can't figure out.
Update: I downloaded a trial CS4 and the problem persists. This seems to be a mac issue. For some reason, the text on my Mac with CS3 are not in the vertical center of the text fields. This causes a problem with my "align vertical centers" alignments, meaning I've had to do the alignment by hand to get it to look right. When I moved my file to my laptop to keep working on my project at home, I noticed that the text alignment was correct on my laptop, causing all of the text placement throughout my document to be off. This means that I can only work on the one computer and can't bring the project home to work through the weekends. I have made an image showing the difference of how the text is aligned on the two versions, and a sample of how it affects my project when i bring it between computers.
I made the file on the mac (CS3) first, and so the alignment is designed to look correct on there. When i bring it to the PC (CS4) the text shifts down, placing it back in the center of the text boxes and ruining the alignment. When I publish the file it keeps the formatting of each system. IE - publishing on the mac makes the final product look like it does on the mac, and publishing on the windows computer makes it look like it looks on the windows computer. The file published from the mac has the mac alignment on both computers, and the file published from the pc has the alignment of the pc on both computers.
Just to clarify, the way flash handles text fields on windows / cs4 is how I imagine it should be. I made the file on mac/CS3 however, and so when i said "ruins the alignment" I should have said "fixes the alignment problem, but breaks my alignment which was made to compensate for the problem I was experiencing."
I have created a basic symbol with dynamic text, so that I may have many of the same symbol and script the text that shows up on the symbol. When I have the text box in a horizontal orientation the text shows up in my animation but when I turn it into a vertical orientation my text does not show up. Unfortunately I need the symbols to have vertical text.
View 4 RepliesIt is really nice to see the new text direction for TLF but i have one problem with it.We are trying to localize our flash application using strings. so far we follow the traditional way of translating each string and assign it with ID. Our 2 main languages are English and Hebrew. The problem is that for english we need to use LTR direction while in hebrew it is RTL.in a big flash application were the number of tlftextfields are big it is impossible for us to change the direction for individual tlftextfieldsin .
View 5 Replieshave a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..
ActionScript Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
[Code]....
how to make that first ball did not change its direction and continued to fly in the direction of the shot?
does anyone know of a tutorial that shows you how to do a continuous text scroll on mouse move .if mouse move Up then Scroll to up.and mouse move down then scroll to down.
View 1 Replies