ActionScript 3.0 :: Finding Points On A Circle
Apr 18, 2009
I need to position objects equally spaced, on the perimeter of a circle. Question is: How can i find the points on the circle based on the number of objects i need to position, and how can i translate these points into another movieclip's coordinates? i thought to make a loop, and for each object (based on it's index in the loop) create a line from the center of the circle with a degree of 360/loop length * object index, and find the point where this line crosses the circle's perimeter.
I dont know though, how to actually implement my idea, i dont know the whole 'finding points' area etc, and I am not at all sure that my idea is the most light and effective solution. This thing i'd like to do (i think) is quite a common task, if you want a circular menu, or whatever, but i havent found anything anywhere around that could shed some light...
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Dec 26, 2011
How do you get all the points that are on a circle?
I've already tried a for loop using the equation x^2 + y^2 = r^2 but so far it doesn't seem to be working...
I'd like to find out how because I want to place MCs dynamically on a random point that is outside a certain mc.
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Jan 18, 2011
This is the happening place to discuss anything and everything related to the Finding the Distance Between Two Points tutorial.
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Nov 14, 2009
For 2 weeks now, i have been trying to work out this issue and still i have had no luck.. i dont even know what im looking for.
See image attached to explain better than words.
My idea is i need to generate a nice curve between graphical points but in a way that produces smooth curves at runtime.
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Jul 27, 2009
Using the code below I get an error message 1013: The private attribute may be used only on class property definitions.
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Sep 16, 2010
Basically I'm using the curveTo function to draw some lines for flight paths, what I'm not sure how to do is dynamically finding the curve points, so for example if you look at the ryan air site: [URL]
current_line.graphics.curveTo(curveX, curveY, map.mouseX, map.mouseY);
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May 9, 2011
First i want to say its my first post and i've been diging straight up gold from this site and i love it and everyone out there smart enough to give out solutions.So basically am writing a game and i have bezier curve that controls where an actor moves. Am using only 3 points (start, control1, end) and everything is fine.Now i want to create a bezier curve that passes through a certain point (r1) at t = 0.5 . The problem being that i have my start point, my end point and my point (r1) at t=0.5, and i need to find the control point.
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Mar 17, 2012
This is more of a question of logic than coding.. but here goes. I've got an array of points, and when plotted on a graph in flash it shows something like this:The blue points just highlight the points of each spike. While the red points are points I want to find.My question is, how do I find the red points on each spike?At first I tried sorting through the array for the highest points, but that didn't give me all the red points as some blue points are higher than the red points.Just by looking at the graph I can immediately see the points I need, but it's a bit harder to find those using code..
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Feb 10, 2011
I can do it on pen and paper using a compass, but can't do it in Actionscript 3.As the title says, essentially I need to find the centre of a circle using multiple points from the radius.
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Dec 28, 2011
I'm having issues with drawing a circle. The code seems to work for drawing all the required segments except one, but tracing the points of the drawing looks correct.This is the class that generates the segments:
package views
{
import flash.display.Sprite;
import flash.geom.Point;
[code]....
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Mar 8, 2005
I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
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Sep 30, 2005
i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.
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Nov 5, 2008
I have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).
[Code]...
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Mar 8, 2005
What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.
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Aug 24, 2009
I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
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Mar 16, 2012
I want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.
Is there any way to do this in flash?
I have some following code:
Ref. - How to draw a continuous curved line from 3 given points at a time
package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
[Code].....
So, can anyone convert these three point curve line to 8 points circle?
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Oct 6, 2009
I have to draw a circle using action script. The Circle Diameter has to be controlled by a button.
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Apr 10, 2010
Trying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.
On my enterframe I have:
Code:
var xmov1 = xSpeed;
var ymov1 = ySpeed;
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var ymov2 = ballRef.ySpeed;
[code]....
Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.
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Oct 3, 2011
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Sep 19, 2004
Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .
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Feb 18, 2010
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Apr 26, 2011
I bought a Flash video tutorial online for Animating and the FIRST step is to create a circle with the circle tool, and the guy does it online, and it fills itself in. I repeat his actions exactly and I cannot get the same result at all. I just get a circle.
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I have two MC's, circular in shape. One of the circles is stationary and you can drag the other. I'm trying to get the moveable circle to be able to move around the circumference of the stationary circle, but not overlap. I'm able to detect when they overlap, not using hittest. I just can't figure out how to code it so that the draggable circle can't be moved over the stationary circle.
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Jul 5, 2010
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Jan 6, 2012
I have been trying to get this right for hours now it cant be as hard as I am finding it! but basically I have a circle and in that circle is a circle and all I want is for the inner circle to not be able to leave its parent. that's it but I just cant get it to work.
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[URL]
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var line:MovieClip = new MovieClip();
line.graphics.lineStyle(1,1);
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[code]....
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