I have just started using Flash and I tried to make a game where you click and drag to draw a line. If that line hits the enemy, the number in a text box to the right should go down. When I slash at the enemy, and it hits him, he gets damaged, but sometimes, when I don't hit him, he still gets hurt. Download the attatched file and try it out.
I need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.
I'm trying to produce a game that on mouse down a dotted line (or just a line) gets dragged out following the mouse until it is realized then it disappears.
I've managed to follow some drawing tutorias which work fine (mouse down draws a line everywhere you move mouse like MS paint).I would like to adapt this now if I can so that when a user clicks down, a straight line will follow their mouse until they click again and this releases the straight line. This should leave one line on the screen, then they are free to move their mouse and repeat the action again.
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing[code]...
I'm making a very simple game that lets you draw a curve by hand (using lineTo to the mouse position on mousemove) but now, I need to check wether the line intersects wiith another part of the same line (e.g. a loop)
I first used an onrollover command, and that worked, but not always because the mouse moved too fast (same with hittest with mouse). Then I pre-drawed the line in another mc, used hittest on it, and if it wasn't intersecting, draw it in the real mc. But that didn't work because it used the bounds to test. I guess the best way is to use some mathematical formula, but that would mean I have to save all my coordinates in an array..
I have on stage a drawing of a perfume bottle. I want to have a line of "fragrance" waft up and out of the bottle in curly-cues. I have already made made a guide line, but I don't know how to use tweening to make the line "draw" itself over 70 frames or so starting from nothing until it's completely drawn. I want to keep the line's width the same throughout, like say 2pts. At this point I'm not even trying to make the line sway at all, but of course that would be an additional nice touch.
In my latest project I'm trying to have a line follow my mouse, I succeeded doing this with the LineTo and MoveTo functions this is what i have come up with [URL]if you will play with it for a while you will notice that sometimes the line is burned on the screen and just stays there,Another thing i want to achieve is that the line will be created out of a movie clip and will have animations and graphics in it insted of just plain color.
I have a box that i made dragable by clicking at it. I would like a green line attached to a point in the frame and the other end of the line attached to the movieclip being dragged. Hope i made it clear lol.
How would i go about to achive this effect? If possible without having the line itself being within the dragable movieclip (because the dragable box is in more than one frame and i only want the line in one frame)
In my file, I've replaced the cursor with a custom cursor of a pencil.It roams around the screen and on mouse over, triggers various actions. While it moves, I'd really like it to draw, so the user has more of an active role in the narrative. Is there a way to do this?
I have a line that is 800 pixels long. The line is a gradual curve, that gets kinda steep at the end. I want this ball to go along the line. How do I make the ball move to the right, and stay on top of the line. All I have now is...
PHP Code:
onClipEvent(enterFrame){ this._x +=35; }
Now I need to add something to make it follow the line. The instance name of the line is.... "line" without the quotes of course.
how I draw a line through a path line? An example I have a movieClip that is a pencil and it is moving through a path line, now I want to draw the line that the pencil draw.
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing
How do I draw a line across the USA starting in San Francisco in frame 1, moving through Kansas City in frame 5, and then extending to New York in frame 10. By frame 10 I'd like to see the whole line, representing the whole journey I took in my car over summer vacation.
I can make a "dot" do this in flash (ie without leaving a line trailing behind it) but I don't know how to make the line "grow" across the USA over time.
What is the simplest way to draw a 3d line? E.g. I want a vector from (0,0,0) to (50, 100, 50).Do I have to do it the old school way with maths or is there some new 3d drawing API? (I heard f10 had lots of new 3d stuff...)
I'm making a fishing flash game where you drop your hook off a boat and i want to draw a white line from the boat to the hook and the hook can move up and down so i want it to stay with the hook
make two movable buttons connected with a line. When changing position of any button you'll change look of the line of course I know how to draw a line but after MOUSE_DOWN, and I don't know how to remove an old one line, and how make this line t be shown all the time?
My code btn2.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler3);btn2.addEventListener(MouseEvent.MOUSE_UP,
i need to draw a line at runtime, and i found this "myShape.graphics.moveTo(100, 100); myShape.graphics.lineTo(200, 200);" but don't know for sure how to declare myShape, i think it needs 2 lines to declare it properly, right?
If I use the Pen tool and attempt to draw a line within a symbol, the anchor point on the other end of the line moves [out of my control] to the right. I'm not sure whether this is a bug or a feature, but I'm leaning towards the former; either way