ActionScript 2.0 :: Flv Cue Points Targeting Multiple Mc's Glitch

Jan 16, 2007

Trying to target a series of mc's on my timeline using video cue points but can only get the first one to work.[code]

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having a problem with targeting multiple motion tweensin Flash CS4. I am using AS2 and attempting to change thevisibility of eight separate motion tweens (visible false and thentrue). I want to be able to affect each tween separately. I amlooking to activate visibility as follows:

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[code]....

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My flash file creates multiple slideshow instances. These slideshow's are each controlled by some buttons and AS code that reside within the attached container clip. The code for buttons and slideshow nav is as follows (this resides on first frame of attached movie, not on _root):

[Code]...

The problem is that instead of just controlling the slideshow for which you are viewing, the keys control all other slideshows as well at the same time. Where the buttons, when you click them, control only the slideshow that they are contained in. I've tried writing an absolute path to the specific slideshow movie in question like:

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I want to target multiple buttons and get different value by clicking different button.

Suppose there are 3 buttons: "button01", "button02, "button03".

This is my code:

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[Code]....

Instead of getting different value by clicking different button, I constantly get "3" as the value. I want: clicking "button01" will get "0" as the value, clicking "button02" will get "1" as the value, and clicking "button03" will get "2" as the value. How to do it?

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When you make this draggable and droppable, the object automatically jumps to the cursor of the mouse, but at the location set at (0, 0)? Well, is there a way to counteract this, so if the mouse is over it and you click it you can still move it but the object will stay where it is relative to the mouse cursor? I'm using ActionScript 3.0 with Flash CS5

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ActionScript 3.0 :: TweenMax: From Flat Line To Multiple Points?

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I think it would be cool if the line started out as flat (i.e., y=_height/2 for all points) and then the y points of the line animate into place.I don't even know where to start with doing this in TweenMax/Lite... I've seen several code snippets that draw a line from left to right, but that's not what I want.

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Flash CS4 :: Select Multiple Anchor Points Across Separate Layers?

Jan 24, 2010

I am talking about anchor points on a line, not a keyframe. They are also called "handles". I can select the anchor points as "white" quickly, but I can't get them to be "solid"without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool. Here is an image of what I'm trying to do, but more easily. The lines are on separate layers, but when I select them with the subselection tool I have to go layer by layer selecting the points. I'm trying to look for a very quick way of doing it. When I do select all with the subselection tool on, the anchor points are only "white" and not "solid" as shown below.

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ActionScript 3.0 :: One Preload Script For Multiple Swf (in Html) From Many Entry Points

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I need to make a preload script that needs to preload all the pages of a websites only once. I have 10 html pages with swf in it that I need to load in only 1 time. At first I had 10 preload script just before every pages but now I need only 1 to preload them all. My second issue is that I have many entry point, someone can enter from the index (1 link to the homepage), the sitemap (links to the 10 pages) or even could simply have the address of a specific page in their bookmarks. So is there a way to write a script that will check if the preload(for the 10 pages) have been done every time someone enter one of the 10 page and if it hasn't it start the preload.

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ActionScript 3.0 :: Adding Multiple Instances At Varying But Specific Points On Stage

Jul 12, 2010

add multiple instances of an object to the stage at different but not random points.

For example - I have a box that is linked to a class file. In the class file I have an "ADDED_TO_STAGE" event listener. The function that is called places the box at a certain position on the stage say.... x=100, y= 200.

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Would it be possible for me to create objects on the stage to serve as reference points for where i want the instances to spawn instead of writing the exact co-ordinates?

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I've been looking for a JSFL command that might do this, but haven't come across anything even remotely similar to what I'm trying to achieve. Perhaps there is another solution besides JSFL that someone might know of.Question: Is there a way that I can select multiple symbols (either in a single frame or across multiple frames) and apply a scale transform that will adhere to each symbol's registration point?
 
Scenario:In an animation sequence, a movieclip of a tall rectangle is tweened on the timeline using "classic" tween. There are 20keyframes, where the mc changes position and rotation.In a duplicate of that animation sequence, I want to change the height of all instances of the mc in the animation, but keep the position and rotation. The rectangle should stay a rectangle, only shorter.I go to a keyframe, select the mc, and enter the desired scale percentage for the height in the transform pane. Then I repeat this for the other 19 keyframes. Imagine the pain and suffering I go through when this is done for several sequences!

Ideally,I would want to use the "edit multiple frame" mode in the timeline, select all instances of the mc across all 20 keyframes, and apply the height transform to all mcs via JSFL or dark magic.Flash's default behavior transforms multiple objects as a group,so not only will it squash and shear the different mc instances(creating diamonds),it will also shrink the distances between the different positions(changing the path of the tweens).I'm looking for a way to apply the transform so that each instance scales to their own registration point,preserving their position and respective of their rotation.

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Scrolling The Timeline Glitch?

Jul 8, 2009

I'm trying to create a scrolling timeline using a very (horizontally) long image and a scroll thumb that can be dragged right and left. When I first open the .swf file, the position of the image is correct (the far left side is on the stage). But once I click on the thumb and release it, even if I don't drag it, the image jumps as if it was dragged and suddenly I'm looking at another part of the timeline. When I drag the thumb all the way to the left, it can't go any farther left to the beginning and it's just stuck at where it jumped, but I can drag the thumb more to the right and see more of the timeline perfectly fine. Also, when I scroll all the way to the right, the timeline goes past its end and then there's blank white space. There's obviously some space missing at the beginning that should make up for that blank space at the end.

why it jumps like that and why I can't drag it back to the beginning of the timeline. In fact, I used this exact same code for another project and the timeline worked perfectly fine. All I did was use a different image for this one. I'm completely stumped on this.

