ActionScript 3.0 :: TweenMax: From Flat Line To Multiple Points?

Jan 11, 2012

I think it would be cool if the line started out as flat (i.e., y=_height/2 for all points) and then the y points of the line animate into place.I don't even know where to start with doing this in TweenMax/Lite... I've seen several code snippets that draw a line from left to right, but that's not what I want.

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Actionscript 3 :: Calculating Evenly Distributed Points On A Line Of Points

Oct 3, 2011

I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:

The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.

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Flash :: Using The Pen Tool - Line Automatically Connects Between The Two Points In A Straight Line

Jul 3, 2009

I'm in the process of teaching myself the components of the CS4 Design Premium package using the Adobe Classroom in a Book series. I'm currently going through the Flash CIAB and i've started using the pen tool. The task involves creating a wave like design across the stage. Whilst this in itself is simple, the final instruction is to click on the first anchor point to close the shape. In the illustration, the closed shape seems to automatically extend around the stage, however when I click on the first anchor point, the line automatically connects between the two points in a straight line.

Am I doing something wrong? The next step is to fill this area, but with the straight line effect that I am getting, this becomes impossible. I should point out that the instruction states that the pen tool line should extend off the stage. I have done this, but even then on clicking on the first anchor point the shape is closed incorrectly.

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Actionscript 3 :: Flash Animated Line Drawing With LineTo And Tweenmax?

Apr 19, 2011

I'm trying to animate a line by drawing using tweenmax and lineTo, but flash seems a little confused about the coordinates of things. The lines are also drawn a little shaky. Here's my code:

var childArray:Array = new Array(sC0,sC1,sC2,sC3);
var curChild = 0;
function drawLines(){

[code]......

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Creating A Line Between 2 Points?

May 20, 2009

I want to create line between 2 points ...such tht the line will start when i click the point A then i will drag the line by holding it to point B and i will join the line to point B by clickin on point B (somethin like the pen tool) ..then line will then be joined between the points ...

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AS3 :: Flash - Get The Two Points Of A Line?

Oct 15, 2011

I have a component (link to Test class) which contain one line in it, and I put one point of this line to (0, 0).

Then drag it to Flash(fla), and get its Shape in AS3 like:

// in Test.as
// assume that the movie clip only contain one line.
var line:Shape = Shape(getChildAt(0));

And I can get one point of this line which is x and y of var line. But how to get another point of this line?

Edit:
Ignore component stuff above, here has another question but I guess it pretty much the same as the question above:

Draw a line from (0, 0) to (10, 10) and draw another line from (10, 0) to (0, 10), how to get those lines of two-point form in AS3?

If I access them as Shape then I get two similar shapes which have same x, y, width and height values. Does AS3 has some way to access line as a REAL line not just a shape? or does it has any way I can calculate it out?

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ActionScript 1/2 :: Join Two Points With A Line?

Aug 25, 2010

I want to ask how do you join two points with a line using actionscript? The points would be constantly moving.

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ActionScript 3.0 :: Find Points On The Line When Given The X Value?

Oct 28, 2010

I have a line that is drawn using the draw api. I need to find points on the line when given the x value, how would I do this. I know on the bezier segment I can just user the yForX() and get the value but not sure how to with just a straight line.

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ActionScript 2.0 :: Create A Line Between Two Points?

Oct 23, 2009

I need to create a line drawn between 2 points. My actual idea is of joining 3 points with lines drawn dynamically(for a triangle).

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ActionScript 2.0 :: Check All Points Along A Line?

Aug 20, 2009

I'm using Flash 8 and AS2 I am attempting to make some code that checks whether or not a line that rotates around the screen is hitting a movie clip. Here is my code (with comments explaining it):

[Code]....

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Professional :: Anchor Points On Line Segments?

Feb 14, 2010

Closed path made with pen tool in Flash MX  comprises of line segments & curved segments both.While adding anchor points on segments it is noticed that pen tool adds anchor points on curvaceous segments but not on line segments. Why is it so ? Is their any way to accomlish this task ?

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ActionScript 2.0 :: Find The Points In A Line (Math)

Feb 3, 2005

find a points in a line Actually i want to make some footsteps in a sand. The footsteps are dhynamically placed on the stage. How to find the points in a dioganal. see the image

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ActionScript 2.0 :: Find The Points In Line (Math)

Feb 3, 2005

i'm trouble to find a points in a line Actually i want to make some footsteps in a sand. The footsteps are dhynamically placed on the stage. How to find the points in a dioganal.

