ActionScript 2.0 :: Load Animated Gifs Dynamically Using The .loadMovie?
Nov 24, 2004I was wondering if we can load animated gifs dynamically using the .loadMovie or anyother method?
View 2 RepliesI was wondering if we can load animated gifs dynamically using the .loadMovie or anyother method?
View 2 Repliesis it possible to load dynamic/animated gifs using a UILoader by any chance? Simply stating its source just gives a static image which is no good ~_~
View 2 RepliesYesterday I worked on an educational activity for adult English as a second language students similar to this one and the two pages worked perfectly.However, when I tried to make another page today that incorporates animated gifs, I ran into problems.I lost the ability to embed sound on the down state for all objects on the page.I am using Vista updated, and KoolMoves 7.4.1.I used these steps:
1. Import an image (jpeg) on to the stage.
2. Clicked on it and selected make it a button from the tool bar
.
3. In the OVER State, I drew a layer over the image and made it transparent.
4. I moved to the UP State, copied the OVER State, and added the word.
5. I moved to the DOWN State, copied the OVER State, and returned to the Main Movie.
6. I then right clicked on the image to show properties and changed the sound to YES, went to the down state, and linked to the sound.
7. I then saved, previewed in Play in Browser Window, and the two previous images with sounds (which worked perfectly before I worked on the gif) and the animated gif do not play sound.
I made an animated gif in adobe flash, but when I export it as a gif, the quality is ruined. I know there is a way to make high quality gifs in flash, as shown here:URL...But when I follow those steps and publish it, the gif turns out to be a blank frame.
View 3 RepliesI was wondering if we can load animated gifs dynamically using the .loadMovie or anyother method?
View 2 RepliesI've read it's impossible to a export a scripted animation into one animated PNG while retaining any of the AS3-triggered actions (whether in Timeline or Classes). This also seems to be the case with animated GIFS. The problem is, having a 27 x 27 stage, my .MOV files are still huge. Do I have to give up, or is there a hidden workaround for exporting animated GIFs with AS3?
View 1 Repliesyesterday i made a Flash with CS5, and i wanted to export the Movie as Animated Gif with a transparent Background but this does not work, no matter if i selest transparency due the Export as Movie or if i set it in Publish Settings, the Background will be always opaque as in the Flash App itself, so White or whatever Background is set to the App...I am on s Mac, the only way it worked was to export the Movie as PNG Sequence but i don't know how to easily combine them together as an animated gif?
View 6 RepliesI've been trying to import animated gifs into Adobe Flash CS4 Professional to practice rotoscoping, but I can never get the gifs to work. I've tried importing directly to the stage and importing to the library and making the gif into a symbol and so on, and I can get the gif's frames to appear in the timeline, but once the gifs are in the file refuses to play. If I hit Enter and try to play it, nothing happens. If I try to test the scene or test the movie, I just get an swf that's stuck on the first frame in the gif. Does anyone have any idea how I can get gifs to work?(I'm using Windows 7 on an HP laptop with 6 GB of RAM. If I should be providing any other information, let me know.)
View 1 RepliesI've managed to use AS to dynamically create empty movie clips and offset them so that they appear side by side. The problem is, I can't use loadMovie to load in images into my empty movie clips. I can successfully use loadMovie outside of my for loop, by directly referencing each of the dynamically created clips (holder_mc1.loadMovie(...),older_mc2.loadMovie(...),etc) after they have been created. This is ok but I really need to create and fill the empty movie clips within a single for loop. By the way, the references to the images being loaded are contained within an external text file, but this doesn't seem to be part of the problem. Does anybody know if there is a problem using loadMovie in this way or if there is anything I can do to fix the problem?
Code:
if (succes) {
var imageNum = this.imageNum;
[code].....
I need do load an JPG dynamically. The URL is variable pase by Javascript.So... I have do create de variable in the JS e send it fo Flash.I'm getting this variable already. Using swfLiveconnect, and in the javascript the method SetVariable(var,value); I'm changing de value of the var. I can chage textfields, but the method loadMovie isn't working, by putting de URL param as the variable I get from javascript.Here goes the code I'm using:
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>[code].....
taken from this link:
[Code]....