Here's the actionscript I'm using:

Quote:

stop();
var thumbLeft = thumb._x;
var thumbRight = Stage.width - thumb._width;
var thumbDistance = thumbRight - thumbLeft;

[code]...

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Graphic Symbol Glitch?

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I've created a small animation containing a few images which i have converted to graphic symbols so I can alpha-tween them. I tweened the first image then copy/pasted the frames to do the next using the swap symbol function. When swapping the symbol I selected the desired symbol and pressed okay but nothing happened - I then dragged the desired symbol out of the library and onto the stage then deleted the previous symbol. As soon as I did that the new symbol I had just dragged out switched back to the previous symbol.

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ActionScript 3.0 :: Can't Fix Glitch In Game

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I gave this game, kinda like doodle jump on the iphone if you know it. The objective is to jump on platforms as high as you can, you are scored on this. But I have this glitch in my game that i am currently unable to fix, as i do not know why it is happening. The glitch is, if you are like a certain distance off the ground and then you fail to hit a target to proceed then the game over screen does not appear, But it does if yu fail at a low height, well literally about 1 platforms above the start.

[Code]...

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Professional :: Loading Images Glitch?

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There's a lot more going on in this script than simply loading images.  First I am dynamically creating the movieclips into which the images are being loaded.  I am also dynamically creating masks which are used to make a refelction movie clip (basically an identicle clip that is inverted and place below the clip that is right-side up), and all the clips and masks are added to and positioned within a movie clip on the starge.  The problem is that even when verifying that each mask is in the right place and that the inverted clip has the mask as its mask (which are the last operations carried out by the script called by the image loader's Event.COMPLETE handler)  I still have missing reflections.  Usually the missing reflctions are the first reflections e.g. 1 and 2.

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Css :: Flash - Glitch With Uploadify's HideButton?

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I'm trying to change the way an Uploadify button looks using the solutions posted here. Instead of changing the Flash file, I want to do it with CSS.

What this involves is wrapping the file input and flash object in a div:

[Code]...

It shows a bizarre blue rectangle over the top of my background-image. Does anyone know why this is appearing? I've tried fiddling with the CSS properties of the object (visibility and hidden) - both hide the entire swf object (and so the blue rectangle), which is useless since it needs to be visible for users to click on.

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ActionScript 3.0 :: Glitch Of Images Scrolling

Feb 14, 2011

I'm trying to perform smooth scrolling of bg with objects, and as a result got glitches. FPS doesn't fall. how to make it smooth?

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ActionScript 3.0 :: Slight Scrolling Glitch?

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I've nearly finished a core part of a project but I'm having one very annoying glitch when it comes to a scroll bar. This is my code:

(Thumb = Scroll Button
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[code].....

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ActionScript 3.0 :: Glitch When Returning To Frame

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I'm having an issue with a button that exists on a frame in the timeline. I have 5 instances of the same button on this frame. When I first go to this frame, everything is fine. I then go to a different frame. When I give a gotoAndStop() command and return to the original frame with the 5 button instances, 1 of my five buttons is missing. I have no removeChild() commands or anything that would make this button dissappear. why this one button (out of 5 identical instances) would be gone upon returning to this frame?

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ActionScript 2.0 :: Glitch When Using External Movieclips?

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I've made this site [URL] for my music, and I've got one contentHolder which I load the different sections in to (they are all external swf's). Now, if you manage to press on a different button before the external movie clip belonging to each button has been loaded, the clip goes in to a wierd constant reload state, and it's impossible to reset unless you reload the page.

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I have a simple movieclip on stage which has a circle drawn in it. Just tweening it from one side of the stage to the other causes a jumpy/glitch effect. I'm not using any easing- if I do use it, the glitch is still there. But if I do this: myMc.x-=1 on Event.ENTER_FRAME, the movement is perfectly smooth (but far too slow for what I need, even on 40fps, 60fps upwards). I used to use Flash 8 and have no problems at all (from what I remember).

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Flash8 :: Dynamic Text Box With Scroller - Glitch?

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this post references the files listed at:i've implemented a dynamic text box that calls a txt file into it. it uses a scroller that i found a tutorial on:i've got everything working splendidly - everything EXCEPT the scrolling bar... as you can see, it scrolls up and down just fine, but doesn't control the text.i've pretty much exhausted my search through the actionscript to locate the problem and i can't find it.

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ActionScript 3.0 :: Weird Masking Graphic Glitch?

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Anyone has had white vertical lines along one or both sides of their masks?Looking for the lines and can't find them (Mask are made in the visual interface).The mask is a black rectangle, it moves over a 2 black rectangles, one 100% alpha, the other one 35% alpha. White lines only show on 35% alpha part.

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ActionScript 3.0 :: Glitch In Pause Button Code?

Jun 21, 2011

designer by trade & having difficulty getting my head around scripting. For most of what I'm doing, I'm managing to get by modifying snippetts that I've found online. However, one spot where I'm now stuck is making a pause button work for streaming mp3 files. I should qualify that adding the pause button was an after thought that I now realise is essential to the project working properly. The mp3 needs to start playing as soon as it starts downloading which is working fine. The mp3 needs to stop when the user goes to the next or the previous page, which is also working fine. But when the pause button is clicked first time, nothing happens. When it's clicked a second time, another instance of the mp3 starts playing. The pause and stop buttons work on this second instance, but not the first. I'm sure there's something really straight forward that I'm missing here, but I need a hand to find it. Following is the script as it now stands.

[Code]...

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