ActionScript 3.0 :: 1013 Error For Buttons Finding Cue Points
Jul 27, 2009Using the code below I get an error message 1013: The private attribute may be used only on class property definitions.
View 4 RepliesUsing the code below I get an error message 1013: The private attribute may be used only on class property definitions.
View 4 RepliesI'm customizing a floating panel that I found on gotoAndLearn.
View 2 RepliesI've been trying out a platform game and am focusing on the shooting aspect of it from a tutorial through youtube, the person doing the tutorial never explains the errors they fix between videos. I received an Error 1013 and I just can't figure it out, even looking at other codes.Line 29 is the issue.
ActionScript Code:[code]..........
I keep getting this error in my class file main.as this is a translator application. I was able to get the animations working at one point but now I am stuck with this error and I don't understand it.
main.as:
package
{
import flash.display.Sprite;
import flash.events.KeyboardEvent;
import flash.net.URLLoader;
[code].....
I need to position objects equally spaced, on the perimeter of a circle. Question is: How can i find the points on the circle based on the number of objects i need to position, and how can i translate these points into another movieclip's coordinates? i thought to make a loop, and for each object (based on it's index in the loop) create a line from the center of the circle with a degree of 360/loop length * object index, and find the point where this line crosses the circle's perimeter.
I dont know though, how to actually implement my idea, i dont know the whole 'finding points' area etc, and I am not at all sure that my idea is the most light and effective solution. This thing i'd like to do (i think) is quite a common task, if you want a circular menu, or whatever, but i havent found anything anywhere around that could shed some light...
This is the happening place to discuss anything and everything related to the Finding the Distance Between Two Points tutorial.
View 5 RepliesFor 2 weeks now, i have been trying to work out this issue and still i have had no luck.. i dont even know what im looking for.
See image attached to explain better than words.
My idea is i need to generate a nice curve between graphical points but in a way that produces smooth curves at runtime.
Basically I'm using the curveTo function to draw some lines for flight paths, what I'm not sure how to do is dynamically finding the curve points, so for example if you look at the ryan air site: [URL]
current_line.graphics.curveTo(curveX, curveY, map.mouseX, map.mouseY);
I need to find the curveX and curveY
First i want to say its my first post and i've been diging straight up gold from this site and i love it and everyone out there smart enough to give out solutions.So basically am writing a game and i have bezier curve that controls where an actor moves. Am using only 3 points (start, control1, end) and everything is fine.Now i want to create a bezier curve that passes through a certain point (r1) at t = 0.5 . The problem being that i have my start point, my end point and my point (r1) at t=0.5, and i need to find the control point.
View 1 RepliesThis is more of a question of logic than coding.. but here goes. I've got an array of points, and when plotted on a graph in flash it shows something like this:The blue points just highlight the points of each spike. While the red points are points I want to find.My question is, how do I find the red points on each spike?At first I tried sorting through the array for the highest points, but that didn't give me all the red points as some blue points are higher than the red points.Just by looking at the graph I can immediately see the points I need, but it's a bit harder to find those using code..
View 10 RepliesHow do I go about having buttons display in an external flv file? I know I can establish event cue points with Adobe media encoder. I want the the buttons and graphics to appear and stay on the screen, even though the external flv loops.
View 18 RepliesI have trouble finding the following syntax, went to the actions panel cannot find it at all.Quote:Location:frame1, Line 1 Description1087: Syntax error: extra characters found after end of program.
I am updating a file to AS3 that someone else worked on. I'm getting the error about scripts attached to buttons/movieClips and have been through the file a few times already. Is there a tool or something else that will help find the scripts?
View 3 RepliesI have built a very simple flash player using the video component and I used cue points in the flv, then I used simple buttons and find cue points code snippets to make my buttons go to a certain part of the movie. All that works very well. Now what I need to do is when a certain que point portion is playing have the button stay in a overstate and once that portion of the video is done or another button is clicked the first button return to upstate and the new portion or the new button have the overstate.
Code below
start_btn.addEventListener(MouseEvent.CLICK, fl_ClickToSeekToCuePoint);
function fl_ClickToSeekToCuePoint(event:MouseEvent):void {
var cuePointInstance:Object = vid.findCuePoint("ch1");
vid.seek(cuePointInstance.time);
[Code] .....
I have to arrays, they both hit detect against each other. When they detect a hit they each launch a method in the custom class as well as splice the entries out of the arrays. Now, I CAN NOT remove the child right their cause that causes them to immediately delete themselves from the stage, I need the death animation to play. I can't remove them in the class cause it says it can only be removed from the caller.
Code:
for(var b=0; b<blastArray.length;b++){
for(var s=0; s<boxArray.length;s++){
if(blastArray[b].hitTestObject(boxArray[s])){ //test if they hit each other
[code]....
If I put removeChild(this) in the boxArray method .die, I get a 2025 error.
If I try parent.removeChild(this), I get, cannot access property of a null object. 1009 error.
