One Preload Script For Multiple Swf (in Html) From Many Entry Points?
Dec 11, 2009
I need to make a preload script that needs to preload all the pages of a websites only once.I have 10 html pages with swf in it that I need to load in only 1 time. At first I had 10 preload script just before every pages but now I need only 1 to preload them all. My second issue is that I have many entry point, someone can enter from the index (1 link to the homepage), the sitemap (links to the 10 pages) or even could simply have the address of a specific page in their bookmarks. So is there a way to write a script that will check if the preload(for the 10 pages) have been done every time someone enter one of the 10 page and if it hasn't it start the preload.
I need to make a preload script that needs to preload all the pages of a websites only once. I have 10 html pages with swf in it that I need to load in only 1 time. At first I had 10 preload script just before every pages but now I need only 1 to preload them all. My second issue is that I have many entry point, someone can enter from the index (1 link to the homepage), the sitemap (links to the 10 pages) or even could simply have the address of a specific page in their bookmarks. So is there a way to write a script that will check if the preload(for the 10 pages) have been done every time someone enter one of the 10 page and if it hasn't it start the preload.
This is what I have going on. Let's say I have a grid of movieclips, in this grid you can click on each movieclip and it will bring up that paticular movieclip. This movieclip has various frames on it 1,2,3,4,5,6. Each one of these frames contains all of the movieclips that the grid links to.
If I click on the first mc in the grid the slideshow will work fine, however, if I click on say the 3rd movieclip the slideshow will not work. I need to be able to figure out which frame it's exactly on so I can manage to be able to loop through all the frames..
I have a database all set up and working between flash and SQL .The set up allows me to add entries and receive data.. all this works great..The only problem I'm having is that when I want to update the score when clicking on a button..I can only send or receive data, and what I actually want to do is overwrite the current entry with a new entry to update the score..
i use FBML for the FB application.I have a flash and the flash suppose to call a javascript on the page. I read so many websites trying to figure it out but still having problem.Here is the Webpage with the javascript:
when i test, the flash loaded. The code goes through everything and show "SENT" in the flash text box. However, it doesn't seem like it is calling the javascript and change the text in the HTML page.is there something wrong I did? i try the ExternalInteface.call method but doesn't work neither. ALSO, when i run it in FireFox, not error popup.however, when i run it in IE, I got this:
VerifyError: Error #1033: Cpool entry 36 is wrong type.
ReferenceError: Error #1065: Variable FBJS is not defined.
I have an intro page that allows users to enter either a high bandwidth (flash) version of the site or a low bandwidth (html) version of the site. The flash has a preloader but it is still quite long for some to load. I was wondering if it is possible and what the best way to have the swf file load behind the scenes on the intro page so that when the use clicks the high bandwidth enterance the swf is already loaded or mostly loaded.
want to preload the embedded swf's as you would images using javascript or css. I have so far been unsuccessful. I am trying to avoid having the great big white patches in the site while the menu or stocklist(on the stocklist page) load, and id prefer not to have a loading bar while it does. If possible id like to have all images and swf's loaded and cached before the page is displayed so it appears seemingly instantly. Is this possible?I first attempted to do this with a standard image preloading javascript and failed. Is it at all possible to preload swf's with javascript, if not what are my options?
I would like to have just a single preloader in the beginning of a SWF movie and I want it to show the total download progress of multiple external resources (pictures, sounds, other SWF files, etc.)Is it possible to preload multiple resources in one go and display their total progress with a single preloader?
To be more specific: the movie starts, the preloader loads and gets displayed, then the preloader is displaying 0% progress and builds up to 100% while it loads sounds, images and other SWF files in the background, then when all resources are loaded, preloader goes away and movie continues with the available resources ready to be attached.
I'm working on a "TV" in Flash where I use several videos running at the same time, so the videos tend to be lagging in the beginning. I think I would need a loading bar to show the user when the TV is ready to be turned on. [code]...
I know how to do this for one XML file, but I'm interested in preloading multiple XML files (My data + config settings).
I thought of 2 ways, but I don't think they're very nice programming:
1. Preload the first XML and do another XML.load within the XML.onload. But that way, you get a lot of nested functions if you want to preload more than 2 files.
2. Preload both the XML files at the same time, and use a counter to check if all the XML.onload are executed.
I want to preload multiple XML files using the XML.load method. I know how to do this for one XML file, but I'm interested in preloading multiple XML files (My data + config ttings).How would one do this?I thought of 2 ways, but I don't think they're very nice programming:1. Preload the first XML and do another XML.load within the XML.onload. But thatway, you get a lot of nested functions if you want to preload more than 2 files.2. Preload both the XML files at the same time, and use a counter to check if all the ML.onload are executed
I have 3 external swfs which I load into a mainmovie. I need to preload them to make sure they start at the same time. I just need a super basic preloader, but it needs to load all 3 swf and once loaded, start
I'm currently making a xml driven photo gallery. The first stage is loading in the thumbnails, each thumbnail will preload individually. I pretty close to acheiving this except my current script only loads in the first jpeg. I have tried everything and I jsut can't find a problem. Anyway my code is below if anyone gets a chance to look. Sorry its a bit hefty. I think the problem is with the ThumbLoadingEnterFrame and LoadNextThumb functions.
