I have many layers in the main stage. on frame 20, I have this code drawing a curve between two countries in "Lines" layer . I have another layer right above this layer called "mask" in which in frame 20, I make a rectangle and until frame thirty, I move the rectangle with tween. I right clicked on the mask layer and set mask. Hoping that by masking the layer below it, I can make the curve being draw real time. But it is not working.
I want to curve a dynamic text from a straight line to circular curve (using a slider). I have placed the characters of the string in each textfield created at runtime.
I am looking for some sample fla files in AS2 where i can see a running example of dynamic text curve (bend) and spacing in between the text through their respective sliders.
I have just started using Flash and I tried to make a game where you click and drag to draw a line. If that line hits the enemy, the number in a text box to the right should go down. When I slash at the enemy, and it hits him, he gets damaged, but sometimes, when I don't hit him, he still gets hurt. Download the attatched file and try it out.
I'm attempting to make a curve drawing tool a bit easier to use.Rather than drawing a basic curve and then clicking on the control point to change it, I would like the user to be able to click on the curve itself to change it, much as you do in the FlashIDE.So, given start and end points, and a point on the curve, how do you determine the control point for use with the MX API?(I googled this, but found mostly info on cubic rather than quadratic curves)
I'm attempting to make a curve drawing tool a bit easier to use. Rather than drawing a basic curve and then clicking on the control point to change it, I would like the user to be able to click on the curve itself to change it, much as you do in the FlashIDE.
So, given start and end points, and a point on the curve, how do you determine the control point for use with the MX API?
Does anyone know a decent algorithm for drawing a anti-aliased (smooth) quadratic bezier curves in a raster? I could simply draw them as vectors and then copy the image to a raster..
Is there any clever yet freely available algorithm to draw the curve directly to the pixels? I am currently using the algorithm implemented here:[URL].. I am doing this for learning purposes and because I am hoping it would be faster than using the copy pixels from a Shape option. Here is an example showing the none-smooth bezier is faster than the regular bezier:[URL]..
I have an equation for a parabolic curve intersecting a specified point, in my case where the user clicked on a graph.
// this would typically be mouse coords on the graph var _target:Point = new Point(100, 50); public static function plot(x:Number, target:Point):Number{ return (x * x) / target.x * (target.y / target.x);
[url]... in first site after loading complete there is a transition that bending all page.i saw this effect before some other sites but i cant find any example.i am sure it is built with pixelbender.
Using AS2, how can I have a character movie clip walk along a line/curve without falling through it? By this I mean the character could say, walk over a hill whilst jumping (falling back down due to gravity physics) but would not fall through the curve that represents the hill.An example of this would be BMX star or BMX backflips and any game that is a side-on view of a character walking.
I need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.
I'm trying to produce a game that on mouse down a dotted line (or just a line) gets dragged out following the mouse until it is realized then it disappears.
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing[code]...
I'm making a very simple game that lets you draw a curve by hand (using lineTo to the mouse position on mousemove) but now, I need to check wether the line intersects wiith another part of the same line (e.g. a loop)
I first used an onrollover command, and that worked, but not always because the mouse moved too fast (same with hittest with mouse). Then I pre-drawed the line in another mc, used hittest on it, and if it wasn't intersecting, draw it in the real mc. But that didn't work because it used the bounds to test. I guess the best way is to use some mathematical formula, but that would mean I have to save all my coordinates in an array..
I have on stage a drawing of a perfume bottle. I want to have a line of "fragrance" waft up and out of the bottle in curly-cues. I have already made made a guide line, but I don't know how to use tweening to make the line "draw" itself over 70 frames or so starting from nothing until it's completely drawn. I want to keep the line's width the same throughout, like say 2pts. At this point I'm not even trying to make the line sway at all, but of course that would be an additional nice touch.
I was hoping someone could help me working out some advanced data reformatting. What I'm hoping for is a function where I can input a value along with an array of key positions like so:
function remap(percentage:Number, keypoints:Array) { ...
The array would start with the minimum and end with the maximum point, with nested key points along the way. For example, I would input something like remap(0.25, [0:0,80:50,100:100] ) and the function would 'imagine' a spline curve graph from (0,0)-(100,100) with a key point of (80,50), then return the y value that is 25% along that graph.
I have a curveTo an anchor point and a control point.Then I have a function that will return the x and y of a point along that curve if I give it a number as a percentage of the curve (0 to 1).It looks like this, and works perfectly..
x0,y0 are the start point, x1,y1 the control point and x2,y2 the final anchor point.But... I want to give it a _y value instead of a percentage (interval) and it return where on the curve that would intersect.
how I draw a line through a path line? An example I have a movieClip that is a pencil and it is moving through a path line, now I want to draw the line that the pencil draw.
You can assume that the first image below is the original Gaussian curve. The second image is the desired output. I have these equations:Equation of each red line segment (let's call this the piecewise function f(x))Equation of the Gaussian curve (g(x)) am trying to make an equation that can alter the Gaussian curve to match the curve in the second image. I have tried plotting (f(x) + g(x)) / 2 (last image) but it doesn't do the trick. I have also tried using the red line segment on far right as the independent axis for plotting the right part of the curve but that leads to a huge discontinuity.
I have a fairly large app that employs an AdvancedDataGrid component. When resizing a specific column (the second one to be exact), the separator between the second and third column disappears for a fairly small, but non null, range of widths of column
I would like to drag an object in one line. I already know how to do this in a horizontal or vertical line
Here's how I do this
private var handle:Sprite; private function init():void { handle = new Sprite();
[Code].....
But I want do drag my object in a line that isn't horizontal or vertical. For example, I would like to drag the object from the top left corner to the bottom right corner, in one straight line.
I tried to rotate the bounds rectangle, but it seems that you can not rotate a Rectangle.
How do I drag an object in a non-vertical (or non-horizontal) line?