This error is just making me wanna commit where have i gone wrong? Help would be awesomepackage classes
[Code]...
have a loop that creates buttons. Each button stays on the screen, but scrolls off, meaning there are at any one time upto 4 buttons on the screen. There are a total of 241 buttons.t is to my understanding that using an array will allow me to access these buttons later, and that is great, but I can not find a way for it to tell me exactly which button was clicked.Am I missing something very simple here?
if (canAdd == true)
{
canAdd = false;
[code].....
I keep getting error messages and don't know why? I am trying to listen for cue point. Also, do I really need to have the NET_STATUS listener attached to both the NetConnection and NetStream?
var myVideo:Video = new Video();
addChild(myVideo);
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
[Code] .....
I am looking to create something like [URL]
Basically a video that allows you to click on products and pull up more info on them as they appear in the video.
The video I will be using is 3 mins long with 10 products you can click on, so I guess I will need to progressively download it. If I could embed it in the timeline it would be a piece of cake. I would just have buttons motion tweened moving with the products in the timeline. But the file size will be too large to make this a sensible option.
My question is, I understand cue points can be used to activate actions for progressive video downloads, but how would I track the buttons over the products using progressive downloading when I can't see the video in the flash timeline?
I am trying to use the new unCaughtErrorEvent, as explained here: [URL] When testing the event I run across two problems:
1 - when testing the movie from the flash IDE, the uncaught error is indeed caught and handled (as in the example) BUT the original
error still gets thrown! For example, when loading an XML file that does not exist: - first the uncaughterror event gets called. (good!) - then I get an unhandled event error (ioErrorEvent for not finding the xml file). Isn't the whole point of catching uncaught errors that you can catch ALL these errors? This way it seems rather useless to me.
2 - when testing the uncaughterror handler from a html page, the debugger gives an entirely new error: VerifyError: Error #1014: Class flash.events::UncaughtErrorEvent could not be found. So for now, I'm truly baffled as to what UncaughtErrorEvent is supposed to do and why it doesn't work
i am trying to do is add a movieclip with the amount of points scored when a hit test occurs. I have a movieclip with some text and a motion tween. i add this with this code in the hitTest function:
[Code]...
Following this tutorial: http:[url].....But I keep getting this error message:1046: Type was not found or was not a compile-time constant: CuePointEvent.
how to sync to mpr3 audio files at specific points?
I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:
The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.
I am trying to create a mindmap where the user can drag points about the screen. I have gotten as far as drawing the line via actionscript, and drag+drop the points (defined as movie clips on stage). This is the existing script - I don't know how to get the lines to follow the points. Something to do with ENTER_FRAME or updateAfterEvent?
var line:MovieClip = new MovieClip();
line.graphics.lineStyle(1,1);
line.graphics.moveTo(ptOne.x,ptOne.y);
[code]....
Here are two buttons (placed in a single frame script on the timeline) which produce an error:[code]The error is: 1071: Syntax error: expected a definition keyword (such as function) after attribute funtion, not btn1Funtion.
View 1 RepliesIve been getting a 1009 error when i try to add an event listener to my buttons. no matter what im doing i keep getting this error.
heres my error:
Quote:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at bb_fla::MainTimeline/frame57()
heres my as3 code:
ActionScript Code:
stop();
_save.addEventListener(MouseEvent.CLICK, saveAll);
function saveAll(event:MouseEvent)
[Code].....
i m using flash player 8 and when im trying to make a link button of my ready tamplate im getting an error. i program the link action like this:
on(release) {
getURL("http://www.carmela-gallery.net");
}
but for some reason i get this error when i press the check for errors button:
**Error** Symbol=About us, layer=Layer 1, frame=1:Line 1: Mouse events are permitted only for button instances on(release) {Total ActionScript Errors: 1 Reported Errors: 1
and of curse the link isnt working when i test it. will be be happy if you help me to get forward with this problem. let me know how we get forward with it.
My three navigation buttons on my website ('but1', 'but2', 'but3') are programmed to go to each section on my timeline: 'home', 'pics' and 'contact'. However, whenever I click on my homepage button (but1), it doesn't do anything. The other ones are fine but it's just the home button that doesn't seem to link anywhere. My code is below,
[Code]...
I have a button symbol in the Library that I want to use *later* in the movie (i.e. not on frame 1!). When I get to frame 50 in my movie I want to stop the timeline and have the button appear at that point but not before. At the moment there is nothing else in my movie apart from an instance of the button named 'button01' placed at frame 50 on its own layer, a stop action on the timeline at frame 50 and the following code on frame 1[code]...
Is there something I must do to instantiate the button before I can use it later in the movie? I don't want to have to put it on the stage at frame 1 and make it alpha=0 as I saw suggested somewhere else I'd like the button to appear only when I need it.
I'm testing buttons and making them navigate to different scenes for one of my teachers who wants to start building websites in one of his classes.
But anyways,
My problem is this; "1021: Duplicate function definition.
Is it because I used the same code (but different instance names) to navigate from scene to scene?