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ActionScript 3.0 :: Drawing A Squiggly Or Wavy Line Between Two Points?

Oct 19, 2008

draw a squiggly or wavy line in the MOUSE_MOVED event as the user clicks and moves the mouse.

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Draw A Continuous Curved Line From 3 Given Points At A Time?

May 10, 2011

I am trying to draw a continuous curved line in flash. There are many methods but none of the ones I have found so far quite fit my requirements. First of all, I want to use the flash graphic api's curveTo() method. I DO NOT want to simulate a curve with hundreds of calls to lineTo() per curved line segment. It is my experience and understanding that line segments are processor heavy. Flash's quadratic bezier curve should take less CPU power. [code]...

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ActionScript 3.0 :: Add Mc Over Some Points Of A Line Drawn With LineTo Method

Nov 1, 2010

this is the thing: Using "lineTo" i get a line drawn on stage when dragging a mc. Then i should have four mc (note1, note2, note3, note4) added randomly over this line. I mean, the line is drawn and then over some parts of this line, using x and y of some of the points drawn there, this movie clips should be added randomly. I can make the mc appear randomly, but always in the same point (mouseX, mouseY); i cannot access others x and y of the drawn line. This is my code (noteContainer is a sprite):

Code:
private function drawingAPI(event:MouseEvent):void{
sprite1.graphics.lineTo(mouseX, mouseY);
}

[Code]...

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ActionScript 2.0 :: Trigonometry - Line To Continue After The Points In Both Directions And With The Same Steep

Sep 27, 2005

Is there someone who is good at trigonometry? I have two points punkt1 and punkt2 and a line that is drawn between them. Both points is dragable. I want the line to continue after the points in both directions and with the same steep. I have counted the steep between point1 and point2 and tried to continue to drag to a point with the same steep, but it doesnt succed.

[Code]....

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Actionscript :: Assemble Array Of Continuous Points For A Contour Line Using Conrec

Mar 31, 2011

I am trying to implement contour lines in ActionScript using Conrec. I have looked at both the java and javascript implementation and am still stuck.URL...Conrec will take grid data and assemble continuous contour lines. The problem is that it does not necessarily draw those lines in a continuous fashion. For example, it will draw A->B and then C->B and then C->D instead of A, B, C, D, etc.The javascript implementation seems to be accounting for this and serializing the instructions into an array of draw points. Which is what I too want to accomplish in the end. That is it takes the instructions from the core Conrec logic (eg: A->B, C->B, C->D, etc) and organizes it into an A, B, C, D series. I think it will also return the series as a multi-dimensional array to accommodate broken lines (eg: [[A, B, C, D], [E, F, G]]). This last functionality is what I need to do in Actionscript.This last part is where I am stuck. Ignore Conrec for now (I have given up on finding an Actionscript implementation), how can I organize these instructions into a collection of serial points? When Conrec gives me "draw point from X->Y" how can I first check if X or Y are already in a series and append either X or Y (whichever is not in the series) into the series? AND if neither are in the series, start a NEW series with X, Y as the starting set. Then check subsequent instructions against all existing series and connect series if they now start and stop on the same point? Also, I need to be able to allow for a series to close itself (eg: A, B, C, A) -- a loop (is that even possible?!).

I'm not sure if there is a technical term for what I want to do beyond "concatenation". I also hope someone out there has done this with Conrec and can give me some pointers.In the meantime, I am going to continue to plug away at this and see if I can come up with something but I am not confident in my abilities.If you know another way to draw contour lines from grid data, I am open to alternatives. But I have to be able to implement it in Actionscript.

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ActionScript 3.0 :: Flash Runtime Ignores Alpha Values When Iterating Over Points In A Line

Apr 15, 2011

I have a large-ish array of points.

The graphics object I am using has it's alpha value set to 0.1.

When these points are plotted iteratively, and the line being drawn overlaps another line drawn earlier, there is no visible change in the colour at the intersection.

If I draw the line differently, not using an array of points, the alpha is not ignored.

ActionScript Code:
public function render(e:Event):void
{
if (segmentsCollection.length > 0)

[Code].....

This all occurs on each ENTER_FRAME event until the array is emptied.

I have tried loads of options but the alpha is always ignored.

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Flash :: Add Multiple Points For A Single Value X?

Mar 20, 2010

Is there a way to plot multiple data for the same value x? For example following points:

[1, 1], [1, 2], [1, 3], [2, 6], [2, 9], [3, 11], [4, 11]...

