Flash Not Allowing To Curve / Distort Rectangle Edge?
Dec 31, 2011
With the select tool, I placed my mouse over the edge & it changed to the little curve sign, but when I dragged it, it just moved the rectangle. Same thing when using the transform tool.
I have a setup where I have some edge servers (as in <Mode>remote</Mode>) that pull content from an origin server. I only want to allow RTMPE connections to the edge server. I'm trying to do this by using the <DisallowedProtocols> element on the origin server. I'm setting: <DisallowedProtocols>rtmp,rtmps,rtmpt</DisallowedProtocols>
in the relevant Vhost.xml on the origin server. However, when I do that, proxying through the edge server stops working. I get a "Connection attempt rejected by FMS server [ Server.Reject ] : Connection failed." from OSMFPlayer (which I'm using for testing) and these lines show up on the origin server's core.00.log file:
The corners of a rectangle drawn with drawRoundRect are not very consistent when the curve/ellipse values are very low (2-5px or so), most visibly when there's a border added.Even with hinting turned on, there's still a pretty ugly difference. When set to 3px (horizontal and vertical), the right-side corners look pretty close at around 3px, but the left-side corners are very off, and both look to be maybe 1px curved.
I was hoping someone could help me working out some advanced data reformatting. What I'm hoping for is a function where I can input a value along with an array of key positions like so:
function remap(percentage:Number, keypoints:Array) { ...
The array would start with the minimum and end with the maximum point, with nested key points along the way. For example, I would input something like remap(0.25, [0:0,80:50,100:100] ) and the function would 'imagine' a spline curve graph from (0,0)-(100,100) with a key point of (80,50), then return the y value that is 25% along that graph.
I want to curve a dynamic text from a straight line to circular curve (using a slider). I have placed the characters of the string in each textfield created at runtime.
I have a curveTo an anchor point and a control point.Then I have a function that will return the x and y of a point along that curve if I give it a number as a percentage of the curve (0 to 1).It looks like this, and works perfectly..
x0,y0 are the start point, x1,y1 the control point and x2,y2 the final anchor point.But... I want to give it a _y value instead of a percentage (interval) and it return where on the curve that would intersect.
What I would like to do is to take a loaded GIF file as a Bitmap and then distort it by stretching and shrinking parts of it, so it would look like it got squished up against the screen. I'm pretty sure that there's no easy way in Flash to go beyond scaling and shearing, but I wonder if there might be some simple techniques to accomplish this kind of effect. By the way, I've also thought of pre-deforming the images in GIMP and saving them there, but I can't find a simple way to do it without learning their scripting language.
I am developing some Text effects in AS3. I did complete curve text effect but are getting problem with bulge text. Because bulge text distort each characters so i have to convert the text to bitmap format to distort. The problem is the quality is not good enough, especially when we resize the object. I see in some websites they solved this issue and it works pretty good, like as [URL].
Did you notice that, at least inside Firefox 4, Flash cannot go above 50% CPU? Of course there are valid reasons for that, but it's not the topic.
About a week or so ago I stumbled upon a SWF that managed to use 75% of my CPU. (It was doing 3D stuff) I would like to know if you guys know if there is a way to reproduce this; maybe Adobe put some option somewhere in the API? Or maybe it's specific to what that SWF was doing.
That would be great for games or web applications on which users are entirely focused and can therefore afford to dedicate more resources.
Unfortunately I can't find the URL anymore, I think it was some Alternativa3D demo or something. Not sure.
I created an FLA file through Adobe Flash CS4. My problem is, I compressed the file as a .sitx and put it on my server, so that I can use it on another machine. However, on a different machine, using the same version of Flash, it will not open. Flash says:
Failed to open document (FIle Path)
The SWF file can be opened through Flash, just not the FLA.
For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you.So I needed to get a Scrollbar, which I got hereThe thing is, it works with Sprites.After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have.
So I tried adding the TextFieldExtended instance to a Sprite instance using addchild.A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it.My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible?
As stated in the title an odd blue box appears around my drawing not allowing me to continue with what I was creating. I tried to get rid of it but just dont know how.
I have video player chrome buttons designed with HTML/CSS. The full screen button needs to tell Flash to go full screen, but Adobe forbids this Javascript-to-Actionscript interaction.I'm making a web based video player that supports many plugins - Flash, VLC, HTML5, iPhone's Quicktime etc... I would like all these players to share the same chrome buttons - play, pause, mute, volume slider, resolution picker, and full screen. These buttons are layed out with HTML/CSS.[code]This has caused me a lot of pain and agony. Whenever I need to make a change, I update the HTML and JS. This change is reflected across the VLC, HTML5, and whatnot players. But since Flash does not share the same HTML chrome buttons, I have to duplicate the changes in Flash/AS. So I'm looking for a better solution that reduces the amount of duplicate code. It doesn't have to be stylistically clean. I just want easy maintainability.
is there a way to make it so that on any one computer.. only 1 instance of my flash movie will run?Like if they go to a site.. with my flash movie on it.. and they open up another tab.. of the same page.. only one of those flash movies will run..