PHP Code:
count = 0; var thumbImage = new Array(); var thumbClip = new Array(); var jpegImage = new Array();
I know how to preload and load external swfs into my flash mx movies... however, now I have to load more than one at a time and play them when they are all loaded.I suspect I must incorporate some sort of array into my preload function but do not knowhow...
this is how im trying to preload external swf files:
[code]...
i am loading first four swf files from swf directory (page1.swf, page2.swf, page3.swf, page4.swf) - However, I WOULD LIKE THEM TO BE INVISIBLE WHEN THEY ARE PRELOADED TO THE STAGE.. how should i do that.. "fileLoad._visible = false;" does not work
Here's a simple problem I am having. I have a website made up from multiple swfs. Which open up over the index swf.
What I need to do is load 4 swf files into the memory so the transition between the page loads is smooth. The swfs are only a few kb in size but the delay in loading these (1 second) makes the transitions look very untidy. Once i've clicked on every section then the flashplayer has them stored in the cache so they run smooth, is there anyway just to load these in before the start page has loaded.
However, I have a main movie and in there I open the multiple scenes. If I use the preloader alone with the scenes it works, but when I want to load the preloader that should open the scenes inside the main movie it doesn't do anything.
var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop); l.contentLoaderInfo.addEventListener(Event.COMPLETE, done); l.load(new URLRequest("magazine.swf")); function loop(e:ProgressEvent):void{ [Code] .....
In the old situation I use a button goto frame - and on the frame there is actionscript that says: stop(); loadMovie("magazine.swf", 'placeholder'); have changed that to stop(); loadMovie("preloader.swf", 'placeholder');
I have an external SWF which i load into my main SWF with URLloader.... that external SWF includes several FLV-movies. I´m not sure how they have been imported to that SWF, probably with FLV component.... but I´m not sure and I don´t have any idea of possible instance names either.....
My question is that can I still create a preloader that would load all used FLV-files into a cache, my goal is that user could start watching videos directly after pushing play button, without need to wait any buffering...
I know all the names and URLs of those FLV-files if that helps..I´m looking for actionscript 3 solution for my main SWF but if someone knows the way to do it with html-wrapper, that would do as well (I´m using SWFobject for html-wrapper)
I've an SWF which loads dinamically six FLV files controlled by actionscript code.My goal is to guarantee a smooth playback, so I've to do a global preload of each file.So, I've created an array. Each element of this array contains a custom objecte named PreloadFLV that contains a reference to a NetStream object in a field named flv_ns.To process the preloading, I do before a NetStream.seek(1), then NetStream.pause() and then with a Timer I check the percent progress.When the percent progress is equal to 100, I start the clip.This is a small piece of code:
I am not too familiar with flash / action script though it does look a lot like JavaScript which I am fairly familiar with.
what I need:
I have an animation that looks like an envelope is opening and a letter comes out. It works fine but what I want to do next is the tough part.
I want to be able to change the envelope images / letter via php. I am successfully passing in the parameters and images but unfortunately my preloader doesn't pre-load those external images causing the animations to lag or not show up. I need them to all be loaded in 1 preloader.
I need to be able to preload multiple .swf's while a movie is running. These files will later be called and placed into an empty movie clip. Here's what I've come up with.
Code:
var loader:MovieClipLoader = new MovieClipLoader(); var loadListener:Object = new Object(); loadListener.onLoadStart = function(target_mc) { trace("loading...");
I'm trying to do is get the total bytes of all the files I want to load and display the percentage loaded of total bytes and bytes loaded of all the files.Its a slideshow so i want all the files loaded and then it will play.I've looked at bulk-loader but it wasn't what I needed.The image are loaded from an xml file. I think I would need to create an Array and then find out the total bytes but I don't know how to reference the loader in the progress.here is the code:
Code: private function loadImages():void { Loop through the images in the xml file and then load them for (var i:int = 0; i < totalItems; i++) {[code].....
I've got a Flash file that displays a series of .swfs one after the other and I'm trying to figure out how to encorporate a preloader into this script that takes into account the fact that I'm randomly selecting which of those .swfs to display first.
Here's what the attached script does so far:
1. Call external XML file and put .swf path names into an array.
2. Randomly select one of those .swfs to display first.
3. Once that .swf movie has played through (each one is about 6 seconds long) --OR-- if the "next" button is clicked, load the next .swf file.
4. When we've reached the last .swf file in the list, start back at the beginning of the list.
I have looked at a BUNCH of preloader scripts but just haven't grasped actionscript enough to know how to encorporate them into my file.
When you make this draggable and droppable, the object automatically jumps to the cursor of the mouse, but at the location set at (0, 0)? Well, is there a way to counteract this, so if the mouse is over it and you click it you can still move it but the object will stay where it is relative to the mouse cursor? I'm using ActionScript 3.0 with Flash CS5
I can can select the anchor points as "white" quickly, but I can't get them to be "black" without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool.