ActionScript 3.0 :: Finding Control Points Of A Curve?
Nov 14, 2009
For 2 weeks now, i have been trying to work out this issue and still i have had no luck.. i dont even know what im looking for.
See image attached to explain better than words.
My idea is i need to generate a nice curve between graphical points but in a way that produces smooth curves at runtime.
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May 9, 2011
First i want to say its my first post and i've been diging straight up gold from this site and i love it and everyone out there smart enough to give out solutions.So basically am writing a game and i have bezier curve that controls where an actor moves. Am using only 3 points (start, control1, end) and everything is fine.Now i want to create a bezier curve that passes through a certain point (r1) at t = 0.5 . The problem being that i have my start point, my end point and my point (r1) at t=0.5, and i need to find the control point.
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Feb 3, 2005
I'm attempting to make a curve drawing tool a bit easier to use.Rather than drawing a basic curve and then clicking on the control point to change it, I would like the user to be able to click on the curve itself to change it, much as you do in the FlashIDE.So, given start and end points, and a point on the curve, how do you determine the control point for use with the MX API?(I googled this, but found mostly info on cubic rather than quadratic curves)
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Feb 3, 2005
I'm attempting to make a curve drawing tool a bit easier to use. Rather than drawing a basic curve and then clicking on the control point to change it, I would like the user to be able to click on the curve itself to change it, much as you do in the FlashIDE.
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Aug 26, 2011
I was hoping someone could help me working out some advanced data reformatting. What I'm hoping for is a function where I can input a value along with an array of key positions like so:
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Code:
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{
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[Code]...
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---------------
/-------------
/----------
[code].....
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