I draw a rectangle i should see a little bold circle to indicate a perfect rectangle, I seemed to lost mine, can somebody please tell me how to get it back!
-Conversion...Actionscript Code:var output:int;var b:Boolean = true;var i:int = 5;output = i + b;trace(output); // 6 Obviously, allowing Flash to convert the Boolean to a int value is easier to read, but would it be faster?
so i was getting people embedding my player to there site and stealing my thunder.. so i changed allow all to my domain and well i cant connected with fme
I am trying to convert a rectangle(actually multiple rectangles) to a curved rectangle. I think it should be pretty easy but I guess i am stupid. Basically I would have a start position and stop position (many of these), and they would be converted to curved rectangles and follow in a cicrle around.
I would like to create a rectangle inside of a rectangle, starting approximately 15% inward from the right side of the other rectangle.
I know how to create rectangles with:
Code: var newHotRect:MovieClip = new MovieClip(); newHotRect.graphics.beginFill(0x00FF00); newHotRect.graphics.drawRect(0, 0, 100, 100); addChild(newHotRect);
But how would I make another rectangle on top of that (the black one pictured) that is approximately 15% from the right?
I toyed around with .right, and .bottomright with no success. Can anyone lead me in the right direction? or even finding the x and y of the upper right or bottom right side of a rectangle?
how to respond when a rectangle hits another rectangle? I already know how to detect the collision, I just don't know how to respond to it. I'm just trying making a simple side-scrolling platform game where I have platforms I can walk on and bump against on all sides. I have searched everywhere and just can't find the tutorials I'm looking for.
Does anyone know if there is a (preferably efficient :-) ) implementation of elliptic curve cryptography for ActionScript? The only library I know of is as3crypto, which offers great implementations for symmetric cryptography, hashing and several other cryptography-related operations, but it has only RSA for public key cryptography.
I have a scrollplane instance onstage that I need to skin, but flash is not allowing me to double click the instance to edit its timeline. Does anyone know why this may be?
I'm working on a site that allows administrators to upload arbitrary SWFs and embed them on the page. Administrators are in theory trusted, but I still want to protect against potentially malicious administrators or misguided administrators from harming the site.
A part of the functionality of the site is that the SWFs can communicate to the containing browser page when it's finished and for the page to react.
Now, I can think of two ways to do this:
Use ExternalInterface.addCallback to create a global callback named something like isComplete that does logic and returns true or false depending on whether the Flash app is in a completed state. Then, just do something like setTimeout to just call that function repeatedly. I don't think this would require me to open up allowscriptaccess to the movie. Embed the movie with allowscriptaccess and have the movie call something like ExternalInterface.call('done') when it's finished. This option seems like it requires me to open up allowscriptaccess, which is a potential threat since I can't control the SWFs that would be embedded with this directive.
I'm building a simple white board app in ActionScript 3. Most white board or painting apps in ActionScript tend to use an interval, timer, mouseMove event, or enterFrame event to track the mouse position and paint lines or brushes in between the tracked points.
What I'm trying to achieve is the nice smooth painted line that a program like Photoshop can render while painting with the brush tool. In Photoshop, no matter how fast you move the mouse around the canvas, the painted lines always end up with a nice smooth curved edge. In my app, using any of the methods mentioned prior, there is always latency between the function calls that render the brush to the stage. Thus, using any of those techniques can result in a sharp cornered line when moving the mouse very quickly in a circular manner.
This is no surprise to me, I just have no idea how I could achieve a smoother line like Photoshop's brush tool. Mind you, the brushes for my app are mostly based on shapes and do not or cannot use the drawing API to draw continues lines. In other words, graphics.curveTo() is not an option. I am also rendering the Sprites or Shapes generated by the brushes to a BitmapData instance.
I need to implement a drag and drop functionality, where I can define and constraint the route of the draggable object.[URL].. only that i have the paths designed and not calculated by a math function. So, in fact, as mouse moves I need to tell the object to follow the custom path/movieclip.
There are two Sprite's hit tests, one check the object (and have no precision on the curves) and the other check a specified (x, y) point. But, having curves drawn using Graphics.curveTo(), how do I check if 2 drawn curves are colliding?I'm not sure if this is an actionscript or a math problem..I want to check all (x,y) of a curve to all (x,y) of the other curve..