My problem: I am attaching variable number of MCs dynamically(not in the library), and i have to do so using flash6 or older. How can i use then loadMovie+onClipEvent handler to invoke something, if i am attaching MCs dynamically, and onClipEvent works only on MCs attached on the Stage(actions "on" those mcs, not "inside" them). Probably using classes. Any other option? and if not, can anybody guide me through assigning such class to such mc? EDIT: Ok, i also have done following:
[Code]....
and although the movieClip IS in library, and it DOES have MovieClip class assigned, onData event handler is NOT triggered and nothing is traced. Can the reason be "attachMovie" function?
EDIT2: aha. well, again it happened that attachMovie's methods are not yet initialized, so it was not yet "the proper time to assign" handler onData on those MCs. [only sen knows why ]. So that even trace(mc.stop()); at this point traces undefined, where it should trace [type Function], since stop is MovieClip's class method. Stupidstupidstupid.. relax...
I've got this interactive storybook that loads each page from separate swf files into a movie clip. The movie clip is masked, and with every turn of the page, the mask changes shape so it looks like the pages are covering up the content. Once the page turn is complete, we're supposed to be left with two fresh pages so we can load more content.
Here's my dilemma: It seems the movieclip unloads itself when the mask enters a new keyframe. I don't know how to work around this. I've tried making a separate movie clip out of the mask, and animating it on its own timeline, but that hasn't worked. Nothing else reacts this way to a moving mask. [URL]
I've got this interactive storybook that loads each page from separate swf files into a movie clip. The movie clip is masked, and with every turn of the page, the mask changes shape so it looks like the pages are covering up the content. Once the page turn is complete, we're supposed to be left with two fresh pages so we can load more content. Here's my dilemma: It seems the movieclip unloads itself when the mask enters a new keyframe. I don't know how to work around this. I've tried making a separate movie clip out of the mask, and animating it on its own timeline, but that hasn't worked. Nothing else reacts this way to a moving mask.
Here's what I'm talking about: [URL]
And the source: [URL]
And the swf loaded into the movie clip: [URL]
I've tried to loadClip an animated GIF only find the first frame being displayed.
How should I go about dynamically loading an animated GIF? I'm working on a tile based game (editor right now) and would like to have some tiles to be animated to add some flare.
I cannot get animated gif to display before flash movie loads. I am using this script but does not seem to work. I do not want to use a flash loader.
<script type="text/javascript">
var image = new Image();
image.src = 'http://www.hmaimages.com/MN/flash_loader/loading.gif';
</script>
I have a world map on which I display some data. I read long and lat coordinates for two countries from an XML file which is updated with different coordinates everytime. I then map the coordinates to X-Y axis using some projection method.
So, I have x-y coordinates for two countries. I wanna draw a curved line between those countries but curveTo method draws the curve in one shot. I want to animate the curve drawing part so it looks like it is being drawn real time.
I'm relatively new to flash, and just upgraded from Flash 6 to Flash 10. This is a HUGE jump for me, but strangely, I already feel more at home in Fl10 than Fl6, as it is more object oriented, and as a hardened programmer, I like.I'm attempting to create dynamically animated objects in a flash application. I can't think of a way to approach the issue without either a: converting each keyframe into a bitmap, or b: brute-force generating each frame every step of the way.Seeing as my application will have hundreds of the little bastards on the screen at any time, option b is out of the question, I presume.
So, essentially, I have a few questions about AS3:
1) Can a curve be modified after it has been drawn, or must it be cleared, then redrawn each frame?
2) Can a IK chain modify curves, or is it only per-symbol?
3) How fast can flash render complex objects in 3D? (I.E. would drawing hundreds of 400+ poly objects be too much?)
4) How fast can flash draw vector objects? (I.E. would drawing hundreds of creatures made up of dozens of curves be too cumbersome?)