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ActionScript 3.0 :: Drag And Drop With Multiple Points

Nov 9, 2010

When you make this draggable and droppable, the object automatically jumps to the cursor of the mouse, but at the location set at (0, 0)? Well, is there a way to counteract this, so if the mouse is over it and you click it you can still move it but the object will stay where it is relative to the mouse cursor? I'm using ActionScript 3.0 with Flash CS5

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ActionScript 2.0 :: Flv Cue Points Targeting Multiple Mc's Glitch

Jan 16, 2007

Trying to target a series of mc's on my timeline using video cue points but can only get the first one to work.[code]

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CS4 :: Select Multiple Anchor Points Across Separate Layers?

Jan 21, 2010

I can can select the anchor points as "white" quickly, but I can't get them to be "black" without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool.

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One Preload Script For Multiple Swf (in Html) From Many Entry Points?

Dec 11, 2009

I need to make a preload script that needs to preload all the pages of a websites only once.I have 10 html pages with swf in it that I need to load in only 1 time. At first I had 10 preload script just before every pages but now I need only 1 to preload them all. My second issue is that I have many entry point, someone can enter from the index (1 link to the homepage), the sitemap (links to the 10 pages) or even could simply have the address of a specific page in their bookmarks. So is there a way to write a script that will check if the preload(for the 10 pages) have been done every time someone enter one of the 10 page and if it hasn't it start the preload.

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Flash :: Determine The Center Of A Circle Using Multiple Points?

Feb 10, 2011

I can do it on pen and paper using a compass, but can't do it in Actionscript 3.As the title says, essentially I need to find the centre of a circle using multiple points from the radius.

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Flash CS4 :: Select Multiple Anchor Points Across Separate Layers?

Jan 24, 2010

I am talking about anchor points on a line, not a keyframe. They are also called "handles". I can select the anchor points as "white" quickly, but I can't get them to be "solid"without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool. Here is an image of what I'm trying to do, but more easily. The lines are on separate layers, but when I select them with the subselection tool I have to go layer by layer selecting the points. I'm trying to look for a very quick way of doing it. When I do select all with the subselection tool on, the anchor points are only "white" and not "solid" as shown below.

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ActionScript 3.0 :: One Preload Script For Multiple Swf (in Html) From Many Entry Points

Dec 11, 2009

I need to make a preload script that needs to preload all the pages of a websites only once. I have 10 html pages with swf in it that I need to load in only 1 time. At first I had 10 preload script just before every pages but now I need only 1 to preload them all. My second issue is that I have many entry point, someone can enter from the index (1 link to the homepage), the sitemap (links to the 10 pages) or even could simply have the address of a specific page in their bookmarks. So is there a way to write a script that will check if the preload(for the 10 pages) have been done every time someone enter one of the 10 page and if it hasn't it start the preload.

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ActionScript 3.0 :: "attach" Textbox To Midpoint Of Line Between 2 Movable Points?

Dec 1, 2009

I have 2 points you can drag. A draw a line between them. I have a textbox that displays the distance between the 2 points. How can I have the textbox "attach" itself to the midpoint of the line and stay there as the points are dragged?a file is attached and you can see it here [URL]

PHP Code:

var item:MovieClip;
var dragOffsetX:int;
var dragOffsetY:int;
var itemOffsetXY:int;

[code]....

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ActionScript 2.0 :: Make The Bar "snap To" Certain Points Along The Line?

Oct 19, 2005

I'm working on this sliding bar navigation thing , and I'd like to make the bar "snap to" certain points along the line.

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ActionScript 3.0 :: Adding Multiple Instances At Varying But Specific Points On Stage

Jul 12, 2010

add multiple instances of an object to the stage at different but not random points.

For example - I have a box that is linked to a class file. In the class file I have an "ADDED_TO_STAGE" event listener. The function that is called places the box at a certain position on the stage say.... x=100, y= 200.

In the document class I create an instance of it like so -

_box:box = new box();
addChild(_box);

Now what I want is to create multiple instances of box on the stage every 5 seconds. But I don't want them all to spawn at (100,200) on the stage. But here's the catch, I don't want them to be random spawns either.

for ex- I want the first instance of box to spawn on (100,200), then 5 seconds later, the second instance to spawn at (200, 800), the third at (100, 500) and so on.

Would it be possible for me to create objects on the stage to serve as reference points for where i want the instances to spawn instead of writing the exact co-ordinates?

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