I've got a movieclip with two layers - a background movieclip, and above that, a mask movieclip (as you might guess, this layer is masking the first). Due to design necessity, the mask is animated on the timeline across 60 frames.The problem arises when I use an Event.RESIZE listener to change the width of the parent movieclip when the browser window is resized. Any code to reference the mask, i.e
parentMC.contentMask.width = stage.stageWidth;
parentMC.contentMask.x = frame.width/2 - frame.contentMask.width/2;
Simply results in the mask animation not playing at all.
i have a button that when pressed passes a variable:
_root.movieToLoad = "testAni";
then the next movie clip thet "receives" the variables needs to play the external .swf in an empty movie clip... i have the code like so:
movieToLoad = eval("external_" + _root.movieToLoad + ".swf");
emptyMovie_mc.loadMovie(" + VARIABLE_GOES_HERE + ", "_self", "GET");
of course it doesn't work... how do i place a variable in that loadMovie?
I'm loading multiple instances of the same jpg dynamically to my swf. It works just fine locally, but when I upload it, it only executes the first loading code it encounters in the timeline. I was doing things fairly complexly with 'for' loops and dynamic name generation and stuff, but I've stripped it down to the basics in an effort to get this to work.
Here's some code:
loadMovie('1.jpg', mc1.empty_mc);
loadMovie('1.jpg', mc2.empty_mc);
mcLoader.loadClip('1.jpg', mc3.empty_mc);
mcLoader.loadClip('1.jpg', mc4.empty_mc);
mcLoader.loadClip('1.jpg', mc5.empty_mc);
as you can see, I'm using two different methods of loading the jpgs, just in an effort to pin down exactly what is going on. Locally, they all load fine. When I upload to the server, only the first instance of the loading code is run (so mc1 will get its jpg, but the rest won't). I've tried to swap the order, place the loading code in different areas, try to load different jpgs into each empty mc, but nothing works except that first instance flash gets to in the timeline.
The swf and jpgs are all in the same folder, both locally and on the server. The server the swf is hosted on is Windows 2003 box if that matters. I tried uploading it to a different windows box and got the same problem.
So I want to load and animate dynamic text from a text file. I have loaded the text fine, however when the dynamic text field animates out, it first displays the default value and only shows the dynamic text loaded once the animation stops. [code]...
View 3 RepliesI need to load three swf files in the main sprite (mSprite) top to bottom. All three swfs have some sort of animation, so when the first swf is loaded, it needs to finish playing the animation before the 2nd swf is loaded and the pattern follows. I am assuming, at the end of the animation, each swf need to dispatch a signal or such. All the animations are done via code not timeline.
View 1 RepliesI am having sever problems with publishing gifs in flash. All text turns into great big blobs. This has not allways been happening, it just started one day...I have tried reinstalling but the problem is still there...Heres something I made to show...I put a white background, and 30pt arial text saying "Test" in roughly the middle...it came out like this:
View 4 RepliesI have a flash movie that loads an external image into a movieclip with the following code:
Code:
//Load image
loadMovie("myimage.jpg",_root.moviebox.picturebox);
[code].....
How can I display an animated SWF in my custom Flex button (I am using the Spark library).
View 1 RepliesThis is my first time ever constructing a web site ONLY using Flash 8. I normally just use elements here and there, and I am totally confused. The link to the project is here: [URL] I want the site to be set up so that when I click a button (at the bottom), an external .swf file loads into that gray box in the center. How do I start? Where do I start? I should be able to figure this out, but I am stuck.
View 1 RepliesI need to create a button with script, on rollover load an external swf into movieclip in AS3. This was able to create this in AS2, but I need to create this in AS3
View 3 RepliesTrying to load swfs with loadmovie script. They load fine but when close window button is pressed the Main movie behind it dissappears to blank screen.
View 2 RepliesI''m currently working on a school project, but I'm having issues with getting the flash loaded with loadMovie. I've read on several forums how to use the command, If I use the command, it loads the flash file. But all variables are undefined and the movieclip in which I loaded the swf file also remains empty.
I've tested the situation with a random jpg and this works.
I'm getting kinda desperate, since I've first tried to use scenes without succes..
When I try to use loadMovie, it will not load to an instance (unless it's something that's in the same directory). I figured this was some sort of security thing, but I was able to load the movie into _root just fine.
View 1 Replies